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The endless grind?

One big question, be brutally honest. Level cap of 50. How long does it take?!!! Is it a 50 day or 50 month game?

Thanks.

Comments

  • PresbytierPresbytier Member UncommonPosts: 424

    I doubt anybody can answer that yet you might have to wait 50 days or 50 months ;)

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • Silver_LeafSilver_Leaf Member Posts: 135

    I can't stand it.

  • PresbytierPresbytier Member UncommonPosts: 424

    Originally posted by Silver_Leaf

    I can't stand it.

    Look the pre-release just started last week, so it is doubtfull anybody has reached "endgame" yet, and honestly whats the big rush?

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • powerbaitpowerbait Member Posts: 113

    Originally posted by Presbytier

    Originally posted by Silver_Leaf

    I can't stand it.

    Look the pre-release just started last week, so it is doubtfull anybody has reached "endgame" yet, and honestly whats the big rush?

    considering people in my LS hit Physical surplus at around 23 I think it's gonna be sometime.

    ------------------------------
    We don't have a great war in our generation, or a great depression, but we do, we have a great war of the spirit. We have a great revolution against the culture. The great depression is our lives.
    ~Chuck Palahniuk, Fight Club

  • CothorCothor Member UncommonPosts: 174

    The real questions is... what is it that you do when you get to 50? My guess is nothing.

  • fiontarfiontar Member UncommonPosts: 3,682

    Remember, not only is the game very high on grind, but the fatigue system limits you to somewhere around 10 hours of high efficiency grinding, per class, per week.

    At level 13 GLA, I think I gained about half a level after two hours of grinding. So, I'm guessing that I would probably hit the weekly cap by level 15, if all I did was grind. I can't quantify how long it's taking to go from 13 to 14 vs. 10 to 11, but it feels like the XP curve is ramping up pretty steadily.

    Another factor, I discovered, sadly, today that I couldn't earn enough money from grinding and vendoring the drops to cover even half of my repair costs, and only half my gear was an upgrade from the starter gear. I don't see how grinding is going to be sustainable money wise. (I've found no market for dropped, harvested mats, as finding what you need with out an AH is so time consuming, crafters just harvest what they need themselves). Also, note, I didn't die at all. After level 10, death causes significant equipment damage, so even a single death may cause a significant hit to your wallet.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by fiontar

    Remember, not only is the game very high on grind, but the fatigue system limits you to somewhere around 10 hours of high efficiency grinding, per class, per week.

    At level 13 GLA, I think I gained about half a level after two hours of grinding. So, I'm guessing that I would probably hit the weekly cap by level 15, if all I did was grind. I can't quantify how long it's taking to go from 13 to 14 vs. 10 to 11, but it feels like the XP curve is ramping up pretty steadily.

    Another factor, I discovered, sadly, today that I couldn't earn enough money from grinding and vendoring the drops to cover even half of my repair costs, and only half my gear was an upgrade from the starter gear. I don't see how grinding is going to be sustainable money wise. (I've found no market for dropped, harvested mats, as finding what you need with out an AH is so time consuming, crafters just harvest what they need themselves). Also, note, I didn't die at all. After level 10, death causes significant equipment damage, so even a single death may cause a significant hit to your wallet.

    Huh?? You lost me here?? What??

    First off the fatigue thing again, 10 hours?? Really and saying you'll hit weekly cap by level 15, all that just means you have no clue what that does or how it works, or anything. First off, you dont hit a surplus until 20. Secondly you have no clue its 10 hours, nobody does yet. And you know the kicker?? They just got done doing a big patch to stop the heal exploit in headstart. Dudes hit lvl 35-50 in 2 to 3 days from it - never got hit by this mythical beast called surplus/fatigue at all. Seriously, how many times we going to bring up this ghost as an excuse for why the game slows you down?

    And your money woes, wow man what are you doing and what are you wearing thats making it that bad?? I went out last nigth with my LS and did 6 levequests at Bloodshore, went from 5k gil to 45k gil in less than 2 hours. I'm wearing a full set of 12-15 gear and my repairs didn't pass 5k, and thats with 3 team wipes from stupid aoe adds. As for no market for drops?? Really, what are you doing?? 1 hour farming sheepskins and you got an easy 10k in your pocket, at least. Hell you can even fish and get that if you pull up the mats for fish glue, so we aren't talking hard here. You just need to do some research and find what the crafters need, if your selling them mud pies when they need tin ore well then your just not a very good supplier, and thats your fault not thiers.

    And to the topic of this thread, if you refuse to socialize, join a couple linkshells, make some friends, and play an MMORPG, well then you are going to endlessly grind in this game. If thats what you want, to solo rush your ass to cap and call yourself one of the Twelve, well then dont gripe about your grind because your making it on yourself.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • fiontarfiontar Member UncommonPosts: 3,682

    10 Hours was from a recent Dev interview. This was tweaked from 8 hours. If it didn't kick in for the exploiters, just add one more thing that's broken to the list.

    The OP was wondering if it was fast to the cap, or slow to the cap. I gave the best information I had and I hope you'll agree that the exploit provides zero useful information as to the OP's question.

    Since there is no "End Game" content currently in place, it's not a bad thing that leveling is slow.

    As far as quality of leveling, people who like grinding, might like this, who knows.

    As to repair costs, I commented on GRINDING, not leves. People who only play enough to do Leves and just a tad of grinding may not have issues. I set out today to test how much I could bring in from random drops, while grinding the most efficient mobs for my level, compared to repair costs. It didn't cover it. Not even close.

    When it's possible to go broke through normal game play and find yourself stuck until your guildleve timer resets, the game has some issues.

    I'd add that the fact you have to pay $3/month per character slot makes everything worse. You can't even fall back on alts to have fun when your main is stuck on timers with nothing to do but money losing grind.

    Many of the game's inconveniences were justified as being anti-farmer, but if camping particular mob types for particular mat drops is as lucrative as you assert, the farmers won't care if there isn't an AH, they'll be farming and selling those mats.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • TerewynTerewyn Member Posts: 45

    Well this type of game isn't get to end game in a month...  More into years of development of your character.  Also I think eventually they'll increase the cap from 50-75 like FFXI.

  • LeucentLeucent Member Posts: 2,371

    Originally posted by fiontar

    10 Hours was from a recent Dev interview. This was tweaked from 8 hours. If it didn't kick in for the exploiters, just add one more thing that's broken to the list.

    The OP was wondering if it was fast to the cap, or slow to the cap. I gave the best information I had and I hope you'll agree that the exploit provides zero useful information as to the OP's question.

    Since there is no "End Game" content currently in place, it's not a bad thing that leveling is slow.

    As far as quality of leveling, people who like grinding, might like this, who knows.

    As to repair costs, I commented on GRINDING, not leves. People who only play enough to do Leves and just a tad of grinding may not have issues. I set out today to test how much I could bring in from random drops, while grinding the most efficient mobs for my level, compared to repair costs. It didn't cover it. Not even close.

    When it's possible to go broke through normal game play and find yourself stuck until your guildleve timer resets, the game has some issues.

    I'd add that the fact you have to pay $3/month per character slot makes everything worse. You can't even fall back on alts to have fun when your main is stuck on timers with nothing to do but money losing grind.

    Many of the game's inconveniences were justified as being anti-farmer, but if camping particular mob types for particular mat drops is as lucrative as you assert, the farmers won't care if there isn't an AH, they'll be farming and selling those mats.

     You are doing something wrong if you re going broke on gear repairs just grinding.

  • geldonyetichgeldonyetich Member Posts: 1,340

    Things seem to really slow down by about level 10.   Mobs still seem to give about 200 rank xp per kill, but you're looking at 5000 rank xp per level where earlier you were looking at maybe 1000-2000.  

    And there's nothing really wrong with that... here is a game that has a grind set high enough it assumes you're not afraid to play it.

    I understand here's currently a cap in the game at rank 29.  I haven't seen anyone in danger of hitting that outside of abusing the exploit (and they're getting permabanned or scaled back to where they belong).

    On top of that, supposedly the fatigue system caps it so you can't just grind to maximum levels really fast.  I never saw it.  My character is physical level 20 at this point and has ranks 5-12 in about 14 of the 18 classes.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Just like any other MMO, it's only going to be a grind if you make it one. Forget about trying to get to the level cap as fast as possible and concentrate on enjoying the game and there will be no grind.

    <3

  • drivecdrivec Member UncommonPosts: 104

    i just wanna know if the speed of which you can lvl makes crafting worthless because people will be able to supply them selfs rather then a dedicated crafter.

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by drivec

    i just wanna know if the speed of which you can lvl makes crafting worthless because people will be able to supply them selfs rather then a dedicated crafter.

    The answer is complicated. 


    • It definately takes an investment in time and effort to invest in being a crafter, sure. 

    • However, wierdly enough, you'll often develop higher level gear as a lower level crafter. 

    • Also wierdly, many crafting recipes require multidisciplinarian focuses (e.g. an alchemic formula that uses some culinary skil too)

    • The greater bulk of any finished good will involve parts from several different crafting fields (e.g. a carpenter's square maple shield will require a leatherworker's sheep leather strap, a blacksmith's bronze rivets, and an armorer's bronze metal plate).

    • Plus, until the soon-to-arrive market ward revisions get in, it's really hard to find the exact item you want from another player.

    So, it's like, currently, a lot of people are supplying themselves rather than getting what they need from a dedicated crafter... however, this is a bit more of a hassle than is really worth it... and we'll likely see a lot less of that soon.  You can, very much, survive as a dedicated crafter is that's all you want to do... it's just harder than diversifying a bit because you'd need to find a supplier.

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