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So, since I bought the SE of this game to play it 8 days before anyone else, I thought I was going to get a head start. Instead I ran into the fatigue system. Now, I am ok with the fatigue system...............if SE is ok with my new fatigue payment system. Seeing as it literally stops me from playing how I want. Seeings as I am mostly into combat in games. I feel that I should pay them for as much as they allow me to play. He is an idea. I give square Enix $5 a month. Why? Because the games I already pay $15 for a month allow me to play them as much as I want, as well as offering lots of content. However, it seems rather ridiculous I pay the $15 a month for this game just so I can log in for a few meager hours a week to keep my players level up. So, unless SE introduces my newly thought up fatigue payment system there is no way I will be subbing after my free month. Its simply an insult to all the other game companies that work their butt off to offer me lots of great content for my $15 a month. Oh yea, and they allow me too play as much as the content as I want. Gotta love em. As far as SE, get the heck out of my county, your nothing but crooks!
Comments
The game costs 15 bucks only if you have two characters. Otherwise its 12 bucks a month. And i hope you were being sarcastic with this fatigue payment system.
Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.
can't knock the logic here... I'm personally a quester in these types of games but guess what I can do 8 combat related quests and 8 crafting quests in any given 36 hours? WTF
"Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"
And after that you can take part in behest or help others with their leves or farm mobs to sell mats, craft and gather if you like that. I have found my work arounds this system. It sucks yes but no matter how much we complain its not going away.
Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.
Bad idea; it would really screw with game balance.
"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson
$12 is still too much.
Maybe,i just wanted to correct your error.
Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.
Waves hand in Jedi mind control style "You will pay $15 a month to be a half naked bunny lady"
If GM had kept up with technology like the computer industry has, we would all be driving $25 cars that got 1000 MPG - Bill Gates
Play another combat job? You know the fatigue is per a job not per a type of job right? And, well maybe you should just pay extra for a toon...
Marmots are just squirrels. They can't fool me. They call them Marmots, but I know they're just stinkin squirrels. And well, you see. I had a conjurer/ther and was leveling them both up on the same character, and you see.......I really don't feel like killing those damn squirrels.....ooops, I mean Marmots a second and third time to level up each class. One of my breaking points is when I graduated in my late teen levels to killing.......Ladybugs.
Im gonna stop right there.
Ladybugs.
How Epic.......I graduated to killing.....Ladybugs.
it's so hard to hit the "fatigue" i played 10h per day and didn't hit it but i do craft, harvest and fight
The Fatigue system actually stopped somebody? I'm surprised, I thought it was removed from the game or something, because I haven't really encountered it in all the time I played last week.
The point of the fatigue system is to try to even the playing field between casual and hardcore players, so I don't think any level of bribery is going to change their mind on that.
However, they're already accomodating you quite a bit. The idea is that you are supposed to play other classes in order to increase your versatility if you're a hardcore player.
Maybe you missed this video the first time. I recommend you view it a view.
Your kidding me right? You didn't even read my posts, so don't reply with your stupid video. Ive already seen it anyways. Im finished killing Squirrels....Marmots, whatever.
I sure did read your messages. I'm not kidding, I'm explaining what you may not have known about why they're doing it the way they are.
I know why they are doing it. And as such I am saying that they should charge me less money because I am not able to play more content or play more of a class I want or experience new mobs because I have to grind through the same really pathetic mobs again with the new class that I am leveling up. Go through read my posts. It looks like you haven't read much of what I have posted. I see your point. But you see, I understand the fatigue system and its absolutely stupid considering this is a $13 a month MMO to play. The markets won't receive this game well as the majority of players will be wanting to log in more than 1 time a week and make decent progress. Also the hardcore players should not be punished for wanting to play more. They should be able to explore new zones and work hard to get to end game. Not horizontally grow their characters. Because in the long run, someone that wants to raid at the end of a game doesn't even need to be a great crafter, or have more than battle classes. They are pretty much locking people out of new zones. That is great and all. But charge people for what they get. And at this point, its not much. Not to mention all the flaws in the game people have to deal with just to play.
its only 10.00 a month
+3 for a character...
I want epic gladiator gear, in a chocbo, n a pony, n a castle, I dont want to do the rest, so I think they should only charge me 50p a year to play. fun logic is fun,
You play by thier rules... dont like it? then the game isnt for you....
actually it f$9.99 for the service plus $3 for each character and you need at least one to play so that equals $12.99
You must have been playing pretty hardcore to let fatigue affect you. Did you get the yellow exp bar? What rank/level did you hit. Sure its not that hard to hit fatigue, but to let it affect your playing is a different story.
I've read what you wrote, but for the most part it's something I've seen far too many times to take all that seriously. The thing is, some players of MMORPGs seem to get it into their heads, "I'm paying $x per month, I'm a paying customer, they need to accomodate me and do what I think they should let me do!" And the trouble with this is that it's only a half-truth from a very singular perspective of being one customer out of hundreds of thousands.
You're thinking to yourself that because they're requiring players grow their characters horizontally instead of vertically if they have more time to play, this is a special situation. However, I don't think so, it's no different than any other case where a player wants to have the game play differently than the developers intended and are flaunting their money as being a reason why the developers should do this.
The wider perspective is this: the developers have conscientiously made this decision in order to facilitate the needs of players who have less time to play. It could very well be that there's 100 players who are paying $10/mo for every 1 player who would be willing to pay an additional $5/mo to level up faster than those 100 players, and in doing so it will alienate a significant amount of those 100 players who have come to rely upon this more even playing field.
The bottom line is this: they know that they will make less money facilitating the needs of the few over the needs of the many, at least when those needs conflict, as they are in the case of trying to make it fair for casual players who don't have as much time to play. It's an old problem of trying to keep a level playing field in an environment where people have different amounts of time to play that Square-Enix is attempting to solve.
Now, allowing your character to grow horizontally instead of vertically if you have more time to play is an accomodation that Square is making for you in an attempt to please both worlds. It's not a bad accomodation - you do get a significant amount of power benefit out of diversifying.
However, I think that's about as far as they're going to go. They're not concerned about locking people out of new zones or the end game -- they're going to get there sooner or later anyway. In fact, from Square-Enix's perspective, the longer they can keep the hardcore players out of there, the more profitable their game is going to be.
My advice to you is to try to find ways to adapt. You say you're tired of killing marmots/squrrels? You really don't have to. Go visit the other two starter areas, it's not that long of a walk, and you can diversify your marmot slaying with taking on roselets, rams, dodos, monkeys, ect and against different backdrops of plains, desert, and overgrown forest.
Frankly, I'm pretty sure if you're bored of killing marmots/squirrels now, you're probably in trouble. You'll get another 10 ranks eventually and then be complaining you're bored of killing the mobs you find there, no matter what rank you are, you'll find a limited amount of mob variety in the current state of the game. That's just how it's going to be. A way you could adapt to this is to take up some additional crafting professions or do some behests or something. Maybe that won't be enough, and you're stuck either waiting for thgem to introduce additional content or canceling. That's pretty tough, but hey, what you see is what you've got, right?
And this is why I just can't do the final fantasy thing, I mean honestly as if it isn't bad enough I'm going to be bottlenecked into playing a certain way when I am finally able to gain full benefit from combat again I can go from squirrels to lady bugs. Do people other than girls and maybe emo guys like rpg's like this?
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Despite all the countless restaurant analogies, MMORPG's are not Burger King, you don't always get to "have it your way."
I'd prefer they lock down the hardcore players completely, restricting them to no more than 30% more than my standard playing time (2 hrs a day). Guess what, isn't going to happen.
But I do understand why you might not agree with them and not playing is the totally reasonable response to voice your displeasure over their decision.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I see what's going on here. Konrad here didn't get enough attention from his parent when growing up so he needs to seek attention on the internet.
Just quit the game and shut up, kthx.
@ the op...
Sqaure actually designed that system to battle RMT and there is one other possible reason.Tanaka said they never imagined it would affect any legit players,as by his words,you would have to play 12 hours a day to be affected.The problem with Square lately is Tanaka has been allowing too many idiots to make random decisions for his games both FFXI and FFXIV.Every single time i have seen Square try to combat RMT,they also step on the feet of the legit players,that tells me they are not using much intelligence/thought when making their fixes/decisions.Surely they can come up with better ideas when battling RMT.
I think the system is not a big deal personally as it probably does not affect many,but i also see the other side of the argument,it is your money,they are not paying you to play,so you should have some say in your decisions to play.The ONLY difference comes into effect in China.If the OP has read any internet chat with Tanaka he would have noticed that this game may very well have been made in China ,therefore they were FORCED to put this Fatigue system into game,it is China law to restirct how much gaming time is allowed.Even Blizzard had to make some changes to Wow before it was allowed to be released in China.
Never forget 3 mile Island and never trust a government official or company spokesman.
Wait a sec...so your saying if it takes me a month to reach level 30 I have to pay more per month than if I reached it in a week?
Both a casual player and hardcore player takes the same amount of gameplay to reach the same level. So just because I spread out that amount of time over a few weeks I have to pay more for the game?
I think your logic is a bit...wrong.