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I'm one of those players who thrills over the idea of being able to customize your character's look, and I've always enjoyed it when certain games allowed you to have two different outfit slot sets, one for the actual gear that you are wearing for the stats it gives, and the other set that you wear for strictly cosmetic/visual purposes. And for those who don't know what I"m talking about, I'm not referring to a button that allows you to switch back and forth between outfits. I'm talking about your stat gear being totally invisible, but your cosmetic gear being how you want to be seen. Even to this day, I don't understand why Blizzard hasn't incorporated this into WoW. (shrugs)
I know that I will be able to dye outfits and armors with different colors and textures, but will there by any other options in this regard?
"Everyone dies. It is how one lives that matters."
Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
Comments
Seeing as Guild Wars 1 has costume slots, I would imagine Guild Wars 2 will have something similar.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
They mentioned in a recent interview that almost every article of clothing designed for the game will be player wearable, including blacksmith aprons and other NPC outfits, so I'm sure there won't be a shortage on purely cosmetic options for characters. They also mentioned the dye system will have 3 colorable parts per outfit piece and that they will do a more in-depth feature about character cosmetic options in the future. So we should look forward to that for some nice details.
The way this game is going, I am sure every option in the world will be available ,lol
These guys are sure putting in a lot of effort to make the people happy and the game fun, lets hopt it all works out, see you all in game soon.
Do you know something we don't?
;-P
Haha. Unless by "soon", he means 6-8 months from now! God the wait!!! While I'm hoping that the game will be ready for release by the end of this year, I'm sure that its not going to be ready until 2011. Thats okay, because we've all been burned by early releases.
First question on the FAQ section of the Official Guild Wars 2 Website:
"When is Guild Wars 2 going to be released?
When it's finished. Guild Wars 2 is the largest project ArenaNet® has ever undertaken, and we want to make sure we take the time to do it right."
Hell yeah, ArenaNet. Get it right.
"Everyone dies. It is how one lives that matters."
Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
I'm sure he's talking about the playable gamescom demo which is in two days iirc
No sadly by soon I mean 2011 ,lol , even tho I wish it was sooner, I will gladly wait for this game, luckly there might be a couple games worthy of playing before GW 2, like DCUO maybe for something differetn, maybe FF 14, but I doubt it will be great.
Who knows maybe Lego's Online will be a weird surprise and distraction for a few months.
Don't shake lego till you tried it. Its mindless fun!
In addition to what's already been said, they've also said that whatever armour you wish to wear you can easily transfer the stats from the armour you don't like wearing to the one you do. I believe its similar to moving runes from one armour to another as done in GW1 when you think about it.
This is not a game.
If they had cosmetic outfit slots as suggested, I wish they'd ban them from PvP. If the guy is wearing a chainmail, it should look like a chainmail - anything else is misleading.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I see what you mean but its not like you won't be able to see what Prof he is when you attack him.
This is not a game.
Thats not going to be a problem for arena pvp anyway since everyone chooses from an selection of pvp equipment when they enter which is completely determined by A-Net. Costumes could probably be disabled from WvW not sure about anything else though.
Well, if its anything like GW1, then seeing what prof someone is wont tell you much. You have to see them in action before you know what role they play. Sometimes its more obvious like when they are wielding a certain weapon. For example a staff on a ranger (trapper) or warrior with hammer (hammer warriors are about knockdowns). But in most other situations you wont know untill they attack.
This will probably be the similar in GW2. No class will be stuck into a specific role and the player choses the role before battle begins.
...or seeing if that monk has tattoos or armor for physical resistance? Or what type of armor is that elementalist is using, if that ranger is opted for phys dmg resistance, elemental dmg resistance or energy etc. etc.
There was much value in seeing what class the opponent is using and armor is no different. Especially now when you can choose your damage type more freely (elementalists can switch attunements).
There is no good enough argument in favor of allowing cosmetic outfit slots in PvP. If any, it would serve as a fluff feature for PvE players.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
This will probably be the similar in GW2. No class will be stuck into a specific role and the player choses the role before battle begins.
...or seeing if that monk has tattoos or armor for physical resistance? Or what type of armor is that elementalist is using, if that ranger is opted for phys dmg resistance, elemental dmg resistance or energy etc. etc.
There was much value in seeing what class the opponent is using and armor is no different. Especially now when you can choose your damage type more freely (elementalists can switch attunements).
There is no good enough argument in favor of allowing cosmetic outfit slots in PvP. If any, it would serve as a fluff feature for PvE players.
There is no argument for preventing people from using cosmetic items in PvP. Because the gear a class can wear will be largely the same for PvP, the difference you mention (special resistance, attributes, etc.) would not be something you could see on the armour in any case, so seeing the actual armour would be rather useless, and would give you nothing save (perhaps) a slightly faster indication of what class the player was from a distance.
Because of the nature of the gear in the game, there is really no point in preventing the use of costumes, because no information would be lost.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
All of that and I mean all of that is useless now. all casters can wear all light armour same for soldiers, same for adventurers. You can no longer identify a class by their armour. In fact the only thing you can identify them by is their weapon assuming they don't share the use of that weapon combo with another class wearing the same type of armour.
First of all: Monks will most likely not exist in GW2 since it was a healing class and those were cut out.
Still, it would be helpful to see tattoos, runes and insignias in game, I somehow doubt they will be seen there but I might be wrong.
As long as armors are class specific they could have appearance slots for all I care but since you already can choose the colors and insert insignias I see no use of the feature for the game.
And I agree that there is a value to see what the other people wears in PvP if there indeed is a difference from armor to armor (it wasn't in later parts of the original GW).
So you could of course compromise and have an app slot but disable it in PvP, easy mechanics in itself since there will be no open PvP as far as I know.
Not so sure about this yet: next to healing monks you also had protection monks, and while healing is spread out over the classes, their explanation of their damage-support-control model leaves room for a protection capable class, like protection monks or earth elemenalists provided.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
True but it removing the monk is a far, far better visual indication of no dedicated healers. Monks were seen as the primary healers of gw1, removing them makes it far more apparant that there's no dedicated healers in gw2 than leaving them in.
It's not like monks didn't already have offensive abilities like "smiting prayers" like most healers in mmo's or that other professions didn't have effective healing but they were in fact pigeon holed into that position and are seen the dedicated healer for gw's. Saying there's no dedicated healers but leaving monks that can be made into support in won't reduce "LF monks" at all.
People still call and use warriors' as "tanks" despite the fact they weren't designed to "tank" and that is no threat generation. Unless you make it obvious the majority won't get the message.