It looks like you're new here. If you want to get involved, click one of these buttons!
Here's two articles describing two different skill-builds and their capabilities...
This is all way too much and all of the same old stuff like roots and buffs etc.
Here was hoping for a much more simplier approach with the skillsystem instead of having tons of button-smaching again.
And WTF? High damage snipers with AoE-root-skills? In a FFA-PvP MMO?
Good luck with that one.
Comments
I think those bulgarian developers are just incompetent nerds that's all there is to it.
Everything looks and sounds very amateurish.
They'll never deliver a good and balanced game it's not going to happen I'm afraid.
I had a bad feeling about this game from the first screenshot I saw from it.
Post-apoc setting... happy green forests all over the place lol.
Add some unicorns imo.
I care about your gaming 'problems' and teenage anxieties, just not today.
They did not add the regular shots.. We do not know how far inbetween each skill use there is regular ammunition being used. There could be very few abilities being used with a lot of regular shots being fired.
Earthrise sounded good in it's basics for some two years. Now it get's worse with every new detail they tell us.
Area of effect CC's?
Area of effect heals?
Area of effect weapons?
No friendly fire?
All of that in a FFA PvP MMO? Happy zerging!
What you never heard of dispell?
Zerging is possible in every game. So I do not care too much about zerging. and even then the way it is put up it gives really a sense of knowing how to use your abilities to the fullest adding that skill based sense.
AoE weapons..... Ermmm, maybe launchers and other weapons that have splash damage? Not an ability but the gun itself.
Uhhh,.... hasn't it also been stated that you can take friendly damage? I remember them saying something about if you walk in front of someone firing you will take damage.
Am i the only one who is more interested in Earthrise after finding this all out?
AoE weapons..... Ermmm, maybe launchers and other weapons that have splash damage? Not an ability but the gun itself.
Uhhh,.... hasn't it also been stated that you can take friendly damage? I remember them saying something about if you walk in front of someone firing you will take damage.
No, there's no friendly fire aslong as you don't activate it. We were told this several times as there was some confusion about it.
And sure there's zerging in other games, the question is however, why do they out in tons of game-mechanics to support this even more?
AoE-roots... AoE-heals... AoE-damage... no friendly fire... It's all about the furball with these four mechanics.
Why not single target mechanics? Singleplayer-rooting and -healing? And why rooting at all? Why not slowing to a maximum of 50% effect? Standing there not able to move and dying in AoE-fire is the unfunniest thing I can think of tbh.
I must say, I'm a little shocked to see so many people upset here. I believe that a lot of people following this game are those from the old SWG era and still have hope that there will be such a game again. Seems a lot of darkfall people are following this game as well. If I am correct, and I may not be...the SWG crew would really be excited about the recent information and the Darkfall group may be a little upset. I say that as this game seems to really follow the old SWG mechanics, roots, aoe's, etc., also in SWG allies couldn't hit one another. In Darkfall their are limited skills and allies can hit one another. Just an observation as I've met so many people from both games looking at this. I personally would rather have it so that allies could hit one another, but I don't think its the end of the world. The game may also have server options as well. PVP server where you can't hit allies, then maybe a hardcore pvp server where you can. Either way, I think this looks really good and I know a lot of people that are very pumped about this game.
We all have to remember that typically the people that are very upset about something in a game are the first to post (not attacking anyone, just a point) so there are still a lot of people out there that are excited about this. The player based economy is great, we just need a base of people to play the game, which does bring me to my only real complaint. Back in February Masthead stated that every Friday they would be posting new screenshots of the game. Then they went months without posting anything, no pictures...nothing. I sat back and watched the excitement level drop off of the face of the map, which is not good for a game that needs a player base to work. The recent pictures that have been posted and communication have been great, but please don't forget about the community again as it will hurt the population potential.
Thanks, looking forward to playing.
Nemajneb Yesac
SWG/Darkfall vet
Incognito
www.incognito-gaming.us
"You're either with us or against us"
no, now i'm looking too for it, we need more games with skill system like this one. thks OP for bring good news for us ^^
So let me get this straight. They should ignore the zergs, and just focus on single combat? That's simply ridiculous. People will still zerg. AOE abilities at least give smaller groups a chance with proper coordination. With no AOE abilities, having more people becomes an even bigger advantage.
We had all that AoE stuff in DAOC and it worked great. Intense battles, with a bit of strategy that is. >:?)
nope, made me more intersted too lol.
options, choices, and strategy. What horrible things!
The skill system looks great. And as far as the aoes : show me one mmo that had balanced pvp at launch. That stuff gets tweaked weekly post launch so I'm not worried
lets not forget the time on those skills. those who actualy keep track know that all buff/aoe stuff has extreme short effect times.
you will need a well coordinated zerg to make effective use of those ablity's and that would make it no longer a zerg ...
End of interest. What a shame another great MMO idea down the toilet.
QQ more OP
This game will be sweet
that is all.
I'm actively following this game since Q1 2008, and the development it took since Q3 2009 is not what lots of people initially interested were expecting.
It's far from what it could've been... and it's definately not sweet anymore.
I'm actively following this game since Q1 2008, and the development it took since Q3 2009 is not what lots of people initially interested were expecting.
It's far from what it could've been... and it's definately not sweet anymore.
seriously, show me an mmorpg that had perfect pvp balance on launch. quit crying about alpha stage skills that you have only read about let alone tested.
take a breather. youre working yourself up over hypothetical pvp scenarios based off of a couple paragraphs of skills that nobody has tested yet. i cant believe im having to actually type this. perspective, people, perspective.
Including any type of CC in a full loot PVP game is a massive failure, no need to talk about anything else after that.
Crowd control is a PVE feature, a way for a solo player to handle multi mobs, in PVP it's just fail and annoyance.
The awesome melee combat in AoC is ruined because of a CC fest, you are either CCing or being CCed, that's PVP in AoC heh.
Root is a huge NO NO, there is a single sorta partial root spell in Darkfall and their forums are full with nerf cries, in a game where aiming and movement is paramount, adding roots and snares is the dumbest thing a developer can do.
Good luck having fun with that, and AoEs in a no friendly fire combat, really?
Garbage of a game, they should hire real game designers, someone who is a long time gamer and knows his PVP comunity.
I care about your gaming 'problems' and teenage anxieties, just not today.
Nice, sign meup too. Thanks OP for being so helpful to us all
How many delicate flowers have you met in Counterstrike?
I got a case of beer and a chainsaw waiting for me at home after work.
If you played neocron you would know what an awsome game that was and that had class systems with FPS. It worked really well you had players who were monks healers but you could also cross train to a certain extent and be good at 2 things healing and shooting. If you were a Tank (warrior type char) you would have limited psi abilities which meant you could use a basic heal mod(spell) but ya main strength was with heavy weapons. I guess Earthrise is trying to go along a simular route.
In neocron we had AOE and things, you had snipers who could cloak and use buffs, had psi monks who we call hybrids theyed heal and kill but it was pretty balanced and each race had its own strengths and weaknesses.
Neocron died mainly because people couldnt pay for it as they used a rubbish payment system. Earthrise looks like its trying to take the best from neocron and the backbone of eve and combine them into one awsome game. And if they do release it i think it will bea very good game and people shouldnt put stuff down until they actually see it in action you never know you may enjoy it.
http://www.xtreme-eve.co.uk
Currently Playing Eve Online
Neocron died because of exactly those things Earthrise is going to incoorporate aswell.
I've played Neocron in the very beginning and the concept of the game as a whole was appealing, just like Earthrise is, but the game had exactly those mechanics that made the game so bad - ontop of all the bugs! - that people soon left the game again after the first few month, as it's just not fun to play with AoE, snipers and all that. It's fun for mini-games or WoW-Arena, but in a FFA PvP MMO things like that ruin the game.
AoE-weapons should deal damage to all players for example, and there shouldn't be made an exception to friendly players... that's just plain stoopid.
Healing... boosting someones shield should require to target or aim at the receiving player and not an AoE-effect.
Rooting, slowing down, CC in general should be single target and not AoE.
Will I try Earthrise? Ofc I'll try it, as I've followed the development from day one the official forums went up, but I'm not too sure I'll play longer then a few month with all those mechanics around, that cater to the mindless zergs.
Ok obviously neither of you two played Neocron very much so the comparison to it and Earthrise isn't making much sense to me aside from some the fact there are weapons, armor, and spells. What were these mechanics that Neocron had that will also make Earthrise bad? Neocron has very a different skill system, targeting, and no hotbars with abilities. AoE and snipers(rifle spies) had absolutly nothing to do with people quitting and it wasn't 'not fun'. For the most part AoE wasn't even used but in PvE because of the low damage and hard to use in most enviroments in PvP.
Btw Neocron(2.2) is still alive but its not excatly growing.
I read a week ago that this game will be B2P is this true? And keeping on topic why be upset with how they are doing their skill system SWG had skills like these with AOE's and roots people PVP just fine with them , should be interesting to see here, along with a robust crafting system which always gets me excited, its the type of game up my alley.
No, it's a subscription game. The wording in a recent interview was just a bit weird (english isn't the dev's first language).