The shoe being only available to PS3 people would do just that, give bonus experience to only PS3 players.
I guess I am just trying to wrap my brain around SE's reasoning for this fatigue system. It has pro's and con's on both sides. I am not a big melee fan, almost always play some form of caster, usually a healer. For me to have to change to a melee class to keep playing or to round out my character would not be fun especially since the melee class has to constant hit a "attack" button. I think I read no more auto attack. That could make a tough encounter very stressful to me.
This game is based on class-switching. Me? I'm not really a magical-class player, myself. I tend to play Physical Classes, and during the beta that's what I did. For the most part? Once I got pugilist to rank 6 and got "Second Wind" (which is a heal for phys class that doesn't use mp) - it permanently stayed in my skill selection no matter what class I played.
Also, it's good to play the other classes. It gives you more access to skills. Some skills can be used by any and every class. And the higher your class - the more skills you can equip. At about 7-8, you can equip some 4-5 skills depending on how much they cost to equip.
Needless to say? I tried out the mage classes, too. And guess what? (I kept the second wind equipped on them too, cause their standard attack uses no MP, and gains TP).
It's a different system to get your head around - but once you do? It's actually very fun.
Also? A lot of 'gear' can be used by all classes. The cowl I wore (more like robe) could be used by any class. So, I'm not too sure if there is going to be class-specific gear or not. I guess we'll see once open beta, and the game actually comes out.
But every class, melee or otherwise - has an "attack" button you're going to be hitting.
Conju/Thaum has their standard no-MP using ranged attacks and you gotta button press on them too. The bigger spells use MP, not TP.
When I was leveling my mage class, I ended up using a mix of normal attack, and pugi special attacks cause they didn't use MP. And recovering MP was a pain. Either have a special skill you can only use once every 30m, or go back to the Aetheryte Stone.
OK , that's a bit more clear. Well maybe translucent, LOL. I do see what you are say though. Still, as you stated, you feel more comfortable playing a physical attacker and for me, I like being in the back, support lines. Not real sure I would want to play a pugllst at all, even to get that second wind. Fist fighting just isn't me. Thanks for that explanation though.
Adding to this to make it a little more clear from the way I understand it now. You will always be getting 100% of normal XP from every mob you kill, but with Surplus you are getting a bonus for a period of time.
So its like this, at the start of the week you begin playing Conjurer:
* The first 8 hrs nets you 200% XP
* Then after those 8 hrs for the next 7 it slowly drops too 100% normal XP
* Hour 1 ~ 186%
* Hour 2 ~ 162%
* Hour 3 ~ 148%
* Hour 4 ~ 134%
* Hour 5 ~ 120%
* Hour 6 ~ 106%
* Hour 7 ~ 100%
* After those final 7 hrs of playing Conjurer you then only get 100% of normal XP and you can continue to play this class for as long as you want and never switch classes.
Now of course after 8 hours of playing Conjurer you can switch to another class if you want too ~ lets say Pugilist, which you havn't yet played this week, and it still has 80% additonal surplus XP for that week and it'll work the same as above:
* The first 8 hrs nets you 200% XP
* Then after those 8 hrs for the next 7 it slowly drops too 100% normal XP
* Hour 1 ~ 186%
* Hour 2 ~ 162%
* Hour 3 ~ 148%
* Hour 4 ~ 134%
* Hour 5 ~ 120%
* Hour 6 ~ 106%
* Hour 7 ~ 100%
* After those final 7 hrs of playing Pugilist you then only get 100% of normal XP and you can continue to play this class or switch back to Conjuror that is at 100% normal XP, or change to another class that still has its 200% of surplus XP.
After 7 days, this suplus XP will reset across the board for all classes, and you can then get that additional XP for 8 hrs all over again and just the classes you want to play.
Personally I think this is an awesome system that is very rewarding, and has absolutely no negative feedback from it after you use it all up on one class that week. For those of us that have played FFXI, think of it an automatic XP ring that lasts for 8hrs on every class each week. Now the only thing left to determine is how its counted down, so does just standing around on said class make it start to countdown?
Or what I'm thinking it'll only countdown when your weapon is out and in active mode, but when you sheath it and enter passive mode the countdown stops....thats my theory until we know more!
No where has this even been aluded to. Even the official statement does not say this. Everything aludes to exp going to ZERO.
OK , that's a bit more clear. Well maybe translucent, LOL. I do see what you are say though. Still, as you stated, you feel more comfortable playing a physical attacker and for me, I like being in the back, support lines. Not real sure I would want to play a pugllst at all, even to get that second wind. Fist fighting just isn't me. Thanks for that explanation though.
No problem! Well, the fact is - the game is about combining stuff together. I used second wind cause some monsters special attacks hit so hard that even a green-con mob can kill you even with decent armor.
Also, I didn't get to it - but I tried to get to the stone skin spell so I could equip it as a meleer, or shock-spikes, which stun the mob when they hit you.
Here's something else to take into account. If you equip say, second wind on a pugilist? I got like 315 hps back. As any other class? I got like 214ish, something like that. SO, skills from a class not the original aren't at full capacity. Also, some skills are class specific only.
Still, to get to rank 6 pugilist it only took me like three or four hours, I think - total. So it was no big deal, really.
And if you've got more questions just lemme know, I'll answer if I can.
The shoe being only available to PS3 people would do just that, give bonus experience to only PS3 players.
I guess I am just trying to wrap my brain around SE's reasoning for this fatigue system. It has pro's and con's on both sides. I am not a big melee fan, almost always play some form of caster, usually a healer. For me to have to change to a melee class to keep playing or to round out my character would not be fun especially since the melee class has to constant hit a "attack" button. I think I read no more auto attack. That could make a tough encounter very stressful to me.
Look this is where i think every1 is getting bogged down. you dont gain 0% exp after the period of time (the 15 hours). Honeslty at this point its not quantifiable (since we dont know what the base amount is) so basically all we know is you gain exp > 0 <2x where x is the exp you gain at the at the start of the 15 hours. So if you want to stay in one class you may gain less exp over all to some1 switching classes but if you are both playing the dame class there is no real comparative advantage. He may have more stat points if he switches but if you stay in that classes past the 15 initial hours youll still out level him on class/skill.
Its a multiplyer but with out knowing if they inteded for you to get 1million exp and hour on average or 100,000 makes it imposissble to say whther this is a bonus system or a penalty system.
As far as being a caster goes the advantage here is that there may be less skills you need from the melee classes vs some1 levle a melee class who may need many skills from the significantly more melee classes which would meen more impedement to leveling the main class. Also dont for get that professions count as classes here giving you more options than just going melee.
Originally posted by gauge2k3
Originally posted by Khrymsonup.
Adding to this to make it a little more clear from the way I understand it now. You will always be getting 100% of normal XP from every mob you kill, but with Surplus you are getting a bonus for a period of time.
So its like this, at the start of the week you begin playing Conjurer:
* The first 8 hrs nets you 200% XP
* Then after those 8 hrs for the next 7 it slowly drops too 100% normal XP
* Hour 1 ~ 186%
* Hour 2 ~ 162%
* Hour 3 ~ 148%
* Hour 4 ~ 134%
* Hour 5 ~ 120%
* Hour 6 ~ 106%
* Hour 7 ~ 100%
* After those final 7 hrs of playing Conjurer you then only get 100% of normal XP and you can continue to play this class for as long as you want and never switch classes.
Now of course after 8 hours of playing Conjurer you can switch to another class if you want too ~ lets say Pugilist, which you havn't yet played this week, and it still has 80% additonal surplus XP for that week and it'll work the same as above:
* The first 8 hrs nets you 200% XP
* Then after those 8 hrs for the next 7 it slowly drops too 100% normal XP
* Hour 1 ~ 186%
* Hour 2 ~ 162%
* Hour 3 ~ 148%
* Hour 4 ~ 134%
* Hour 5 ~ 120%
* Hour 6 ~ 106%
* Hour 7 ~ 100%
* After those final 7 hrs of playing Pugilist you then only get 100% of normal XP and you can continue to play this class or switch back to Conjuror that is at 100% normal XP, or change to another class that still has its 200% of surplus XP.
After 7 days, this suplus XP will reset across the board for all classes, and you can then get that additional XP for 8 hrs all over again and just the classes you want to play.
Personally I think this is an awesome system that is very rewarding, and has absolutely no negative feedback from it after you use it all up on one class that week. For those of us that have played FFXI, think of it an automatic XP ring that lasts for 8hrs on every class each week. Now the only thing left to determine is how its counted down, so does just standing around on said class make it start to countdown?
Or what I'm thinking it'll only countdown when your weapon is out and in active mode, but when you sheath it and enter passive mode the countdown stops....thats my theory until we know more!
No where has this even been aluded to. Even the official statement does not say this. Everything aludes to exp going to ZERO.
Where? Where did you get exp goes to zero from? So many post and i have yet to see this is the facts this is where you gain NO EXP. I dont know what the number is exactly but atleast 1 of RocLocks upcomming videos will explain it. Ill link his channel but like I said people are tossing out all sorts of sh*t that makes no sense without any sources. http://www.youtube.com/user/RocsLock#p/u/16/1po7LregrQc
As far as being a caster goes the advantage here is that there may be less skills you need from the melee classes vs some1 levle a melee class who may need many skills from the significantly more melee classes which would meen more impedement to leveling the main class. Also dont for get that professions count as classes here giving you more options than just going melee.
Yes and no. Some skills are useful. You don't have to level up to max level to get them. Second wind is like Pug 6. No big deal. It only costs 3 battle points to equip. Most your spells are about the same. You could equip one less spell and use it.
You'll be using the standard attack from your class the most. Considering as far as magery goes it's the ONLY skill that gives class skill. (Silly, eh? Using a Fire spell that uses MP doesn't give you skill. Normal standard non-mp using ranged attack does. Go SE!)
So something that heals yourself for TP instead of MP? Very useful!
also note:
Professions (Gathering and Crafting) you get Phys Class XP for those as you level em up! Every time you do a combine and make it you get Phys Class XP. Sometimes you also get Crafting. Sometimes you only get Crafting. It's a crapshoot.
It's kind of funny. I spend a few hours gathering and I was getting more per gather then I did killing stuff. As far as Phys Level went. Weird, eh?
The shoe being only available to PS3 people would do just that, give bonus experience to only PS3 players.
I guess I am just trying to wrap my brain around SE's reasoning for this fatigue system. It has pro's and con's on both sides. I am not a big melee fan, almost always play some form of caster, usually a healer. For me to have to change to a melee class to keep playing or to round out my character would not be fun especially since the melee class has to constant hit a "attack" button. I think I read no more auto attack. That could make a tough encounter very stressful to me.
Look this is where i think every1 is getting bogged down. you dont gain 0% exp after the period of time (the 15 hours). Honeslty at this point its not quantifiable (since we dont know what the base amount is) so basically all we know is you gain exp > 0 <2x where x is the exp you gain at the at the start of the 15 hours. So if you want to stay in one class you may gain less exp over all to some1 switching classes but if you are both playing the dame class there is no real comparative advantage. He may have more stat points if he switches but if you stay in that classes past the 15 initial hours youll still out level him on class/skill.
Its a multiplyer but with out knowing if they inteded for you to get 1million exp and hour on average or 100,000 makes it imposissble to say whther this is a bonus system or a penalty system.
As far as being a caster goes the advantage here is that there may be less skills you need from the melee classes vs some1 levle a melee class who may need many skills from the significantly more melee classes which would meen more impedement to leveling the main class. Also dont for get that professions count as classes here giving you more options than just going melee.
Yes, I did read that about professions. I love doing professions. I wouldn't mind a game of nothing but gathering and making items. I think I am understanding the system more but honestly can't say that with that understanding I am more enthused about FF14. I was at first.. couldn't wait. Now, money is too tight to waste 50 or so dollars on something I "might like". I always wish there was a trial version of games. Oh sure, get a free month of no subscription but that's a drop in the bucket to the cost of the boxed game.
As far as being a caster goes the advantage here is that there may be less skills you need from the melee classes vs some1 levle a melee class who may need many skills from the significantly more melee classes which would meen more impedement to leveling the main class. Also dont for get that professions count as classes here giving you more options than just going melee.
Yes and no. Some skills are useful. You don't have to level up to max level to get them. Second wind is like Pug 6. No big deal. It only costs 3 battle points to equip. Most your spells are about the same. You could equip one less spell and use it.
You'll be using the standard attack from your class the most. Considering as far as magery goes it's the ONLY skill that gives class skill. (Silly, eh? Using a Fire spell that uses MP doesn't give you skill. Normal standard non-mp using ranged attack does. Go SE!)
So something that heals yourself for TP instead of MP? Very useful!
also note:
Professions (Gathering and Crafting) you get Phys Class XP for those as you level em up! Every time you do a combine and make it you get Phys Class XP. Sometimes you also get Crafting. Sometimes you only get Crafting. It's a crapshoot.
It's kind of funny. I spend a few hours gathering and I was getting more per gather then I did killing stuff. As far as Phys Level went. Weird, eh?
I am not saying youll use only use conj thur skills what I am saying is that there is less you are going to be looking for from the other classes......maybe. Maybe I should have said "Don't want to level a melee well your sol cause you going to have to." but that seemed a lil unfair and mean. You dont have to level any calss you dont want to at the same time you have sacrafice and dia for heals also so you dont have to have second wind though it doesnt mean its bad to have. the whole point is you have options til you start maxing and "fatgue" has nothing to do with it. I heard about the magic not giving skills but its not like you will never use it while tp skills have more benefit skill levleing wise mp skills have their use like gravity.
Everything I have seen has said phy level is not all that improtant ( i do not know yet its second hand) but everything I have seen so far leads me to the conclusion that phy lvl < skill.
As far as crafting goes I will take your word for it as I have not heard too much about it. If that is indeed the case that sucks much and I could see the frustration.
Originally posted by Dancer
Originally posted by mainvein33
Originally posted by Dancer
Yes, I did read that about professions. I love doing professions. I wouldn't mind a game of nothing but gathering and making items. I think I am understanding the system more but honestly can't say that with that understanding I am more enthused about FF14. I was at first.. couldn't wait. Now, money is too tight to waste 50 or so dollars on something I "might like". I always wish there was a trial version of games. Oh sure, get a free month of no subscription but that's a drop in the bucket to the cost of the boxed game.
Open beta start in the next week to 2 weeks. i said it in another post no matter what said here you need to see it for yourself and this is basically a free trial. No matter what we say its your buck and your the only1 who knows how you feel about this game. Get into the open beta and see for yourself is the best advice i think there is out there for you.
I have this image of Arena Net developers reading today's posts about FFXIV and....
Laughing, and laughing, and laughing. Then laughing, and laughing, and laughing some more. Followed by more laughing, and laughing, and laughing. Topping it off with another laugh. Perhaps like a Mark Hamil/Jokerish cackle dressed in necromantic robes.
Guild Wars 2 System vs. Final Fantasy System - coming soon on a MMA channel near you.
I'm a PC and Guild Wars 2 was my idea... .. .
I have a hard time picturing this... Most companies enforce a level of professionalism far beyond your common forum goer. If they released a video of themselves looking at the thread and then laughing like that I would immediately seperate myself from any Arena Net products. Developers should support other developers for the sake of innovation, not tromp on it by laughing at them because they think their design will fail.
Oh sure - get all serious about it.
I thought the MMA would have been a tipoff. Ok, ok so maybe they don't laugh... at work.
I have this image of Arena Net developers reading today's posts about FFXIV and....
Laughing, and laughing, and laughing. Then laughing, and laughing, and laughing some more. Followed by more laughing, and laughing, and laughing. Topping it off with another laugh. Perhaps like a Mark Hamil/Jokerish cackle dressed in necromantic robes.
Guild Wars 2 System vs. Final Fantasy System - coming soon on a MMA channel near you.
I'm a PC and Guild Wars 2 was my idea... .. .
I have a hard time picturing this... Most companies enforce a level of professionalism far beyond your common forum goer. If they released a video of themselves looking at the thread and then laughing like that I would immediately seperate myself from any Arena Net products. Developers should support other developers for the sake of innovation, not tromp on it by laughing at them because they think their design will fail.
Oh sure - get all serious about it.
I thought the MMA would have been a tipoff. Ok, ok so maybe they don't laugh... at work.
I am not saying youll use only use conj thur skills what I am saying is that there is less you are going to be looking for from the other classes......maybe. Maybe I should have said "Don't want to level a melee well your sol cause you going to have to." but that seemed a lil unfair and mean. You dont have to level any calss you dont want to at the same time you have sacrafice and dia for heals also so you dont have to have second wind though it doesnt mean its bad to have. the whole point is you have options til you start maxing and "fatgue" has nothing to do with it. I heard about the magic not giving skills but its not like you will never use it while tp skills have more benefit skill levleing wise mp skills have their use like gravity.
Everything I have seen has said phy level is not all that improtant ( i do not know yet its second hand) but everything I have seen so far leads me to the conclusion that phy lvl < skill.
As far as crafting goes I will take your word for it as I have not heard too much about it. If that is indeed the case that sucks much and I could see the frustration.
Ah, gotcha.
As far as less you're going to be looking for? As I didn't know what all each class had to offer - I ended up leveling all of them save Archer. It did be nifty to be able to pick and choose what you want to add into your class.
Well, you don't *have* to level up a melee class if you don't want to. It's just a little helpful to if there's a skill in there that is good. Besides, concussive blow from pugilist was a accu debuff as well as dmg on mobs. It was -very- helpful in mitigating damage, a little.
Right, you don't -have- to have any skills from any other class. It just makes leveling and living a lot easier as it's more efficient.
And yes, I agree. You won't use MP skills more oft then TP skills cause they're beneficial. I'm hoping they correct that in the future. Still! Cure from the mage classes is an AOE effect when cast by a mage and heals for a lot more then if you're using it as a meleer.
You're right again! Phys Level < Skill Level.
1. The conning system uses your Skill level to tell you if something is hard. Which I found funny.
Example: A mole conned yellow to me as a Level 1 Thaum, but green as a Level 7 Pugilist.
If I'd attacked it without second wind? I'd have been dead.
2. Phys Level is what you get stat points to allocate with. You get 6 per level of Phys. ALSO you get elemental resistance points to put.
3. You can 'reassign' I think it's like 15% of your total points every so many hours. So you can switch from mage to melee when you like.
4. Your Skill Rank limits the MAX stat you have. So dumping everything into one stat is pretty much pointless. You want to spread it out to get a better benefit.
I am not saying youll use only use conj thur skills what I am saying is that there is less you are going to be looking for from the other classes......maybe. Maybe I should have said "Don't want to level a melee well your sol cause you going to have to." but that seemed a lil unfair and mean. You dont have to level any calss you dont want to at the same time you have sacrafice and dia for heals also so you dont have to have second wind though it doesnt mean its bad to have. the whole point is you have options til you start maxing and "fatgue" has nothing to do with it. I heard about the magic not giving skills but its not like you will never use it while tp skills have more benefit skill levleing wise mp skills have their use like gravity.
Everything I have seen has said phy level is not all that improtant ( i do not know yet its second hand) but everything I have seen so far leads me to the conclusion that phy lvl < skill.
As far as crafting goes I will take your word for it as I have not heard too much about it. If that is indeed the case that sucks much and I could see the frustration.
Ah, gotcha.
As far as less you're going to be looking for? As I didn't know what all each class had to offer - I ended up leveling all of them save Archer. It did be nifty to be able to pick and choose what you want to add into your class.
Well, you don't *have* to level up a melee class if you don't want to. It's just a little helpful to if there's a skill in there that is good. Besides, concussive blow from pugilist was a accu debuff as well as dmg on mobs. It was -very- helpful in mitigating damage, a little.
Right, you don't -have- to have any skills from any other class. It just makes leveling and living a lot easier as it's more efficient.
And yes, I agree. You won't use MP skills more oft then TP skills cause they're beneficial. I'm hoping they correct that in the future. Still! Cure from the mage classes is an AOE effect when cast by a mage and heals for a lot more then if you're using it as a meleer.
You're right again! Phys Level < Skill Level.
1. The conning system uses your Skill level to tell you if something is hard. Which I found funny.
Example: A mole conned yellow to me as a Level 1 Thaum, but green as a Level 7 Pugilist.
If I'd attacked it without second wind? I'd have been dead.
2. Phys Level is what you get stat points to allocate with. You get 6 per level of Phys. ALSO you get elemental resistance points to put.
3. You can 'reassign' I think it's like 15% of your total points every so many hours. So you can switch from mage to melee when you like.
4. Your Skill Rank limits the MAX stat you have. So dumping everything into one stat is pretty much pointless. You want to spread it out to get a better benefit.
Hope that's helpful!
Yeah your basically saying what I got from RocLock's videos. I saw him explaining how con is messed up and I saw him kite with thaum. http://www.youtube.com/user/RocsLock#p/u/16/1po7LregrQc So i got alot of info from him and basically your just confirming what he said the whole mp deal seems tough till skill level 10. the point is to drop info like you just did above vs everybody blowing each lil bomb to insane sizes.
No where has this even been aluded to. Even the official statement does not say this. Everything aludes to exp going to ZERO.
Where? Where did you get exp goes to zero from? So many post and i have yet to see this is the facts this is where you gain NO EXP.
That video was from the guy you linked was from 8/13/10 I believe.. quite a few weeks ago and many things have changed/been revealed since then as well as additional posts from Komoto.
"The short version is that for each class and character, you will get normal experience for eight hours, followed by a slow drop-off over the next seven hours that ends at no experience gain.
This goes for both class levels and physical levels, which means that after 16 hours of play your character's physical level cannot advance further until a week has passed from the start of leveling. Komoto mentions the reasoning behind the system in the full letter, as well as the several ways that the team is working to adjust it.
It's possible he's reading it wrong as well as most of the people who read it. But somehow... it's starting to get a general consensus about what it is actually saying and scary time for a growing number of people.
Where? Where did you get exp goes to zero from? So many post and i have yet to see this is the facts this is where you gain NO EXP. I dont know what the number is exactly but atleast 1 of RocLocks upcomming videos will explain it. Ill link his channel but like I said people are tossing out all sorts of sh*t that makes no sense without any sources. http://www.youtube.com/user/RocsLock#p/u/16/1po7LregrQc
From the article posted by the OP at the beginning of this thread wherein this is stated:
"Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero."
Nowhere does it mention the surplus xp as being bonus xp. So even though the 'bonus' xp theory is better sounding it is only a theory at this point.
Also, if all they did was give you was 2x the xp bonus for the first 8hrs, then gradually brought it down 1x after 15 hrs total. The hardcore, single class grinder would still shoot far ahead if he/she played 30+ hrs/week compared to a to a 10 hr casual player. So, I don't see how it 'restricts' them all that much.
Fact is, it's still all conjecture at this point and time will tell what the surplus xp system really will be and how it will work.
I am not saying youll use only use conj thur skills what I am saying is that there is less you are going to be looking for from the other classes......maybe. Maybe I should have said "Don't want to level a melee well your sol cause you going to have to." but that seemed a lil unfair and mean. You dont have to level any calss you dont want to at the same time you have sacrafice and dia for heals also so you dont have to have second wind though it doesnt mean its bad to have. the whole point is you have options til you start maxing and "fatgue" has nothing to do with it. I heard about the magic not giving skills but its not like you will never use it while tp skills have more benefit skill levleing wise mp skills have their use like gravity.
Everything I have seen has said phy level is not all that improtant ( i do not know yet its second hand) but everything I have seen so far leads me to the conclusion that phy lvl < skill.
As far as crafting goes I will take your word for it as I have not heard too much about it. If that is indeed the case that sucks much and I could see the frustration.
Ah, gotcha.
As far as less you're going to be looking for? As I didn't know what all each class had to offer - I ended up leveling all of them save Archer. It did be nifty to be able to pick and choose what you want to add into your class.
Well, you don't *have* to level up a melee class if you don't want to. It's just a little helpful to if there's a skill in there that is good. Besides, concussive blow from pugilist was a accu debuff as well as dmg on mobs. It was -very- helpful in mitigating damage, a little.
Right, you don't -have- to have any skills from any other class. It just makes leveling and living a lot easier as it's more efficient.
And yes, I agree. You won't use MP skills more oft then TP skills cause they're beneficial. I'm hoping they correct that in the future. Still! Cure from the mage classes is an AOE effect when cast by a mage and heals for a lot more then if you're using it as a meleer.
You're right again! Phys Level < Skill Level.
1. The conning system uses your Skill level to tell you if something is hard. Which I found funny.
Example: A mole conned yellow to me as a Level 1 Thaum, but green as a Level 7 Pugilist.
If I'd attacked it without second wind? I'd have been dead.
2. Phys Level is what you get stat points to allocate with. You get 6 per level of Phys. ALSO you get elemental resistance points to put.
3. You can 'reassign' I think it's like 15% of your total points every so many hours. So you can switch from mage to melee when you like.
4. Your Skill Rank limits the MAX stat you have. So dumping everything into one stat is pretty much pointless. You want to spread it out to get a better benefit.
Hope that's helpful!
You can reassign every hour, I can confirm you that data because it took me like 6 hours to fully convert my INT heave mage to STR marauder. (don't ask me why, was just testing things)
So you have some time to level/gain experience. After that, if you enjoy the game so much, you can play on, but experience gain will slow down. What's the big deal? It's not like they ban your access to the game. If you have nothing else to do in life, keep complaining. The rest of us will be happy to be done for the day and do something else (play another MMO or live a life etc).
BTW looks like they really want to make this game different from others. Psychologically, most new experience brings anxiety, and most familiar things produce endorphins/comfort. No wonder the rage goes on.
People you would seriously do yourselves a favor if you just waited for either.
a.) An official english language statement from SE regarding this system
or
b.) A proper translation that doesn't just garble up all the words.
If you really can't wait for preffered option a.), go check out ZAM, elmer the pointy did a better translation and it's up there under FFXIV.
Read it yet?
Yet?
Yes/no?
ok probably good now.
It's not a timer folks, they guestimated the amount of xp you *should* be earning over 8 hrs and that's the value, then they guestimated the amount of experience you *should* be gaining over the next 7 hours solid, and that's the second value. It then resets guaranteed by the next week, but it can reset quicker by not playing that class for an amount of time. They also don't say anywhere how they decided to guage a week, is it a week of playing 8 hours a day? Or is it a week of playing 2 hrs a day? Who knows.
However mum's still the word on what Surplus Rank means, or even if it has any bearing on anything, seems odd to program a value in that does nothing though don't it?
Seriously hope SE puts out a more official word on it to dev-na (and dev-eu (I assume there's one never heard of it tho) of course), Cause really what's out there pops up more questions than answers. Questions seem to make people angry for some reason.
So you have some time to level/gain experience. After that, if you enjoy the game so much, you can play on, but experience gain will slow down. What's the big deal? It's not like they ban your access to the game. If you have nothing else to do in life, keep complaining. The rest of us will be happy to be done for the day and do something else (play another MMO or live a life etc).
BTW looks like they really want to make this game different from others. Psychologically, most new experience brings anxiety, and most familiar things produce endorphins/comfort. No wonder the rage goes on.
I think the rage is about only having 15 hours to play your main job and lvl it a week. It forces you to either not play till the following week, or lvl another job like crafting or something. I can care less about this, but if you pay for a sub you should be able lvl your toon as fast or as long as you want and not be forced to either not play or play another job.
(15 hours = 8 hours of 100% and then 7 hours of progressive declined xp) I wonder if it starts when you log in or when you only are in a battle
(15 hours = 8 hours of 100% and then 7 hours of progressive declined xp) I wonder if it starts when you log in or when you only are in a battle
You're gonna cause someone to yell "Fire" in a movie theatre and then this site will BURRRRRRRRRRNNNNN, haha.
Next we'll be seeing posts that say "Once you log in and fight, the timer for your 15 total hours start. So if you go afk, go to town, or go take a dump your timer will still be running so you better KEEP FIGHTING!"
People you would seriously do yourselves a favor if you just waited for either.
a.) An official english language statement from SE regarding this system
or
b.) A proper translation that doesn't just garble up all the words.
If you really can't wait for preffered option a.), go check out ZAM, elmer the pointy did a better translation and it's up there under FFXIV.
Read it yet?
Yet?
Yes/no?
ok probably good now.
It's not a timer folks, they guestimated the amount of xp you *should* be earning over 8 hrs and that's the value, then they guestimated the amount of experience you *should* be gaining over the next 7 hours solid, and that's the second value. It then resets guaranteed by the next week, but it can reset quicker by not playing that class for an amount of time. They also don't say anywhere how they decided to guage a week, is it a week of playing 8 hours a day? Or is it a week of playing 2 hrs a day? Who knows.
However mum's still the word on what Surplus Rank means, or even if it has any bearing on anything, seems odd to program a value in that does nothing though don't it?
Seriously hope SE puts out a more official word on it to dev-na (and dev-eu (I assume there's one never heard of it tho) of course), Cause really what's out there pops up more questions than answers. Questions seem to make people angry for some reason.
Yes, just read it. It kind of sounds like that Shakespeare line, "Me thinks he protests too much." What I got from that Zam/elmer post was, he was just angry that some of the dev guys spilled the beans about surplus/fatigue in an interview and he was trying to divert attention away by calling it rumors being spread in western forums. I suspect SE will have to finally come clean pretty soon. It was posted here a few posts up, that open beta starts soon and with that the gag order will be lifted.
Tanaka doesn't even need to come out with the truth, because its clear this crap should punish those with more time, how fucking stupid is that?! ffxivcore.com had it its like 8 hours a week for one class (weapon). Way to screw your playerbase. I don't care if its just Beta or not, SE announced this BS is about to stay and this will cost them bigtime.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
I feek sorry for those people that are gonna buy this game
This surplus system has got to be the dumbest idea i have ever heard. I think it even beats Blizzard's real id plan for their forum that fortunately they aborted. It's like they're doing parental control on their players
I really hope they rethink this over. Although i don't see that happening. Since this game is due to come out... next month?
lol have you guys even looked at the amount of classes and crafting types? theres enough kinds of everything that if oyu only do half of what they are offering at release you dont need more then 8 hours of each to play 12 hours a day 7 days a week and not run into diminishing xp that youre all fired up about, omg a game that discourages botting/powerleveling/account selling, o noes!
No where has this even been aluded to. Even the official statement does not say this. Everything aludes to exp going to ZERO.
Where? Where did you get exp goes to zero from? So many post and i have yet to see this is the facts this is where you gain NO EXP.
That video was from the guy you linked was from 8/13/10 I believe.. quite a few weeks ago and many things have changed/been revealed since then as well as additional posts from Komoto.
"The short version is that for each class and character, you will get normal experience for eight hours, followed by a slow drop-off over the next seven hours that ends at no experience gain.
This goes for both class levels and physical levels, which means that after 16 hours of play your character's physical level cannot advance further until a week has passed from the start of leveling. Komoto mentions the reasoning behind the system in the full letter, as well as the several ways that the team is working to adjust it.
It's possible he's reading it wrong as well as most of the people who read it. But somehow... it's starting to get a general consensus about what it is actually saying and scary time for a growing number of people.
I was not linking a video but his channel I checked the link and it seems it does link to his channel. If you scroll down from the top of his page you can see his up comming videos one is dedicated to this topic and I guess hell be explaining it.
Originally posted by whisperwynd
Originally posted by mainvein33
From the article posted by the OP at the beginning of this thread wherein this is stated:
"Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero."
Nowhere does it mention the surplus xp as being bonus xp. So even though the 'bonus' xp theory is better sounding it is only a theory at this point.
Also, if all they did was give you was 2x the xp bonus for the first 8hrs, then gradually brought it down 1x after 15 hrs total. The hardcore, single class grinder would still shoot far ahead if he/she played 30+ hrs/week compared to a to a 10 hr casual player. So, I don't see how it 'restricts' them all that much.
Fact is, it's still all conjecture at this point and time will tell what the surplus xp system really will be and how it will work.
Its not that I didnt get the first article its the surplus that i am not getting. So far I see all these translations and no "i was in B3 this is how it is." Why I posted the previous link. Eff a defense if it works how it looks it wont be around long no1 is that insane. If it wroks how I think iy will It wont be so bad. Either way til their is a credible source that is not translating and gives us 1 to 1 info why get so worked up. Look OB is in 1 to 2 weeks soon we will all get to know for free. If the Dev says ohh No the sites where you are are getting it wrong and then they arent even explaining themselves how the hell do you trust wth ppl are posting. give me videos facts and a solid frame to work this out from and ill be happy. So basically until OB eff it this is all just conjecture for all we know it may be gone by next week.
Comments
OK , that's a bit more clear. Well maybe translucent, LOL. I do see what you are say though. Still, as you stated, you feel more comfortable playing a physical attacker and for me, I like being in the back, support lines. Not real sure I would want to play a pugllst at all, even to get that second wind. Fist fighting just isn't me. Thanks for that explanation though.
No where has this even been aluded to. Even the official statement does not say this. Everything aludes to exp going to ZERO.
No problem! Well, the fact is - the game is about combining stuff together. I used second wind cause some monsters special attacks hit so hard that even a green-con mob can kill you even with decent armor.
Also, I didn't get to it - but I tried to get to the stone skin spell so I could equip it as a meleer, or shock-spikes, which stun the mob when they hit you.
Here's something else to take into account. If you equip say, second wind on a pugilist? I got like 315 hps back. As any other class? I got like 214ish, something like that. SO, skills from a class not the original aren't at full capacity. Also, some skills are class specific only.
Still, to get to rank 6 pugilist it only took me like three or four hours, I think - total. So it was no big deal, really.
And if you've got more questions just lemme know, I'll answer if I can.
Look this is where i think every1 is getting bogged down. you dont gain 0% exp after the period of time (the 15 hours). Honeslty at this point its not quantifiable (since we dont know what the base amount is) so basically all we know is you gain exp > 0 <2x where x is the exp you gain at the at the start of the 15 hours. So if you want to stay in one class you may gain less exp over all to some1 switching classes but if you are both playing the dame class there is no real comparative advantage. He may have more stat points if he switches but if you stay in that classes past the 15 initial hours youll still out level him on class/skill.
Its a multiplyer but with out knowing if they inteded for you to get 1million exp and hour on average or 100,000 makes it imposissble to say whther this is a bonus system or a penalty system.
As far as being a caster goes the advantage here is that there may be less skills you need from the melee classes vs some1 levle a melee class who may need many skills from the significantly more melee classes which would meen more impedement to leveling the main class. Also dont for get that professions count as classes here giving you more options than just going melee.
Where? Where did you get exp goes to zero from? So many post and i have yet to see this is the facts this is where you gain NO EXP. I dont know what the number is exactly but atleast 1 of RocLocks upcomming videos will explain it. Ill link his channel but like I said people are tossing out all sorts of sh*t that makes no sense without any sources. http://www.youtube.com/user/RocsLock#p/u/16/1po7LregrQc
GIFSoup
Yes and no. Some skills are useful. You don't have to level up to max level to get them. Second wind is like Pug 6. No big deal. It only costs 3 battle points to equip. Most your spells are about the same. You could equip one less spell and use it.
You'll be using the standard attack from your class the most. Considering as far as magery goes it's the ONLY skill that gives class skill. (Silly, eh? Using a Fire spell that uses MP doesn't give you skill. Normal standard non-mp using ranged attack does. Go SE!)
So something that heals yourself for TP instead of MP? Very useful!
also note:
Professions (Gathering and Crafting) you get Phys Class XP for those as you level em up! Every time you do a combine and make it you get Phys Class XP. Sometimes you also get Crafting. Sometimes you only get Crafting. It's a crapshoot.
It's kind of funny. I spend a few hours gathering and I was getting more per gather then I did killing stuff. As far as Phys Level went. Weird, eh?
Yes, I did read that about professions. I love doing professions. I wouldn't mind a game of nothing but gathering and making items. I think I am understanding the system more but honestly can't say that with that understanding I am more enthused about FF14. I was at first.. couldn't wait. Now, money is too tight to waste 50 or so dollars on something I "might like". I always wish there was a trial version of games. Oh sure, get a free month of no subscription but that's a drop in the bucket to the cost of the boxed game.
I am not saying youll use only use conj thur skills what I am saying is that there is less you are going to be looking for from the other classes......maybe. Maybe I should have said "Don't want to level a melee well your sol cause you going to have to." but that seemed a lil unfair and mean. You dont have to level any calss you dont want to at the same time you have sacrafice and dia for heals also so you dont have to have second wind though it doesnt mean its bad to have. the whole point is you have options til you start maxing and "fatgue" has nothing to do with it. I heard about the magic not giving skills but its not like you will never use it while tp skills have more benefit skill levleing wise mp skills have their use like gravity.
Everything I have seen has said phy level is not all that improtant ( i do not know yet its second hand) but everything I have seen so far leads me to the conclusion that phy lvl < skill.
As far as crafting goes I will take your word for it as I have not heard too much about it. If that is indeed the case that sucks much and I could see the frustration.
Open beta start in the next week to 2 weeks. i said it in another post no matter what said here you need to see it for yourself and this is basically a free trial. No matter what we say its your buck and your the only1 who knows how you feel about this game. Get into the open beta and see for yourself is the best advice i think there is out there for you.
GIFSoup
Oh sure - get all serious about it.
I thought the MMA would have been a tipoff. Ok, ok so maybe they don't laugh... at work.
It was still a funny image in my head.
For a fact we all know they politely giggled. And did this all over the screen http://www.youtube.com/watch?v=e2Y3aktRMbA
GIFSoup
Ah, gotcha.
As far as less you're going to be looking for? As I didn't know what all each class had to offer - I ended up leveling all of them save Archer. It did be nifty to be able to pick and choose what you want to add into your class.
Well, you don't *have* to level up a melee class if you don't want to. It's just a little helpful to if there's a skill in there that is good. Besides, concussive blow from pugilist was a accu debuff as well as dmg on mobs. It was -very- helpful in mitigating damage, a little.
Right, you don't -have- to have any skills from any other class. It just makes leveling and living a lot easier as it's more efficient.
And yes, I agree. You won't use MP skills more oft then TP skills cause they're beneficial. I'm hoping they correct that in the future. Still! Cure from the mage classes is an AOE effect when cast by a mage and heals for a lot more then if you're using it as a meleer.
You're right again! Phys Level < Skill Level.
1. The conning system uses your Skill level to tell you if something is hard. Which I found funny.
Example: A mole conned yellow to me as a Level 1 Thaum, but green as a Level 7 Pugilist.
If I'd attacked it without second wind? I'd have been dead.
2. Phys Level is what you get stat points to allocate with. You get 6 per level of Phys. ALSO you get elemental resistance points to put.
3. You can 'reassign' I think it's like 15% of your total points every so many hours. So you can switch from mage to melee when you like.
4. Your Skill Rank limits the MAX stat you have. So dumping everything into one stat is pretty much pointless. You want to spread it out to get a better benefit.
Hope that's helpful!
Yeah your basically saying what I got from RocLock's videos. I saw him explaining how con is messed up and I saw him kite with thaum. http://www.youtube.com/user/RocsLock#p/u/16/1po7LregrQc So i got alot of info from him and basically your just confirming what he said the whole mp deal seems tough till skill level 10. the point is to drop info like you just did above vs everybody blowing each lil bomb to insane sizes.
GIFSoup
That video was from the guy you linked was from 8/13/10 I believe.. quite a few weeks ago and many things have changed/been revealed since then as well as additional posts from Komoto.
This is the latest article from Massively discussing it:
From the article:
It's possible he's reading it wrong as well as most of the people who read it. But somehow... it's starting to get a general consensus about what it is actually saying and scary time for a growing number of people.
"TO MICHAEL!"
From the article posted by the OP at the beginning of this thread wherein this is stated:
"Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero."
Nowhere does it mention the surplus xp as being bonus xp. So even though the 'bonus' xp theory is better sounding it is only a theory at this point.
Also, if all they did was give you was 2x the xp bonus for the first 8hrs, then gradually brought it down 1x after 15 hrs total. The hardcore, single class grinder would still shoot far ahead if he/she played 30+ hrs/week compared to a to a 10 hr casual player. So, I don't see how it 'restricts' them all that much.
Fact is, it's still all conjecture at this point and time will tell what the surplus xp system really will be and how it will work.
You can reassign every hour, I can confirm you that data because it took me like 6 hours to fully convert my INT heave mage to STR marauder. (don't ask me why, was just testing things)
There is no knowledge that is no power.
So you have some time to level/gain experience. After that, if you enjoy the game so much, you can play on, but experience gain will slow down. What's the big deal? It's not like they ban your access to the game. If you have nothing else to do in life, keep complaining. The rest of us will be happy to be done for the day and do something else (play another MMO or live a life etc).
BTW looks like they really want to make this game different from others. Psychologically, most new experience brings anxiety, and most familiar things produce endorphins/comfort. No wonder the rage goes on.
People you would seriously do yourselves a favor if you just waited for either.
a.) An official english language statement from SE regarding this system
or
b.) A proper translation that doesn't just garble up all the words.
If you really can't wait for preffered option a.), go check out ZAM, elmer the pointy did a better translation and it's up there under FFXIV.
Read it yet?
Yet?
Yes/no?
ok probably good now.
It's not a timer folks, they guestimated the amount of xp you *should* be earning over 8 hrs and that's the value, then they guestimated the amount of experience you *should* be gaining over the next 7 hours solid, and that's the second value. It then resets guaranteed by the next week, but it can reset quicker by not playing that class for an amount of time. They also don't say anywhere how they decided to guage a week, is it a week of playing 8 hours a day? Or is it a week of playing 2 hrs a day? Who knows.
However mum's still the word on what Surplus Rank means, or even if it has any bearing on anything, seems odd to program a value in that does nothing though don't it?
Seriously hope SE puts out a more official word on it to dev-na (and dev-eu (I assume there's one never heard of it tho) of course), Cause really what's out there pops up more questions than answers. Questions seem to make people angry for some reason.
Which Final Fantasy Character Are You?
Final Fantasy 7
I think the rage is about only having 15 hours to play your main job and lvl it a week. It forces you to either not play till the following week, or lvl another job like crafting or something. I can care less about this, but if you pay for a sub you should be able lvl your toon as fast or as long as you want and not be forced to either not play or play another job.
(15 hours = 8 hours of 100% and then 7 hours of progressive declined xp) I wonder if it starts when you log in or when you only are in a battle
You're gonna cause someone to yell "Fire" in a movie theatre and then this site will BURRRRRRRRRRNNNNN, haha.
Next we'll be seeing posts that say "Once you log in and fight, the timer for your 15 total hours start. So if you go afk, go to town, or go take a dump your timer will still be running so you better KEEP FIGHTING!"
Haha,,, can't wait to see that thread next.
"TO MICHAEL!"
Yes, just read it. It kind of sounds like that Shakespeare line, "Me thinks he protests too much." What I got from that Zam/elmer post was, he was just angry that some of the dev guys spilled the beans about surplus/fatigue in an interview and he was trying to divert attention away by calling it rumors being spread in western forums. I suspect SE will have to finally come clean pretty soon. It was posted here a few posts up, that open beta starts soon and with that the gag order will be lifted.
The Sky is Falling! The Sky is Falling!!!!!
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
I feek sorry for those people that are gonna buy this game
This surplus system has got to be the dumbest idea i have ever heard. I think it even beats Blizzard's real id plan for their forum that fortunately they aborted. It's like they're doing parental control on their players
I really hope they rethink this over. Although i don't see that happening. Since this game is due to come out... next month?
lol have you guys even looked at the amount of classes and crafting types? theres enough kinds of everything that if oyu only do half of what they are offering at release you dont need more then 8 hours of each to play 12 hours a day 7 days a week and not run into diminishing xp that youre all fired up about, omg a game that discourages botting/powerleveling/account selling, o noes!
I was not linking a video but his channel I checked the link and it seems it does link to his channel. If you scroll down from the top of his page you can see his up comming videos one is dedicated to this topic and I guess hell be explaining it.
Its not that I didnt get the first article its the surplus that i am not getting. So far I see all these translations and no "i was in B3 this is how it is." Why I posted the previous link. Eff a defense if it works how it looks it wont be around long no1 is that insane. If it wroks how I think iy will It wont be so bad. Either way til their is a credible source that is not translating and gives us 1 to 1 info why get so worked up. Look OB is in 1 to 2 weeks soon we will all get to know for free. If the Dev says ohh No the sites where you are are getting it wrong and then they arent even explaining themselves how the hell do you trust wth ppl are posting. give me videos facts and a solid frame to work this out from and ill be happy. So basically until OB eff it this is all just conjecture for all we know it may be gone by next week.
GIFSoup