Mount and Blade is and FPS works fine in their combat system. It would work fine in any RPG skill based system. Not my fault BioWare is staying with the lame class and level based system we see in games like WoW. Point/click/lock combat. ::yawn::
Bit of a farfetched argument: Red Dead Redemption has an open world and lots of freedom in it. It would work fine in any MMO system. Not my fault all the MMO companies are staying with the same lame gameplay mechanics we've seen since EQ. *yawn*
Same offtrack argumentation, what I did there. A bit silly to expect mechanics that work well in other-genre games to all make their appearance in MMO's.
Umm...acatually Red Dead Redemption and Mount and Blade both have multiplayer options and they work fine in them...so you telling me it wouldn't work in an MMORPG because?
Nope...just poor game design on BioWares part.
Unreal Tourny has multiplayer too does that mean its worthy a spot next to EQ and WoW?
Mount and Blade is and FPS works fine in their combat system. It would work fine in any RPG skill based system. Not my fault BioWare is staying with the lame class and level based system we see in games like WoW. Point/click/lock combat. ::yawn::
Bit of a farfetched argument: Red Dead Redemption has an open world and lots of freedom in it. It would work fine in any MMO system. Not my fault all the MMO companies are staying with the same lame gameplay mechanics we've seen since EQ. *yawn*
Same offtrack argumentation, what I did there. A bit silly to expect mechanics that work well in other-genre games to all make their appearance in MMO's.
Umm...acatually Red Dead Redemption and Mount and Blade both have multiplayer options and they work fine in them...so you telling me it wouldn't work in an MMORPG because?
Nope...just poor game design on BioWares part.
Red Dead will be twice as or more, smaller than TOR. And it wasn't that good of a game. It sold a lot but most people didn't actually enjoy it.
shhh you'll rat me out the internet doesn't allow sensible and balanced posts. or voices of reason.
Ty.
Hehe, yes, you'll probably be reported for showing too much common sense in your post, but no worries, it'll probably wear off when you hang around these forums long enough
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Have a look at THIS VIDEO, the combat doesn't look that bad to me, looks a lot better than some titles out there.
There is so much fail in that video...LOL!
Why?
Because the very thing they are ragging on is being done in SW:ToR. PC's standing face to face with a MOB and exchanging blows. LOL! You telling me you do not see it? Or how about the range running up and stopping, exposing themselves to fire from otehr ranged and then sitting there firing back and forth at one another. Take off you rose colored glasses and open your eyes and you'd see it..because it really is there.
So then how would you like the combat to be?
If you are going to have ranged - it shouild be FPS. Like we see in BF2 or Mount and Blade. Not this static standing face to face and whacking or shooting at one another.
And what difference would it being FPS in terms of combat?
Or are you talking about the need to have the ability to hide behind objects? If so, that IS being shown in that video.
So again, I don't see your point.
So then you think SW:ToR's combat is like an FPS simply because they have a cover system in the game? It is a psuedo cover system and still rolls dice to see if you are hit...all it does is mitigate damage. In an FPS cover can protect you from getting hit completely...if you don't stick your head up and get it shot off.
Erm no. Were exactly did I say that? Seriously Teala, don't put words into peoples mouths and certainly stop assuming things because you REALLY are making yourself look a fool.
What makes you think that hiding behind things WON'T completely block damage when the game launches? hmm? Or are you jumping to YET ANOTHER assumption? You DO realise that we're not looking at the launch-ready product don't you?
Personally right now, I don't care whether the mechanic mitigates damage or completely blocks it. The combat system, in my opinion, looks good enough FOR THE STATE THAT THE GAME IS IN NOW. If you don't like it, so be it. Doesn't mean that your opinion echoes the views of the majority though.
So you cannot say that there is "so much FAIL" in that video (no matter HOW ridiculously stupid that makes you sound).
Seriously, have an opinion about the game by all means, but don't be immature and point fingers at a video just because its author decided to make one based on what he likes. That's just childish.
Bit of a farfetched argument: Red Dead Redemption has an open world and lots of freedom in it. It would work fine in any MMO system. Not my fault all the MMO companies are staying with the same lame gameplay mechanics we've seen since EQ. *yawn*
Same offtrack argumentation, what I did there. A bit silly to expect mechanics that work well in other-genre games to all make their appearance in MMO's.
Umm...acatually Red Dead Redemption and Mount and Blade both have multiplayer options and they work fine in them...so you telling me it wouldn't work in an MMORPG because?
Nope...just poor game design on BioWares part.
You didn't get it, but no worries, I knew it would be hard to grasp.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I suspect that the combat will divide many people. It is probably more slow paced than many of the MMO's coming out in 2011 and I don't think it will do the game any favours. But on the other hand we have only seen a few parts of it and can't be sure that this is all there is.
Sadly though if this is the best of the combat is what we have seen and you would expect they would want to show the best of what they have so far. Then saying we have only see parts of the combat isn't much of a counter. It suggests an agreement of why the combat sucks and trying to make an excuse for it. Realistically though its unlikely that the combat will be up to the levels of Final Fantasy, TSW, Tera or Rift but then ToR is looking to bring Story to the MMO not action packed combat.
I would like a slower paced combat, after wow and EQ2's ideas of combat, I am sick of Diablo2 hack n slash pace MMOs seem to be going to.
Have a look at THIS VIDEO, the combat doesn't look that bad to me, looks a lot better than some titles out there.
There is so much fail in that video...LOL!
Why?
Because the very thing they are ragging on is being done in SW:ToR. PC's standing face to face with a MOB and exchanging blows. LOL! You telling me you do not see it? Or how about the range running up and stopping, exposing themselves to fire from otehr ranged and then sitting there firing back and forth at one another. Take off you rose colored glasses and open your eyes and you'd see it..because it really is there.
So then how would you like the combat to be?
If you are going to have ranged - it shouild be FPS. Like we see in BF2 or Mount and Blade. Not this static standing face to face and whacking or shooting at one another.
And what difference would it being FPS in terms of combat?
Or are you talking about the need to have the ability to hide behind objects? If so, that IS being shown in that video.
So again, I don't see your point.
So then you think SW:ToR's combat is like an FPS simply because they have a cover system in the game? It is a psuedo cover system and still rolls dice to see if you are hit...all it does is mitigate damage. In an FPS cover can protect you from getting hit completely...if you don't stick your head up and get it shot off.
Erm no. Were exactly did I say that? Seriously Teala, don't put words into peoples mouths and certainly stop assuming things because you REALLY are making yourself look a fool.
What makes you think that hiding behind things WON'T completely block damage when the game launches? hmm? Or are you jumping to YET ANOTHER assumption? You DO realise that we're not looking at the launch-ready product don't you?
Personally right now, I don't care whether the mechanic mitigates damage or completely blocks it. The combat system, in my opinion, looks good enough FOR THE STATE THAT THE GAME IS IN NOW. If you don't like it, so be it. Doesn't mean that your opinion echoes the views of the majority though.
So you cannot say that the video is FAIL (no matter HOW stupid that sounds).
Seriously, have an opinion about the game by all means, but don't be immature and point fingers at a video just because its author decided to make one based on what he likes. That's just childish.
Have a look at THIS VIDEO, the combat doesn't look that bad to me, looks a lot better than some titles out there.
There is so much fail in that video...LOL!
Why?
Because the very thing they are ragging on is being done in SW:ToR. PC's standing face to face with a MOB and exchanging blows. LOL! You telling me you do not see it? Or how about the range running up and stopping, exposing themselves to fire from otehr ranged and then sitting there firing back and forth at one another. Take off you rose colored glasses and open your eyes and you'd see it..because it really is there.
So then how would you like the combat to be?
If you are going to have ranged - it shouild be FPS. Like we see in BF2 or Mount and Blade. Not this static standing face to face and whacking or shooting at one another.
And what difference would it being FPS in terms of combat?
Or are you talking about the need to have the ability to hide behind objects? If so, that IS being shown in that video.
So again, I don't see your point.
So then you think SW:ToR's combat is like an FPS simply because they have a cover system in the game? It is a psuedo cover system and still rolls dice to see if you are hit...all it does is mitigate damage. In an FPS cover can protect you from getting hit completely...if you don't stick your head up and get it shot off.
Erm no. Were exactly did I say that? Seriously Teala, don't put words into peoples mouths and certainly stop assuming things because you REALLY are making yourself look a fool.
What makes you think that hiding behind things WON'T completely block damage when the game launches? hmm? Or are you jumping to YET ANOTHER assumption? You DO realise that we're not looking at the launch-ready product don't you?
Personally right now, I don't care whether the mechanic mitigates damage or completely blocks it. The combat system, in my opinion, looks good enough FOR THE STATE THAT THE GAME IS IN NOW. If you don't like it, so be it. Doesn't mean that your opinion echoes the views of the majority though.
So you cannot say that the video is FAIL (no matter HOW stupid that sounds).
Seriously, have an opinion about the game by all means, but don't be immature and point fingers at a video just because its author decided to make one based on what he likes. That's just childish.
Ummm..because people that have played it said they were still taking damage - just not as much when they used the cover system. That means it merely mitigates or blocks some, but doesn't stop it. If I kneel behind a barrier is BF2 it stops the damage. Your character has to actually be hit in order to take it. That means the two systems are different. Not the same and SW:TOR's cover system is merely a psuedo cover system and mitigates damage - but doesn't stop it completely.
Have a look at THIS VIDEO, the combat doesn't look that bad to me, looks a lot better than some titles out there.
There is so much fail in that video...LOL!
Why?
Because the very thing they are ragging on is being done in SW:ToR. PC's standing face to face with a MOB and exchanging blows. LOL! You telling me you do not see it? Or how about the range running up and stopping, exposing themselves to fire from otehr ranged and then sitting there firing back and forth at one another. Take off you rose colored glasses and open your eyes and you'd see it..because it really is there.
So then how would you like the combat to be?
If you are going to have ranged - it shouild be FPS. Like we see in BF2 or Mount and Blade. Not this static standing face to face and whacking or shooting at one another.
And what difference would it being FPS in terms of combat?
Or are you talking about the need to have the ability to hide behind objects? If so, that IS being shown in that video.
So again, I don't see your point.
So then you think SW:ToR's combat is like an FPS simply because they have a cover system in the game? It is a psuedo cover system and still rolls dice to see if you are hit...all it does is mitigate damage. In an FPS cover can protect you from getting hit completely...if you don't stick your head up and get it shot off.
Erm no. Were exactly did I say that? Seriously Teala, don't put words into peoples mouths and certainly stop assuming things because you REALLY are making yourself look a fool.
What makes you think that hiding behind things WON'T completely block damage when the game launches? hmm? Or are you jumping to YET ANOTHER assumption? You DO realise that we're not looking at the launch-ready product don't you?
Personally right now, I don't care whether the mechanic mitigates damage or completely blocks it. The combat system, in my opinion, looks good enough FOR THE STATE THAT THE GAME IS IN NOW. If you don't like it, so be it. Doesn't mean that your opinion echoes the views of the majority though.
So you cannot say that there is "so much FAIL" in that video (no matter HOW ridiculously stupid that makes you sound).
Seriously, have an opinion about the game by all means, but don't be immature and point fingers at a video just because its author decided to make one based on what he likes. That's just childish.
The combat animation may eventually become more fluid, but you can't blame people not being overly impressed after watching a video of two characters standing 10 feet apart in the wide open shooting blasters at each other. I watch combat videos of other MMO's like Guild Wars 2 and TERA, which are both in alpha stages as well, but the action presented seems much more lively than what I've seen from SWTOR so far. It's BioWare's job to put out better game footage to get people interested and not up to the viewers to speculate whether or not it's going to be better later on. I can only base my opinion on what I see at this point, and so far it's not that exciting.
I completely agree. However, its one thing to have an opinion about the combat animations (which is fair enough, the game still has 10 months or so to go yet). But its another thing to critisise people for making a video about their own personal opinion or to critisise how SWTOR is in some respects echo'ing some of the combat mechanics used in other games AND THEN adding their own complexities on top.
To point fingers at one game because it follows the rest in terms of a mechanic is just plain silly.
Well, I think Teala does make a valid point about the video taking shots at other MMO's where the combat is rather static, and then showing combat from SWTOR showing the same type of combat that they were criticising. I think the weapon collision features are cool and show some definite promise, but the combat was still basically stationary, face-to-face sword hacking. If you think the video's opinion is flawed, they shouldn't be immune to criticism.
Ummm..because people that have played it said they were still taking damage - just not as much when they used the cover system. That means it merely mitigates or blocks some, but doesn't stop it. If I kneel behind a barrier is BF2 it stops the damage. Your character has to actually be hit in order to take it. That means the two systems are different. Not the same and SW:TOR's cover system is merely a psuedo cover system and mitigates damage - but doesn't stop it completely.
So again, I ask you, what's your point? That SWTOR doesn't give full coverage when hiding right now? Big deal.
The basic "hiding" mechanic is in place and obviously working. Right now, THAT's what matters, not how much is mitigated or blocked because that can be changed at any time.
So, in my opinion, you're making a big deal out of nothing because unlike OTHER mmo's (mobs shooting through walls remind you of anything?), it actually DOES have a hiding mechanic in place.
Look, I know you REALLY want to nit pick at everything you see Teala because either 1) its been done before or 2) its been portrayed badly at E3. But to be honest, you're coming across as a rabid hater, not someone with any objectivity.
Erm no. Were exactly did I say that? Seriously Teala, don't put words into peoples mouths and certainly stop assuming things because you REALLY are making yourself look a fool.
What makes you think that hiding behind things WON'T completely block damage when the game launches? hmm? Or are you jumping to YET ANOTHER assumption? You DO realise that we're not looking at the launch-ready product don't you?
Personally right now, I don't care whether the mechanic mitigates damage or completely blocks it. The combat system, in my opinion, looks good enough FOR THE STATE THAT THE GAME IS IN NOW. If you don't like it, so be it. Doesn't mean that your opinion echoes the views of the majority though.
So you cannot say that there is "so much FAIL" in that video (no matter HOW ridiculously stupid that makes you sound).
Seriously, have an opinion about the game by all means, but don't be immature and point fingers at a video just because its author decided to make one based on what he likes. That's just childish.
Yes I can and will, because I am right. ^_^
considering this is more a traditional MMO, by your own admition, why would a true cover system make sense?
duno what the guy is brabbling about, all they did is to make their hit effects more sparkey ^^ is that really something new? duno
if the models would actually REACT to being hit instead, other story, but thats not what we got here. what i see is standart turn bases combat, 2 (or more) models standing jumping and running around, showing off their animations.
^^
"I'll never grow up, never grow up, never grow up! Not me!"
Yes, So the Smuggler can take cover (and still get hit)....but can he actually Smuggle?!
To be honest, that's a better burning question than many of the stupid arguments about coverage behind objects. From memory, I don't think we've seen any evidence of that yet. I could be wrong though.
duno what the guy is brabbling about, all they did is to make their hit effects more sparkey ^^ is that really something new? duno
if the models would actually REACT to being hit instead, other story, but thats not what we got here. what i see is standart turn bases combat, 2 (or more) models standing jumping and running around, showing off their animations.
^^
Whilst mobs/npcs actually recoiling from being hit may not be exactly new (I think AOC did it a bit), the video did show that SWTOR is making it look better than in other games.
Personally, I don't know why people are getting so bent out of shape of the fact that SWTOR is taking tried and tested mechanics and refining them. WoW did it to EQ. There's no reason to suggest that it couldn't work again.
What do you mean exactly by "if the models would actually REACT to being hit instead"?
I only ask because I'm not sure of the distinction between what you are referring to, and what was shown in the video that's all. To me, they ARE reacting to being hit (sabers sparking, mobs recoiling, etc). Maybe you mean something different. Hence why I asked.
if the models would actually REACT to being hit instead, other story, but thats not what we got here. what i see is standart turn bases combat, 2 (or more) models standing jumping and running around, showing off their animations.
^^
They react to being hit, at least I saw it a few times. Together with the sparks and the light sabre deflecting shots and another lightsabre, looks like there'll be visual clues to synchronized with when a character gets hit or manages to evade or deflect an attack.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The combat animation may eventually become more fluid, but you can't blame people not being overly impressed after watching a video of two characters standing 10 feet apart in the wide open shooting blasters at each other. I watch combat videos of other MMO's like Guild Wars 2 and TERA, which are both in alpha stages as well, but the action presented seems much more lively than what I've seen from SWTOR so far. It's BioWare's job to put out better game footage to get people interested and not up to the viewers to speculate whether or not it's going to be better later on. I can only base my opinion on what I see at this point, and so far it's not that exciting.
I completely agree. However, its one thing to have an opinion about the combat animations (which is fair enough, the game still has 10 months or so to go yet). But its another thing to critisise people for making a video about their own personal opinion or to critisise how SWTOR is in some respects echo'ing some of the combat mechanics used in other games AND THEN adding their own complexities on top.
To point fingers at one game because it follows the rest in terms of a mechanic is just plain silly.
Well, I think Teala does make a valid point about the video taking shots at other MMO's where the combat is rather static, and then showing combat from SWTOR showing the same type of combat that they were criticising. I think the weapon collision features are cool and show some definite promise, but the combat was still basically stationary, face-to-face sword hacking. If you think the video's opinion is flawed, they shouldn't be immune to criticism.
This is what makes me roll my eyes at Bioware. They go out of their way to rag on traditional mmorpg combat systems, and talk about how their combat is more fluid and dynamic (paraphrasing). However, in the videos that they show us of SWTOR it has the same static combat. Yes the lighting effects are very nice, for the Jedi/Sith, but it's still the same hack n slash we see in all mmorpgs.
I don't mind if that's what they use, it has worked for over a decade now, but don't blatantly rip on another game that uses a mechanic that is present within your own game. Bioware is being disingenuous about their combat system.
I understand they want to hype their game, that's fine and it's to be expected. However, don't be a bunch of arrogant asses about it, especially when you're using mechanics present in nearly all other mmorpgs.
if the models would actually REACT to being hit instead, other story, but thats not what we got here. what i see is standart turn bases combat, 2 (or more) models standing jumping and running around, showing off their animations.
^^
They react to being hit, at least I saw it a few times. Together with the sparks and the light sabre deflecting shots and another lightsabre, looks like there'll be visual clues to synchronized with when a character gets hit or manages to evade or deflect an attack.
Precisely. From the description that the devs gave on the video SWTOR differs to other games because when one character hits another, the other character immediately reacts in-sync with the hit. Unlike other games, where the other mob just carries on doing what it was doing (i.e. swing, slash, swing, slash) and then reacts out of sync with the hit.
All I can say is that I will make my judgement on this game when I can get my hands on it and experience it for myself. A few videos here and there don't tell the whole story.
As far as the art style, some videos I have seen make me really like it and others make me think it needs work. I just really think it's still too early to make a final judgement.
@Kaneth: Eh, no, not exactly. You can't see it always very clearly but when you re-watch certain pieces then you see that the characters react upon getting hit or having deflected or evaded a hit: it's actually exactly as they say, 'synchronized combat' and while not that enormously spectacular it IS a change from how the combat is in the current batch of MMO's.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The combat animation may eventually become more fluid, but you can't blame people not being overly impressed after watching a video of two characters standing 10 feet apart in the wide open shooting blasters at each other. I watch combat videos of other MMO's like Guild Wars 2 and TERA, which are both in alpha stages as well, but the action presented seems much more lively than what I've seen from SWTOR so far. It's BioWare's job to put out better game footage to get people interested and not up to the viewers to speculate whether or not it's going to be better later on. I can only base my opinion on what I see at this point, and so far it's not that exciting.
I completely agree. However, its one thing to have an opinion about the combat animations (which is fair enough, the game still has 10 months or so to go yet). But its another thing to critisise people for making a video about their own personal opinion or to critisise how SWTOR is in some respects echo'ing some of the combat mechanics used in other games AND THEN adding their own complexities on top.
To point fingers at one game because it follows the rest in terms of a mechanic is just plain silly.
Well, I think Teala does make a valid point about the video taking shots at other MMO's where the combat is rather static, and then showing combat from SWTOR showing the same type of combat that they were criticising. I think the weapon collision features are cool and show some definite promise, but the combat was still basically stationary, face-to-face sword hacking. If you think the video's opinion is flawed, they shouldn't be immune to criticism.
This is what makes me roll my eyes at Bioware. They go out of their way to rag on traditional mmorpg combat systems, and talk about how their combat is more fluid and dynamic (paraphrasing). However, in the videos that they show us of SWTOR it has the same static combat. Yes the lighting effects are very nice, for the Jedi/Sith, but it's still the same hack n slash we see in all mmorpgs.
I don't mind if that's what they use, it has worked for over a decade now, but don't blatantly rip on another game that uses a mechanic that is present within your own game. Bioware is being disingenuous about their combat system.
I understand they want to hype their game, that's fine and it's to be expected. However, don't be a bunch of arrogant asses about it, especially when you're using mechanics present in nearly all other mmorpgs.
If your referring to the video posted in this thread, it wasn't an official one. It was made by someone who likes the game, and spliced footage from other games in himself.
if the models would actually REACT to being hit instead, other story, but thats not what we got here. what i see is standart turn bases combat, 2 (or more) models standing jumping and running around, showing off their animations.
^^
They react to being hit, at least I saw it a few times. Together with the sparks and the light sabre deflecting shots and another lightsabre, looks like there'll be visual clues to synchronized with when a character gets hit or manages to evade or deflect an attack.
Precisely. From the description that the devs gave on the video SWTOR differs to other games because when one character hits another, the other character immediately reacts in-sync with the hit. Unlike other games, where the other mob just carries on doing what it was doing (i.e. swing, slash, swing, slash) and then reacts out of sync with the hit.
They react in WoW as well when hit. Seriously. SW:ToR's combat is not ground breaking and it is not really any better than what has come before. In fact it is the same. The only difference is in SW:ToR you use light sabers and in WoW or Aion you use, swords and axes and such.
All I can say is that I will make my judgement on this game when I can get my hands on it and experience it for myself. A few videos here and there don't tell the whole story.
As far as the art style, some videos I have seen make me really like it and others make me think it needs work. I just really think it's still too early to make a final judgement.
Thank you for your objective post. i think a lot of people should do as you suggest and wait until we get nearer to launch and maybe even until we try it before passing final judgement on it.
Comments
Unreal Tourny has multiplayer too does that mean its worthy a spot next to EQ and WoW?
Red Dead will be twice as or more, smaller than TOR. And it wasn't that good of a game. It sold a lot but most people didn't actually enjoy it.
Sub to me on YouTube @ http://www.youtube.com/user/JJJK29isGaming?feature=mhee
Hehe, yes, you'll probably be reported for showing too much common sense in your post, but no worries, it'll probably wear off when you hang around these forums long enough
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Erm no. Were exactly did I say that? Seriously Teala, don't put words into peoples mouths and certainly stop assuming things because you REALLY are making yourself look a fool.
What makes you think that hiding behind things WON'T completely block damage when the game launches? hmm? Or are you jumping to YET ANOTHER assumption? You DO realise that we're not looking at the launch-ready product don't you?
Personally right now, I don't care whether the mechanic mitigates damage or completely blocks it. The combat system, in my opinion, looks good enough FOR THE STATE THAT THE GAME IS IN NOW. If you don't like it, so be it. Doesn't mean that your opinion echoes the views of the majority though.
So you cannot say that there is "so much FAIL" in that video (no matter HOW ridiculously stupid that makes you sound).
Seriously, have an opinion about the game by all means, but don't be immature and point fingers at a video just because its author decided to make one based on what he likes. That's just childish.
Top 10 Most Misused Words in MMO's
You didn't get it, but no worries, I knew it would be hard to grasp.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I would like a slower paced combat, after wow and EQ2's ideas of combat, I am sick of Diablo2 hack n slash pace MMOs seem to be going to.
*clap
Sub to me on YouTube @ http://www.youtube.com/user/JJJK29isGaming?feature=mhee
Ummm..because people that have played it said they were still taking damage - just not as much when they used the cover system. That means it merely mitigates or blocks some, but doesn't stop it. If I kneel behind a barrier is BF2 it stops the damage. Your character has to actually be hit in order to take it. That means the two systems are different. Not the same and SW:TOR's cover system is merely a psuedo cover system and mitigates damage - but doesn't stop it completely.
Yes I can and will, because I am right. ^_^
Well, I think Teala does make a valid point about the video taking shots at other MMO's where the combat is rather static, and then showing combat from SWTOR showing the same type of combat that they were criticising. I think the weapon collision features are cool and show some definite promise, but the combat was still basically stationary, face-to-face sword hacking. If you think the video's opinion is flawed, they shouldn't be immune to criticism.
So again, I ask you, what's your point? That SWTOR doesn't give full coverage when hiding right now? Big deal.
The basic "hiding" mechanic is in place and obviously working. Right now, THAT's what matters, not how much is mitigated or blocked because that can be changed at any time.
So, in my opinion, you're making a big deal out of nothing because unlike OTHER mmo's (mobs shooting through walls remind you of anything?), it actually DOES have a hiding mechanic in place.
Look, I know you REALLY want to nit pick at everything you see Teala because either 1) its been done before or 2) its been portrayed badly at E3. But to be honest, you're coming across as a rabid hater, not someone with any objectivity.
Top 10 Most Misused Words in MMO's
considering this is more a traditional MMO, by your own admition, why would a true cover system make sense?
Yes, So the Smuggler can take cover (and still get hit)....but can he actually Smuggle?!
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
Thank you for proving just how arrogant and immature you REALLY are.
Top 10 Most Misused Words in MMO's
duno what the guy is brabbling about, all they did is to make their hit effects more sparkey ^^ is that really something new? duno
if the models would actually REACT to being hit instead, other story, but thats not what we got here. what i see is standart turn bases combat, 2 (or more) models standing jumping and running around, showing off their animations.
^^
"I'll never grow up, never grow up, never grow up! Not me!"
To be honest, that's a better burning question than many of the stupid arguments about coverage behind objects. From memory, I don't think we've seen any evidence of that yet. I could be wrong though.
Top 10 Most Misused Words in MMO's
Whilst mobs/npcs actually recoiling from being hit may not be exactly new (I think AOC did it a bit), the video did show that SWTOR is making it look better than in other games.
Personally, I don't know why people are getting so bent out of shape of the fact that SWTOR is taking tried and tested mechanics and refining them. WoW did it to EQ. There's no reason to suggest that it couldn't work again.
What do you mean exactly by "if the models would actually REACT to being hit instead"?
I only ask because I'm not sure of the distinction between what you are referring to, and what was shown in the video that's all. To me, they ARE reacting to being hit (sabers sparking, mobs recoiling, etc). Maybe you mean something different. Hence why I asked.
Top 10 Most Misused Words in MMO's
They react to being hit, at least I saw it a few times. Together with the sparks and the light sabre deflecting shots and another lightsabre, looks like there'll be visual clues to synchronized with when a character gets hit or manages to evade or deflect an attack.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
This is what makes me roll my eyes at Bioware. They go out of their way to rag on traditional mmorpg combat systems, and talk about how their combat is more fluid and dynamic (paraphrasing). However, in the videos that they show us of SWTOR it has the same static combat. Yes the lighting effects are very nice, for the Jedi/Sith, but it's still the same hack n slash we see in all mmorpgs.
I don't mind if that's what they use, it has worked for over a decade now, but don't blatantly rip on another game that uses a mechanic that is present within your own game. Bioware is being disingenuous about their combat system.
I understand they want to hype their game, that's fine and it's to be expected. However, don't be a bunch of arrogant asses about it, especially when you're using mechanics present in nearly all other mmorpgs.
Precisely. From the description that the devs gave on the video SWTOR differs to other games because when one character hits another, the other character immediately reacts in-sync with the hit. Unlike other games, where the other mob just carries on doing what it was doing (i.e. swing, slash, swing, slash) and then reacts out of sync with the hit.
Top 10 Most Misused Words in MMO's
All I can say is that I will make my judgement on this game when I can get my hands on it and experience it for myself. A few videos here and there don't tell the whole story.
As far as the art style, some videos I have seen make me really like it and others make me think it needs work. I just really think it's still too early to make a final judgement.
@Kaneth: Eh, no, not exactly. You can't see it always very clearly but when you re-watch certain pieces then you see that the characters react upon getting hit or having deflected or evaded a hit: it's actually exactly as they say, 'synchronized combat' and while not that enormously spectacular it IS a change from how the combat is in the current batch of MMO's.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
If your referring to the video posted in this thread, it wasn't an official one. It was made by someone who likes the game, and spliced footage from other games in himself.
Top 10 Most Misused Words in MMO's
They react in WoW as well when hit. Seriously. SW:ToR's combat is not ground breaking and it is not really any better than what has come before. In fact it is the same. The only difference is in SW:ToR you use light sabers and in WoW or Aion you use, swords and axes and such.
Thank you for your objective post. i think a lot of people should do as you suggest and wait until we get nearer to launch and maybe even until we try it before passing final judgement on it.
Top 10 Most Misused Words in MMO's