Otherwise all the players who tend to flame and troll the others in the game will move on to the "better game" and begin making that game unjoyable yet popular.
In my opinion, basically, WoW is holding many abusive players and some good ones and if they didn't the whole genre would be unappealing to play.. The RP community however is dying out and will move onto other games.
Otherwise all the players who tend to flame and troll the others in the game will move on to the "better game" and begin making that game unjoyable yet popular.
In my opinion, basically, WoW is holding many abusive players and some good ones and if they didn't the whole genre would be unappealing to play.. The RP community however is dying out and will move onto other games.
I bet those infamous abusive persons got you and now you need to QQ it. Stop that wow hater, play your 'better games' and leave WOW alone.
Otherwise all the players who tend to flame and troll the others in the game will move on to the "better game" and begin making that game unjoyable yet popular.
In my opinion, basically, WoW is holding many abusive players and some good ones and if they didn't the whole genre would be unappealing to play.. The RP community however is dying out and will move onto other games.
I bet those infamous abusive persons got you and now you need to QQ it. Stop that wow hater, play your 'better games' and leave WOW alone.
I am a level 80 Arcane Mage (2pT10 and 1pT10.5) with Frost pvp (Relentless, got to 1200 with resto druid before I left the game completely.) and a 80 Death Knight tank I haven't bothered playing much. I've seen the endgame and have as much rights to voice my opinions. The only thing I cannot tell you about is Healing, since I never done Endgame healing.
I've been in a guild composed of good players including one of the best mages on my server (who was linked to the best ret pallies on it too.) And had a couple of people from Horde joining it so with the help of a few friends we got to know both sides of the story on my battlegroup atleast. The Alliance on my server are very outnumbered and prone to just giving up and flaming one another when they fail, even once. The Horde on my server clearly think they are better then the alliance, and even amongst themselves, when its really that they outnumber us (I had 102k hp on my mage when I entered WG)
I've also played a number of different games. S4 League, LaTale, Mabinogi, Runescape (which was good until the community rambled), Allegance, etc etc. I was not only helped through my lower levels, but it was a more respectful mood of gameplay due to the low amount of servers. I met a few RPers now and then (Especially on Runescape in the past, and with the Orb of Oculus they may be coming back once some things become better.)
For me atleast, every time I'd try to PvP in WoW I'd always have some person from Sa or Li server (Not saying the names) just bash the entire team if they dont do top damage or Killing Blows, in PvE I actually saw a tank leave an Ulduar weekly raid because some DPS'ers GS weren't 5.5k or used a wrathful item (I use Haste wrath necklace on my mage as its the best I can find till ICC itself.) And when I just hang around in trade chat tons of people are silent or trolling. I've only come to trust my guild but even I know that they couldn't stick around for a long time, so I just up and left it alltogether.
TBH, I don't care about WOW or having a WOW killer MMO in development all I care about is someone making a decent MMO for once that thinks long term and promoting a actual MMORPG not a storybook with cutscenes or imitating WOW, when that happens let me know, I like MMOs with modest populations don't need millions of players to enjoy my time in game plus it weeds out the undesirable players.
Yeah, I want a WoW killer. Let's say it is an apocolypse on a lot of MMOs out there. I have zero problem with that. They pretty much are all crap. A WoW killer would force all the developers to really raise their game and that benefits everyone.
If TOR ends up being a WoW killer, for instance, it would further cement the idea that to make a crazy-successful game you need to take your time developing the game, make sure everything is working well, and THEN release. We have too little of that these days.
In any case, a WoW killer would show that you can reach the top if you make a quality game, and hopefully have two crazy popular games out there would get people to realize it was really possible if they actually bothered with quality.
I'm another one who doesnt care about any WoW killers.
The only "WoW killer" I want is a way to shut up those stupid WoW fanboys who just keep repeating "WoW is the greatest MMO eva haha" and claiming all kinds of stupid stuff about the MMO because they dont know any other MMO than WoW in the first place.
On the other hand, nobody did that to me recently any more, so apparently I dont even need that kind of "WoW killer".
And yeah, I dont need a game that takes over the playerbase of WoW. I'm not part of that playerbase. So why would I care ?
Would be interesting from the business perspective, sure. But I'm no businessman either. Again, why would I care ?
Finally, there will be never a WoW killer. Because all planned "WoW killer" games are actually just WoW clones. But why play a bad copy if you can play the original ?
I can only speak for myself.. I dont' have a personal beef with WoW or Blizzard, but the genre and style of gameplay they attrack, exploit and promote drives me nuts.. The themepaark, gear chasing, unsocial Esport mechanics is not my cup of tea.. And you know something.. That is ok that it isn't.. Aion being a group demanding PvP grind game wasnt' either and I don't critisize it nearly as much as I do with WoW.. Why is that you might ask? Because Aion makes NO BONES about it, what game they are and what they call themselvs.. The devs at Aion and other games are quite firm on calling themselves a PvP esport or whatever. I'm looking for a PvE game that has no end game so to speak, that is not Esport, and PvP is optional.. I want a game that is truely socialable and does not having ANY mechanics in it that is used to exclude players.. I want variety
There won't be a single "WoW-killer" game... no game that single-handedly sucks the subscriptions from WoW away to the point it dies a lonely, sobbing server death. It's too big in and of itself for any one game to do that. Instead, what you'll see is a paradigm shift in MMOs away from the old "WoW style" of game, and GW2 is likely the first salvo fired at the industry in this happening. As pointed out, currently new MMOs are pretty much done in the style of WoW... quest givers with 'quest bangs' over their heads offering everyone that comes along a few gold and experience to go kill that mob in the field that has been threatening them for the past few years, even though all your alts killed them, as well as the guy that just took the quest and is tagging the mobs you need for the quest... well, you get the point. They all have the 'trinity' and have the trinity concept so ingrained into peoples psyche that office groups go to lunch with whomever is driving the biggest "tank" and won't hit an Indian buffett without a healer along. The logarythmic leveling curve is everywhere... sure, you turn the game on and gain three levels for selecting blue hair on your new character, but those last few levels take months and a few courses at the local community college to get. This is what has to be broken for WoW to be "killed"... the 'same old same old'.
If GW2 is as successful in changing the paradigm as they've demonstrated so far, what you'll see is newer games following in the same mold as them instead of in the WoW model. Once this happens, you'll begin to see people slowly leaving not just WoW, but all games of the old model behind and entering the next-generation MMOs.
TL;DR - No one game will kill WoW, it'll take a shift in how MMOs are created and a move by the player base into the next generation of MMOs to leave WoW to die a cold, lonely server death.
As an aside, if there is indeed a new Blizzard MMO in the works, don't be surprised to see a lot of the concepts of GW2 incorporated into it. I wouldn't rule out Blizzard to see how things are changing and try to keep up in that area rather than stubbornly stick to the old model. I'd be willing to wager a "World of Starcraft" will not be "WoW in space".
I want WoW to fail because as long as WoW exists every game company is going to be trying to copy WoW's dumbed down game play and cartoony style. The game companies want to steal WoW's player base and take their money and they are going about it by making fail WoW clone after fail WoW clone. I want WoW players to just quit and exit the genre and take their two second attention spans back to Xbox Live or facebook. I want hard sandboxy MMOs made for smart adults but as long as WoW exists we are going to get easy linear kiddy themepark games where it is all about loot and gearscrore.
I want WoW to fail because the genre evolved and expanded and broke new ground and WoW has become obsolete. This isn't a desire for a single amazing game, but for trends to change.
Important facts: 1. Free to Play games are poorly made. 2. Casuals are not all idiots, but idiots call themselves casuals. 3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE. 4. Community is more important than you think.
Comments
I don't want a WoW-Killer.
Otherwise all the players who tend to flame and troll the others in the game will move on to the "better game" and begin making that game unjoyable yet popular.
In my opinion, basically, WoW is holding many abusive players and some good ones and if they didn't the whole genre would be unappealing to play.. The RP community however is dying out and will move onto other games.
I bet those infamous abusive persons got you and now you need to QQ it. Stop that wow hater, play your 'better games' and leave WOW alone.
I am a level 80 Arcane Mage (2pT10 and 1pT10.5) with Frost pvp (Relentless, got to 1200 with resto druid before I left the game completely.) and a 80 Death Knight tank I haven't bothered playing much. I've seen the endgame and have as much rights to voice my opinions. The only thing I cannot tell you about is Healing, since I never done Endgame healing.
I've been in a guild composed of good players including one of the best mages on my server (who was linked to the best ret pallies on it too.) And had a couple of people from Horde joining it so with the help of a few friends we got to know both sides of the story on my battlegroup atleast. The Alliance on my server are very outnumbered and prone to just giving up and flaming one another when they fail, even once. The Horde on my server clearly think they are better then the alliance, and even amongst themselves, when its really that they outnumber us (I had 102k hp on my mage when I entered WG)
I've also played a number of different games. S4 League, LaTale, Mabinogi, Runescape (which was good until the community rambled), Allegance, etc etc. I was not only helped through my lower levels, but it was a more respectful mood of gameplay due to the low amount of servers. I met a few RPers now and then (Especially on Runescape in the past, and with the Orb of Oculus they may be coming back once some things become better.)
For me atleast, every time I'd try to PvP in WoW I'd always have some person from Sa or Li server (Not saying the names) just bash the entire team if they dont do top damage or Killing Blows, in PvE I actually saw a tank leave an Ulduar weekly raid because some DPS'ers GS weren't 5.5k or used a wrathful item (I use Haste wrath necklace on my mage as its the best I can find till ICC itself.) And when I just hang around in trade chat tons of people are silent or trolling. I've only come to trust my guild but even I know that they couldn't stick around for a long time, so I just up and left it alltogether.
Who is "WE"? Is "WE" like "them" or "Those guys"? And more importantly, why does "WE" want a WoW killer?
We all want a WoW Killer, whether that be a WoW hater, or a WoW Fan.
I explained in the OP, what I meant by the "TERM" WoW Killer.
Philosophy of MMO Game Design
TBH, I don't care about WOW or having a WOW killer MMO in development all I care about is someone making a decent MMO for once that thinks long term and promoting a actual MMORPG not a storybook with cutscenes or imitating WOW, when that happens let me know, I like MMOs with modest populations don't need millions of players to enjoy my time in game plus it weeds out the undesirable players.
Yeah, I want a WoW killer. Let's say it is an apocolypse on a lot of MMOs out there. I have zero problem with that. They pretty much are all crap. A WoW killer would force all the developers to really raise their game and that benefits everyone.
If TOR ends up being a WoW killer, for instance, it would further cement the idea that to make a crazy-successful game you need to take your time developing the game, make sure everything is working well, and THEN release. We have too little of that these days.
In any case, a WoW killer would show that you can reach the top if you make a quality game, and hopefully have two crazy popular games out there would get people to realize it was really possible if they actually bothered with quality.
I'm another one who doesnt care about any WoW killers.
The only "WoW killer" I want is a way to shut up those stupid WoW fanboys who just keep repeating "WoW is the greatest MMO eva haha" and claiming all kinds of stupid stuff about the MMO because they dont know any other MMO than WoW in the first place.
On the other hand, nobody did that to me recently any more, so apparently I dont even need that kind of "WoW killer".
And yeah, I dont need a game that takes over the playerbase of WoW. I'm not part of that playerbase. So why would I care ?
Would be interesting from the business perspective, sure. But I'm no businessman either. Again, why would I care ?
Finally, there will be never a WoW killer. Because all planned "WoW killer" games are actually just WoW clones. But why play a bad copy if you can play the original ?
Good post Exposed..
I can only speak for myself.. I dont' have a personal beef with WoW or Blizzard, but the genre and style of gameplay they attrack, exploit and promote drives me nuts.. The themepaark, gear chasing, unsocial Esport mechanics is not my cup of tea.. And you know something.. That is ok that it isn't.. Aion being a group demanding PvP grind game wasnt' either and I don't critisize it nearly as much as I do with WoW.. Why is that you might ask? Because Aion makes NO BONES about it, what game they are and what they call themselvs.. The devs at Aion and other games are quite firm on calling themselves a PvP esport or whatever. I'm looking for a PvE game that has no end game so to speak, that is not Esport, and PvP is optional.. I want a game that is truely socialable and does not having ANY mechanics in it that is used to exclude players.. I want variety
There won't be a single "WoW-killer" game... no game that single-handedly sucks the subscriptions from WoW away to the point it dies a lonely, sobbing server death. It's too big in and of itself for any one game to do that. Instead, what you'll see is a paradigm shift in MMOs away from the old "WoW style" of game, and GW2 is likely the first salvo fired at the industry in this happening. As pointed out, currently new MMOs are pretty much done in the style of WoW... quest givers with 'quest bangs' over their heads offering everyone that comes along a few gold and experience to go kill that mob in the field that has been threatening them for the past few years, even though all your alts killed them, as well as the guy that just took the quest and is tagging the mobs you need for the quest... well, you get the point. They all have the 'trinity' and have the trinity concept so ingrained into peoples psyche that office groups go to lunch with whomever is driving the biggest "tank" and won't hit an Indian buffett without a healer along. The logarythmic leveling curve is everywhere... sure, you turn the game on and gain three levels for selecting blue hair on your new character, but those last few levels take months and a few courses at the local community college to get. This is what has to be broken for WoW to be "killed"... the 'same old same old'.
If GW2 is as successful in changing the paradigm as they've demonstrated so far, what you'll see is newer games following in the same mold as them instead of in the WoW model. Once this happens, you'll begin to see people slowly leaving not just WoW, but all games of the old model behind and entering the next-generation MMOs.
TL;DR - No one game will kill WoW, it'll take a shift in how MMOs are created and a move by the player base into the next generation of MMOs to leave WoW to die a cold, lonely server death.
As an aside, if there is indeed a new Blizzard MMO in the works, don't be surprised to see a lot of the concepts of GW2 incorporated into it. I wouldn't rule out Blizzard to see how things are changing and try to keep up in that area rather than stubbornly stick to the old model. I'd be willing to wager a "World of Starcraft" will not be "WoW in space".
Oderint, dum metuant.
I want WoW to fail because as long as WoW exists every game company is going to be trying to copy WoW's dumbed down game play and cartoony style. The game companies want to steal WoW's player base and take their money and they are going about it by making fail WoW clone after fail WoW clone. I want WoW players to just quit and exit the genre and take their two second attention spans back to Xbox Live or facebook. I want hard sandboxy MMOs made for smart adults but as long as WoW exists we are going to get easy linear kiddy themepark games where it is all about loot and gearscrore.
I want WoW to fail because the genre evolved and expanded and broke new ground and WoW has become obsolete. This isn't a desire for a single amazing game, but for trends to change.
Important facts:
1. Free to Play games are poorly made.
2. Casuals are not all idiots, but idiots call themselves casuals.
3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
4. Community is more important than you think.