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Dates of upcoming MMORPGs

Hi guys, I just got bored playing FFXIV because it's just too slow(not to mention the bugs, glitches, retard UI, etc..) so I wanna know the dates of new upcoming P2P games, dunno wanna play those F2P games. I wanna play games like Guild wars 2, Rift: Planes of Telara, TERA Online, and SWTOR. So when are this games coming out exactly? thanks.

“The supreme art of war is to subdue the enemy without fighting." - Sun Tzu, Art of War

Comments

  • kylekbbkylekbb Member Posts: 165

    Im a bit outta touch with TERA since my ways of finding things out are statle but i do think it comes out  this summer.

     

    Rift maybe later winter , early spring

     

    And GW2 is just next year  there is so much fighting about what date it is im not sure who the hell to beleive.

    image

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  • Luthor_XLuthor_X Member Posts: 431

    Magic 8 Ball says... Maybe!

  • RynneRynne Member UncommonPosts: 497

    Originally posted by kylekbb

    Im a bit outta touch with TERA since my ways of finding things out are statle but i do think it comes out  this summer.

     

    Rift maybe later winter , early spring

     

    And GW2 is just next year  there is so much fighting about what date it is im not sure who the hell to beleive.

     I suspect TERA/Rift early 2011 with GW2 within the first half of 2011.

    image

  • acerpg007acerpg007 Member Posts: 164

    Originally posted by kylekbb

    Im a bit outta touch with TERA since my ways of finding things out are statle but i do think it comes out  this summer.

     

    Rift maybe later winter , early spring

     

    And GW2 is just next year  there is so much fighting about what date it is im not sure who the hell to beleive.

    Nice, it'll be soon then. I pretty much bored right now because my gf plays the Xbox360 all the time and im stuck with my laptop, I thought FFXIV would give me the feeling like I had in FFXI and WoW but it's quite a disappointment. Well, thanks for the info!

    “The supreme art of war is to subdue the enemy without fighting." - Sun Tzu, Art of War

  • RynneRynne Member UncommonPosts: 497

    Originally posted by acerpg007

    Originally posted by kylekbb

    Im a bit outta touch with TERA since my ways of finding things out are statle but i do think it comes out  this summer.

     

    Rift maybe later winter , early spring

     

    And GW2 is just next year  there is so much fighting about what date it is im not sure who the hell to beleive.

    Nice, it'll be soon then. I pretty much bored right now because my gf plays the Xbox360 all the time and im stuck with my laptop, I thought FFXIV would give me the feeling like I had in FFXI and WoW but it's quite a disappointment. Well, thanks for the info!

     To be honest every time the developers where asked for a date on Rift they always have said "Q1 2011" or "early 2011" for few months now and the beta test is not far away so I believe it's the only game we can be (almost) sure about that date.

    image

  • StormwatchStormwatch Member Posts: 86

    They all will want to stay out of the wake of the Cataclysm, so don't expect major MMO releases this year and not too soon in the next year. I guess toward Q2 seems more realistic.

  • aleosaleos Member UncommonPosts: 1,943

    dates for mmorpgs don't exist

  • RynneRynne Member UncommonPosts: 497

    Originally posted by Stormwatch

    They all will want to stay out of the wake of the Cataclysm, so don't expect major MMO releases this year and not too soon in the next year. I guess toward Q2 seems more realistic.

     Yup, that's another thing...

     

     

     

     

    Why I hate Blizzardimage

    image

  • yoyoyoblakayoyoyoblaka Member Posts: 199

    Originally posted by aleos

    dates for mmorpgs don't exist

    QFT

    Honestly i'd rather a mmo be pushed back rather than released too early. 

  • 92165449216544 Member Posts: 1,904

    Originally posted by yoyoyoblaka

    Originally posted by aleos

    dates for mmorpgs don't exist

    QFT

    Honestly i'd rather a mmo be pushed back rather than released too early. 

    Definitely, just look at the release of FFXIV. Although I am really looking forward to playing a fun mmo again, but it's been a while and somehow I think maybe I should give it up. The only games I think I will definitely play is Jumpgate Evolution and any other sci-fi game that looks promising.

  • ArnstrongArnstrong Member Posts: 281

    Originally posted by Stormwatch

    They all will want to stay out of the wake of the Cataclysm, so don't expect major MMO releases this year and not too soon in the next year. I guess toward Q2 seems more realistic.

    Mark Jacobs thought he could do it. We saw the results.

    All these hyped up new launches are squeezed between the Cataclysm juggernaut this winter and the free to play GW2 and D3 games next winter.

    The only launching window is the spring and  summer. A disaster for retaining paid subscriptions in a new game.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Arnstrong

    All these hyped up new launches are squeezed between the Cataclysm juggernaut this winter and the free to play GW2 and D3 games next winter.

    The only launching window is the spring and  summer. A disaster for retaining paid subscriptions in a new game.

    Yawn. It's funny how some people can draw this comical kind of arguments out of thin air, and fervently hope their soap bubble thinking is true.

    Ah well, it's all speculating anyway, so fanboist speculations ftw! image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ArnstrongArnstrong Member Posts: 281

    Originally posted by cyphers

    Originally posted by Arnstrong

    All these hyped up new launches are squeezed between the Cataclysm juggernaut this winter and the free to play GW2 and D3 games next winter.

    The only launching window is the spring and  summer. A disaster for retaining paid subscriptions in a new game.

    Yawn. It's funny how some people can draw this comical kind of arguments out of thin air, and fervently hope their soap bubble thinking is true.

    Ah well, it's all speculating anyway, so fanboist speculations ftw! image

    The only real fanboy is the guy that hypes up and defends unpublished games through the roof with 2000 posts.

    Perhaps that kind of person is not even a fanboy.

    Edit: make that 3000 posts in 6 months.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Arnstrong

    The only real fanboy is the guy that hypes up and defend unpublished games through the roof with 2000 posts.

    Perhaps that kind of person is not even a fanboy.

    Edit: make that 3000 posts in 6 months.

    Lol. Even more delusions, yummy. Keep it up, it's great comic relief image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • i00x00ii00x00i Member Posts: 243

    Originally posted by cyphers

    Originally posted by Arnstrong



    The only real fanboy is the guy that hypes up and defend unpublished games through the roof with 2000 posts.

    Perhaps that kind of person is not even a fanboy.

    Edit: make that 3000 posts in 6 months.

    Lol. Even more delusions, yummy. Keep it up, it's great comic relief image

    With absolutely no evidence or thought to back up any of your statements or opinions... this makes you a troll :D!

    And this makes me a troll :D!

    Wait! Nevermind! I have evidence! Just look at your troll posts :D!

    num num num num!

    Most people go through life pretending to be a boss. I go through life pretending I'm not.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by i00x00i

    With absolutely no evidence or thought to back up any of your statements or opinions... this makes you a troll :D!

    And this makes me a troll :D!

    Wait! Nevermind! I have evidence! Just look at your troll posts :D!

    num num num num!

    Hehe, now you're getting into the spirit image

    It's all a joke, since I was commenting on posts that were already presumptuous in their  assumptions made in a fanboist light, I'd say the only real merit of the posts here is a comical one.

    There is no evidence. There is no spoon.

     

    So hf speculating image

     

    Oh, for the fun of it, @OP';s question:

    "So when are this games coming out exactly?"

     

    They're all coming out Apr 1st, 11:11 GMT, no doubt about it. Give or take a few min.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ArnstrongArnstrong Member Posts: 281

    Since I am the only one staying on topic here - and ignoring any more fun poked messages - here is an overview of some AAA mmorpg's that hit the spring or summer time at launch:

    Lotro: May 2007

    AoC: May 2008.

    The problem with newly launched mmo's outside of the automn/winter dates is that they can't build up their player base.

    It's a well known issue.

     

    A new game has to have exploding servers - even 3 months after launch. While the summer period is already calm for existing mmo's, it's dramatic for new launches.

    Why?  Because the mmorpg genre isn't new anymore, everyones experienced the mmorpg style. They have to create the player base from scratch and this 5 months long lul has to be avoided at all costs.

     

    At the same time, it would have to avoid the juggernaut with its established player base and avoid the new things that simply require no subscriptions ... and offer gameplay outside of the tradional mmorpg style (D3 more than GW2).

    So the window for a NEW paid subscription game in 2011 is really small: March/April.

    2011 could even be the last year of newly launched single paid subscription games.

    It would be the end of an era: combo subs and F2P games will be the only way out for new games. And yes I consider B2P games "free" of subscriptions so F2P with a twist.

    In particular: time is running out on EA. 2012 is the absolute last year to publish a single paid subscription game to assure they have a high stake in this lucrative paid market. Everyone can see  the BattleNet all - in subscriptions coming for all of their games in 2013. Even COD would be included by then.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Arnstrong

    Since I am the only one staying on topic here - and ignoring any more fun poked messages - here is an overview of some AAA mmorpg's that hit the spring or summer time at launch:

    Lotro: May 2007

    AoC: May 2008.

    The problem with newly launched mmo's outside of the automn/winter dates is that they can't build up their player base.

    It's a well known issue.

     

    A new game has to have exploding servers - even 3 months after launch. While the summer period is already calm for existing mmo's, it's dramatic for new launches.

    Why?  Because the mmorpg genre isn't new anymore, everyones experienced the mmorpg style. They have to create the player base from scratch and this 5 months long lul has to be avoided at all costs.

     

    At the same time, it would have to avoid the juggernaut with its established player base and avoid the new things that simply require no subscriptions ... and offer gameplay outside of the tradional mmorpg style (D3 more than GW2).

    So the window for a NEW paid subscription game in 2011 is really small: March/April.

    2011 could even be the last year of newly launched single paid subscription games.

    It would be the end of an era: combo subs and F2P games will be the only way out for new games. And yes I consider B2P games "free" of subscriptions so F2P with a twist.

    In particular: time is running out on EA. 2012 is the absolute last year to publish a single paid subscription game to assure they have a high stake in this lucrative paid market. Everyone can see  the BattleNet all - in subscriptions coming for all of their games in 2013. Even COD would be included by then.

    If you'd use this kind of flawed and fuzzy logic argumentation in serious research papers and conclusions, you'd be laughed at and ridiculed, and afterwards not being taken seriously anymore as a researcher. Or to paraphrase, "it's logic, Jim, but not as we know it."

     

    Your obvious Activision Blizzard and WoW fan(boism) arguments aside that needlessly seem to permeate (all?) your posts, let me point out a number of the flaws in your reasoning:

    - date + building up playerbase: looking at launches outside the Q2 window you mention, it's obvious that your 'proof' is a shaky correlation at best. WAR, Aion, Vanguard, all launched at other time periods with bad launches and that's only to name a few. GW launched in Q2 and did quite well.

    - if you want to look at similarities between MMORPG's that didn't do that great, there's a horde of options outside your mentioned flawed Q2 argument: let's see, "they were all themepark MMO's", or, here's a shocker "they were released in an unfinished state". I could go on, but I leave it at this, the point is that there are better causes to name for bad launches than the one you gave.

    - there's no need to create the playerbase from scratch: it certainly helps, but the fact that a number of those MMORPG's sold 1 million+ copies is proof enough that MMO gamers are looking for something else. The problem with those MMO's from the past though was that they didn't manage to hold those subs, not because those MMO gamers didn't want to find something else to play for a long time to come.

     

    I could respond upon the rest of your post, but it's just blatant Activision Blizzard adoration and farfetched speculations, besides that those arguments have little to do with the OP.

    I admit though that I enjoyed reading them, they were very amusing and worth a good laugh, thanks for that image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ArnstrongArnstrong Member Posts: 281

    Originally posted by cyphers

    Originally posted by Arnstrong

    Since I am the only one staying on topic here - and ignoring any more fun poked messages - here is an overview of some AAA mmorpg's that hit the spring or summer time at launch:

    Lotro: May 2007

    AoC: May 2008.

    The problem with newly launched mmo's outside of the automn/winter dates is that they can't build up their player base.

    It's a well known issue.

     

    A new game has to have exploding servers - even 3 months after launch. While the summer period is already calm for existing mmo's, it's dramatic for new launches.

    Why?  Because the mmorpg genre isn't new anymore, everyones experienced the mmorpg style. They have to create the player base from scratch and this 5 months long lul has to be avoided at all costs.

     

    At the same time, it would have to avoid the juggernaut with its established player base and avoid the new things that simply require no subscriptions ... and offer gameplay outside of the tradional mmorpg style (D3 more than GW2).

    So the window for a NEW paid subscription game in 2011 is really small: March/April.

    2011 could even be the last year of newly launched single paid subscription games.

    It would be the end of an era: combo subs and F2P games will be the only way out for new games. And yes I consider B2P games "free" of subscriptions so F2P with a twist.

    In particular: time is running out on EA. 2012 is the absolute last year to publish a single paid subscription game to assure they have a high stake in this lucrative paid market. Everyone can see  the BattleNet all - in subscriptions coming for all of their games in 2013. Even COD would be included by then.

    If you'd use this kind of flawed and fuzzy logic argumentation in serious research papers and conclusions, you'd be laughed at and ridiculed, and afterwards not being taken seriously anymore as a researcher. Or to paraphrase, "it's logic, Jim, but not as we know it."

     

    Your obvious Activision Blizzard and WoW fan(boism) arguments aside that needlessly seem to permeate (all?) your posts, let me point out a number of the flaws in your reasoning:

    - date + building up playerbase: looking at launches outside the Q2 window you mention, it's obvious that your 'proof' is a shaky correlation at best. WAR, Aion, Vanguard, all launched at other time periods with bad launches and that's only to name a few. GW launched in Q2 and did quite well.

    - if you want to look at similarities between MMORPG's that didn't do that great, there's a horde of options outside your mentioned flawed Q2 argument: let's see, "they were all themepark MMO's", or, here's a shocker "they were released in an unfinished state". I could go on, but I leave it at this, the point is that there are better causes to name for bad launches than the one you gave.

    - there's no need to create the playerbase from scratch: it certainly helps, but the fact that a number of those MMORPG's sold 1 million+ copies is proof enough that MMO gamers are looking for something else. The problem with those MMO's from the past though was that they didn't manage to hold those subs, not because those MMO gamers didn't want to find something else to play for a long time to come.

     

    I could respond upon the rest of your post, but it's just blatant Activision Blizzard adoration and farfetched speculations, besides that those arguments have little to do with the OP.

    I admit though that I enjoyed reading them, they were very amusing and worth a good laugh, thanks for that image

    I wonder if you EVER can make a non insulting post that doesn't agree with your views.

    The reason games didn't come to mass subscriptions are more than "unfinished states" and "themepark MMO".

    It's not even about the bugs, content, lore or anything of that sort.  It comes down to a big question mmo devs have to answer.

     

    That big question that apparently never crosses your mind is this:

    Is my game more FUN to play, in a % of the time played, compared to other games?  If it's not, then it's gonna fail.  And that's why releases which are stable and based on lore, aren't enough.

    If I have fun 30% of 10 hours of play in X, then a game I'm having fun 80% of the time in the same 10 hours, say Y, then I will obviously play the latter one. 

    ---- > The reason people sometimes don't make these decision is, social ties, or feelings of connection toward the game itself. 

     

    ... But a new game doesn't have either of those. so not only does the new game has to offer more fun over the same period of time, but it also has to have enough other fun, or bonds, or goals to break players from other games.

     

    A new game has to launch from scratch and so can't afford a wrong launching window. A late spring or summer launch is deadly for a new mmorpg, because the population synergie that is needed to create the momentum is lost for 4 to 5 months.

     

    In fact it can not afford any hic up at launch against existing games.

    These are the reasons why we saw 6 years of failed Wow killers.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Arnstrong

    I wonder if you EVER can make a non insulting post that doesn't agree with your views.

    Ah yes, often enough, actually all the time. image

    Blatant fanboism or hate ranting combined with flawed reasoning has a way of often triggering my laughing muscles though.

    But on a more serious note:

    you gave the correct answer on your own post: fun is the right argument, one I actually have mentioned quite a number of times in several posts, that's the major determining factor.

    Here's your answer, not the launching window and the set months you mentioned, but how fun is your game to keep gamers playing longer beyond the first months.

    But speculate all you like.

     

    Ok, back to topic again image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Rockgod99Rockgod99 Member Posts: 4,640
    I never go by those dates. It's out when its out. Also never get fooled by preorder early access. You could pay I'n full, and have access to a alpha server for a year for all you know.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • acerpg007acerpg007 Member Posts: 164

    It seems that releases of MMORPGs are still far off, I guess i'll just have to stick playing Fallout New Vegas on my PC and play some console games(Vanquish, Assassin's Creed Brotherhood, etc..)

    “The supreme art of war is to subdue the enemy without fighting." - Sun Tzu, Art of War

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