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PvP: Why does 'kit' always win??

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  • andmillerandmiller Member Posts: 374

    Originally posted by Wolfy2449

    Simple and real answer: because noobs(mass) must somehow be able to at least kill somebody(who doesnt have good gear) so they wont get disapointed in a skill based game and leave.

    Noobs cant understand what balanced pvp is, they might believe they did something when they won a player with half the health and damage and feel happy about that. They cant see its an completely one-sided battle, but "winning" them still gives them satisfaction

    And thats also because gear is earned through time and not skill

    Rock paper sciscors games are mostly about teams, balanced 1v1 doesnt exist, counter or get countered(the only case would be to be the same class). I dont see the point of fighting an one-sided battle...

    i 100% agree that gear rewards should be purely cosmetic and maybe playstyle changing with +% -% values to balance it out

    If only it paid to make games for the minority and not the masses (aka noobs as you call them).....

    The word noob always makes your point seem well thought out by the way.

  • andmillerandmiller Member Posts: 374

    Originally posted by Swanea

    Many people enjoy the treadmill of doing things to get rewards.

    I understand the fair concept (GW, FPS, RTS), but in an MMO, putting everyone equal for pvp removes what so many people who play most MMOs enjoy.  Given equal skill, why is it hard to say, "okay, this guy farmed that instance/grinding mobs for so long at max level and has better gear and I just hit end game, so he beat me."

     

    It really comes down to personal preference.  There are plenty of games, and types of games, that favor an equal "end game" sort of PvP.  Yet at the same time, in an FPS, I spent more time playing, so I have this better unlocked gun (mmo progression...).  At the same time, I have played guild wars for a long time, and have all the eltie skills and you have 2 (mmo progression in a different sense). 

    This.

  • Ralphie2449Ralphie2449 Member UncommonPosts: 577

    Originally posted by Tezcat

    Originally posted by Loktofeit

    Try Puzzle Pirates or EVE Online. Those are two where player skill are far more important than the gear being used. Gear-centric advantages are very common in level-based MMOs, so maybe try out some of the skill-based PvP MMOs. They are less likely to have big purple IWIN buttons in them.

    Never understand why people say eve is skill based (yes, I play). Select the right ship, right group, right modules that work well with your mates, orbit, use modules and warp out if necessary. No skill in that or I'm doing it wrong. (An FC needs to be a skillful player, as in chess style skillful).

    Agreed on that, eve isnt that skill demanding because of the simple fact that they made the game rock paper scissors so a player who has the counter ship wins 100% even if he sucks.

     

    Eve = train driver

    rest of character based mmo = motorcycle driver

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by ProPatria

    Well, the topic may not be new, but I really have to get this thought process out there.  Why can't  some company bring out an mmorpg that provides for a pvp environment where all players are 'kitted out' equally!!??  This post obviously does not relate to an open-world pvp environment.

    Sure, sure...provide prizes for peeps with talent...but make these prizes cosmetic only.  Say, a title or piece of kit that can be displayed but has no impact on performance while partaking in pvp combat.

    I am really tired of pvp environments where the peeps with the best kit 'own' during battle.  Too many games I have played (and it's a lot)  end up falling into this category....especially during the 'end game' period.  You get to the highest level in the game, jump into a pvp battle (remember; you're a newly 'promoted' top level) and you simply get your arse handed to you by peeps with all the uber gear.  They are not better players, are quite possibly throwing common sense and decent tactical behaviour out the window...they just HAVE THE GEAR!

    Why not create a game that provides for pvp 'areas' where ALL are kitted equally...tactics/better playing wins the game.  Prizes are cosmetic (as alluded to earlier) OR they are improvements to gear when pve'ing.

    OK, i guess i've thrown my 2 cents into this arena, and gotten that off my chest.  Hopefully some up and coming game developer will take this concept to heart.  Thanks for reading, and of course all comments are welcome.

    Good gaming all.

    You haven't played many good PvP games then. In most well made PvP games, gear matters a bit, but its player skill that matters a whole lot more. See- Dark Age of Camelot.

    As for making a game where everyone is equal... that's called a first person shooter, and even FPS games have moved away from that now, by making classes and weapon loadouts.

    The rock paper scissors thing is not only realistic, but it encourages teamwork and makes people feel more like an individual.

  • iZakaroNiZakaroN Member UncommonPosts: 719

    Originally posted by Loktofeit

    Try Puzzle Pirates or EVE Online. Those are two where player skill are far more important than the gear being used. Gear-centric advantages are very common in level-based MMOs, so maybe try out some of the skill-based PvP MMOs. They are less likely to have big purple IWIN buttons in them.

    Most players just say "It is so unbalanced" and throw it away, even more often the problem is in player skill and more important ability to think!

    Most MMO players need exactly "I win button". I cannot understand what is the satisfaction from such button?



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • Ralphie2449Ralphie2449 Member UncommonPosts: 577

    Originally posted by iZakaroN

    Originally posted by Loktofeit

    Try Puzzle Pirates or EVE Online. Those are two where player skill are far more important than the gear being used. Gear-centric advantages are very common in level-based MMOs, so maybe try out some of the skill-based PvP MMOs. They are less likely to have big purple IWIN buttons in them.

    Most players just say "It is so unbalanced" and throw it away, even more often the problem is in player skill and more important ability to think!

    Most MMO players need exactly "I win button". I cannot understand what is the satisfaction from such button?

    You said it yourself, thats the satisfaction they get since they cant do anything else in fair pvp or in their general lives

  • TheutusTheutus Member UncommonPosts: 636

    Originally posted by Kwintpod

    Guild Wars

  • end0rphineend0rphine Member Posts: 18

    Once I had finished reading OP's post, all I had to do was ctrl + F to find many responses for Guild wars already.

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