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According to wikipedia and gamebanshee, the WOD MMO from CCP is supposed to be launched this year, but I haven't seen or heard anything on that happening.
I'd really love to know as this is one of my all time favorite games.
It seriously lends itself to both PvE and PvP (with extreme limits) just by the very nature of the game itself, and I'd love to see the format it takes. It also scares me a bit since they could easily and majorly blow it. I'd hope for an Old World of Darkness but thats too much to ask since the line was officially closed.
Comments
So is it possible that a game could be near relese with absolutely no information about it?
IMHO maybe a single player game, but if this mmorpg WoD was close to relese, they would need at least sign ups for closed beta.
So in my opinion, I say 2012,. Hopefully at the begining of the year, because Decenber comes quick and Id sure like to try it before we all croak
To the caterpillar it is the end of the world, to the master, it is a butterfly.
I really really really don't want to get too excited over this. I mean, I remember playing WW games with my friends and the nights were epic. There are such story lines going on in my head, likewise for many WW fans I can assume, so I worry about living up to self hype. If this game is 1/10th the awesome it could be I will be playing for a very long time.
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I'd say a beta in 2011, and maybe we will start getting info in september.
But overall I think from the day they start talking about it the release will come fast compared to other MMOs.
We have to remember that CCP it's somehow a unusual company.
I really don't see it being anywhere near release. We'd hear more about it by now.
All I can say is don't get excited try to bottle up any hope you have just in case when it does come out and if it fails you won't be as mad.
Lol. That would be hard. Much as I hate to admit it, I was ready to explode at the idea of a Star Trek mmo, and then it sucked really bad. Yes, I was mad. But I got over it. I just hope the graphics are better than Vampire: Bloodlines. Have to say though, the story and the sound in that game were phenomenal (can't get much creepier than the extremely realistic sound of flesh squenching in the Tsimisce house).
Even if this game totally sucks and has around 5k subs on one server CCP will continue to develop it until it becomes something.
They did it with Eve and they have the funding to do it with both WoD and Dust.
Playing: Rift, LotRO
Waiting on: GW2, BP
As much as it pisses me off, I actually prefer media blackout more than CCP teasing us with some short videos when the actual game is more than 1 or 2 years away from it's release. Some companies could learn from this practice. It's been confirmed that the game is in the works, all I need to know at the moment.
The problem with telling the public everything you have planned about your MMO means that everyone then EXPECTS those things to be in the game. When things inevitably change people get angry, or upset. Also they aren't wasting resources on appeasing the public.
Sent me an email if you want me to mail you some pizza rolls.
I have to wonder and ask where and why do the people see PvP as a strong point in WoD?
Sure, maybe in oWoD where racial and factional animosity was inherent (werewolves hated vampires for being Wrym tainted, for example), but there's no such thing in nWoD, on which this MMO is going be based on, where it's basically free-for-all and crossovers are actually easier than ever before (although, this WILL actually lend itself towards more balanced PvP because certain races aren't such powerhouses anymore (oWoD Lupines, anyone?). If anything, PvP in WoD has always been in the form of politicking, backstabbing and largerly indirect combat (weakening opponents resources, his politicial status, etc), not so much in the direct mano-a-mano duels that are seen as PvP in today's games.
PvP as a strong point? I don't ever think PvP is a strong point. In fact, I loath it with a special passion. Not because I don't like beating someones butt at a game. Heck, its alot of fun when you're playing Monopoly or Poker or something. But thats just a roll of the dice and the pull of the cards. Its a heck of alot different than an MMO where people gang up on each other, and on low level characters, and then pm the characters players saying nasty things to them. I hate PvP.
I do, however, think that the WOD naturally runs toward a PvP environment. Its just an environment that needs to be strictly controlled.
I don't think people need to worry about the FFA PvP. It is in Eve and they did it there in a way that you know the risks you are taking when you go to certain areas. There is always running, in any game without lame ranged slows, or super speed classes, someone with their wits about them should always have the heads up on the gank squads.
I am not going to speculate, the IP has a lot of lore based things already that would make "ganking/killing for fun" harder to do and I am sure there will be in other guards against rabid death squads roaming the allies. Perhaps I just like the rush of knowing there could be "bad guys" around the next corner when I am in the "bad" part of town. I don't think unless you have played this sort of game you realize how well it can work.
Sent me an email if you want me to mail you some pizza rolls.
The less information the better, all that does is give the communities time to churn and nit pick stupid crap from released statements as to why the game will fail etc. etc. etc...
I hope we get 0 information until like.. Beta / Release date simultaneous announcement...
"If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford
*edit* Wrong post*
I'd have to ask, in this world does the Camarilla still exist? If so a "PvP' encounter might require showing abilities which is portential FD by breaking vampire law. It would have to be in an elysium or some sub terran area out of sight of the normal population. I would hope that would be the case, last thing I would want to see is a bunch of scrubs vamping out in the public and getting away with it. But then again, it would be fun to watch them get perma dusted for doing it. I take it back, as long as I have a seat up front to watch the FD I'm all for it! Damn it, sucked me right back in people!
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Alot of my hopes for this game are based purely on how ultimate win vampire the masquerade was as a game. One of my all time favourite games out there. No RPG has come close to how amazing VTM:B was. Its better now as my PC can handle its broken memory situation.
But CCP made eve, the one shining diamond in a sea of garbage that is the MMO market right now. I hope beyond hope that they stay firmly in the realms of game mechanics and let white wolf control the lore and world. Lately to many developers and publishers put there ideas into an IP and screw it up just to fit what they believe to be a good game.
Warhammer Age of reckoning and warhamemr 40k are examples of how to screw up an IP as a developer. Also SW:TOR with its limitations on classes specific to sith / jedi. Smugglers are all Jedi alignment? Jabba the Hut is a good person?
Though it may use the same base engine, the IP is inherently different from EVE (beyond the obvious lack of internet spaceships), which I'm certain they're aware of.
For one, making the game entirely time-based skill training doesn't work quite as well. In nWoD, characters tend to lose stats when they're not active (ie A vampire's torpor), not gain.
Second, money isn't quite as big a deal to WoD characters as it is to a capsuleer who needs to buy a ship and fittings. Money's more of a means to an end; no amount of money will outright destroy an elder vampire with enough patience, personal power, and influence (though oWoD Ventrue surprised you sometimes... Seriously? Irradiating the Sabbat feeding grounds and sending ghouls with Geiger counters after them during the day? Brilliant). Mostly, it's about influence and personal ability, as opposed to skills and how fat your bank account is.
All in all, though, I can see CCP doing a good job. But no news is good news; for once, I do not want to hear word 1 about the game until they're ready for people to look at it with feces-colored glasses, as many inevitably will. No trailers. No Q&A segments. Not even a features list. It'll just set it up for PR disaster, even if they include a personal human slave in every box.
Hmm. I suppose the nWoD requires a little explanation.
The best way to think of it is as its own seperate entity, distinct from the old World of Darkness most of us came to know and love throughout its lifespan. I personally like it more (Werewolves aren't fuzzy eco-terrorists; Mage is more about spells and less about hacking the universe with your mind; Hunter is more about humans fighting back instead of another supernatural fatsplat that gets the moral high ground against other supernaturals; Changeling doesn't have the same potential for being cartoon characters battling it out with brooms that are actually swords; etc.). If anything, I feel it's Vampire that doesn't have as much color as it rightly should, but that's more up to the players and the ST to decide than it once was.
The Vampire: The Requiem equivalent of "sects" are Covenants, though they're more ideological differences than a matter of what you're embraced into. Any Clan can join any Covenant, and some vampires don't belong to any. There are five major ones:
The Invictus are the equivalent of vampiric nobility. They're very much a rule by elders/influence group, and are somewhat similar to the old Inconnu, or the upper tiers of the old Camarilla.
The Lancea Sanctum are the equivalent of vampiric clergy. They're highly religious, and tend to evoke a lot of the same imagery as older Inquisition-era Catholic viewpoints. Due to very old ties that go back to the dark ages, the Invictus and the Lance usually have somewhat close relationships.
The Circle of the Crone usually run counter to the Lancea Sanctum. They're typically Pagan and have more of a mythological/mystical viewpoint. As such, their relations with the Lancea Sanctum and, by extension, the Invictus tend to be somewhat strained. They're not at outright, global war, though.
The Carthian Movement usually run counter to the Invictus directly. Depending on your ST and your game, they can range from militant freedom-fighters to simple activists who favor a more democratic view of government. They believe in a 1 vampire = 1 vote kind of system, and despise the rule of the elite that the Invictus tends to embody. Once again, no outright war, but they certainly don't get along under most circumstances.
Finally, the Ordo Dracul is the most neutral of the bunch. Usually described as being insular and academic, they focus most of their energies on studying the vampiric condition and finding ways to circumvent its flaws. They tend to follow the more "traditional" (IE Hollywood-inspired) views of vampire origins, drawing the origins back to Dracula.
So there's that. There's also two pseudo-Covenants that are considered "Antagonist-Only".
VII is a mysterious group of vampires that seems to hunt down vampires for the sole purpose of killing them. They're intentionally kept in the dark; a VII book was released, but it offers a number of options and ideas as to who they are, instead of an outright explanation.
Belial's Brood is the standard, Baali-esque demon-loving cult of vampires. Nothing fancy, here; they sell themselves to demons for power, and use it for their own ends. Plain and simple.
Now, all that said, most (though definitely not all) cities are still controlled by a Prince/equivalent, who likely belongs to one of the Big Five and does their damnedest to maintain order the way they want. A disproportionate amount are Invictus and Lancea Sanctum, by tradition, so their rules tend to be similar to what you know. Diablerie is still bad under most circumstances, as is killing other vampires without something remotely resembling a good reason. Because of the Covenants and the more localized systems of government, though, each city can have very different laws and "atmosphere" and is very much an expression and extension of the ruling power(s).
FEAR THE WALL O' TEXT!
(Editted for some clarity, and to hopefully make it easier to read)
There is a great deal of potential with Blood Potency and Diablerie for the "pirates/reds/murderers/gankers." Anyone who committed Diaberie would be open to perma death, would be sensed (a glow or some sort of que) would always be with them, and while the diaberie would raise their blood potency, their higher blood potency would bring the player into a spiraling need to feed, feeding would increase blood potency. So they would need to keep putting themselves in danger. So you would have a powerful vampire who is roaming around player killing. However, the character can be lost on death, other vampires can see they are a killer, being exiled to the farthest reaches of the game, and the player has to increasingly satisfy the vampires needs.
This would need to be carefully balanced, because I don't want gangs of vampires diaberieing everyone in sight. The risk of being killed by fellow killers would likely keep too many of these PKers from grouping up and causing havoc.
Instead of killing mobs for XP, it would make more sense to need to be taken under the wing of an NPC or fellow player in your bloodline, covalent, etc. To train you in new skills over time.
I am hoping the relationships in this game mean more than money or skill. Hopefully CCP can come up with some clever mechanism to aid, and support this in the game.
Warning: I am not a genius in WoD lore or making Vampire MMO's :-p
Sent me an email if you want me to mail you some pizza rolls.
Perma-death in MMOs is something of a slippery slope. I know it's worked in some limited cases, but it always comes with problems. Ultimately, in an MMO environment where you've undoubtedly spent quite a bit of time on a character, losing it forever is a serious blow that most people don't even want to consider. In a tabletop setting, your ST can simply let you create a new character with enough XP to catch up to the rest of the group, or at least closer to where you were before the rampaging Evil Thing (tm) squished you like a grape... That's a little harder in an MMO environment, and could easily wind up being abused and turned into the Poor Man's Respec.
That said, there's some good ideas in that. I'd also like to see how/if they use the Predator's Taint (to those unfamiliar, it's a newer system in VtR, resulting in some Highlander-esque moments. If you're presented with another vampire you're unfamiliar with, you both check for frenzy or, in the case of different levels of blood potency, the weaker one checks for fear frenzy/Rotschrek). How they handle the bloodlines will also be fascinating.
This has to be the game I am looking forward to the most. There are a lot of good games coming out but if done right this will blow them all away.
And while I much prefer the media black out to sound bites that can't then be talked about it would be good to know if they have an idea about a relase date. I would love it if the game came out this year but I suspect its more likely to be a 2011 release.
Well I think it is appropriate punishment/risk for committing debrise(i already forgot the spelling lol). It is not something you are forced to do, I think there should be other mechanism for vampires that just pvp without committing the act of consuming their soul. There is also no reason that a perma deathed player couldn't get a percentage or total of their dead characters xp/skill points whatever when they recreate. I read someone mention like not coming into the world as a newly turned human but an already existing Kindred.
I think the perma death option be a risk excepted in certain situations in this game in exchange for a reward. IE, the leader of some kindred rebellion should be assassinated. Now I don't think they need to lose their stats and basic character, but essentially lose the relationships and political powers gained by that character. Perhaps even losing the name which would be retired and put into the "history" books if that player managed to make a big enough impact on the world.
Of course these are all just ideas in my head and are likely far easier said than actually done.
Sent me an email if you want me to mail you some pizza rolls.
Anyone expecting "Twilight Online" out of this deserves every ounce of disappointment they receive.
As for the diablerie, it's true that it's a risk versus reward type deal. EVE, in essence, does have a pretty strict death penalty: you lose your ship and whatever was in/on it, you lose whatever skill points your clone does not cover, etc. I'm not sure what they'd do in WoD, though. It'll be interesting to see in the future.
I appreciate you already for knowing this much, kudos!
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~V