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Monday Night Combat

NephaeriusNephaerius Member UncommonPosts: 1,671

Ok, I know it's not an MMORPG let's get that out of the way.  Anyway, I had been waiting for this game forever and I've gotta share that I have been nothing but pleased with the final product.  There are only 2 game modes at the moment, but I have already played for hours and am not even close to bored.  They also plan to add more modes and maps in the future they didn't want to split up the player base too much at the beginning though because they did not know how many people would be playing the game.  The development studio is small and has been very forthcoming and communicative with the player base.

This is a class based shooter (i.e. TF2) with the ability to level up skills while in the game.  The goal in the pvp mode plays very much like an TPS version of DOTA.  The goal is to defend your "base" while waves of bots move down both lanes to destroy it.  You can build turrets in the base, upgrade them, send more bots down your lanes, etc.  It's a blast.  I highly recommend checking this game out, especially since it's only $20.  There's also a "PvE" mode if you will that is very similar to GoW2's Horde mode.  In addition once you rack up enough cash you can create custom classes.  You choose one of the main classes and then have the ability to give them 3 different special bonuses that you can choose (clip size, speed, health, armor, etc. there's like 15-20 of them). 

I'm not saying it's the best game ever made, but I will not be putting it down any time soon.

Steam: Neph

Comments

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    So almost a month later and I've spent pretty much all my gaming time on this title. 


    There are 3 DLC's planned for this game already the first of which will be free.  They've also announced an upcoming patch.  Details below if anyone is interested.


    To the Monday Night Combat Community:



    First of all, we want to thank you for playing Monday Night Combat and supporting Uber Entertainment. We've been busy fixing bugs, exploits and optimizing based on your feedback on our forums, emails, Facebook, and Twitter. Our first Title Update is being tested right now and then it will be handed off for certification and in your hands as soon as possible. Here's a full list of fixes and changes that will be in the Title Update.



    Connectivity and Multiplayer:

     

    • Reworked the way we handle parties in the pregame lobby to avoid splitting them up.

    • Fixed several issues where host migration would fail immediately.

    • Decreased wait time after a successful host migration.

    • Lobbies will now host migrate and not kick you back to the main menu.

    • If the host leaves during the end of match sequence, the host will migrate and players will return back to the lobby and not the main menu.

    • Optimized the time it takes to migrate hosts, shortening the time to migrate.

    • Improved weapon hit detection in high lag situations.

    • Fixed endorsements being incorrect after a host migration.

    • Fixed getting into private matches without an invite.





    General Gameplay:

     

    • Fixed players being able to damage the Moneyball’s shields.

    • Fixed visual effects staying on the player after the effect has worn off.

    • Reduced the amount of increased damage the Moneyball takes in Overtime, thus reducing the effectiveness of “Juice rushing”.

    • Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money.

    • Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned.

    • New “You Win!”/”You Lose!” UI for the end of a match.

    • Fixed juice benefits ending early if the player grapples during juice.

    • Fixed juice bar getting stuck full.

    • Fixed deploying on or near active jump pads.

    • Fixed controller sensitivity of 10 not saving.

    • Fixed messaging for kill streaks. Ultra and Uber streaks will now be named properly when popping up above your cursor.

    • Fixed an instance of the player’s skill pick UI going away unexpectedly.

    • Fixed an issue with bots walking by enemy turrets and bots without engaging them.

    • Fixed upgrading a turret that has been hacked to the opposing team.

    • Fixed turret collision not going away after being destroyed.

    • Normalized time between a grapple miss and the ability to grapple again for all grapples. The biggest change is the Assassin not having as big of a penalty for a missed grapple.

    • Fixed the "Team Leader" and "Team Player" highlights from being reversed.

    • Fixed players being able to mute themselves.

    • Fixed idle kicking when standing still but still looking around and/or shooting.

    • Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements.

    • Optimized main menu ticker for players with large friends lists.

    • Fixed HUD showing Moneyball shields as up during over time even though they are down.

    • Reduced announcer talking for kill streaks to help reduce the repetition of announcements.

    • Various performance optimizations.







    Support:

     

    • Reworked Support’s bot aura so that it doesn't make the Jackbot appear overhealed.

    • Fixed Support’s Firebase skill from recharging while the Support is dead but the Firebase skill exists.

    • Fixed being able to use the Heal/Hurt gun while taunting.

    • Fixed some instances of the Support’s Firebase not appearing when thrown.

    • Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced it’s overall healing/hurting ability to compensate for the change.

    • Fixed Supports being able to use their Hack skill through walls.

    • Fixed Supports being able to throw their Firebases through the wall.

    • Fixed Air Strikes sometimes damaging enemies under cover.

    • Supports can now only Hack enemy turrets at Hack level 3.

    • Increased the time to Hack enemy turrets.

    • Decreased duration of Hack on a turret for levels 1 and 2.





    Assassin:

     

    • Fixed Assassins from being able to get permanent sprint and super speed.

    • Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.

    • Fixed Assassins being able to cloak during a grapple.

    • Fixed Assassins from being able to use her smoke bomb during a lunge.

    • Retuned damage done by dagger after a lunge.





    Tank:

     

    • Tank’s Jet Gun alternate fire damage is now reduced depending on the percentage of ammo left in the clip. Increased the full clip damage to compensate.





    Assault:

     

    • Fixed an exploit involving the Assault’s Fly.

    • Fixed Assault’s bomb audio lingering after bomb is gone.





    Monday Night Combat Live Update System:

     

    • Pregame Lobby is now 45 seconds.

    • Min Number of Players to start Crossfire is now 6.

    • Increased player bot spawning from 5 seconds to 10 seconds.



    DLC Plans

    Beyond the Title Update, we will be releasing our first of three DLCs. The first DLC will contain new content, gameplay adjustments, and more bug fixes. What's exactly in the first DLC will be announced closer to its release. We're very invested in our community and want to see it thrive so the first DLC will be free.



    PAX plans

    For those of you going to PAX this week, you'll be able to play the updated version of Monday Night Combat that incorporates the Title Update changes. Stop by the Uber booth for tournaments, merch like character statues, shirts, and prints and say hi to the Uber team.







    As always, we want your feedback and we will continue to be active on our forums and Twitter.



    Thank you,





    Uber Team

    Steam: Neph

  • Rockgod99Rockgod99 Member Posts: 4,640

    I picked this game up with that buy 5 summer arcade games and get 1200 points free deal.

    Besides Castlevania It gets most play out of the rest of the lot.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Patch is out as of last week.  Lot of nice new tweeks.  3 DLCs are now on the way the first of which will be free.  Release dates on DLC are TBA.

    If anyone else is playing or wants to check the game out my Xbox Live tag is the same as my username here: Nephaerius.  Send me a friend request I am on for a couple hours playing MNC with friends most nights.

    Steam: Neph

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Continuing to keep others updated about this game because I love the company, Uber Entertainment, behind the project and the game is a blast.  So with 3 DLC's on the way Uber finally confirmed that the first DLC, which will be FREE, will launch in November.  All this week they are doing reveals on what will be contained in the DLC.  The first announcement today has a bunch of balancing tweaks some of which make my Support a sad panda.

    "Welcome Monday Night Combat fans to Halloween Unmasking Week.  During the next several days, we’ll be revealing new information and showing off new content from our first free DLC that will be released in November.  Along with juicy details about the free DLC, we’ll be handing out some tasty Holloween eye candy.  There’s way too much sweet stuff to eat all in one day so visit back over the rest of the week for the full experience.

    Let’s start things off with some balance changes that will be in the DLC:


    Balance Changes

    Assassin


    • Reduced damage done by the dagger to the Moneyball.

    • Increased the damage Assassins do after both dagger and sword lunge.

    • Normalized multipliers for both dagger and sword when doing damage from behind an enemy.

    • Reduced recovery time on Assassin’s alternate fire grapple on the Dagger, Sword and Shuriken Launcher.

    • Fixed an issue that caused Assassins to do too little damage from front facing, alternate fire, Shuriken face slap grapple.

    Sniper


    • Reduced the damage the Moneyball takes from a sniper rifle.

    • Reduced the skill drain rate of Sniper Traps.

    • Reduced the amount of juice gain from the sniper rifle damaging targets.

    Support


    • Reduced juice gain from healing with the Heal/Hurt Gun.

    • Increased skill recovery time of level 2 and 3 of the Support’s Air Strike.

    Gunner


    • Reduced minimum damage on Gunner’s minigun, making it less effective at long ranges.

    Tank


    • Reduced the damage the Moneyball takes from the rail gun.

    Other Balance Changes


    • Decreased effectiveness of Lazer Blazer Turrets vs players.

    • Increased effectiveness of RockIt Turrets vs bots.

    • Reduced cost of all levels of RockIt Turrets.

    • Greatly increased the cooldown time for Juice machines in Crossfire.

    More to come this week….

    Bug Fixes and Gameplay Changes

    Other Fixes and Changes

    New Features and Additions

    Wallpaper Contest Winners"

    http://www.uberent.com/blog/2010/10/monday-night-combat-halloween-unmasking-part-i/

    As I've stated before if anyone wants to join me and my friends I'm on almost nightly.  Live tag is same as my forum name - Nephaerius send me a friend request or w/e. 


    Steam: Neph

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Today's reveal about the upcoming DLC features more changes.  Most interesting to me are the actual physical changes to the arena to eliminate some cheap play tactics.

    Bug Fixes and Gameplay Changes

    Arenas


    • All Arenas:

      • Added game clocks to spawn rooms.

      • Added new opening and closing cinematics.

      • Added heat vents to top of spawn room tunnels.

      • Changed all jump pads to be non-enabled at the start of a match.

    • Steel Peel Arena

      • Added glass walls to break some long lines of sight.

      • Moved turrets in each base.

      • Moved some jump pads to help getting ‘stuck-in-jump’ loops.

      • Added game clocks to the inside of the dome.

    • Ammo Mule Arena

      • Added bridge supports to better protect turrets.

      • Fixed issue that caused AmmoMule to show up less often than intended.

    • Lazer Razor Arena

      • Added extra jump pads to get to the top level of the left side of both ends of the arena.

      • Fixed Bot Spawners showing usable by wrong team.

      • Fixed jump pads not lighting up green when active.

    • Grenade Arena

      • Reduced the number of juice machines so there are the same amount as other arenas.

      • Fixed Bot Spawners showing usable by wrong team.

    • Sprintz Arena

      • Added game clock to spawn room.

      • Added multiple round displays in the arena.

      • Added two more digits to round displays so that they show up to round 9999.

    Tank


    • Fixed Rail Gun from being able to shoot through nearby walls.

    • Fixed various issues with the Jet Gun.

    Sniper


    • Sniper Traps will now only freeze enemy Pros caught in the initial freeze trap explosion. An enemy Pro entering the area while the effect is active after the initial explosion will only be slowed. Traps work the same on bots as they did before.

    • Changed Flak visual effect to include team color and to have better performance.

    • Fixed issue where Sniper’s Flak would damage players inside their spawn.

    • Fixed Snipers disappearing in the other view port in split screen when they are zoomed in with the Sniper Rifle.

    • Using bot spawners as a Sniper will now spawn two Scrambers.

    • Fixed issue where the sniper rifle, in certain instances, could shoot through walls .

    Gunner


    • Fixed Minigun getting stuck with no ammo and not reloading.

    Assassin


    • Assassins no longer make an audible hum to allied players.

    • Fixed an issue with the cloak sound not going away when the Assassin dies.

    Support


    • Fixed an issue with Firebases that caused them to focus on a Moneyball they can’t hit.

    • Reworked Heal/Hurt Gun code to make it more reliable.

    • Fixed griefing with Firebases: Firebases placed on an active jump pad or activating a jump pad with a Firebase on it will now destroy the Firebase.

    Other Fixes and Changes


    • Fixed GapShots in Blitz from moving on clients when they are stopped on the host.

    • Reworked reload to greatly reduce the occurrence of having to restart reload when the reload animation was interrupted near the end.

    • Reworked the death UI so that it now displays the endorsements of who killed you.

    • Fixed players assisting in their own death.

    • Fixed Tank’s and Gunner’s jump jets staying on after a jump.

    • Fixed getting charged multiple times when using hazards and juice machines in high lag situations.

    • Changed money, kills, assists and deaths font in the scoreboard to add more emphasis on money making.

    • Fixed new round music riff and crowd cheer to play during Crossfire.

    • Changed formatting of numbers in the ticker to make them more readable.

    • Fixed seeing two Moneyballs in the end-game cinematic if the game ended without one being destroyed.

    • Fixed Bouncers playing their grapple animation when they charge at a player but hit a Blackjack.

    • Fixed Moneyball sometimes showing its shields when it has none.

    • Fixed players recovering health very quickly while juiced.

    • Various audio tuning for frequency and balance of sounds and voices.

    • More improvements to host migration to make it faster and more reliable.

    • More improvements to the party system when joining games and after host migration.

    • Reworked how random maps are chosen to be less repetative.

    More to come this week…

    http://www.uberent.com/blog/2010/10/monday-night-combat-halloween-unmasking-part-ii/

    Steam: Neph

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Time for some new official info revealed about the new DLC today as well as a copy of the new arena that was featured at PAX Prime, probably to be included in this DLC, but still not officially announced yet.


    Let’s reveal some of the general new additions that will be part of the free DLC in November.


    All Star Mode


    • Added a feature that allows players to go beyond level 99 by going back to level 0 and getting a new “All Star” icon next to their name.

    Highlights


    • Added in 12 new highlights with associated ProTags.

    Career Milestones


    • Added career milestones and ProTags for bacon pickups.

    • Added career milestones and ProTags for killing each type of class.

    [TASTY PICKUP]


    • Added [TASTY PICKUP], a prize that drops and gives [SOMETHING AWESOME].

    • Added career milestones and ProTags for [TASTY PICKUP].

    Club Tags


    • Added a 4 character ‘Club Tag’ that players can append to their name.

    Other Additions


    • Added “South Paw” and “South Paw Tactical” control schemes.

    • Added multiplayer ready functionality so a game can start before the timer runs out if most players press X in the lobby and set themselves as ready.

    • Added several new loading movies.

    • Added a mascot head icon on the locker room menu denoting when you have a new ProTag from a highlight or career milestone.

    • Added many new Mickey Cantor announcements.

    • Added new effect for picking up bacon and [TASTY PICKUP].

    More to come this week…

    NEW ARENA:

    Spunky Cola Arena is a Crossfire arena first shown at PAX Prime 2010. It is unique in that while there are 2 bots spawns for each team, the paths the bots follow merge into a single path near the center of the arena.

    Steam: Neph

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    So today's reveal is a lot jucier.  Two new arenas were actually revealed one for Crossfire (PvP) that I showed yesterday called Spunky Cola Arena and another for Blitz (PvE) called Survivatol Arena.  Spunky Cola is rather unique in that while there are 2 bot spawns on each side there is only a single lane to the enemy base.  As far as the new Survivatol arena it's Grandma Betty's Arena that was used for the tutorial prior to this DLC.  There's a new Blitz mode added as well - Super Sudden Death Blitz.  Also they revealed that private matches will now have a multitude of customizable features allowing you to tweak almost everything about a match.  I'm not sure what they could possibly reveal tomorrow if anything.  Without further ado here's the full info.


    New Features and Additions

    The name of the free DLC 1 is “Spunky Cola Special”


    Arenas

    • Added a new Crossfire Arena:

      • Spunky Cola Arena: A single lane arena that puts players into the action faster and guaranteeing more explosions, more shooting and more awesome!


    • Added a new Blitz Arena:

      • Survivitol Arena: Bought from Grandma Betty’s, the Survivitol Arena is the next level of Blitz action. Small and deadly with two tiers of bot spawners will keep Pros on their toes!

    • Added a new Blitz Mode:

      • Only in the Survivitol Arena will you be faced with the deadly, the intense, the incredibly frantic Super Sudden Death Blitz!

    Private Games


    • Added in new options for private games:

      • Set game duration

      • Set overtime duration, including 0 time for no overtime

      • Toggle buying bots

      • Toggle buying Juice

      • Toggle Bullseye spawning

      • Toggle using Hazards (Annihilator / Ejectors)

      • Choose specific or random map

      • Hazards on / off

      • Force random classes

      • Toggle use of custom classes

      • Toggle class changing

      • Class limits on all classes

    Added IceMen Pitgirl to updated level intros/outros

    Ok so who is under all those mysterious strips lying on a bed of bacon?  One way to find out.  Click here for American Bacon. 

    Happy Halloween from all of us at Uber Entertainment!  Spunky Cola Special will be out in November for free!  We’ll announce dates and show off the DLC in more detail closer to release!

    I'll be sure to keep posting updates as they become available.  Again, as always if anyone else wants to join in the fun hit me up on Live.

    http://www.uberent.com/blog/2010/10/monday-night-combat-halloween-unmasking-part-iv/

    Steam: Neph

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Only tangentially related to gameplay itself, but Uber Entertainment has launched a store selling MNC Merch.  Currently there are some t-shirts and high quality statues of the assassin, assault, tank, and pitgirl.  Enjoy:  http://store.uberent.com/index.php?p=home

    Steam: Neph

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Finally the free DLC Spunky Cola Special will be out tomorrow 12/1/10.  Here's all the info I posted earlier and a bit of new stuff like a new pick up like Bacon called Churro.

    YOUTUBE TRAILER


    Spunky Cola Special Free DLC out Wednesday December 1st



    New Features and Additions

     

     

     


    Arenas


     


    • Added a new Crossfire Arena:

      • Spunky Cola Arena: A single lane arena that puts players into the action faster and guaranteeing more explosions, more shooting and more awesome!


    • Added a new Blitz Arena:

      • Survivitol Arena: Bought from Grandma Betty’s, the Survivitol Arena is the next level of Blitz action. Small and deadly with two tiers of bot spawners will keep Pros on their toes!


    • Added a new Blitz Mode:

      • Only in the Survivitol Arena will you be faced with the deadly, the intense, the incredibly frantic Super Sudden Death Blitz!

    Private Game Options


    • Added in new options for private games:

      • Set game duration

      • Set overtime duration, including 0 time for no overtime

      • Toggle buying bots

      • Toggle buying Juice

      • Toggle Bullseye spawning

      • Toggle using Hazards (Annihilator / Ejectors)

      • Choose specific or random map

      • Hazards on / off

      • Force random classes

      • Toggle use of custom classes

      • Toggle class changing

      • Class limits on all classes


    • Added IceMen Pitgirl to updated level intros/outros



    All Star Mode


    • Added a feature that allows players to go beyond level 99 by going back to level 0 and getting a new “All Star” icon next to their name.

    Highlights


    • Added in 12 new highlights with associated ProTags.

    Career Milestones


    • Added career milestones and ProTags for bacon pickups.

    • Added career milestones and ProTags for killing each type of class.

    Churros


    • Added Churros, a prize that drops and gives a instant burst of skill regen and health.

    • Added career milestones and ProTags for Churros.

    Club Tags


    • Added a 4 character ‘Club Tag’ that players can append to their name.

    Other Additions


    • Added “South Paw” and “South Paw Tactical” control schemes.

    • Added multiplayer ready functionality so a game can start before the timer runs out if most players press X in the lobby and set themselves as ready.

    • Added several new loading movies.

    • Added a mascot head icon on the locker room menu denoting when you have a new ProTag from a highlight or career milestone.

    • Added many new Mickey Cantor announcements.

    • Added new effect for picking up bacon and [TASTY PICKUP].

    Balance Changes

    Assassin


    • Reduced damage done by the dagger to the Moneyball.

    • Increased the damage Assassins do after both dagger and sword lunge.

    • Normalized multipliers for both dagger and sword when doing damage from behind an enemy.

    • Reduced recovery time on Assassin’s alternate fire grapple on the Dagger, Sword and Shuriken Launcher.

    • Fixed an issue that caused Assassins to do too little damage from front facing, alternate fire, Shuriken face slap grapple.

    Sniper


    • Reduced the damage the Moneyball takes from a sniper rifle.

    • Reduced the skill drain rate of Sniper Traps.

    • Reduced the amount of juice gain from the sniper rifle damaging targets.

    Support


    • Reduced juice gain from healing with the Heal/Hurt Gun.

    • Increased skill recovery time of level 2 and 3 of the Support’s Air Strike.

    Gunner


    • Reduced minimum damage on Gunner’s minigun, making it less effective at long ranges.

    Tank


    • Reduced the damage the Moneyball takes from the rail gun.

    Other Balance Changes


    • Decreased effectiveness of Lazer Blazer Turrets vs players.

    • Increased effectiveness of RockIt Turrets vs bots.

    • Reduced cost of all levels of RockIt Turrets.

    • Greatly increased the cooldown time for Juice machines in Crossfire.

    Bug Fixes and Gameplay Changes

    Arenas


    • All Arenas:

      • Added game clocks to spawn rooms.

      • Added new opening and closing cinematics.

      • Added heat vents to top of spawn room tunnels.

      • Changed all jump pads to be non-enabled at the start of a match.

    • Steel Peel Arena

      • Added glass walls to break some long lines of sight.

      • Moved turrets in each base.

      • Moved some jump pads to help getting ‘stuck-in-jump’ loops.

      • Added game clocks to the inside of the dome.

    • Ammo Mule Arena

      • Added bridge supports to better protect turrets.

      • Fixed issue that caused AmmoMule to show up less often than intended.

    • Lazer Razor Arena

      • Added extra jump pads to get to the top level of the left side of both ends of the arena.

      • Fixed Bot Spawners showing usable by wrong team.

      • Fixed jump pads not lighting up green when active.

    • Grenade Arena

      • Reduced the number of juice machines so there are the same amount as other arenas.

      • Fixed Bot Spawners showing usable by wrong team.

    • Sprintz Arena

      • Added game clock to spawn room.

      • Added multiple round displays in the arena.

      • Added two more digits to round displays so that they show up to round 9999.

    Tank


    • Fixed Rail Gun from being able to shoot through nearby walls.

    • Fixed various issues with the Jet Gun.

    Sniper


    • Sniper Traps will now only freeze enemy Pros caught in the initial freeze trap explosion. An enemy Pro entering the area while the effect is active after the initial explosion will only be slowed. Traps work the same on bots as they did before.

    • Changed Flak visual effect to include team color and to have better performance.

    • Fixed issue where Sniper’s Flak would damage players inside their spawn.

    • Fixed Snipers disappearing in the other view port in split screen when they are zoomed in with the Sniper Rifle.

    • Using bot spawners as a Sniper will now spawn two Scrambers.

    • Fixed issue where the sniper rifle, in certain instances, could shoot through walls .

    Gunner


    • Fixed Minigun getting stuck with no ammo and not reloading.

    Assassin


    • Assassins no longer make an audible hum to allied players.

    • Fixed an issue with the cloak sound not going away when the Assassin dies.

    Support


    • Fixed an issue with Firebases that caused them to focus on a Moneyball they can’t hit.

    • Reworked Heal/Hurt Gun code to make it more reliable.

    • Fixed griefing with Firebases: Firebases placed on an active jump pad or activating a jump pad with a Firebase on it will now destroy the Firebase.

    Other Fixes and Changes


    • Fixed GapShots in Blitz from moving on clients when they are stopped on the host.

    • Reworked reload to greatly reduce the occurrence of having to restart reload when the reload animation was interrupted near the end.

    • Reworked the death UI so that it now displays the endorsements of who killed you.

    • Fixed players assisting in their own death.

    • Fixed Tank’s and Gunner’s jump jets staying on after a jump.

    • Fixed getting charged multiple times when using hazards and juice machines in high lag situations.

    • Changed money, kills, assists and deaths font in the scoreboard to add more emphasis on money making.

    • Fixed new round music riff and crowd cheer to play during Crossfire.

    • Changed formatting of numbers in the ticker to make them more readable.

    • Fixed seeing two Moneyballs in the end-game cinematic if the game ended without one being destroyed.

    • Fixed Bouncers playing their grapple animation when they charge at a player but hit a Blackjack.

    • Fixed Moneyball sometimes showing its shields when it has none.

    • Fixed players recovering health very quickly while juiced.

    • Various audio tuning for frequency and balance of sounds and voices.

    • More improvements to host migration to make it faster and more reliable.

    • More improvements to the party system when joining games and after host migration.

    • Reworked how random maps are chosen to be less repetative.

    Steam: Neph

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Finally got a chance to check out the new content a few minutes ago.  Lots of great improvements.  Hope to see more of you there!

    Add me on Xbox if you want: Nephaerius

    Steam: Neph

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Woohoo!  MNC is now available on PC!  The beta started today through Steam:


    Monday Night Combat on Steam!

    12.13.10

    Trailer:

    http://www.youtube.com/watch?v=g_eTsZXZ1LE

    Link to Steam Page:

    http://store.steampowered.com/app/63200/

    Monday Night Combat is available for a discounted pre-purchase today on Steam.  Pre-purchasing will get you access into the Beta that goes live Thursday December 16th and continue until full release on January 17th, 2011.

    Features:

    -Choose one of six distinct characters and defend the Moneyball against waves of robots in Single Player Blitz Mode with six challenges and two maps.

    -Play online in Co-op Blitz with up to four players, build turrets, upgrade your Pro and protect your Moneyball against armies of robots

    -Play competitive Crossfire mode with six on six defending your Moneyball while taking down theirs aided by endless stream of robots in five maps including Spunky Cola Arena

    -Fully customizable games including Dedicated Server support

    -hundreds of Protags to unlock with Lifetime Earnings, stats, custom classes and Steam Achievements

    -controller support

    -Editor support (coming in January)

    -new content (coming in January)

    Steam: Neph

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