No problem. I will answer any questions and dig around the beta forum if needed. I am sure in open beta the system will be under a lot of scrutiny so we will see some solid data and response from devs as it progresses.
All these convoluted XP bonus systems are really unneeded. There should not be an incentive to log off/stop playing in order to get a "bonus" or maximize efforts (edit: rest xp, surplus xp, etc). Nor should there be something that feels less rewarding for doing the same activities a player was doing only a few minutes prior. It sort of goes against the very nature of playing a game.
It doens't really matter if it is called a bonus, 200%, 1 million percent or extra special super funtime reward!
The first 8 hours of gameplay is going to give a set number of experience and everything after that is going to offer less and less until that number reaches 50% of the original and the 1 week time period expires. Everything else is sugar coating the situation.
All these convoluted XP bonus systems are really unneeded. There should not be an incentive to log off/stop playing in order to get a "bonus" or maximize efforts. Nor should there be something that feels less rewarding for doing the same activities a player was doing only a few minutes prior. It sort of goes against the very nature of playing a game.
It doens't really matter if it is called a bonus, 200%, 1 million percent or extra special super funtime reward!
The first 8 hours of gameplay is going to give a set number of experience and everything after that is going to offer less and less until that number reaches 50% of the original and the 1 week time period expires. Everything else is sugar coating the situation.
Yeah I have never been a huge fan of them.
Honestly I think SE may have a general scenario playing out in there heads about how it is going to effect the world and game. Maybe they think it will push more people into crafting or into leveling other jobs and thus keep the world alive at all levels. Maybe they like the realism, or maybe they just want the game to be played casually and don't want people to play it in a ruin your life/out of control manner.
Regardless of why though it is going to be a heavily criticized feature. It seems that I won't ever be effected by it, but I still am not a huge fan of it. Really though we can't predict how it will play out and what it will create in the world of FFXIV. It could have really positive adverse effects.
One thing is for sure. Powerleveling for money will be severely hurt by this since they can only increase one class X amount a week. This may actually be their driving motivation.
All these convoluted XP bonus systems are really unneeded. There should not be an incentive to log off/stop playing in order to get a "bonus" or maximize efforts. Nor should there be something that feels less rewarding for doing the same activities a player was doing only a few minutes prior. It sort of goes against the very nature of playing a game.
It doens't really matter if it is called a bonus, 200%, 1 million percent or extra special super funtime reward!
The first 8 hours of gameplay is going to give a set number of experience and everything after that is going to offer less and less until that number reaches 50% of the original and the 1 week time period expires. Everything else is sugar coating the situation.
You don't need to log off/be offline to gain the bonus however, everyone should in theory get the bonus every week, after they've used up those 15 hours though it slows down to what is to be considered the normal exp rate I suppose. A casual player might use it across the entire week, while a hardcore player can use it up within a single day, but both should in the end have gained roughly the same amount from the bonus.
The only incenitive this system seems to provide is multiclassing, since it sounds like the bonus is seperate across all classes, it would make sense for hardcore grinders to use the bonus across all classes every week to maximize their character/exp gain. it certainly doesn't stop you from leveling a single class however.
One thing is for sure. Powerleveling for money will be severely hurt by this since they can only increase one class X amount a week. This may actually be their driving motivation.
This doasn't affect gold farmers, they will keep farming mobs for cash and drops even with the surplus, until it resets.
They will not be able to race to max level, but the same goes for everyone else, and alot of people who do not want to level multiple classes will simply log out for the week, all of which will reduce the amount of money/materials entering the game, raising prices.
In the end, the gold farmers will simply farm less because of the system, but sell for a higher price due to a more limited supply, it pretty much evens out for them.
One thing is for sure. Powerleveling for money will be severely hurt by this since they can only increase one class X amount a week. This may actually be their driving motivation.
This doasn't affect gold farmers, they will keep farming mobs for cash and drops even with the surplus, until it resets.
They will not be able to race to max level, but the same goes for everyone else, and alot of people who do not want to level multiple classes will simply log out for the week, all of which will reduce the amount of money/materials entering the game, raising prices.
In the end, the gold farmers will simply farm less because of the system, but sell for a higher price due to a more limited supply, it pretty much evens out for them.
Should go play something else cuz they obviously don't get what FFXIV is all about. You NEED other jobs skills just to be decent at what your doing in the end. This time around they even added useful skill you can obtain by leveling a carfting job!
You don't like this system, you want to be a marauder & just that... realize that FFXIV isn't for you.
This is not aimed at anyone in particular btw & a bit off topic. :P
I think folks are knee-jerking about this FAR too much. It was added and only really tested just a bit, and per what the official post said, some aspects of xp/skill gain are off anyway, causing folks to hit this limit much too soon.
Additionally, if the primary focus is that it limits EXPERIENCE gain across all weapons, but not all weapons, it just means you can rank various weapons without your physical level getting far too high (aka, beyond all your friends who don't play as much, etc.) - I don't think this system is TOO concerning, at least not in this stage. There's a whole month yet, and folks are being far too aggressive and are freaking out much too prematurely about it. Concise and thoughtful feedback is what is needed, not everyone threatening to cancel/hate the game/etc. - Also the wildfire way in which it spread is a testament to why NDAs exist.
Also, consider this - What if they cut all XP by 50%, changed the 'surplus' to a 'bonus' just like WoW or other games with a rested-style xp, with the numbers ultimately being the same. People probably wouldnt mind, it'd just be a "slow progressing" game. It's really the same thing, just spun a different way. I think if they leave surplus in and use it as a secondary pool for another purpose, it'd be an excellent way to go, some form of alternate advancement/merits/etc.
Anyways, all I'm saying is calm down a touch folks, there's still a month out. Post your thoughts, but do it calmly, with less freak outs and threats, those just make us all look like children as a community.
I'm wary of the system, but I also was intending to do a good amount of crafting, as well as ranking two weapons, so it liekly won't affect me too much (additionally, in playing the beta, I find myself not caring about physical level really at all, so if that experience is lowered, I don't really care. It's the weapon/tool ranks that really interest me, and if I can just swap and receive full xp again with a weapon I intend to rank anyway, it's all good.)
Chill out and wait to see how it pans out and how it's adjusted. They already stated they'll be loosening the restrictiveness of it, so only Open Beta will tell at this point.
You people arent even making an effort here, this system is actually good in theory.
I listen to these people who say they dont want to level mutltple classes, but they fail to realize there are skills with other classes that would easily benifit your main class, it is a good idea to level up multple jobs just to mix and match your skills. Not all skills are bound to a certain weapon in this game, so there are skills with the pugalist that are amazing for the other melee classes, and the same holds true for every class.
The system just seems to be in place to not only encourage people from playing other classes, but get people to slow down.
The game has a great story so far, but it seems every MMO player these days cares less about actually playing the game and more about getting to max level as fast as humanly possible, burning through the content as fast as you possibly can, and if you cant hit max level in a matter of days then the game is a grindfest, it just seems silly that people arent even willing to see how the system plays out, they just hear they cant power grind and immediatly start talking about quitting, and cancelling and whatever other bullshit they like to bitch and moan about.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
You people arent even making an effort here, this system is actually good in theory.
I listen to these people who say they dont want to level mutltple classes, but they fail to realize there are skills with other classes that would easily benifit your main class, it is a good idea to level up multple jobs just to mix and match your skills. Not all skills are bound to a certain weapon in this game, so there are skills with the pugalist that are amazing for the other melee classes, and the same holds true for every class.
The system just seems to be in place to not only encourage people from playing other classes, but get people to slow down.
The game has a great story so far, but it seems every MMO player these days cares less about actually playing the game and more about getting to max level as fast as humanly possible, burning through the content as fast as you possibly can, and if you cant hit max level in a matter of days then the game is a grindfest, it just seems silly that people arent even willing to see how the system plays out, they just hear they cant power grind and immediatly start talking about quitting, and cancelling and whatever other bullshit they like to bitch and moan about.
The point about level multiple class is ok... but to force you to do so? No thank.
The system as it is now, is to stop player who play more to get to max lvl quickly which is total crap. Hardcore player has the right to play the game like they want, other can play ti and do it for the ore and story. You should have the possibility to play as YOU LIKE. If someone don't give a crap aboutt he story and just want to have fun killing monster so be it, if someone else prefer story and want tot ake hsi time to do allt eh quest for the lore and story so be it. Don't penealize how someone play for other way fo playing a game. That's just plain stupid.
I was plannign to play the Pugilist as the main classes, focusing on it and then maybe switching to another once and then to try. I hate slow combat and Pugilist seem faster paced then other class which is why I like it. I don't feel like being force to play a ranger to fire slow ass bow or play a lancer with a junk spear.
This as well, force you to have gears for all class you want to change which is in itself, ridiculous. Hvaing to drag multiple weapon because SE suck so much they force you to do so.
Anyhow, I'm cancelling my idea on pre-ordering the game until they take that off, if they don't so too bad . I'm not gonna bother with the game.
You people arent even making an effort here, this system is actually good in theory.
I listen to these people who say they dont want to level mutltple classes, but they fail to realize there are skills with other classes that would easily benifit your main class, it is a good idea to level up multple jobs just to mix and match your skills. Not all skills are bound to a certain weapon in this game, so there are skills with the pugalist that are amazing for the other melee classes, and the same holds true for every class.
The system just seems to be in place to not only encourage people from playing other classes, but get people to slow down.
The game has a great story so far, but it seems every MMO player these days cares less about actually playing the game and more about getting to max level as fast as humanly possible, burning through the content as fast as you possibly can, and if you cant hit max level in a matter of days then the game is a grindfest, it just seems silly that people arent even willing to see how the system plays out, they just hear they cant power grind and immediatly start talking about quitting, and cancelling and whatever other bullshit they like to bitch and moan about.
The point about level multiple class is ok... but to force you to do so? No thank.
The system as it is now, is to stop player who play more to get to max lvl quickly which is total crap. Hardcore player has the right to play the game like they want, other can play ti and do it for the ore and story. You should have the possibility to play as YOU LIKE. If someone don't give a crap aboutt he story and just want to have fun killing monster so be it, if someone else prefer story and want tot ake hsi time to do allt eh quest for the lore and story so be it. Don't penealize how someone play for other way fo playing a game. That's just plain stupid.
I was plannign to play the Pugilist as the main classes, focusing on it and then maybe switching to another once and then to try. I hate slow combat and Pugilist seem faster paced then other class which is why I like it. I don't feel like being force to play a ranger to fire slow ass bow or play a lancer with a junk spear.
This as well, force you to have gears for all class you want to change which is in itself, ridiculous. Hvaing to drag multiple weapon because SE suck so much they force you to do so.
Anyhow, I'm cancelling my idea on pre-ordering the game until they take that off, if they don't so too bad . I'm not gonna bother with the game.
Its all good, but don't expect people to welcome you with open arms in any end game raid content if you don't have whats considered a must have skill from class x, y & z. Fair warning.
edit: I think its a good thing for you cuz my guess is that most people wouldn't have bothered carrying you through end game anyways.
Originally posted by Kordac The funniest thing about all this is SE actually thought releasing this information would be helpful to them and calm fans down LMAO
Yeah, I just don't get the "saved" language.
If I was eating a sandwich and got full, I'd "save" the other half for later if I was gonna eat (use) it again. No one would save it if they had no intention of eating(using) it or else they wouldn't save it. They'd just throw it away right then.
When they "save your surplus" all week, it's some screwy language. Maybe it's the translations, idk. But they do say you should switch jobs possibly inferring that that now "saved surplus" is worthless.
Which makes me wonder why they'd show you what your NOT getting in the frist place, lol. That's just strange.
You people arent even making an effort here, this system is actually good in theory.
I listen to these people who say they dont want to level mutltple classes, but they fail to realize there are skills with other classes that would easily benifit your main class, it is a good idea to level up multple jobs just to mix and match your skills. Not all skills are bound to a certain weapon in this game, so there are skills with the pugalist that are amazing for the other melee classes, and the same holds true for every class.
The system just seems to be in place to not only encourage people from playing other classes, but get people to slow down.
The game has a great story so far, but it seems every MMO player these days cares less about actually playing the game and more about getting to max level as fast as humanly possible, burning through the content as fast as you possibly can, and if you cant hit max level in a matter of days then the game is a grindfest, it just seems silly that people arent even willing to see how the system plays out, they just hear they cant power grind and immediatly start talking about quitting, and cancelling and whatever other bullshit they like to bitch and moan about.
The point about level multiple class is ok... but to force you to do so? No thank.
The system as it is now, is to stop player who play more to get to max lvl quickly which is total crap. Hardcore player has the right to play the game like they want, other can play ti and do it for the ore and story. You should have the possibility to play as YOU LIKE. If someone don't give a crap aboutt he story and just want to have fun killing monster so be it, if someone else prefer story and want tot ake hsi time to do allt eh quest for the lore and story so be it. Don't penealize how someone play for other way fo playing a game. That's just plain stupid.
I was plannign to play the Pugilist as the main classes, focusing on it and then maybe switching to another once and then to try. I hate slow combat and Pugilist seem faster paced then other class which is why I like it. I don't feel like being force to play a ranger to fire slow ass bow or play a lancer with a junk spear.
This as well, force you to have gears for all class you want to change which is in itself, ridiculous. Hvaing to drag multiple weapon because SE suck so much they force you to do so.
Anyhow, I'm cancelling my idea on pre-ordering the game until they take that off, if they don't so too bad . I'm not gonna bother with the game.
I think square went about it wrong in the sense that, people start off with this surplus xp, if they made it so you activated it, and it lasted 8 hours people would not even notice, that is the joke.
This is basically a bonus exp system, basically for 8 hours on one class you got accelerated exp gain, once you burn through it, you get normal exp, now you can either continue grinding this normal exp or you can switch to another class that still has its accelerated xp available to it, this is exactly what the system is, and it a not a big deal.
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Im guessing you arent in the beta cause you refer to slow combat, and combat is not slow and the fact of the matter is, you would be playing other classes, there are skills in the other classes you were going to want to get anyway, this whole reply doesnt make sense to me, you were going to play other classes but now because you feel like youre being forced to do so you dont want to play anymore? Sounds ridiculous.
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By the way, i am a hardcore player, this system doesnt bother me, only because im also a self sufficent player, i already planned on playing 5 classes, so this system didnt affect me in anyway, and most real hardcore players also planned on playing several classes, and the other hardcore players... will just grind through the reduced xp and look at it as a method of getting more dropped loot off monsters to sell to the vendor/other players whatever, most hardcore players can grind, regardless of the amount of xp you get for it, the people who complain about this system are the ones who want to hit max level as fast as they can as soon as they can, thats not playing the game, that is just trying to burn through all the content.
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Why would you have to have gear for all the classes? You can easily see which characters share stats and gear, the only thing youd need to really focus on is aweapon, now im not saying it would be easy to go from lancer to conj, but someone who plans on making that jump knows what is involved, but you can easily go from lancer to maurader, pugalist to ranger, in beta im currently playing lancer, pugalist, murader, easily, just switching weapons, nothing else required, and having no trouble.
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You guys had no intention of changing to a gathering profession to earn some money? No plans to craft? no plans to test any other war based class?
Im not trying to convince any of you guys to like the system, im saying stop being so clsed minded, every game this year is trying to be a WoW clone, and square enix is doing something unique and you guys are so scared of change you are jumping ship before it even leaves the docks.
I preorded the game, and i may not pick it up at launch, bu tif i dont this silly surplus xp system wont be the reason.
And people seem to be missing the most important point they made... THEY ARE STILL ADJUSTING THE SYSTEM. Christ, Its closed beta, they want players feedback, they are listening, all these assholes say square enix doesnt listen , yet the dev just took time out of his day to get upset about fanforums raging about a system they dont understand.
Yeah maybe they dont have some community manager who is hired to hold your hands, and jerk you off just to calm you down everytime you throw a hissy fit on the forums, but you cant say they arent listening to feedback, espcailly since their known issues section of the patchnotes addresses every major complaint, do you people expect them to change things overnight, the game isnt even out yet.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
so please clarify which of these scenarios are true. Say you're on a...96-hour marathon of killing boars. 1 by 1. Killing first boar gives you 1000 xp. will killing a boar 96 hours later give you 500...100...0...or how much?
I think it simply a case of this not a game where killing boars for ninety six hours straight is the best game strategy, it might require more thought out of it's players.
Im so confused at the people that are still saying "froce me to level other classes" even after the correct info is now explained. Even terribly easy games like WOW do not give you 100% bouns exp all the time (witch im sure the WOW peps would love by the way). Once the rest exp is done on a toon on WOW it done until you stop playing some more. And secondly its not the exp system forcing you to lv up other classes... its the game its self... Everyone has known since this game was in early development that you can and should customize your own class by using all skills from the class pool.. That is what is suppose to be cool about this game, you kind of get to make your own classes by putting together skills from all the classes.. to anyone that wants to play as only one class all the way to endgame.... Enjoy... But I will not need you in my group at all... ever
Bridge for sale! Located somewhere in West Virginia!
For just $1000 dollars you can own this fine real estate property and do with it as you please. Except change it in anyway or post any signage nearby.
Also for just 5.99 I'm selling the next big toy for kids! The lovable, squeezable Crappage! Sure some may say it's a semi-dried dog turd with googly eyes jammed on one side, but for that price and the gift box it'll come in; it's quality and worthy of disturbing the social sanity of the masses!
Anyone getting the point here? No?
You're getting feed 180% of bullshit from SquareEnix. This is the best light to spin a broken system.
I kill other players because they're smarter than AI, sometimes.
so please clarify which of these scenarios are true. Say you're on a...96-hour marathon of killing boars. 1 by 1. Killing first boar gives you 1000 xp. will killing a boar 96 hours later give you 500...100...0...or how much?
I think it simply a case of this not a game where killing boars for ninety six hours straight is the best game strategy, it might require more thought out of it's players.
96 hous of killing boars... why dont you have any responsibilties dude...?
Anyway, if you were so inclined to do something that silly, youd simply have to switch to another weapon, in that time youd prolly level 5 classes about 20 levels instead of one class up 30 levels.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Im so confused at the people that are still saying "froce me to level other classes" even after the correct info is now explained. Even terribly easy games like WOW do not give you 100% bouns exp all the time (witch im sure the WOW peps would love by the way). Once the rest exp is done on a toon on WOW it done until you stop playing some more. And secondly its not the exp system forcing you to lv up other classes... its the game its self... Everyone has known since this game was in early development that you can and should customize your own class by using all skills from the class pool.. That is what is suppose to be cool about this game, you kind of get to make your own classes by putting together skills from all the classes.. to anyone that wants to play as only one class all the way to endgame.... Enjoy... But I will not need you in my group at all... ever
I pointed out this exact fact, if they switched it around, and called it rested exp, people would not evne realize this system, that is the biggest joke.
If they said every week you get 8 hours of double xp and once you burn it out you can eiither get normal xp until it resets or switch to a new class and burn its 8 hours of double xp, people would be like.. oh that is amazing, but its just the wording and people are making it seem all negative.
And as ive been saying, you will be playing multiple classes, if not you are gimping yourself, there are amazing skills that arent class locked, that are availble for every class once you unlock them and you will want to level up a certain class to get a certain skill for your main to make his life easier in the long run, but hoow would you know what works and what doesnt if you have no intention of trying any other classes.
People are calling this a broken system, and thats the problem with beta testers these days, we are still a month away from release, so we are in the testing phase, and people are angry about a broken mechanic, that square enix has said they plan on fixing, the whole thing just doesnt make sense, maybe if beta testers weren just trying to use the beta test as a free trial they would understand this.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Comments
No problem. I will answer any questions and dig around the beta forum if needed. I am sure in open beta the system will be under a lot of scrutiny so we will see some solid data and response from devs as it progresses.
All these convoluted XP bonus systems are really unneeded. There should not be an incentive to log off/stop playing in order to get a "bonus" or maximize efforts (edit: rest xp, surplus xp, etc). Nor should there be something that feels less rewarding for doing the same activities a player was doing only a few minutes prior. It sort of goes against the very nature of playing a game.
It doens't really matter if it is called a bonus, 200%, 1 million percent or extra special super funtime reward!
The first 8 hours of gameplay is going to give a set number of experience and everything after that is going to offer less and less until that number reaches 50% of the original and the 1 week time period expires. Everything else is sugar coating the situation.
Yeah I have never been a huge fan of them.
Honestly I think SE may have a general scenario playing out in there heads about how it is going to effect the world and game. Maybe they think it will push more people into crafting or into leveling other jobs and thus keep the world alive at all levels. Maybe they like the realism, or maybe they just want the game to be played casually and don't want people to play it in a ruin your life/out of control manner.
Regardless of why though it is going to be a heavily criticized feature. It seems that I won't ever be effected by it, but I still am not a huge fan of it. Really though we can't predict how it will play out and what it will create in the world of FFXIV. It could have really positive adverse effects.
One thing is for sure. Powerleveling for money will be severely hurt by this since they can only increase one class X amount a week. This may actually be their driving motivation.
You don't need to log off/be offline to gain the bonus however, everyone should in theory get the bonus every week, after they've used up those 15 hours though it slows down to what is to be considered the normal exp rate I suppose. A casual player might use it across the entire week, while a hardcore player can use it up within a single day, but both should in the end have gained roughly the same amount from the bonus.
The only incenitive this system seems to provide is multiclassing, since it sounds like the bonus is seperate across all classes, it would make sense for hardcore grinders to use the bonus across all classes every week to maximize their character/exp gain. it certainly doesn't stop you from leveling a single class however.
This doasn't affect gold farmers, they will keep farming mobs for cash and drops even with the surplus, until it resets.
They will not be able to race to max level, but the same goes for everyone else, and alot of people who do not want to level multiple classes will simply log out for the week, all of which will reduce the amount of money/materials entering the game, raising prices.
In the end, the gold farmers will simply farm less because of the system, but sell for a higher price due to a more limited supply, it pretty much evens out for them.
Should go play something else cuz they obviously don't get what FFXIV is all about. You NEED other jobs skills just to be decent at what your doing in the end. This time around they even added useful skill you can obtain by leveling a carfting job!
You don't like this system, you want to be a marauder & just that... realize that FFXIV isn't for you.
This is not aimed at anyone in particular btw & a bit off topic. :P
Sorry, I was refering to rest xp systems in other games, which is an incentive to stop playing a character or the game for a period of time.
I think folks are knee-jerking about this FAR too much. It was added and only really tested just a bit, and per what the official post said, some aspects of xp/skill gain are off anyway, causing folks to hit this limit much too soon.
Additionally, if the primary focus is that it limits EXPERIENCE gain across all weapons, but not all weapons, it just means you can rank various weapons without your physical level getting far too high (aka, beyond all your friends who don't play as much, etc.) - I don't think this system is TOO concerning, at least not in this stage. There's a whole month yet, and folks are being far too aggressive and are freaking out much too prematurely about it. Concise and thoughtful feedback is what is needed, not everyone threatening to cancel/hate the game/etc. - Also the wildfire way in which it spread is a testament to why NDAs exist.
Also, consider this - What if they cut all XP by 50%, changed the 'surplus' to a 'bonus' just like WoW or other games with a rested-style xp, with the numbers ultimately being the same. People probably wouldnt mind, it'd just be a "slow progressing" game. It's really the same thing, just spun a different way. I think if they leave surplus in and use it as a secondary pool for another purpose, it'd be an excellent way to go, some form of alternate advancement/merits/etc.
Anyways, all I'm saying is calm down a touch folks, there's still a month out. Post your thoughts, but do it calmly, with less freak outs and threats, those just make us all look like children as a community.
I'm wary of the system, but I also was intending to do a good amount of crafting, as well as ranking two weapons, so it liekly won't affect me too much (additionally, in playing the beta, I find myself not caring about physical level really at all, so if that experience is lowered, I don't really care. It's the weapon/tool ranks that really interest me, and if I can just swap and receive full xp again with a weapon I intend to rank anyway, it's all good.)
Chill out and wait to see how it pans out and how it's adjusted. They already stated they'll be loosening the restrictiveness of it, so only Open Beta will tell at this point.
I was hoping the posts that people were making about earning normal XP after 8 hours of bonus XP would come true.
Oh well. I just won't buy this game.
You people arent even making an effort here, this system is actually good in theory.
I listen to these people who say they dont want to level mutltple classes, but they fail to realize there are skills with other classes that would easily benifit your main class, it is a good idea to level up multple jobs just to mix and match your skills. Not all skills are bound to a certain weapon in this game, so there are skills with the pugalist that are amazing for the other melee classes, and the same holds true for every class.
The system just seems to be in place to not only encourage people from playing other classes, but get people to slow down.
The game has a great story so far, but it seems every MMO player these days cares less about actually playing the game and more about getting to max level as fast as humanly possible, burning through the content as fast as you possibly can, and if you cant hit max level in a matter of days then the game is a grindfest, it just seems silly that people arent even willing to see how the system plays out, they just hear they cant power grind and immediatly start talking about quitting, and cancelling and whatever other bullshit they like to bitch and moan about.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
The funniest thing about all this is SE actually thought releasing this information would be helpful to them and calm fans down LMAO
At least this way your not forced to change class when you don't want to but you would get more exp on x class and that's fine for me.
Though wish they change it so it starts to regain every x hours or days.
The point about level multiple class is ok... but to force you to do so? No thank.
The system as it is now, is to stop player who play more to get to max lvl quickly which is total crap. Hardcore player has the right to play the game like they want, other can play ti and do it for the ore and story. You should have the possibility to play as YOU LIKE. If someone don't give a crap aboutt he story and just want to have fun killing monster so be it, if someone else prefer story and want tot ake hsi time to do allt eh quest for the lore and story so be it. Don't penealize how someone play for other way fo playing a game. That's just plain stupid.
I was plannign to play the Pugilist as the main classes, focusing on it and then maybe switching to another once and then to try. I hate slow combat and Pugilist seem faster paced then other class which is why I like it. I don't feel like being force to play a ranger to fire slow ass bow or play a lancer with a junk spear.
This as well, force you to have gears for all class you want to change which is in itself, ridiculous. Hvaing to drag multiple weapon because SE suck so much they force you to do so.
Anyhow, I'm cancelling my idea on pre-ordering the game until they take that off, if they don't so too bad . I'm not gonna bother with the game.
LOL, just lol tbh.
"Come and have a look at what you could have won."
Its all good, but don't expect people to welcome you with open arms in any end game raid content if you don't have whats considered a must have skill from class x, y & z. Fair warning.
edit: I think its a good thing for you cuz my guess is that most people wouldn't have bothered carrying you through end game anyways.
Yeah, I just don't get the "saved" language.
If I was eating a sandwich and got full, I'd "save" the other half for later if I was gonna eat (use) it again. No one would save it if they had no intention of eating(using) it or else they wouldn't save it. They'd just throw it away right then.
When they "save your surplus" all week, it's some screwy language. Maybe it's the translations, idk. But they do say you should switch jobs possibly inferring that that now "saved surplus" is worthless.
Which makes me wonder why they'd show you what your NOT getting in the frist place, lol. That's just strange.
"TO MICHAEL!"
I think square went about it wrong in the sense that, people start off with this surplus xp, if they made it so you activated it, and it lasted 8 hours people would not even notice, that is the joke.
This is basically a bonus exp system, basically for 8 hours on one class you got accelerated exp gain, once you burn through it, you get normal exp, now you can either continue grinding this normal exp or you can switch to another class that still has its accelerated xp available to it, this is exactly what the system is, and it a not a big deal.
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Im guessing you arent in the beta cause you refer to slow combat, and combat is not slow and the fact of the matter is, you would be playing other classes, there are skills in the other classes you were going to want to get anyway, this whole reply doesnt make sense to me, you were going to play other classes but now because you feel like youre being forced to do so you dont want to play anymore? Sounds ridiculous.
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By the way, i am a hardcore player, this system doesnt bother me, only because im also a self sufficent player, i already planned on playing 5 classes, so this system didnt affect me in anyway, and most real hardcore players also planned on playing several classes, and the other hardcore players... will just grind through the reduced xp and look at it as a method of getting more dropped loot off monsters to sell to the vendor/other players whatever, most hardcore players can grind, regardless of the amount of xp you get for it, the people who complain about this system are the ones who want to hit max level as fast as they can as soon as they can, thats not playing the game, that is just trying to burn through all the content.
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Why would you have to have gear for all the classes? You can easily see which characters share stats and gear, the only thing youd need to really focus on is aweapon, now im not saying it would be easy to go from lancer to conj, but someone who plans on making that jump knows what is involved, but you can easily go from lancer to maurader, pugalist to ranger, in beta im currently playing lancer, pugalist, murader, easily, just switching weapons, nothing else required, and having no trouble.
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You guys had no intention of changing to a gathering profession to earn some money? No plans to craft? no plans to test any other war based class?
Im not trying to convince any of you guys to like the system, im saying stop being so clsed minded, every game this year is trying to be a WoW clone, and square enix is doing something unique and you guys are so scared of change you are jumping ship before it even leaves the docks.
I preorded the game, and i may not pick it up at launch, bu tif i dont this silly surplus xp system wont be the reason.
And people seem to be missing the most important point they made... THEY ARE STILL ADJUSTING THE SYSTEM. Christ, Its closed beta, they want players feedback, they are listening, all these assholes say square enix doesnt listen , yet the dev just took time out of his day to get upset about fanforums raging about a system they dont understand.
Yeah maybe they dont have some community manager who is hired to hold your hands, and jerk you off just to calm you down everytime you throw a hissy fit on the forums, but you cant say they arent listening to feedback, espcailly since their known issues section of the patchnotes addresses every major complaint, do you people expect them to change things overnight, the game isnt even out yet.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Im so confused at the people that are still saying "froce me to level other classes" even after the correct info is now explained. Even terribly easy games like WOW do not give you 100% bouns exp all the time (witch im sure the WOW peps would love by the way). Once the rest exp is done on a toon on WOW it done until you stop playing some more. And secondly its not the exp system forcing you to lv up other classes... its the game its self... Everyone has known since this game was in early development that you can and should customize your own class by using all skills from the class pool.. That is what is suppose to be cool about this game, you kind of get to make your own classes by putting together skills from all the classes.. to anyone that wants to play as only one class all the way to endgame.... Enjoy... But I will not need you in my group at all... ever
Bridge for sale! Located somewhere in West Virginia!
For just $1000 dollars you can own this fine real estate property and do with it as you please. Except change it in anyway or post any signage nearby.
Also for just 5.99 I'm selling the next big toy for kids! The lovable, squeezable Crappage! Sure some may say it's a semi-dried dog turd with googly eyes jammed on one side, but for that price and the gift box it'll come in; it's quality and worthy of disturbing the social sanity of the masses!
Anyone getting the point here? No?
You're getting feed 180% of bullshit from SquareEnix. This is the best light to spin a broken system.
I kill other players because they're smarter than AI, sometimes.
96 hous of killing boars... why dont you have any responsibilties dude...?
Anyway, if you were so inclined to do something that silly, youd simply have to switch to another weapon, in that time youd prolly level 5 classes about 20 levels instead of one class up 30 levels.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
SE should raise Orson Welles from the dead and have him release all their PR over the radio...then see what happens .
Which Final Fantasy Character Are You?
Final Fantasy 7
I pointed out this exact fact, if they switched it around, and called it rested exp, people would not evne realize this system, that is the biggest joke.
If they said every week you get 8 hours of double xp and once you burn it out you can eiither get normal xp until it resets or switch to a new class and burn its 8 hours of double xp, people would be like.. oh that is amazing, but its just the wording and people are making it seem all negative.
And as ive been saying, you will be playing multiple classes, if not you are gimping yourself, there are amazing skills that arent class locked, that are availble for every class once you unlock them and you will want to level up a certain class to get a certain skill for your main to make his life easier in the long run, but hoow would you know what works and what doesnt if you have no intention of trying any other classes.
People are calling this a broken system, and thats the problem with beta testers these days, we are still a month away from release, so we are in the testing phase, and people are angry about a broken mechanic, that square enix has said they plan on fixing, the whole thing just doesnt make sense, maybe if beta testers weren just trying to use the beta test as a free trial they would understand this.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Yay for being told how much I am allowed to play every week!