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As reported by Jalessa during the Turbine dev chat earlier today, and then confirmed by Sapience here:
http://forums.lotro.com/showthread.php?&postid=4954520#post4954520
Radiance is to be removed from the game. What, if any, gating mechanism for raids will replace it has not yet been revealed.
No word on which future update will remove it yet. It's definitely still around for now.
As a casual player, I'm happy it will be going away.
Comments
Couldn't agree more.
It was a poorly thought out dynamic and polarized the community from which it still has not recovered IMO.
If they're smart, they take a look at what made SoA so successful equipment wise and try to get back to that method of design. The way things were in SoA was as about as close to balance as you can get between quest rewards, raid rewards, crafting, and dropped loot. All of it was usable and with the best being only marginally better than the others following the order of raid rewards being the best, followed by crafting, then questing, and finally drops.
When MoM arrived, radiance gear became the end all, be all and was so far and away the best option it totally threw things out of whack and the game was still playing catch up to compensate for the radiance gear screw up.
Glad to see they can admit a mistake and finally take steps to remedy it. It should've been done immediately after MoM was released, but better late than never.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
to quote Spinks
Gaming has moved on from when raiding was the high pinnacle of PvE to which to aspire. It’s still challenging and rewarding, but there’s no need to force people to grind their way into raid groups any more. The goal is to get more people into the raid game, not fewer. Right?
http://spinksville.wordpress.com/2010/05/18/lotro-the-future-of-radiance-gear/
Kudos to Turbine for listening to what the community was saying and acting on it
http://forums.lotro.com/showthread.php?t=332189
I miss DAoC
so long as some people insist that "tedious" and "difficult" are synonymous... you'll have them having a fit cuz their raid gear doesn't matter much anymore... appeasing the casuals, they'll call it, in less pleasant language.
All I know is... I've never been the raiding type, but with radiance, I had no interest in changing that, whatsoever. Provided they don't radiance with something more tedious, I may actually do some raids from time to time...
This may be a great idea. However, if it is, it should have been employed many months ago. What kind of Beta did Moria have if this is the result? This, f2p, and the absolute silliness of jamming a new vault system down our throats that no one likes is . . . well, one way to try and kill the game. It seems as though the message from Turbine is: "We hear you and we don't care."
Okay. I lived before LOTRO and I'll live after it is gone. I've invested a LOT of money (purchasing lifetime subs for the whole family after months of monthly subbing). My takeaway: don't play MMO's. Sooner or later, the company will either die or make changes I cannot abide. There are plenty of "limited" games that don't have these issues and I may well soon be heading there. In one sense, it's a shame. In another, I'll get my life back.
I understand they want more revenue. They won't get it from me if the trends continue.
Keep going! You'll make my wife happy.
This is as good a time as any to make sweeping changes, maybe better. Turbine probably just didnt have the resources free up to now to change things(it was implied in many dev mentions about now we can do this and that), and regarding the vault i love it, so there is atleast one that likes the new system. Its a much superior organizing system then staring at tiny symbols that look way to much alike anyway.
Its always so easy to bash devs, but personally i think they are doing pretty damn well. And lets get real, for everyone they loose over changes like this they are going to get 3 new players anyway.
Regarding SoA gear, you are right on. I enjoyed gearing up a lot more in SoA than MoM/Mirkwood. I feel like gearing up these days is a game of how much morale can I get. Oh, and the LI grind...
Not to mention crafting was actually fun back then, and it was somewhat difficult to get beryl shards.
Radiance I wasn't really bothered by. But I support getting rid of it because it simplifies things. They have made things so complicated with healing ratings, offence/defence ratings, partial avoidances, dev crits, radiance etc. But I liked it better when it was simple.
Despite this I play because I think the combat and content is the best of any MMO.
One point at a time. Yes, it is a good time to make sweeping changes--if the changes are positive and/or needed. The Rad gear situation is not new. It was entirely predictable. Now, after how long of having the system in place, and how many hours of running GS, etc, we're just supposed to shrug it off and hope something better comes along. Here's a crazy idea: how about telling us what the "better system" is going to be after explaining why it took a couple of years to realize the old one needed to be sacked?
Next, you are one of the few persons to post anything positive about the new vault system. Could the old one have been improved? Yes. For example, since the vaults are nothing more than a visual array (in the programming sense of the word), why not the ability to auto-sort them? That would have made finding duplicates quite simple. However, any vault system that does not allow everything to be seen at once is going to leave players frustrated. How many times do players now forget to take something or put something in the vault? That is likely to increase with the new system.
Finally, I am not interested in "bashing" the devs. I don't know them. They might be great folks, singularly devoted to making a better product. Here's what I do know: there was a lot of input from the Beta that was ignored. There have been all kinds of in-game issues since the game has come out. The responses by the company have often been less than stellar. To think that losing players like me is good or that I will be replaced by three new ones is not the way Turbine should approach it. As I said, I've spent thousands on the game. I like it. Where will they come up with 3 players hooked via the promise of free play who have thousands of disposable cash? So, maybe the solution is to make common sense tweaks to the game, explain themselves better (they must have a communications expert on the payroll somewhere), and use a happy player base to build on.
Nah. That would never work. Much better not to give established players their Turbine points for many weeks, so that maybe we'll be tempted to pay for things.
I've recruited players. Think I'm doing that now? Until today, I've taken a "wait and see" approach. From what I've seen so far, my days are numbered. Maybe I'll be blown away by how great the changes are. Maybe not. Maybe I'm the only one who thinks the new vault system is weak. Maybe not. Maybe I'm the only one who wonders why instances and quest-givers can remain broken for months. Maybe not.
Maybe F2P will put an end to the distance between the company and its most reliable customers.
Maybe not.
Sorry, I never actually got to do any raiding in Lotro, I got stuck about mid- 30's when I became addicted to Monster play.
What exactly is "Radience" ?