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A short guide to everything we know about GW2

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  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Nice One EvilGeek image



  • djazzydjazzy Member Posts: 3,578

    Good thread, Evil. GW2Guru has something similar and it is stickied there. They should sticky this here so we can just point people to this thread for any newbie questions.

  • FishbaitzFishbaitz Member Posts: 229

    The link for the guildwars2wiki.com could use a more prominent place, imo. And the humans need their own blurb. Something along the lines of 'The humans of Tyria have been gone through much strife over the years, the destruction of kingdoms, a civil war, and terrible flooding. They percevier and hang tight to the 6 gods, but they are a meer shadow of what they once were. Will they go the way of the dwarves? Only time will tell.' Too dramatic?

  • DubhlaithDubhlaith Member Posts: 1,012

    This is a pretty good summary for people that have not been following the game; hopefully this will make it interesting to more people.

    Thank you for taking the time to do this for everyone.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by Fishbaitz
    The link for the guildwars2wiki.com could use a more prominent place, imo. And the humans need their own blurb. Something along the lines of 'The humans of Tyria have been gone through much strife over the years, the destruction of kingdoms, a civil war, and terrible flooding. They percevier and hang tight to the 6 gods, but they are a meer shadow of what they once were. Will they go the way of the dwarves? Only time will tell.' Too dramatic?

    I'll add links to the Anet blog, official site and the wiki at the top of the post.

    Yes I will add something about the Humans, I like what you have written but I'll relate a little more to the lore and there's nothing wrong with drama :)

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Cool. Thanks, man, this should be stickied image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • djazzydjazzy Member Posts: 3,578

    Excellent, it got stickied.

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    thats great! btw who takes care of that sticky business?

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by thedarkess

    thats great! btw who takes care of that sticky business?

     The mods, I reported it and on the list at bottom is title worthy or select other.



  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by AmazingAvery


    Originally posted by thedarkess
    thats great! btw who takes care of that sticky business?

     The mods, I reported it and on the list at bottom is title worthy or select other.

    Nice one, thanks AmazingAvery!


    Edit: I've added some information about weapons but I'm still looking for more info about combat dynamics, I know there is some info out there that contains more about positioning and states that deflection from objects plays a role but as yet I haven't located them.

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    It's not the piece you were looking for, but I also found this about combat:

     

    Q: Is it still possible to body-block? In combat, will body direction be important; e.g., players being more vulnerable on the sides and the back?


     


    Eric: Because of many issues with collision in a persistent world, players will not be able to collide with one another in Guild Wars 2. That being said, many skills affect the movement of a target (knockbacks, knockdowns, etc…), which allows players to replicate some of the same body blocking tactics that they used in Guild Wars. Body direction is very important indeed, as there are skills that have a greater effect (more damage, stunning, etc…) when used from the side or behind an enemy.

     

    Source: here

     

    I recall I also read somewhere of stepping into the path of a projectile to deflect it, but don't remember where.

     

     

     

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by cyphers
    It's not the piece you were looking for, but I also found this about combat:
     
    Q: Is it still possible to body-block? In combat, will body direction be important; e.g., players being more vulnerable on the sides and the back? Eric: Because of many issues with collision in a persistent world, players will not be able to collide with one another in Guild Wars 2. That being said, many skills affect the movement of a target (knockbacks, knockdowns, etc…), which allows players to replicate some of the same body blocking tactics that they used in Guild Wars. Body direction is very important indeed, as there are skills that have a greater effect (more damage, stunning, etc…) when used from the side or behind an enemy.Source: here
     
    I recall I also read somewhere of stepping into the path of a projectile to deflect it, but don't remember where.
     

    Thanks cyphers, I added a quick sentence about body blocking and linked the source :)

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  • NesrieNesrie Member Posts: 648

    Thank you.  That was considerate of you to put up a comprehensive post like that.

    parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.

  • WarbandWarband Member UncommonPosts: 723

    Here's a nice bulk of information regarding guilds including browser guild chat.

    "The word "Guild" in the Guild Wars franchise has always suggested the central role guilds would play in the game. As you have stated, Guild Wars 2 will in many ways be improvements to what you wished you could have done in GW1. In this regard, could you tell us what lessons you have learned from GW1? How will guild-related features be different from GW1?



    Curtis Johnson: When we made GW1 we knew that guilds and community were essential parts of the online role play experience, so we made it easy to start a guild very early in the game and for players to keep those relationships going by including all their characters in the same guilds. 

     

    For Guild Wars 2 we’re keeping that same focus on early connections. We’re making it easy to keep all your characters in one guild, but for GW2 we decided that more friends means more fun, so it will be possible to have different characters in different guilds.  We also wanted to give guilds more common purpose, so we’re including guild achievements, and placement in the world including guilds holding keeps in World vs World. We also want to make it easier to stay connected with your guild mates, so we’re introducing features like a guild calendar to make meeting and coordinating across time zones easier, and participating in guild chat from any web browser so you can stay in touch even when you can’t play."

    http://www.incgamers.com/Interviews/250/guild-wars-2-developer-interview/2

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Warband

    We also wanted to give guilds more common purpose, so we’re including guild achievements, and placement in the world including guilds holding keeps in World vs World.

     

    Oh wow, didn't know that. No idea how they'll implement it, but it certainly sounds cool.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • WarbandWarband Member UncommonPosts: 723

    Originally posted by cyphers

    Originally posted by Warband

    We also wanted to give guilds more common purpose, so we’re including guild achievements, and placement in the world including guilds holding keeps in World vs World.

     

    Oh wow, didn't know that. No idea how they'll implement it, but it certainly sounds cool.

     Yeah didn't even notice that the first time I read through it months ago. Kinda interesting though, would like to see what directions A-Net decides to take guilds in guildwars 2

  • MorcotulconMorcotulcon Member UncommonPosts: 262

    Originally posted by cyphers

    Originally posted by Warband

    We also wanted to give guilds more common purpose, so we’re including guild achievements, and placement in the world including guilds holding keeps in World vs World.

     

    Oh wow, didn't know that. No idea how they'll implement it, but it certainly sounds cool.

    Yeah, it's one of the things I just don't have any idea how they will implement in the game. After the demos are tested, reviewed and they solve what issues they could understand from them, they will probably gives us more information about World vs World, PVP, Lvl cap content and the contribution of guilds to the game.

    About the rest of the classes, probably they will give us the info from time to time (a couple weeks/a month difference between them). IMO, they must have almost all of them already done, they are just keeping the info in order to give us some "food" from time to time while working in other features.

  • TybostTybost Member UncommonPosts: 629

    Wow :D lots of information!

    World vs World/Complete replacement of quests with dynamic event system.

    It's about time we stopped this long cycle of painful hellish repeatishness mmos,  Glad to know more about the game, I was blind about GW2, until the light has guided me to my glorious yet somewhat childish thoughts, of a perfect mmo (lol) Although ill still be hesitant, I don't need another huge letdown like warhammer gave me. o.O

     

    Quite the excellent thread, I salute you good sir.

     

    (wish I could say the same about my half - lazy post to such a glorious thread) :P

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by Warband
    Here's a nice bulk of information regarding guilds including browser guild chat.
    "The word "Guild" in the Guild Wars franchise has always suggested the central role guilds would play in the game. As you have stated, Guild Wars 2 will in many ways be improvements to what you wished you could have done in GW1. In this regard, could you tell us what lessons you have learned from GW1? How will guild-related features be different from GW1?Curtis Johnson: When we made GW1 we knew that guilds and community were essential parts of the online role play experience, so we made it easy to start a guild very early in the game and for players to keep those relationships going by including all their characters in the same guilds. 
     
    For Guild Wars 2 we’re keeping that same focus on early connections. We’re making it easy to keep all your characters in one guild, but for GW2 we decided that more friends means more fun, so it will be possible to have different characters in different guilds.  We also wanted to give guilds more common purpose, so we’re including guild achievements, and placement in the world including guilds holding keeps in World vs World. We also want to make it easier to stay connected with your guild mates, so we’re introducing features like a guild calendar to make meeting and coordinating across time zones easier, and participating in guild chat from any web browser so you can stay in touch even when you can’t play."
    http://www.incgamers.com/Interviews/250/guild-wars-2-developer-interview/2

    Thanks for hunting that down Warband, I'll add that to the OP, great stuff.

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I don't know if it's of use, but here's some more information from the GW2Guru site:

     

    – Tutorial takes about 20 minutes, after that you can jump into the next Asura Portal to meet with your friends.

    - If everyone in the group experienced the same story, with the same decisions, they can choose if they want to let the next decisions count for the whole team or for a single person.

    - If you enter a low-level area as a Level 80 character, you keep your equipment but your health and mana get scaled down. When you enter a high-level area as a low-level character, health and mana will scale up.

    - You should only go into high-level areas as a low-level character when you’ve already played through the game on a different character, otherwise you run the risk of seeing spoilers.

    - The finale is the same for every race

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by cyphers
    I don't know if it's of use, but here's some more information from the GW2Guru site:
     
    – Tutorial takes about 20 minutes, after that you can jump into the next Asura Portal to meet with your friends.
    - If everyone in the group experienced the same story, with the same decisions, they can choose if they want to let the next decisions count for the whole team or for a single person.
    - If you enter a low-level area as a Level 80 character, you keep your equipment but your health and mana get scaled down. When you enter a high-level area as a low-level character, health and mana will scale up.
    - You should only go into high-level areas as a low-level character when you’ve already played through the game on a different character, otherwise you run the risk of seeing spoilers.
    - The finale is the same for every race

    thanks for that cyphers :)

    I'm holding off a little on updating the original post, gamescom is going to throw out a lot of new info so I thought I'd do a larger update after we are a couple of days in :)

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Yw :)

     

    Plucked this from the GW2Guru site

     

    Q&A Session with Eric Flannum-August 21, 2010.



    Malchior's summary



    There are not profession specific armors.



    Racial skills are like the missing pieces that can be added to a build.



    You can learn skills before you pick up a particular weapon.



    You can respec attributes in the final version!!!



    WvW will use the PvE version of skills. PvE/PvP split skill balance! (Called it)



    No official hard mode. Dungeons are designed to be VERY difficult and will have multiple modes that will allow them to be repeatable.



    Drawing on mini-map/pinging still exists; it can still be used for party communication.



    Basic Guild Wars 2 mentions about personal story, anti-grind philosophy, etc... (stuff we know)



    Shadow Behemoth is a level 15 creature/event



    Dungeons, buildings, interior areas will have multiple levels/floors to explore. This will be shown by the map.



    Polearms were an earlier concept and did once exist in the game. However, they didn't make it into the final cut of the game. You never know, they could make an appearance later on.



    There will definitely be both a closed beta and an open beta. (The guy asking the question didn't both with dates because he knew Anet wouldn't answer)

     

    I didn't know the yellow colored bits, those are new to me.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • EvilGeekEvilGeek Member UncommonPosts: 1,258

    Some very cool stuff being revealed, I've added a few more small updates - Link to dye demo video, Scout NPCs', blocking, map travel and a few other small changes. Still watching videos and getting more info, doing 'little but often' updates.

    Thanks to all who are contributing :)

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  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by cyphers


    Originally posted by Warband

    We also wanted to give guilds more common purpose, so we’re including guild achievements, and placement in the world including guilds holding keeps in World vs World.

     

    Oh wow, didn't know that. No idea how they'll implement it, but it certainly sounds cool.

     

    Wvwvw Will be like à hugely improved rvr (daoc).
    For everyone that played it back then recognises that.

    Daoc had keeps that could be controled by guilds.
    Gw2 Will have more spots of interesten then just keeps,
    Like mines and farms, but also caravans between them that supposedly could be solied.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Some cool new stuff from a Eric Flannum interview

     

    Q&A sesssion w Eric Flannum (Aug 22nd, 2010)

     

    - GW2 will know tiered skills. As players level up, they can buy higher-tiered skills to upgrade their current lower-tiered versions.

    - the capital cities of the 5 races will only have their home districts that are instanced, all the rest is persistent.

    - When creating a GW2 account you can link your GW account to it. This'll give you an item that you can take to your GW2 Hall of Monuments, providing you points for things you did in GW; these will unlock rewards in GW2. The GW2 website will soon release a full Hall of Monuments guide including info on the rewards.



    - and the most important news: there will be builds players can create that cater to people that want to play a primary support* role. Examples were a water elementalist, a necro specialised in support, and one of the yet unannounced professions that will be suitable for the people that loved to play monk in GW.

    * Support = replacement of healing in GW2 team setups => emphasis on  proactive support as damage deflection/reduction instead of dedicated damage recovery roles (= healer)





    Other stuff mentioned: attributes can be respecced as easy as in GW, possible tournaments in the structured PvP, weapons are class+weapontype locked (no matter what bow, it'll always be the same 5 weaponskills for any warrior, and also the same - different - 5 weaponskills for a ranger)

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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