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...that this game is going to be awsome! Its sitting right in my gut and this feeling moved right through my heart invigorating it with emotion into my mind where it merged with logic...of some kind.
I've been looking at the info presented about Rift by the devs:
Rifts from opening to invasion to beating them back to closing. Looks fun and great.
Instance dungeons look awsome with the come back at 50 thing.
Classes with the combinations of it all seem well done apart from my fear of balance for PvP and even PvE. How long will it be before someone theorycrafts a ultimate dps spec out of the 8 classes in a calling for pve and pve. Hmmmm carefully Trion must tread.
PvP seems awsome, they said instances too nice and PvP and PvE servers I am so sure I heard them say that. Cause this is good giving the PvE people choice to PvE safely. I'll be on a PvP server but even as a PvP person I hate killing someone who didnt want to be in a PvP fight in the first place. It just isnt fun to them and me.
Everything else like races, story, graphics look well done.
I also like how that rift is slightly under the radar I have a feeling it will develop a nice little community and they will be a joy to play with. I just have this feeling about this game that we got something going good here.
Comments
I have a feeling that rift [telara] will offer the best class system in an mmo for a long time to come . . . . and thats about it. I could be wrong but with what has been released so far thats all i can see. Myabe the opposite will be true but until i see indicators of that, thats how a i feel.
That being sad i would just like to say that more mmo companies need to take similar stances to classes and character development, becuase rift has it in spades.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
i have the same feeling ^^
hope the beta starts soon.
2011 seems like the best year for MMO's since 2004.
"Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
If a mob has a "schedule" then it's still static not dynamic. Just saying is all....Besides that I think Rift is going to be a great game. At first I wasn't to interested, but the class system has strongly appealed to me since then.
Steam: Neph
The dynamic content looks like it could be enjoyable and an rpg experience , rifts spawn and you have to deal with them in some epic fashion, or rifts just spawn all over and its just a mob camp. ATm the game play , questing, rpg systems could be wonderful, or not. I hope for as many good mmorpgs as possible tho.
Believe me if i see something that i don't like i say it. PS claimign something is dynamic doesn't mean much.
I previously addressed this on terra forums i believe. Terras movement, area of effect, and projectial combat system is far more dynamic than wows, but the abilities a class has is far more dynamic in wow than in terra. Rifts class system appears to be far more dynamic than most mmorpgs, but its combat may not be. Parts of wow are vastly more dynamic than most rpgs, overlaping quest prograssion worlds, or otherwise open world multiple quest specific floating instances within a persistant world. Honestly the technology for it should be concidered for utilization for any mmorpg pushing the boundries of great games. Wow implemented themy awfully as they serve almost no purpose, however, their function in near perfection.
I do like the concept of dynamic content, but gameplay and enjoyablity makes or breaks your game. And as i said, i see one thing i like from rift atm.
Before ff14 dropped i called it for what it was , sure the fanboys cried , still crying about reality. Just becuase i feel a game doesn't have something or do something well, doesn't mean everyone feels that way. However, it is possible to spot issues with games before they are released. You can make general comments or statements of opinion addressing what games will be like anf their weaknesses before they are released.
Lets state this in another way , i have not yet seen evidence in favor or against rift and its ability to make use of rifts in an inccorperated manner that provideds enjoyment and purpose to the game. (It may be there, it may not be, as i said before all i can see so far is that the class system looks good).
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
There is a transcript of the irc chat with onre of the lead developers that goes into some detail about a lot of the dynamic events in RIFT.
It's definately worth reading.
http://telarapedia.com/wiki/Portal%3ANews/IRC_Transcripts/24_September_2010
Ancient asks: How is the dynamic content contained in zones that are less populated ( high end zones at release ) Are they population based?
Will Cook: We use coordinators that measure activity throughout the game world so that we can make sure to increase or decrease the frequency of events
Will Cook: based on not only populations, but also player activity (are they bothering to participate in dynamic content today?).
So, basically, to beat the game and end the rifts... don't participate.
Interesting concept there.
Ah crap... they have tanks, healers and dps.
Oderint, dum metuant.
My feelings exactly. The class system is the only truly exciting thing about Rift for me. The Rifts themselves are a mechanic that needs to be proven to me, it could easily be unbalanced/annoying. But the potential to create a character with the skills I want, and the ability to change those skills at will ( outside battle), is very attractive to me.
1. The Rifts spawn if the people participate or not. The amount of people fighting the rift will define the difficulty of the rift, and also the reward. There will be even raid rifts.
2. Yeah, there are many interesting concepts in Rift.
3. On the other hand, they copied as much as possible from working examples like wow and everquest. Rift will not be an experimental innovation, it will be another "standard" MMO with added dynamic content, nice graphics and a flexible class system. No skillbased sandbox here, sorry ;P
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
I am even more interested in the dynamic Rift content. Did you know that the rifts can take over the world, if the players do not fight them? Yes, they kill all the NPC's and start building footholds.
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
I too hope RIFT will be an awesome game, but since Aion I've been trying to be a bit more careful about my levels of anticipation.
The class system seems robust, the lore seems well written, the graphics are nice... it just remains to be seen whether the content and the combat will be truly satisfactory. If they get it right, this might just be a huge hit.
Thanks for the link. I'm just blown away by how good everything is sounding. Multi-classing, dynamic content ... So many positives/fun features.
I was seeing that... it's similar to what Guild Wars 2 is doing with their dynamic content as well which creates a living, active world and not one that is constantly resetting itself five minutes after you leave. I haven't seen anything yet, but is Rift also going to do away with the generic quest system (guy with a ! over his head, kill ten rats, yada yada)?
If so, then Rift and GW2 are really going to redefine how MMOs of the future will be made. This is exciting stuff in its own right. If they'd go the "no sub fee" route as well I'd easily have two games to play at once.
Ah, if only they'd also take the leap to getting rid of the generic "trinity" concept... that's one thing GW2 really has over Rift so far...
Oderint, dum metuant.
And that's exactly why I said it could be annoying. I don't necessarily want my NPC's dead. And if there aren't enough players to change the situation, game over. Just a concern.
We're gonna be some sad pandas come release. Let's just ignore it and act suprised if it does rock, no need to jinx it.
Just because its generic doesn't mean it isn't fun if done right ^^.
There will always be a place for the trinity (in its endless variations),
That said i have high hopes for the whole 'everyone can kill shit and help each other out' class systems coming out, i mean, look at diablo 2
I have to say I don't really see the draw to this game, i've seen videos and screenshots and personally I wasn't impressed.
All facts point to this game being awesome, yes. But there have been a lot of MMOs I felt this way about. Not a single one has actually turned out to be good since about 2004. Not one game has really come even close to being good. I have been let down again and again and again. I suspect I will be let down again. It would be nice if the game was excellent, but I just don't feel like being burned one more time.
p.s. I put a lot of emotional energy into following upcoming MMOs and it has been a *horrible* idea. I just love the genre that much...
1. There will be Quests in Rift like in all other MMOs (other than FF14, hehe). But you may just ignore them and get your loot only from rifts or from pvp. Alpha testers report that the Rifts are quite addictive - sounds somewhat like that diablo-feeling.
2. I am not so sure about GW2, but Rift WILL redefine MMOs. Just my opinion, of course; we will see next year.
3. The lack of healers is something that is defintely driving me away from GW2. We will see if that concept works, too.
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
Don't get me wrong, not bashing Rift... they both look fascinating. Between Dynamic Events in GW2 and Dynamic Rift thingies I think it's easy to see the end of the static WoW-type of worlds. 2011 is going to be fun. :-)
Oderint, dum metuant.
I think both games together with World of darkness online, and possible Tera and TOR too will change MMOs forever. Even if everyone of them seems badly which I doubt many of the features will still be used in other games.
Yeah... good one Bean.
I think you're missing the point that, if no one participates in a particular event, what happens... is there a minimal state that will be maintained? Will things still progress with the "bad guys" taking over more and more of the zone until people are forced to join in or what? I just thought the way it was worded was a bit comical.
Oderint, dum metuant.
Don't get me wrong... I think GW2 will become a great game, too. Also 'Tera and SWTOR probably will be good and fun. It's just that I don't think that GW2 will have a big influence on other MMOs. There will be Rift influencing the fantasygenre, and SWTOR will influence the space rpg genre. Guild Wars is a genre of its own.
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen