The closest I have ever come to a rage quit was in Cabal. I log out one day and login the next morning to find my blader standing in the middle of town almost completely nekkid and then switch over to my Archer to find all the expensive gear on him gone too because some a$$hat had hacked me that night! Luckly a buddy of mine looged in shortly after I went back on my blader and hooked me up with some gear and talked me into stayin!
No. I am a mature person and can handle my emotions enough to not act like the kid who stomps his feet and quits a game.
It's an expression. Something that bothers you enough to quit. Don't take it so literal. And also... who are you trying to impress?
I never try to impress anyone as I couldn't care less what others think of me. I just voice my opinion on topics, even if that bothers someone enough to ask me who I'm trying to impress.
Usually it's either that my progression has hit a wall, I've been nerfed hard, or the number one reason "drum roll" ... guildmates annoyed hell out of me.
So it's confession time. Have you quit a game (not in a studied, calm, this just isn't working out or something better came along way) but in a demonstrative anger - let them eat cake - sort of way?
Let's hear your story.
I quit Jade Dynasty once I hit 135 and realized that cash shop items were required in order to move forward. Not that I wasnt a spender, I was. But until that point I had viewed spending as an optional thing to accellerate your gameplay, not as a required in order to keep progressing type of thing.
I quit World of Kungfu because the client was easy to hack, DOS attacks were commonly generated through the PM window, and the game had generally lost its appeal.
I quit Darkfall because my guild went ARAC. I cant stand that shit. The game really only supports that model as its the path of least resistance. Pointless to play it.
I quit Shadowbane because ARAC guilds were the norm, and I wanted to play an MMORPG not an MMOzerg.
I quit EverQuest after logging on to find my druid 4 levels lower than I expected. Apparently even though I had lost connection the system kept me online and I just kept dying to mob trains at the zone border over and over again for a few hours. This was back in the days were we used at 56k modem to connect to MMO's.
I quit Asheron's Call 2 because the server was turned off. Permanently.
I rage quited Lineage 2 just after I completed my second class change as a an Orc Overlord at level 41 and realised that I only had 200,000 adena and my grade C weapon was going to cost a minimum of 3 mil and no-one was making cheaper grade C weapons as there was no money in it. This was because NCSoft hadn't kept a close reign on the economy so inflation had spiraled out of control and in order to succeed you either rolled a treasure hunter Dwarf and grind him to get mats to sell off or buy illegal Adena which then adds to the problem of too much Adena in game and thus inflation increases again (also I don't buy ilegal gold/Adena/etc.. in any game its cheating to me). Also I foresaw what it would be like at grade B,A,S and S80 an example was a good grade A staff would cost 100 mil adena and grade S would be 400 mil, S80 would be 700/800 mil (approx numbers) You were OK if you played the game for years from the early days but me only being in the game for four months it was nearly damn impossible. The "rage" is more the fact that a game I was enjoying immensely forced my hand and if that happens I see red, though I had read the warnings and really saw it coming, it still pissed me off when it happened.
Cal.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
ARAC means "All Race All Class" which means that any type of conflict that might exist according to lore is ignored, in essence turning the game into a giant spreadsheet of whatever number combinations happen to be the best.
ARAC means "All Race All Class" which means that any type of conflict that might exist according to lore is ignored, in essence turning the game into a giant spreadsheet of whatever number combinations happen to be the best.
Thanks,
My reply was all I found on google.
Cal.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
The first was LotRO. This one was due to my kinship. I was in an awesome kinship so when I took a few months off, I decided to come back mainly because of them. Within a week of playing, in kin chat I typed the message "I just got gangraped by goblins" after I had been killed by aggroing a patrol of 5+ goblins. I was instantly slammed and berated for my use of the term and how it could be offensive to someone. Big deal and grow up. I went to the kinship's leader and he backed up them saying that even though it was a mature guild filled with 18+ players, he wanted to keep such language out. I felt that their lack of maturity and use of censorship (when out of respect for the game, the lore, and these members I had not used the profanity that usually is part of my daily speech pattern) I politely told the kinship leader I was done and I quit both their kinship and the game itself.
The second was Darkfall. I was well aware of how much a gankfest the game was to be. I had researched and read up on the game for 2-3 months before I finally decided to get into it. I thought I was prepared for it. I believe I played for two days at maybe a total of 12 hours. I was growing bored with the quests, and extremely bored with the tedious grinding of skills. Constantly losing my inventory to gankers or after being ambushed if I had won a 1v1 fight my nerves got irritated. I found the rush of having to hide and try to kill mobs that were pretty difficult to be a nice challenge from the usual themepark game to be entertaining. However, the two days of increasing boredom, tediousness, and irritation at ganks (especially from lame high levels just getting their jollies off swatting newbs around) I quit. I was extremely angry at having chosen to pay the $50 for Darkfall instead of having spent that $50 on another year of Xbox Live... Worst Christmas present to myself ever.
I was just reminded of my one ragequit that made me quit the game altogether.
LOTRO badgers and those tiny longsnouted bastards. I was already dissappointed with the oldschool crafting system and the boring look of the characters. Then after some epic groupquest, in which I had loads of fun, I died trying to kill some badger. Its was as if the game had two parallel progress lines. One line where you survive epic battles vs dangerous humanoid bosses. The other getting killed during fighting vermin. Too much bloody crappy small wildlife in that game!
It was the last drop, so I ragequitted and never came back to LOTRO. While badgers can be evil bastards irl, they are NOT dangerous if you are wearing armour and skilled in fighting with sword and shield. Or lance, not sure what weapon I was using. I was playing captain anyway.
I thought I was "rage quitting" EQ2 over "/pizza" and the intro of the store but, as it turns out, I was just bored and burnt out with MMORPG's at the time.
It also seemed like there was a change to the game every week back then. My monk went from having a few types of kick attack animations, to just one. Boring....
First was Everquest. I after spending allmost 2 years playing a ranger, I became extremely frustraited being treated like a red headed step child. Anyone around for those first 2 years of Everquest knows my plight. Rangers were the most unloved class in the game both by the fellow players and the developers.
The Second was, you guessed it Star wars Galaxies. In one fell swoop they made all of my work irelevent but we all know this story so I wont repeat it.
I rage quit darkfall twice, the first one after realising the grind was absurd. The second time after getting ganked while running to a clan town across the map, I had gotten a house deed and couldn't find a place to bank it, and was almost at the clan town and some random guy on a mount just annihilated me. Bah those weren't good times at all.
It was years ago, I can't even remember the name of the game. It was F2P, Oriental mythology based with Mounted combat. Really good graphics. Tons of weapons and skills.
I decided to gather materials to create some items. There were a lot of options for crafters and I was excited. So, I set off to the gathering feilds and started loading up. Was about to quit when someone approached me. Absolutely no indication he was an enemy, when he One-hit killed me?!?!? Then, when I revived I realized everything I was carrying was gone!!! All I had left was my weapon and armor. All my potions, scrolls, tools, everthing I just mined/gathered, ... gone!
There was no mention of the gathering area being open PvP. No warning at all. And then dropping everything when you die.... ARGH!
I rage quit, right there. Uninstalled, walked away.
I've played dozens of mmos and I had never seen that "Drop Everything" mechanic. I've seen "Percent chance to drop" before but never everything!
It was years ago, I can't even remember the name of the game. It was F2P, Oriental mythology based with Mounted combat. Really good graphics. Tons of weapons and skills.
I decided to gather materials to create some items. There were a lot of options for crafters and I was excited. So, I set off to the gathering feilds and started loading up. Was about to quit when someone approached me. Absolutely no indication he was an enemy, when he One-hit killed me?!?!? Then, when I revived I realized everything I was carrying was gone!!! All I had left was my weapon and armor. All my potions, scrolls, tools, everthing I just mined/gathered, ... gone!
There was no mention of the gathering area being open PvP. No warning at all. And then dropping everything when you die.... ARGH!
I rage quit, right there. Uninstalled, walked away.
I've played dozens of mmos and I had never seen that "Drop Everything" mechanic. I've seen "Percent chance to drop" before but never everything!
I wonder what the game makers were thinking when they made this and others. Must have been blinded by $$$
I did on Everquest. I'd put up with a lot of B.S., broken promises, and even outright lies from Sony, I even laughed at their denials of the day a GM went nuts and started bind-killing pcs. (I was there, so I know what happened.) But the final staw for me was the day a GM announced to the server that anyone caught resting in a safe zone would be immediately and permanently banned with no warnings.
After loosing my first Carrier in a fleet fight against goons last summer i got a new one a week later from a friend that manufactured one for me and modules, went all over empire to get nice faction mods.
I fitted it, and used a day getting all the fitting modules to the lowsec station and finally finished i waited until later the day checking the local and same guys sitting there since the morning was there, 3 of em and i got my alt out scouting, because it was a small kickout (damn my buddy), and got a friend to light a cyno i undicked and then a HIC uncloaked and jammed and webbed me and dropped a cyno, in came 2 supercarriers, couple of carriers and dreads and shot me down on my first undock with my brand new 1.2 billion investment.
Ragequit but crawled back to the game 2 days later, i can never hate you EvE, but sometimes you can be annoying.
There are 3 Ragequits that are the most powerful to me, I think.
Diablo 2: What had become my deepest, dearest love had become my worst effing nightmare. I decided to take a break from the game for a while after getting slaughtered in some of the PvP levels. I came back to find my characters, mostly 80+, had all been deleted from the servers due to inactivity. This was waaay waaay back around the time World of Warcraft was just coming out. Yet, so many years later and they STILL delete inactive characters, and there's still no way for high levels to see lower level games so I can run back and run people up. Sadface.
Global Agenda: In the last release I was there for (the first part of Sandstorm), they jacked up the difficulty of bosses, they lowered the EXP you got, and the game felt like it was dragging it's ass. I found out I made a pretty good move: The newest patch makes the game even HARDER, so you no longer get EXP and rewards on High Security past 29, a difficulty that was pretty much the bread and butter of the community.
Dungeon Fighter Online: This entire game descended into crap rapidly for me. I played this game for 2 monthes straight, but ultimately a bevy of things killed it. The strongest, however, was finally having ENOUGH of the Fatigue Bar. To those who don't know: You get about 145 fatigue points a day. Each dungeon is seperated into rooms. Each time you enter an uncleared room, it takes a point. Go through all your points and you can't go into dungeons anymore to level.
DFO Continued. It was THAT BAD: The community was crap (LOTS of AFKers leeching off your party), there are bots everywhere spamming, and they refuse to put in the Select An Avatar system like in the Korean release, instead making you gamble with real money on avatars for your character with varying stats on them. Oh, did I mention they also banned a lot of legit players trying to get rid of glitchers, including several that put a ton of money into the game? The Hero Ranked PvP roster got wiped clean pretty much. Nexon is TRASH
There have been plenty others, but these were the strongest. DFO was the most recent, and I couldn't have quit it sooner, seeing as they're dragging their butts on getting the Priest Patch out, meaning we won't see Thieves for another 2 - 3 years most likely, and that's the class I really truly want to try out.
The sad thing? I'd go right back to Diablo 2 if the game would make it so your characters don't get erased for inactivity. That game crushed my soul after losing my tweaked out Sorceress with the Perfect Ali-Baba and the rest of the Magic Find gear she wore...
About two months into the game I'm a 40rr40 WP With some of the gear from the first big end game dungeon. I had 3 1v1s with a BO who was kind of like a rival for me who was similarly geared. Each fight I lost with him not losing more than 10% HP because his reactive heal kept him healed better than anything my Healer class could do for myself. Right after my alliance friends wanted to do the dungeon to get better gear and basically It just clicked I didn't want to be farming retarded dungeons to be better at PvP just logged out and unsubed right there.
DARKFALL EU:
First few months of the game after convenant of the phoenix had lost everything and yassam and was doing and VC insurgence there. I had just finished leveling my greater magic one of the first people in the game to get the blind spell which was somewhat lackluster once I had it. We were at a siege to take back CotP's city in the north of yassam and the server crashed before the big fight happened. Was just pissed and quit.
------------------------------------------------- Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%
I kind of ragequit on my first MMO Saga of Ryzom. I was there during its open beta and I could only play one year later after they implemented PayPal as a method of payment. I discovered the devs had been sitting on their butts and didn't add anything to the game. We were supposed to be able to go to other planets in future expansions, never happened, they nerfed ranged weapons, they made crafting and harvsting more difficult and expensive. There was nothing to do ingame but grind to level 250. I've been avoiding sandbox MMOs ever since, they're bad.
I ragequitted Tabula Rasa during its closed beta. The game was a mess, the devs were either not responding or saying everything was normal, the fanbois were blind to the flaws of the game and were supporting the devs and were really fierce toward anyone saying anything negative about the game. I just gave up. It's sad because I think Tabula Rasa had so much potentials, the "could have been" still haunts me.
I ragequit LOTRO but this one it took an accumulation of different things to make me quit. First the inventory management, each item has a different max items you can put in one slot, and with the amount of items (potions, reputation items, classes items, crafting, recipes, dyes, jewelry, etc. etc.) well it was crazy to manage all that stuff and my deluxe house wasn't enough to keep the stuff. And when Mines of Moria came out, that meant more stuff, more crafting stuff, more reputation stuff, legendary items, etc. Also when Mines of Moria came out, 10 more levels were added (I hate levelling), the devs changed the focus of the game from casual to hardcore and they nerfed classes, changed the combat system as well as the traits, forcing people to specialize. They could have made the mobs AI smarter, instead they dumbed down the classes.
Not quite to the level of rage but more of a sigh...
Rappelz - Deaths from lag / disconnects from one evening wiped out 2 weeks worth of grinding experience. It was then that I realized the that grind is not worth it if there is an experience penalty upon death.
Cabal Online - Continuously trying and failing those single player instance dungeon keys. It doesn't seem right that the dungeon boss has some unescapable one hit kill skill attack that always activates when his health gets low.
Corum Online - The character control scheme actually made my hand hurt.
Comments
The closest I have ever come to a rage quit was in Cabal. I log out one day and login the next morning to find my blader standing in the middle of town almost completely nekkid and then switch over to my Archer to find all the expensive gear on him gone too because some a$$hat had hacked me that night! Luckly a buddy of mine looged in shortly after I went back on my blader and hooked me up with some gear and talked me into stayin!
" Have you rage quit an mmo? "
No. I am a mature person and can handle my emotions enough to not act like the kid who stomps his feet and quits a game.
It's an expression. Something that bothers you enough to quit. Don't take it so literal. And also... who are you trying to impress?
I never try to impress anyone as I couldn't care less what others think of me. I just voice my opinion on topics, even if that bothers someone enough to ask me who I'm trying to impress.
I quit Jade Dynasty once I hit 135 and realized that cash shop items were required in order to move forward. Not that I wasnt a spender, I was. But until that point I had viewed spending as an optional thing to accellerate your gameplay, not as a required in order to keep progressing type of thing.
I quit World of Kungfu because the client was easy to hack, DOS attacks were commonly generated through the PM window, and the game had generally lost its appeal.
I quit Darkfall because my guild went ARAC. I cant stand that shit. The game really only supports that model as its the path of least resistance. Pointless to play it.
I quit Shadowbane because ARAC guilds were the norm, and I wanted to play an MMORPG not an MMOzerg.
I quit EverQuest after logging on to find my druid 4 levels lower than I expected. Apparently even though I had lost connection the system kept me online and I just kept dying to mob trains at the zone border over and over again for a few hours. This was back in the days were we used at 56k modem to connect to MMO's.
I quit Asheron's Call 2 because the server was turned off. Permanently.
Laudanum - Romance. Revenge. Revolution.
Crappy, petty people breed and raise crappy, petty kids.
ARAC? What's that?
Well shave my back and call me an elf! -- Oghren
ARAC = All members are the same race guilds.
I rage quited Lineage 2 just after I completed my second class change as a an Orc Overlord at level 41 and realised that I only had 200,000 adena and my grade C weapon was going to cost a minimum of 3 mil and no-one was making cheaper grade C weapons as there was no money in it. This was because NCSoft hadn't kept a close reign on the economy so inflation had spiraled out of control and in order to succeed you either rolled a treasure hunter Dwarf and grind him to get mats to sell off or buy illegal Adena which then adds to the problem of too much Adena in game and thus inflation increases again (also I don't buy ilegal gold/Adena/etc.. in any game its cheating to me). Also I foresaw what it would be like at grade B,A,S and S80 an example was a good grade A staff would cost 100 mil adena and grade S would be 400 mil, S80 would be 700/800 mil (approx numbers) You were OK if you played the game for years from the early days but me only being in the game for four months it was nearly damn impossible. The "rage" is more the fact that a game I was enjoying immensely forced my hand and if that happens I see red, though I had read the warnings and really saw it coming, it still pissed me off when it happened.
Cal.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
ARAC means "All Race All Class" which means that any type of conflict that might exist according to lore is ignored, in essence turning the game into a giant spreadsheet of whatever number combinations happen to be the best.
Laudanum - Romance. Revenge. Revolution.
Crappy, petty people breed and raise crappy, petty kids.
Thanks,
My reply was all I found on google.
Cal.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
I believe I have ragequit two games.
The first was LotRO. This one was due to my kinship. I was in an awesome kinship so when I took a few months off, I decided to come back mainly because of them. Within a week of playing, in kin chat I typed the message "I just got gangraped by goblins" after I had been killed by aggroing a patrol of 5+ goblins. I was instantly slammed and berated for my use of the term and how it could be offensive to someone. Big deal and grow up. I went to the kinship's leader and he backed up them saying that even though it was a mature guild filled with 18+ players, he wanted to keep such language out. I felt that their lack of maturity and use of censorship (when out of respect for the game, the lore, and these members I had not used the profanity that usually is part of my daily speech pattern) I politely told the kinship leader I was done and I quit both their kinship and the game itself.
The second was Darkfall. I was well aware of how much a gankfest the game was to be. I had researched and read up on the game for 2-3 months before I finally decided to get into it. I thought I was prepared for it. I believe I played for two days at maybe a total of 12 hours. I was growing bored with the quests, and extremely bored with the tedious grinding of skills. Constantly losing my inventory to gankers or after being ambushed if I had won a 1v1 fight my nerves got irritated. I found the rush of having to hide and try to kill mobs that were pretty difficult to be a nice challenge from the usual themepark game to be entertaining. However, the two days of increasing boredom, tediousness, and irritation at ganks (especially from lame high levels just getting their jollies off swatting newbs around) I quit. I was extremely angry at having chosen to pay the $50 for Darkfall instead of having spent that $50 on another year of Xbox Live... Worst Christmas present to myself ever.
I was just reminded of my one ragequit that made me quit the game altogether.
LOTRO badgers and those tiny longsnouted bastards. I was already dissappointed with the oldschool crafting system and the boring look of the characters. Then after some epic groupquest, in which I had loads of fun, I died trying to kill some badger. Its was as if the game had two parallel progress lines. One line where you survive epic battles vs dangerous humanoid bosses. The other getting killed during fighting vermin. Too much bloody crappy small wildlife in that game!
It was the last drop, so I ragequitted and never came back to LOTRO. While badgers can be evil bastards irl, they are NOT dangerous if you are wearing armour and skilled in fighting with sword and shield. Or lance, not sure what weapon I was using. I was playing captain anyway.
I thought I was "rage quitting" EQ2 over "/pizza" and the intro of the store but, as it turns out, I was just bored and burnt out with MMORPG's at the time.
It also seemed like there was a change to the game every week back then. My monk went from having a few types of kick attack animations, to just one. Boring....
------- END TRANSMISSION
I have had 2 rage quits
First was Everquest. I after spending allmost 2 years playing a ranger, I became extremely frustraited being treated like a red headed step child. Anyone around for those first 2 years of Everquest knows my plight. Rangers were the most unloved class in the game both by the fellow players and the developers.
The Second was, you guessed it Star wars Galaxies. In one fell swoop they made all of my work irelevent but we all know this story so I wont repeat it.
I rage quit darkfall twice, the first one after realising the grind was absurd. The second time after getting ganked while running to a clan town across the map, I had gotten a house deed and couldn't find a place to bank it, and was almost at the clan town and some random guy on a mount just annihilated me. Bah those weren't good times at all.
I have rage quit over game mechanics.
It was years ago, I can't even remember the name of the game. It was F2P, Oriental mythology based with Mounted combat. Really good graphics. Tons of weapons and skills.
I decided to gather materials to create some items. There were a lot of options for crafters and I was excited. So, I set off to the gathering feilds and started loading up. Was about to quit when someone approached me. Absolutely no indication he was an enemy, when he One-hit killed me?!?!? Then, when I revived I realized everything I was carrying was gone!!! All I had left was my weapon and armor. All my potions, scrolls, tools, everthing I just mined/gathered, ... gone!
There was no mention of the gathering area being open PvP. No warning at all. And then dropping everything when you die.... ARGH!
I rage quit, right there. Uninstalled, walked away.
I've played dozens of mmos and I had never seen that "Drop Everything" mechanic. I've seen "Percent chance to drop" before but never everything!
I wonder what the game makers were thinking when they made this and others. Must have been blinded by $$$
I did on Everquest. I'd put up with a lot of B.S., broken promises, and even outright lies from Sony, I even laughed at their denials of the day a GM went nuts and started bind-killing pcs. (I was there, so I know what happened.) But the final staw for me was the day a GM announced to the server that anyone caught resting in a safe zone would be immediately and permanently banned with no warnings.
Lost my mind, now trying to lose yours...
I did once on EvE Online.
After loosing my first Carrier in a fleet fight against goons last summer i got a new one a week later from a friend that manufactured one for me and modules, went all over empire to get nice faction mods.
I fitted it, and used a day getting all the fitting modules to the lowsec station and finally finished i waited until later the day checking the local and same guys sitting there since the morning was there, 3 of em and i got my alt out scouting, because it was a small kickout (damn my buddy), and got a friend to light a cyno i undicked and then a HIC uncloaked and jammed and webbed me and dropped a cyno, in came 2 supercarriers, couple of carriers and dreads and shot me down on my first undock with my brand new 1.2 billion investment.
Ragequit but crawled back to the game 2 days later, i can never hate you EvE, but sometimes you can be annoying.
It probably wasn't ragequit, but it was at least frustrationquit. Aion.
Such a pretty game. So much promise, so little delivery. Way too much grind and bots and hacks and a$$hats. Too bad.
There are 3 Ragequits that are the most powerful to me, I think.
Diablo 2: What had become my deepest, dearest love had become my worst effing nightmare. I decided to take a break from the game for a while after getting slaughtered in some of the PvP levels. I came back to find my characters, mostly 80+, had all been deleted from the servers due to inactivity. This was waaay waaay back around the time World of Warcraft was just coming out. Yet, so many years later and they STILL delete inactive characters, and there's still no way for high levels to see lower level games so I can run back and run people up. Sadface.
Global Agenda: In the last release I was there for (the first part of Sandstorm), they jacked up the difficulty of bosses, they lowered the EXP you got, and the game felt like it was dragging it's ass. I found out I made a pretty good move: The newest patch makes the game even HARDER, so you no longer get EXP and rewards on High Security past 29, a difficulty that was pretty much the bread and butter of the community.
Dungeon Fighter Online: This entire game descended into crap rapidly for me. I played this game for 2 monthes straight, but ultimately a bevy of things killed it. The strongest, however, was finally having ENOUGH of the Fatigue Bar. To those who don't know: You get about 145 fatigue points a day. Each dungeon is seperated into rooms. Each time you enter an uncleared room, it takes a point. Go through all your points and you can't go into dungeons anymore to level.
DFO Continued. It was THAT BAD: The community was crap (LOTS of AFKers leeching off your party), there are bots everywhere spamming, and they refuse to put in the Select An Avatar system like in the Korean release, instead making you gamble with real money on avatars for your character with varying stats on them. Oh, did I mention they also banned a lot of legit players trying to get rid of glitchers, including several that put a ton of money into the game? The Hero Ranked PvP roster got wiped clean pretty much. Nexon is TRASH
There have been plenty others, but these were the strongest. DFO was the most recent, and I couldn't have quit it sooner, seeing as they're dragging their butts on getting the Priest Patch out, meaning we won't see Thieves for another 2 - 3 years most likely, and that's the class I really truly want to try out.
The sad thing? I'd go right back to Diablo 2 if the game would make it so your characters don't get erased for inactivity. That game crushed my soul after losing my tweaked out Sorceress with the Perfect Ali-Baba and the rest of the Magic Find gear she wore...
I got 2
WAR:
About two months into the game I'm a 40rr40 WP With some of the gear from the first big end game dungeon. I had 3 1v1s with a BO who was kind of like a rival for me who was similarly geared. Each fight I lost with him not losing more than 10% HP because his reactive heal kept him healed better than anything my Healer class could do for myself. Right after my alliance friends wanted to do the dungeon to get better gear and basically It just clicked I didn't want to be farming retarded dungeons to be better at PvP just logged out and unsubed right there.
DARKFALL EU:
First few months of the game after convenant of the phoenix had lost everything and yassam and was doing and VC insurgence there. I had just finished leveling my greater magic one of the first people in the game to get the blind spell which was somewhat lackluster once I had it. We were at a siege to take back CotP's city in the north of yassam and the server crashed before the big fight happened. Was just pissed and quit.
-------------------------------------------------
Achiever 20.00%, Explorer 86.67%, Killer 60.00%, Socializer 33.33%
EKSA
-------------------------------------------------
I kind of ragequit on my first MMO Saga of Ryzom. I was there during its open beta and I could only play one year later after they implemented PayPal as a method of payment. I discovered the devs had been sitting on their butts and didn't add anything to the game. We were supposed to be able to go to other planets in future expansions, never happened, they nerfed ranged weapons, they made crafting and harvsting more difficult and expensive. There was nothing to do ingame but grind to level 250. I've been avoiding sandbox MMOs ever since, they're bad.
I ragequitted Tabula Rasa during its closed beta. The game was a mess, the devs were either not responding or saying everything was normal, the fanbois were blind to the flaws of the game and were supporting the devs and were really fierce toward anyone saying anything negative about the game. I just gave up. It's sad because I think Tabula Rasa had so much potentials, the "could have been" still haunts me.
I ragequit LOTRO but this one it took an accumulation of different things to make me quit. First the inventory management, each item has a different max items you can put in one slot, and with the amount of items (potions, reputation items, classes items, crafting, recipes, dyes, jewelry, etc. etc.) well it was crazy to manage all that stuff and my deluxe house wasn't enough to keep the stuff. And when Mines of Moria came out, that meant more stuff, more crafting stuff, more reputation stuff, legendary items, etc. Also when Mines of Moria came out, 10 more levels were added (I hate levelling), the devs changed the focus of the game from casual to hardcore and they nerfed classes, changed the combat system as well as the traits, forcing people to specialize. They could have made the mobs AI smarter, instead they dumbed down the classes.
NGE....obvious reasons
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Ten Golden Rules Of Videogame Fanboyism
"SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor
no, only pvp would make me ragequit. And mmorpgs are quite pvp-lite comparitively.
Not quite to the level of rage but more of a sigh...
Rappelz - Deaths from lag / disconnects from one evening wiped out 2 weeks worth of grinding experience. It was then that I realized the that grind is not worth it if there is an experience penalty upon death.
Cabal Online - Continuously trying and failing those single player instance dungeon keys. It doesn't seem right that the dungeon boss has some unescapable one hit kill skill attack that always activates when his health gets low.
Corum Online - The character control scheme actually made my hand hurt.