Gratulations GW2 Fans, you are goin to play the WoW-killing-game!
........
Hmmmm.....8.7 on the hypeometer means nothing at all.
See if it's still as high a couple of months after release.....
I second the motion for a /facepalm emoticon btw.
Can anybody remember how high Aion was on the hype meter before release? I think it was over 9? Am I wrong?
Think it actually broke the 9 mark at one point...
.......
.......
.......
.....and then it launched.
Nuff said really.
Why do people keep comparing this to Aion. It's irrelevant yet people bring it up. Two different development team. Aion was launched in Korea first. The design mechanics of Aion is catered to that part of the world. Aion is grind-heavy Guild Wars is just the opposite. If one has to go by anything atleast compare it to something relevant, like its previous sequel even though many of the designs are different now, but it still made by the same team with virtually the same philosophy on game development.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Gratulations GW2 Fans, you are goin to play the WoW-killing-game!
........
Hmmmm.....8.7 on the hypeometer means nothing at all.
See if it's still as high a couple of months after release.....
I second the motion for a /facepalm emoticon btw.
Can anybody remember how high Aion was on the hype meter before release? I think it was over 9? Am I wrong?
Think it actually broke the 9 mark at one point...
.......
.......
.......
.....and then it launched.
Nuff said really.
Why do people keep comparing this to Aion. It's irrelevant yet people bring it up. Two different development team. Aion was launched in Korea first. The design mechanics of Aion is catered to that part of the world. Aion is grind-heavy Guild Wars is just the opposite. If one has to go by anything atleast compare it to something relevant, like its previous sequel even though many of the designs are different now, but it still virtually made by the same team with virtually same philosophy on game development.
Its not to do with the game so much as it is to do with hype. This thread is about the score on the hype meter. I was using Aion as a case in point.:)
This game is definately going to kill wow. Lol at all the people that say that wow can only kill itself. A good game comes along and then people all jump on the bandwagon and not only that it is B2P without a sub fee, so this game has everything it takes to be a wow killer.
Why play wow if gw2 is gonna be as good as people say, and without a sub?
Because GW 2 may be as shallow as the 1st and not hold people's intereste more than a couple of months?
Or as others noted, people can easily play both, and they probably will.
Heck, I'll probably play it, and keep all my EVE subs going.
So in other words people must have grind in order to keep their attention. That is why MMOs are such crap games. The only redeeming quality mmos have is the multiplayer aspect. As far as gameplay goes? They are all trash. Hopefully GW2 changes that.
more like.. your words.
Yes my words but take a look at why you play an mmo. Is it for the game or for the people you play with. The longest I've played a game was WoW. The only reason why I played it so long was because of the people I met and played with. If not for that I would have quit within 3 months of starting it. The gameplay itself (and I've found in almost every other mmo as well) is pretty craptacular. They keep you playing with the illusion of character progression, and almost always its done with grinding out the time played.
Agree with this last statement, as almost everyone that finds himself/herself alone or with few and inactive friends in any mmorpg.
I played most of GW1 alone (just had one other friend but most of the time i wouldnt see him online) and I have to say, I had a blast with it because It was fun most of the time, and the story was really great (just like good single player rpgs), but it was better when playing with other players of course.
In MMORPGS (I can't say "other" mmorpgs because GW1 isnt a mmo) I find it fun and great in the beguinning, but later on the fun just disapears and I start getting repetitive with a lack of interesting story-telling system, the only way to go in most mmorpgs until now is "quest system", "with xxxxxxxx more quests" and "story told in quests", and quests this, quests that, quests everything.
So playing alone stops beeing funny. So we start looking for other gamers to have some ingame friends, but not always is easy to find ppl that stay in the same game to play with you. The best way there is is to look for a guild, especially for a guild of ppl from our country. You have friends that support you and play and talk with you.... NICE!!! And then comes the examples like: "only 1 healer required to go do dungeon X", and the "lvl 40 for mission Y", and "you're a PVP player, you can't be in this team for PVE" (or vice-versa) or "you don't have Skill Z, *kicks player*", and "you're too high lvl for us, sry *Kicks player*"................
.................. Wait, did I just said 5 of the most "pain in the ass" situations from MMORPGS that do NOT contribute at all to have fun while playing a game??? ...................
Soooo...... What If something goes wrong and you lose most of your "ingame friends" or they just leave the game, and it's hard for you to get more friends like that to play? You just can't play alone because the game sucks playing alone, and it's hard for you to play with other players since there are so many "pain in the ass" situations that don't let you play the best parts of the game. From this point on, is not fun, you're just stubborn, so most of the players leave. Of course, you can find friends again later to play with, but probably the same will happen to you again, specially if you're in a Guild.
..................Wait wait .............. If i'n not at fault..... did I just said 5 situations that won't happen at all in GW2?? Eheheh
Enough with the WoW killer fucking bullshit...Nothing will Kill wow
Get over it and just play your game and have fun and stop worrying about killing WoW
/rantoff
I agree with you. Nothing can kill WoW, because it is a game with great success. Is like a soccer team will kill the national champion... It won't, they can win, but the team is there and it is competition.... AND at the same time, there is a relation of cooperation between the 2 teams (and other teams) to give SHOW to the audience - The same happens with games. Speccially this 2 games, because one is B2P and the other is P2P, giving the players the oportunity to play both.
It's a stupid name for a thread. But you know, it sounds like a Newspaper title for an exciting new... so I just don't mind that much. I would mind if they talked about this in the WoW forums. And I'm not a WoW player, just played it at the trial and left.
Oh look at all of you saying this and that... you all fell into the troll trap ^^ ... it's been overtold how the game is different and not a wow killer and yet all of you like to copy paste the same phrases over and over whenever someone does a troll post... waste of time.. "ma" friends, ignore this troll and don't waste your fingers on it...
I don't need any game to be a WoW-killer. WoW is already dead for me for a long time.
Also, a game "killing" WOW would mean that it would have to attract the wow players and get them over -at least a solid chunk of them...but i don't want these people in my next game.
I just want a good game to play and a decent playerbase to have fun with.
Gratulations GW2 Fans, you are goin to play the WoW-killing-game!
........
Honestly, I don't want WoW to be thrown off it's throne. I hate the game but I was smart enough not to grind to a high level so I don't have anything against it.
In the end, I'm alright with just relaxing and playing GW2.
"Some people feel the rain. Others just get wet." -Bob Marley
I'm probably one of those people who just get wet.
8.73 Keeps rising.... Now i am sondering, who is pushing all this hype. And when wil they start dehyping. Dehyping is so easy, make 100 accounts and all vote 0 on them.
I think it has to do with the haters being much less fanatical than the fanboys on this one. I doubt people would go through much trouble on a negative hype machine as this title doesn't really spark as much debate on this forum in comparison to something like TOR where everyone and their mailman has an opinion and is deadset to express it.
Its good that it mostly gets a positive reaction though. If I were GW2 I'd hype this product to no end as theres no subscription, if you sell a ton of initial boxes you make your money right there!
I abhor the term "WoW-killer" and regret that I didn't have the discipline to stay out of this thread, but I think it speaks to a feeling that more than one person who doesn't play WoW can appreciate.
I doubt that anyone who uses the term "WoW-killer" literally means they expect the game to sell a dozen million copies, and maintain that many subscriptions internationally, while WoW's subscriber base shrinks to a paltry number (if they did feel that way, that would be sad). In the case of Guild Wars 2 it's especially ridiculous to think this way because even if GW2 sold 12 million copies (it won't), there would be no way to measure the subscriber base because there will be no subscriptions. This will be a nice way for critics to dismiss any success GW2 does generate, because player retention can't be measured (and so is assumed in many cases not to exist).
I do suspect that what many mean by "WoW-killer" is the expression of a desire to see a new standard of comparison. Since WoW is by far the most popular MMO, it is the basis by which everything is measured, and even if people feel its mechanics are dated, it remains the king of the hill on polished gameplay and content. It would be nice if one of the upcoming MMOs such as SW:TOR, Rift, GW2 or TERA manage to launch with a comparable level of polish and content, such that WoW is no longer the watchword when it comes to those features. This will enable games to be judged more on their on merits, rather than as "WoW, but with ____" the way current games currently suffer (and, admittedly, the way current games have frequently been informally marketed).
I look forward to the day when new MMOs are described as having "dungeons like Rift, but with ____", "storyline like SW:TOR, but with _____", "dynamic events like GW2, but with _____", "combat like TERA, but with _____" etc. and have those mean *good things* rather than pointing to games that have failed like Tabula Rasa, or ancient (in MMO terms) games like EQ, or Planetside.
Will any of that mean that WoW is dead? Of course not - it will probably still be chugging along with 12 mil subscribers. But the phenomenon of WoW being considered the definitive MMO will be dead, and that is what I would like to see.
As much as I dislike adding to these kinds of conversations, I admit that I'm really quite curious as to how the launch of Guild Wars 2 shifts the numbers in the mmo industry. We'll just have to wait and see.
Either way, the launch should stir up some interesting news articles and discussion as most mmo launches do.
In reality, the hype of a game on this board has no bearing on whether or not a game will be successful.
It is possibly a good indicator of how many people who frequent this site are interested in the game.
The concept of a "WoW-Killer" is flawed no game released will ever take enough subs away from WoW to put much of a dent in it, Time and or Blizzard are the only things that will bring WoW down,
There is a large amount of WoW players who are exactly that "WoW Players", many are not even gamers let alone MMORPG players, They have only and will only play WoW and when they leave WoW they won't play anything else.
The hope is that one or more games can be successful enough to change the current trend of trying to mimic the "WoW formula".
Checking out SW:TOR aswell as this game. Both games are up there on the hypemeter.....
But I'm not sure if hype makes a game though...., I've been dissapointed before:(
Ignore the hypemeter, or use it just like a tool to see which games other players are checking out.
Sure, 4 interesting games will release the next year: TOR, GW2, TERA and Rift. At least one of them will most likely be a hit so check out vids and info about them and you might figure out which one that will fit you best.
But at least 1 of those 4 games will be a failure too, at least that is very likely.
I am leaning to GW2 myself right now but I wont be sure until I tried it.
8.73 Keeps rising.... Now i am sondering, who is pushing all this hype. And when wil they start dehyping. Dehyping is so easy, make 100 accounts and all vote 0 on them.
I think it has to do with the haters being much less fanatical than the fanboys on this one. I doubt people would go through much trouble on a negative hype machine as this title doesn't really spark as much debate on this forum in comparison to something like TOR where everyone and their mailman has an opinion and is deadset to express it.
Its good that it mostly gets a positive reaction though. If I were GW2 I'd hype this product to no end as theres no subscription, if you sell a ton of initial boxes you make your money right there!
That's a terrible idea.... They won't be able to sell many expansions if they do that and expansions are their main source of income.
If the OP is serious, I actually feel kind of sorry for him. Anyone who has been here a while knows not to trust the hype meter on this site (or any, for that matter), though I do agree that GW2 is being hyped to no end - and that may prove to be a bad thing, as it may not live up to the inflated, unrealistic expectations most people now have.
Comments
Think it actually broke the 9 mark at one point...
.......
.......
.......
.....and then it launched.
Nuff said really.
You said it Hopscotch.........well, that sorts this thread out then..........
..............What shall we do now everybody?
L
O
L
Why do people keep comparing this to Aion. It's irrelevant yet people bring it up. Two different development team. Aion was launched in Korea first. The design mechanics of Aion is catered to that part of the world. Aion is grind-heavy Guild Wars is just the opposite. If one has to go by anything atleast compare it to something relevant, like its previous sequel even though many of the designs are different now, but it still made by the same team with virtually the same philosophy on game development.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Its not to do with the game so much as it is to do with hype. This thread is about the score on the hype meter. I was using Aion as a case in point.:)
Agree with this last statement, as almost everyone that finds himself/herself alone or with few and inactive friends in any mmorpg.
I played most of GW1 alone (just had one other friend but most of the time i wouldnt see him online) and I have to say, I had a blast with it because It was fun most of the time, and the story was really great (just like good single player rpgs), but it was better when playing with other players of course.
In MMORPGS (I can't say "other" mmorpgs because GW1 isnt a mmo) I find it fun and great in the beguinning, but later on the fun just disapears and I start getting repetitive with a lack of interesting story-telling system, the only way to go in most mmorpgs until now is "quest system", "with xxxxxxxx more quests" and "story told in quests", and quests this, quests that, quests everything.
So playing alone stops beeing funny. So we start looking for other gamers to have some ingame friends, but not always is easy to find ppl that stay in the same game to play with you. The best way there is is to look for a guild, especially for a guild of ppl from our country. You have friends that support you and play and talk with you.... NICE!!! And then comes the examples like: "only 1 healer required to go do dungeon X", and the "lvl 40 for mission Y", and "you're a PVP player, you can't be in this team for PVE" (or vice-versa) or "you don't have Skill Z, *kicks player*", and "you're too high lvl for us, sry *Kicks player*"................
.................. Wait, did I just said 5 of the most "pain in the ass" situations from MMORPGS that do NOT contribute at all to have fun while playing a game??? ...................
Soooo...... What If something goes wrong and you lose most of your "ingame friends" or they just leave the game, and it's hard for you to get more friends like that to play? You just can't play alone because the game sucks playing alone, and it's hard for you to play with other players since there are so many "pain in the ass" situations that don't let you play the best parts of the game. From this point on, is not fun, you're just stubborn, so most of the players leave. Of course, you can find friends again later to play with, but probably the same will happen to you again, specially if you're in a Guild.
..................Wait wait .............. If i'n not at fault..... did I just said 5 situations that won't happen at all in GW2?? Eheheh
Enough with the WoW killer fucking bullshit...Nothing will Kill wow
Get over it and just play your game and have fun and stop worrying about killing WoW
/rantoff
March on! - Lets Invade Pekopon
I agree with you. Nothing can kill WoW, because it is a game with great success. Is like a soccer team will kill the national champion... It won't, they can win, but the team is there and it is competition.... AND at the same time, there is a relation of cooperation between the 2 teams (and other teams) to give SHOW to the audience - The same happens with games. Speccially this 2 games, because one is B2P and the other is P2P, giving the players the oportunity to play both.
It's a stupid name for a thread. But you know, it sounds like a Newspaper title for an exciting new... so I just don't mind that much. I would mind if they talked about this in the WoW forums. And I'm not a WoW player, just played it at the trial and left.
Oh look at all of you saying this and that... you all fell into the troll trap ^^ ... it's been overtold how the game is different and not a wow killer and yet all of you like to copy paste the same phrases over and over whenever someone does a troll post... waste of time.. "ma" friends, ignore this troll and don't waste your fingers on it...
Why do people want games to be WoW Killers?
It's not a WoW killer until it is a WoW killer.
I'm beginning to suspect people don't realize what the term "-insert game- killer" means.
I hardly doubt a game can kill another game.
I don't need any game to be a WoW-killer. WoW is already dead for me for a long time.
Also, a game "killing" WOW would mean that it would have to attract the wow players and get them over -at least a solid chunk of them...but i don't want these people in my next game.
I just want a good game to play and a decent playerbase to have fun with.
Honestly, I don't want WoW to be thrown off it's throne. I hate the game but I was smart enough not to grind to a high level so I don't have anything against it.
In the end, I'm alright with just relaxing and playing GW2.
"Some people feel the rain. Others just get wet." -Bob Marley
I'm probably one of those people who just get wet.
Mmorpgs are nothing like dogs in a dog fight. They can't kill each other.
Get over it already?
SexuaLobster's Grease Portal
Keeps rising....
Now i am sondering, who is pushing all this hype.
And when wil they start dehyping. Dehyping is so easy, make 100 accounts and all vote 0 on them.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I think it has to do with the haters being much less fanatical than the fanboys on this one. I doubt people would go through much trouble on a negative hype machine as this title doesn't really spark as much debate on this forum in comparison to something like TOR where everyone and their mailman has an opinion and is deadset to express it.
Its good that it mostly gets a positive reaction though. If I were GW2 I'd hype this product to no end as theres no subscription, if you sell a ton of initial boxes you make your money right there!
I abhor the term "WoW-killer" and regret that I didn't have the discipline to stay out of this thread, but I think it speaks to a feeling that more than one person who doesn't play WoW can appreciate.
I doubt that anyone who uses the term "WoW-killer" literally means they expect the game to sell a dozen million copies, and maintain that many subscriptions internationally, while WoW's subscriber base shrinks to a paltry number (if they did feel that way, that would be sad). In the case of Guild Wars 2 it's especially ridiculous to think this way because even if GW2 sold 12 million copies (it won't), there would be no way to measure the subscriber base because there will be no subscriptions. This will be a nice way for critics to dismiss any success GW2 does generate, because player retention can't be measured (and so is assumed in many cases not to exist).
I do suspect that what many mean by "WoW-killer" is the expression of a desire to see a new standard of comparison. Since WoW is by far the most popular MMO, it is the basis by which everything is measured, and even if people feel its mechanics are dated, it remains the king of the hill on polished gameplay and content. It would be nice if one of the upcoming MMOs such as SW:TOR, Rift, GW2 or TERA manage to launch with a comparable level of polish and content, such that WoW is no longer the watchword when it comes to those features. This will enable games to be judged more on their on merits, rather than as "WoW, but with ____" the way current games currently suffer (and, admittedly, the way current games have frequently been informally marketed).
I look forward to the day when new MMOs are described as having "dungeons like Rift, but with ____", "storyline like SW:TOR, but with _____", "dynamic events like GW2, but with _____", "combat like TERA, but with _____" etc. and have those mean *good things* rather than pointing to games that have failed like Tabula Rasa, or ancient (in MMO terms) games like EQ, or Planetside.
Will any of that mean that WoW is dead? Of course not - it will probably still be chugging along with 12 mil subscribers. But the phenomenon of WoW being considered the definitive MMO will be dead, and that is what I would like to see.
As much as I dislike adding to these kinds of conversations, I admit that I'm really quite curious as to how the launch of Guild Wars 2 shifts the numbers in the mmo industry. We'll just have to wait and see.
Either way, the launch should stir up some interesting news articles and discussion as most mmo launches do.
Thanks for the laugh.
90% of haters are begging for love. 10% just want a little attention -- Paulo Coelho
Checking out SW:TOR aswell as this game. Both games are up there on the hypemeter.....
But I'm not sure if hype makes a game though...., I've been dissapointed before:(
In reality, the hype of a game on this board has no bearing on whether or not a game will be successful.
It is possibly a good indicator of how many people who frequent this site are interested in the game.
The concept of a "WoW-Killer" is flawed no game released will ever take enough subs away from WoW to put much of a dent in it, Time and or Blizzard are the only things that will bring WoW down,
There is a large amount of WoW players who are exactly that "WoW Players", many are not even gamers let alone MMORPG players, They have only and will only play WoW and when they leave WoW they won't play anything else.
The hope is that one or more games can be successful enough to change the current trend of trying to mimic the "WoW formula".
Ignore the hypemeter, or use it just like a tool to see which games other players are checking out.
Sure, 4 interesting games will release the next year: TOR, GW2, TERA and Rift. At least one of them will most likely be a hit so check out vids and info about them and you might figure out which one that will fit you best.
But at least 1 of those 4 games will be a failure too, at least that is very likely.
I am leaning to GW2 myself right now but I wont be sure until I tried it.
That's a terrible idea.... They won't be able to sell many expansions if they do that and expansions are their main source of income.
If the OP is serious, I actually feel kind of sorry for him. Anyone who has been here a while knows not to trust the hype meter on this site (or any, for that matter), though I do agree that GW2 is being hyped to no end - and that may prove to be a bad thing, as it may not live up to the inflated, unrealistic expectations most people now have.