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MORTAL ONLINE NEW BUILD RELEASE NOTES FOR 11 OCTOBER

13

Comments

  • AriocArioc Member Posts: 299

    Thanks for the screenshots... yikes.  

    Arioc Murkwood
    Environment Artist
    Sad but true.

  • RohnRohn Member UncommonPosts: 3,730

    Hopefully, they'll post some screenshots of the new build on the main MO website at about the same time this new build goes live.

    Some of the "unofficial" pics I've seen look pretty good, though.  Granted, I'm not really big into graphics, but they are always a nice bonus if done well.

    Hell hath no fury like an MMORPG player scorned.

  • AethaerynAethaeryn Member RarePosts: 3,150

    Wa min God! Se æx on min heafod is!

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by Aethaeryn

    New screenshots here:

     

    http://www.mortalonline.com/forums/54225-epic-patch-candy.html

     

    Those look great!

    Granted, graphics aren't the most important thing in a game, but good ones are nice to have.

    Hell hath no fury like an MMORPG player scorned.

  • DiekfooDiekfoo Member Posts: 583

    Those screenshoots on the new graphics looks great!

  • AethaerynAethaeryn Member RarePosts: 3,150

    Originally posted by Diekfoo

    Those screenshoots on the new graphics looks great!

    They look alright to me.  My  guess is they will look better in game.  Not sure who took them.  I have seen people take good and bad screen shots of the same thing. . compression . . format. . resized who knows.  I would imagine when you are moving around in the game it will just be that much more immersive which is why I play the game.

    Wa min God! Se æx on min heafod is!

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by Aethaeryn

    Originally posted by Diekfoo

    Those screenshoots on the new graphics looks great!

    They look alright to me.  My  guess is they will look better in game.  Not sure who took them.  I have seen people take good and bad screen shots of the same thing. . compression . . format. . resized who knows.  I would imagine when you are moving around in the game it will just be that much more immersive which is why I play the game.

     

    I've always thought the graphics in-game were already pretty good - not the greatest, but better than many other game.  They were certainly good enough to add to immersion.  Of course, that's all very subjective.

    I like the graphics, but I think there are many other things in this new build that are probably more important, like better navmesh, prediction, anti-duping stuff, along with better server and client performance.

    Hell hath no fury like an MMORPG player scorned.

  • RohnRohn Member UncommonPosts: 3,730

    They just finalized the patch notes.  Not much changed:


    Mortal Online new build



    This next patch is going to update Mortal Online to a new build of both the Unreal Engine and the network solution. This will allow us to finally solve our current critical issues we could not solve within the old build. This is an important step which had placed most of our planned feature development on hold while this build was prepared.



    We have been running a separate test server in parallel to the live server in order to be able to properly test this new build before going live with it. Unfortunately, we have not been able to do this before. Thanks to a very dedicated testing team, we have ironed out the most critical bugs in the new build. We’d like to extend our thanks to the test team who helped us with this.



    Patch Notes - Version 1.3.0.0 – Release

    2010-10-12





    Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.





    ------ FEATURES ------




    • New build on both the network solution and Unreal Engine

    • 64 bit OS support increased memory support

    • Direct X 10 support and performance increase

    • Added high resolution textures on all creatures and the world of Nave

    • Overall optimization and performance increase in the world of Nave

    • SpeedTree added and runs with great performance in the world of Nave

    • Flash support

    • New lighting system, gives better performance on shadows and visual effect of the game

    • Navmesh system implemented into the build

    • Expanded server side checks and included protocols to verify legal in-game actions for players

    • A prediction and interpolation system is now in place






    ------ ADDITIONS & CHANGES ------





    General:

    - Rebalanced the crafting of armors: the materials used to make the armor now have a much greater impact on the armors final durability.

    - Increased the overall stamina regeneration.





    AI & Mounts:

    - AI will now move out of the way if they bump into another AI to avoid desynch with the server.

    - All mounts have got an increased overall speed.

    - The action of bandaging and feeding of pets is no longer instant, but instead done over time.

    - The time to finish a bandage attempt and the amount it heals is now based on the Anatomy Skill.

    - The creature control skill affects loyalty gain when using feed.

    - Pets will now always defend themselves against attackers when they are defensive or aggressive.

    - The courage check for pets is now only performed when pet is told to attack a target.

    - Pets should now generally follow their tamers better.

    - Creatures should now follow their targets in battle better.

    - All creatures will now chase targets further distances.

    - All creatures should now be more lively in the world.





    Art & Sound:

    - South East Cantari region has got a big environmental change.

    - Optimized city static torches.

    - Optimized city Toxai.

    - Kranesh got re-propped an optimized.

    - Added an extra bank deposit NPC in every blue city for better accessibility.

    - Added cloth movement ambiance in Fabernum.

    - Added props in Bakti.

    - Added props in Fabernum.

    - Added props in Morin Khur.

    - Added silver/gold/cuprum coins to all guild merchants.

    - Underwater propping and fishes added in most populated areas.

    - Removed Campodon spawners close to the keep in the east Cantari region.

    - Removed a Belbus spawner close to Fabernum.

    - Molva beast spawner north of Nereb Magdulu is moved to a more safe spot.

    - Gib sounds got a small polish.

    - Updated One Handed Sword: idle and right-slash as well as the shield-bash animations. More animations will be recreated later down the line.





    Combat:

    - Added support for code driven hit-feedback when a player gets hit, rather then the 3 hit animations we use to have.

    - Rebuilt the corpse system, limbs falling of players and corpses in general should now work much better.

    - Added more blood to players who loses a limb.

    - Added decals and sound when a copped of limb/body hits the ground.

    - Players who lose their head will now see their last 4 seconds of living from the bouncing head rather then from their body.

    - All blocking animations are now real animations rather then code-driven.

    - Boosted the amount of damage heavier weapons do.

    - Increased the min amount of time you need to draw a bow before you can release.

    - Reduced the amount of stamina you lose when swinging a melee-weapon.

    - Added a new special move: Overhead swing.





    Housing & Guilds:

    - Palisade gates no longer require upkeep.

    - Everyone can now stable a pet at other players houses, for a fee of 1 silver, the silver will end up in the house owners chest.





    Skills & Attributes:

    - The Sprinting skill now only reduces stamina usage while sprinting.

    - Foot speed-skill now adds to your max sprinting speed.

    - Breathing Technique now adds to your overall move speed out of combat.

    - Rebuilt how much HP you regain when getting out of mercy-mode while having the subsisting skill.

    - Rebuilt calculation on how much HP you regain while resting with active regeneration.





    UI:

    - Scaleform/Flash is now supported and we have started to use this system for the library user interface.





    ------ BUG FIXES ------





    General:

    - Fixed an exploit with storages.

    - Screen dragging is fixed.

    - All players should now correctly have their armor on when dying rather then sometimes dying as naked.





    AI & Mounts:

    - Various bugs and performance fixes with pets and mounts.





    Art & Sound:

    - Fixed the issue preventing 7.1 sound from playing (e.g Logitech G35 should function properly now).

    - Fixed several graphical bugs in Fabernum.

    - Fixed several stuck spots in the mountains north of Nereb Madgulu.

    - All static torches that plays a sound by daytime should now play at night time instead.

    - Gib sounds are now correctly spatialized.

    - Landing sounds are now correctly spatialized.

    - Female characters should now play all sounds when fishing.

    - Fixed some flying props in eastern steppe.





    Combat:

    Blocking Endurance stamina bug is fixed.





    Housing & Guilds:

    - Buying siege weapons should now work again.

    - When searching for houses, the ghost house should no longer disappear when you get close to them.

    - Fixed a bug where some guild war flags didn't update at all.

    - Fixed a bug where the first guild war declared didn't get both guilds flags set correctly.

    - Fixed a bug where guild war flags didn't get updated correctly when wars ended.

    - Fixed a bug where guild war flags didn't get updated correctly when wars started.

    - Fixed a bug where territory control votes did not get properly recounted and ownership therefore did not get set.

    - Fixed a bug where guild war flags got calculated incorrectly when in combat.





    UI:

    - Fixed the Input bug on create guild window.

    - Fixed the typos on GoldCoin SilverCoin CuprumCoin they are now named Gold Coin, Silver Coin and Cuprum Coin.


     


    Hell hath no fury like an MMORPG player scorned.

  • HerculesSASHerculesSAS Member Posts: 1,272

    I can't help but be reminded of Daikatana with MO. Every version of Daikatana was delayed because John Romero wanted to solve the problems of his current build with a new version of the engine. Eventually when it was released it was a flop, because the constant "back to the drawing board" ideas strangled his actual development in the hopes that the engine upgrades would really make the game work better. It didn't work then.

     

    I don't know if it will work for MO either, but solving the issues they currently have will not immediately make it a fun game to play. That comes with more content, most of which has been stale or very mediocre in its scope. We'll see now that the new engine has been deployed, whether or not the game starts to flourish with features they were just "holding back" due to the build. Excuses are gone now, so I expect to see some pretty big changes in content as that's what was promised all along.

  • cirsyndiccirsyndic Member UncommonPosts: 261

    From what I remember, MO went a similar engine upgrade around release; what it meant was that the whole code needed to be rewritten. Since it was done hastily due to time restraints it led to a lot of old CB bugs (namely, dupes and instalog exploits popularized by the 420 crew) making their way back into the game.

    Now I see a different problem coming to surface as I explained it to Seb & co; you can't just keep piling on more code (content) on top of broken code and expect things to work out. This was way before the siege system was added in, when it was two patches without any bugfixes being done. 

    From my perspective the entertainment is guaranteed, even if the engine doesn't make the game go tits-up like the last two times during CB and around release. The test server... Afaik, thats the internal, office (local) server btw.

  • AethaerynAethaeryn Member RarePosts: 3,150

    Originally posted by cirsyndic

    From what I remember, MO went a similar engine upgrade around release; what it meant was that the whole code needed to be rewritten. Since it was done hastily due to time restraints it led to a lot of old CB bugs (namely, dupes and instalog exploits popularized by the 420 crew) making their way back into the game.

    Now I see a different problem coming to surface as I explained it to Seb & co; you can't just keep piling on more code (content) on top of broken code and expect things to work out. This was way before the siege system was added in, when it was two patches without any bugfixes being done. 

    From my perspective the entertainment is guaranteed, even if the engine doesn't make the game go tits-up like the last two times during CB and around release. The test server... Afaik, thats the internal, office (local) server btw.

    See this is my big worry.  I have worked on things like this, my old professor called it spaghetti code.  Last time they had problems in areas that were not related to the thing they were working on. . or at least they should not have affected each other.  I hope they get this right but I am not sure what would be different this time.  So far past experience would suggest that there will be some problems (large possibly) then they will hotfix and something else will break and it will be around a month or two before most of that is fixed.  Some of the problems introduced will be fixed (but not all) and they will add something else and go through the same cycle.    Eventually it might end up alright but the more they "pile on" as you say the more chance there is of something getting messed up each time. . and the harder it will be to find and fix.

    OR . . they are able to use some code the planned to use initially and the current stuff is just stop-gap until what they wanted could work and all will be fine (for the most part) <--- the little bit of fanboi that is left.

    Wa min God! Se æx on min heafod is!

  • KyleranKyleran Member LegendaryPosts: 43,975

    Originally posted by FreedomBlade

     




    Originally posted by spankybus

    I hate to say it, but I don't care...

     

    I've read so many negative posts on this game, and how the company does business, that I can't bring myself to ever consider this game.

     

    Everyone knows that you really don't get a second chance to make a first impression. However, something to consider is the collateral damage a bad release can cause. I've never played it, but they public response to the game has soured me on it.

     

    I'd have to see a sudden avalanche of overwhelmingly positive feedback on the game in order for me to change my mind. Will this patch cause that to happen?? I will wait and see.

     

    Kudos to those who actually enjoy it!




    More fool you. You can not expect an indi company to release something that is just right first time. MMOs are like wine they get better with age to a certain degree. After too much time they become like vinegar though.

    Anyways this patch is exactly what MO needs. The game itself is still far more superior and has far more depth than any other MMO currently out. There were just a lot of bugs in the game that made it almost unplayable.

    A note of caution - this is just the ground work patch, nothing major will be different with the game. Do not expect:

    - Good AI

    - No bugs

    - Speed Tree to work correctly

    - A perfect experience

    Fingers crossed.

    I think I'll hold off until they get more of these items fixed.

    Glad to see they are making progress, I'm not nearly as forgiving of an indi dev teams as you appear to be but then again, lots of games wouldn't get built I supppose w/o support from the early adopters.

    "True friends stab you in the front." | Oscar Wilde 

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586

    How is the Epic (Mortal Online 2) patch?  I know it was delayed until yesterday but I haven't seen any updates on how the launch went.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586

    Update:

    I found a link to a post by Henrick.  It was posted at 3AM Eastern US time (for some reason he just replied in a thread as post #483 instead of making an announcement..but whatever).  He says it should have been 2 hours more unless they run into trouble.   Well.. it's now 11:17 (8 hours later)....    anyhow.. I am sure they will post a formal announcement shortly. 

     

     


    Old Today, 03:00

      #483 (permalink)


    Henrik Nystrom vbmenu_register("postmenu_1034873", true);


    Administrator


     

    Henrik Nystrom's Avatar


     


    Join Date: Apr 2008




     




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    as you have noticed theres been some delay and we have worked for some time now without any sleep to get the new build out. We are now test running the server and building the client patch for you. When this is done you will be able to download and start playing. As long as no critical issues happens on the test run, you will be able download the patch. A rough eta on when you should be able to download the patch (as long as no critical issues prevents the test runs) is 2 hours from now on.



    Compiling the 64 bit version did surprise us a little bit and added some more compile time than expected.



    Thank you for your patience.


    __________________

    CEO, Founder & Game designer


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    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • gothagotha Member UncommonPosts: 1,074

    even with all the issues with this game.  I would still play it if i could get third person view like DFs.  Or if DF had MOs melee.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    Originally posted by gotha

    even with all the issues with this game.  I would still play it if i could get third person view like DFs.  Or if DF had MOs melee.

     nope sorry, that in it's self is the only thing that makes MO completely different from any other mmo out there. make it 3rd person and you might as well be playing an aim based, really crapy DF wanna be.

    the first person view is incredibly awesome for true game immersion.

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by Jakdstripper

    Originally posted by gotha

    even with all the issues with this game.  I would still play it if i could get third person view like DFs.  Or if DF had MOs melee.

     nope sorry, that in it's self is the only thing that makes MO completely different from any other mmo out there. make it 3rd person and you might as well be playing an aim based, really crapy DF wanna be.

    the first person view is incredibly awesome for true game immersion.

    This is something that comes down to opinion.

     

    For you its immersion.

     

    For me its like wearing a neck brace and a box on your head with one side cut out.  Or combat through a key whole.

     

    For me third person over the shoulder is far more immersive and realistic.  It is the best way to simulate peripheral vision and situational awareness.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586

    Unofficial (IRC) update claims that the "patch was too big for the patcher"... so they will need to rework the patch into 2 seperate patches.  And they "could have not forseen this"...

     

    Patch is certainly off to an interesting start...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • AjmagsAjmags Member UncommonPosts: 63

    This is typical SV . Already 2 days late with a patch that was "extensively" tested. Then they will finally launch close to the weekend then take off  for the weekend and let the game crash and burn for 2 days and lose more of whats left of the 100 or so people still playing the game.

    This game had tremendous potential but an inexperienced Dev team have left it in a shambles. Its really sad to see whats going on because its the same crap thats been going on since block A of Beta and to be honest the game is actully much worse than some stages of beta.

    With the current player base in the hundreds this game and company can not stay afloat unless they just have unlimited funds to throw at a disorganized company. Im not sure investors will continue to let this go on once they realise the people running this debacle have no clue what they are doing. It really is sad.

  • AjmagsAjmags Member UncommonPosts: 63

    Originally posted by Rockgod99

    Man... I totally forgot about this game.

     Lucky You.

  • HerculesSASHerculesSAS Member Posts: 1,272

    Originally posted by Ajmags

    This is typical SV . Already 2 days late with a patch that was "extensively" tested. Then they will finally launch close to the weekend then take off  for the weekend and let the game crash and burn for 2 days and lose more of whats left of the 100 or so people still playing the game.

    This game had tremendous potential but an inexperienced Dev team have left it in a shambles. Its really sad to see whats going on because its the same crap thats been going on since block A of Beta and to be honest the game is actully much worse than some stages of beta.

    With the current player base in the hundreds this game and company can not stay afloat unless they just have unlimited funds to throw at a disorganized company. Im not sure investors will continue to let this go on once they realise the people running this debacle have no clue what they are doing. It really is sad.

    There are no real "investors". Most of the outstanding shares of the company are held by Henrik or his father. All the outstanding shares have been issued, so there's no more additional capital coming in, unless Henrik or his father decide to sell their stock (at pennies, at this point), forgo the potential earnings on those shares, and reinvest that cash into the company.

     

    People who say "buy stock" really don't know what they are doing, they are not supporting SV because there aren't any new shares to buy, so all they are doing is moving the ownership of the company around by a miniscule amount.

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by HerculesSAS

    Originally posted by Ajmags

    This is typical SV . Already 2 days late with a patch that was "extensively" tested. Then they will finally launch close to the weekend then take off  for the weekend and let the game crash and burn for 2 days and lose more of whats left of the 100 or so people still playing the game.

    This game had tremendous potential but an inexperienced Dev team have left it in a shambles. Its really sad to see whats going on because its the same crap thats been going on since block A of Beta and to be honest the game is actully much worse than some stages of beta.

    With the current player base in the hundreds this game and company can not stay afloat unless they just have unlimited funds to throw at a disorganized company. Im not sure investors will continue to let this go on once they realise the people running this debacle have no clue what they are doing. It really is sad.

    There are no real "investors". Most of the outstanding shares of the company are held by Henrik or his father. All the outstanding shares have been issued, so there's no more additional capital coming in, unless Henrik or his father decide to sell their stock (at pennies, at this point), forgo the potential earnings on those shares, and reinvest that cash into the company.

     

    People who say "buy stock" really don't know what they are doing, they are not supporting SV because there aren't any new shares to buy, so all they are doing is moving the ownership of the company around by a miniscule amount.

    hah,  remember you from the DF days.  Think we had a lot of disagreements,  but always like your ability to get info.

     

    Happy birthday son,  i got you a dev team.

  • cirsyndiccirsyndic Member UncommonPosts: 261

    Originally posted by Slapshot1188

    Unofficial (IRC) update claims that the "patch was too big for the patcher"... so they will need to rework the patch into 2 seperate patches.  And they "could have not forseen this"...

     

    Patch is certainly off to an interesting start...

     

    Indeed they couldn't have forseen it, all they had to do was actually get the patch ready before 5 minutes to midnight.

    In comparison, Blizzard patches are tested on a Public Test Server (so players aren't paying for a cat in the bag) and deployed weeks prior to actual "activation" to enable smooth transition for players. Thats one thing I'll give Bliz, customer care and support is out of this world compared to the 2-man GM team and 1-man QA team SV is still rolling with.

  • AjmagsAjmags Member UncommonPosts: 63

    Originally posted by cirsyndic

    Originally posted by Slapshot1188

    Unofficial (IRC) update claims that the "patch was too big for the patcher"... so they will need to rework the patch into 2 seperate patches.  And they "could have not forseen this"...

     

    Patch is certainly off to an interesting start...

     

    Indeed they couldn't have forseen it, all they had to do was actually get the patch ready before 5 minutes to midnight.

    In comparison, Blizzard patches are tested on a Public Test Server (so players aren't paying for a cat in the bag) and deployed weeks prior to actual "activation" to enable smooth transition for players. Thats one thing I'll give Bliz, customer care and support is out of this world compared to the 2-man GM team and 1-man QA team SV is still rolling with.

     You know whats funny, we suggested they get a real test server going and they claimed they could not do it due to basicly what amounted to financial issues. Then they spew the crap to the community that they have a test server but only internal people are testing on it. Henrik really is full of it and if he wanted the damn game tested with unbiased testers he would have allowed the community to test the patch on this so called test server . Fact is there is no test server. They have been claiming "internal testing" since block A of beta ( I know because I tested this game since block A) yet everytime they release a new patch it breaks a mechanic in the game that proves there was no testing. Most of the mechanics broken from previous patches are some of the most basic in game functions so how in the hell can they claim testing ? If these guys were just honest with the community they would be getting my support and the support from many others. The problem is they are not honest and they have no idea what they are doing.

    If they patched this so called EPIC patch to their so called test server wouldnt they know it was to large at that point ?? Once again there is NO TEST SERVER and the live server is nothing more than a beta server for a dead game.

  • AjmagsAjmags Member UncommonPosts: 63

    Originally posted by cirsyndic

    Originally posted by Slapshot1188

    Unofficial (IRC) update claims that the "patch was too big for the patcher"... so they will need to rework the patch into 2 seperate patches.  And they "could have not forseen this"...

     

    Patch is certainly off to an interesting start...

     

    Indeed they couldn't have forseen it, all they had to do was actually get the patch ready before 5 minutes to midnight.

    In comparison, Blizzard patches are tested on a Public Test Server (so players aren't paying for a cat in the bag) and deployed weeks prior to actual "activation" to enable smooth transition for players. Thats one thing I'll give Bliz, customer care and support is out of this world compared to the 2-man GM team and 1-man QA team SV is still rolling with.

     Syndic whats up bud hows things going in CIR ? Prophecy has a few people left playing MO maybe 3 or 4 .

    Crypton

This discussion has been closed.