Why would you celebrate if the servers went down? People are enjoying it, some (like me) are just waiting to see what comes of the game. Right now it just sits in the corner of my hard drive with a dunce cap on it's head.
Anyways, if you spent $50 on the game, and they shut down the servers, your $50 game is completely useless. If they fix the game, and make it enjoyable, you can still play that $50 game.
A couple of nights enjoymenty covers the cost of the game , people just love to whine because they did not win. Wishing a game to fail is just selfish and pathetic all around.
Just move on...
________________________________________________________ Sorcery must persist, the future is the Citadel
In my opinion, even with the UI fixes and balancing of the other systems, the core of the game (leves) remains unchanged. Run to point A, outgrow point A, run to complete copy point B, outgrow point B, ect... These tiny boring identical camps have replaced creativity (small towns? Selbina, Mhaura?, ect) It just isn't fun.
That would be correct and wrong. The leve system does not appear to be changing in any of the updates shown. There will be other things added to that system, but it will not change. BUT, the leve system is NOT THE CORE OF THE GAME. This being the reason so many people believe the game is lacking in content, becuase they honestly believe it is. The biggest thing SE did wrong in my opinion was adding the leve system into FFXIV in the first place. Had they just left it out entirely, nobody would have gotten confused thinking this WAS the quest system of the game, because it never was the CORE quest system of the game, never was meant to be. Even SE said that, officially. When people start to realize this, and stop believing it is/was, then we may get someplace finally in our discussions about FFXIV.
couldnt agree more, camps look the same and crystals replacing npc's doesnt appeal to me. thers barely any adventuring to be done. i would have preferred smaller areas with a specific level group of mobs rather than one huge area with mobs ranging from all levels.
That would be correct and wrong. The leve system does not appear to be changing in any of the updates shown. There will be other things added to that system, but it will not change. BUT, the leve system is NOT THE CORE OF THE GAME. This being the reason so many people believe the game is lacking in content, becuase they honestly believe it is. The biggest thing SE did wrong in my opinion was adding the leve system into FFXIV in the first place. Had they just left it out entirely, nobody would have gotten confused thinking this WAS the quest system of the game, because it never was the CORE quest system of the game, never was meant to be. Even SE said that, officially. When people start to realize this, and stop believing it is/was, then we may get someplace finally in our discussions about FFXIV.
SE shot themselves in the foot when they started to use the words " casual game ". Everyone thought FFXIV would be WOW, but it is not. It is exactly the same as FFXI, but has more easy/better rewards for players that do not have the time required to form a party and grind. Although this still isn't an excuse for the current state of the game, but it does explain 90% of the QQ.
Would someone please let me have their buddy key? I'm dying to trying it out, but see all the negative reviews and don't want to spend my hard earned money if it isn;t worth it. Thanks much all
Would someone please let me have their buddy key? I'm dying to trying it out, but see all the negative reviews and don't want to spend my hard earned money if it isn;t worth it. Thanks much all
There is a buddy key section on these forums.
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
Do you mind if I ask you a question on that part in red up there ^^? Why, if you honestly believe this information is so important to others, do you not post this kind of data on any other game besides FFXIV? I'm just curious, you would think if it was in fact important information, and you were just a civil servant of the people, why won't you post this type of information about all the other games out there? I play LoTRO, how come I dont have these nice charts for that game? I also play Aion, CoX, WoW, WAR, and FE, why not post some of this useful information about those games too? I mean you dont even play FFXIV, why the single minded interest in putting out data for this ONE game only if in fact it really is for the good of everyone?
The OP post is apparently more valuable than your question. The post from the OP making the forum alive, it has nothing to do with the game is dead. But I understand you prefer the other way around, the forum is dead but the game is alive. People might think if the game is so good then they wouldn't have time to post in the forum, but I think the forum activities has nothing to do with the game good or bad if the game is not totally dead. There are many dead games but the forum activity still in active.
In my opinion, even with the UI fixes and balancing of the other systems, the core of the game (leves) remains unchanged. Run to point A, outgrow point A, run to complete copy point B, outgrow point B, ect... These tiny boring identical camps have replaced creativity (small towns? Selbina, Mhaura?, ect) It just isn't fun.
This is my biggest problem with the game. Did some corporate executive who has never touched a video game come up with the leve system? It sure feels like it.
In my opinion, even with the UI fixes and balancing of the other systems, the core of the game (leves) remains unchanged. Run to point A, outgrow point A, run to complete copy point B, outgrow point B, ect... These tiny boring identical camps have replaced creativity (small towns? Selbina, Mhaura?, ect) It just isn't fun.
This is my biggest problem with the game. Did some corporate executive who has never touched a video game come up with the leve system? It sure feels like it.
Like you said, where's the creativity?
I agree on the lack of creativity. I think most everything in this game is copy-paste developed within an inch of it's life and it's just so transparent that people can't look past it. The surroundings are pretty at first but get old with being copied so much and they don't have any charm or charisma. I would just say the word bland for about everything in it actually. Bland is kind of similar to boring but even a fun thing gets boring and I don't see the fun part of this game in the first place so I'll use Bland instead. It's blandly bland with some bland on top sprinkled with some bland dust and a side of bland for dessert.
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
I remember when super fans of this game would say that FFXIV was better than other MMORPGs because it was not linear and didn't hold your hand. They would say this over and over and over again. WoW's quest system looks insanely amazing when compared to this absolutely lame system.
It really is just a grinder with a daily quest system. Basically, take the worst possible quests in WoW, turn them into dailies and call it content. The designers must think very little of their playerbase if they thought it was going to fly.
In the end this game is a themepark without content. In my opinion, it's the worst possible kind of MMORPG in existence.
A sandbox without any sand.
A themepark without any content.
It's basically a place to walk around and grind. It's actually a lot less interactive than many F2P games.
LOTR wasn't in the top 10 when it came out either lol, it shouldn't be a top 10 game anyhow because the longterm content isn't as great thats why it went F2P in a year.
LoTRO was out for a few years before it switched to F2P and that was only after DDO proved to be wildy successful when it switched from subscription to F2P. Also, LoTRO was in the Top 10 MMOs when it was a pay to play game and remains so now as a F2P game.
DDO and Lotro are both failures. Anytime a game has to make a swtich from Pay To Play to Free To Play only afther being a couple years old thats bad regardles of how many people play it once it goes free.
LOTR wasn't in the top 10 when it came out either lol, it shouldn't be a top 10 game anyhow because the longterm content isn't as great thats why it went F2P in a year.
LoTRO was out for a few years before it switched to F2P and that was only after DDO proved to be wildy successful when it switched from subscription to F2P. Also, LoTRO was in the Top 10 MMOs when it was a pay to play game and remains so now as a F2P game.
DDO and Lotro are both failures. Anytime a game has to make a swtich from Pay To Play to Free To Play only afther being a couple years old thats bad regardles of how many people play it once it goes free.
I disagree. Games just don't become "fail" because they're F2P. It's a valid subscription model. The games are wildly successful now and are generating tons of money. Sounds like a success.
LOTR wasn't in the top 10 when it came out either lol, it shouldn't be a top 10 game anyhow because the longterm content isn't as great thats why it went F2P in a year.
LoTRO was out for a few years before it switched to F2P and that was only after DDO proved to be wildy successful when it switched from subscription to F2P. Also, LoTRO was in the Top 10 MMOs when it was a pay to play game and remains so now as a F2P game.
DDO and Lotro are both failures. Anytime a game has to make a swtich from Pay To Play to Free To Play only afther being a couple years old thats bad regardles of how many people play it once it goes free.
I disagree. Games just don't become "fail" because they're F2P. It's a valid subscription model. The games are wildly successful now and are generating tons of money. Sounds like a success.
I did not say that games become failures because they are free to play. Games that are FTP games from Day 1 like Perfect WorId are not what I am talking about. I said games that were Pay To Play and switch to a Free To Play model in a short amount of time because people are leaving the game are failures.
How are these games wildly successful now and generationg tons of money? A FTP game thats widly succesful and generating tons of money would be something like Maple Story thats being played by millions of people in about 10 different countrys. Games like Lotro and DDO are not even in the same league. I guess Champions Online will be the next widly succesfull mmo right?
LOTR wasn't in the top 10 when it came out either lol, it shouldn't be a top 10 game anyhow because the longterm content isn't as great thats why it went F2P in a year.
LoTRO was out for a few years before it switched to F2P and that was only after DDO proved to be wildy successful when it switched from subscription to F2P. Also, LoTRO was in the Top 10 MMOs when it was a pay to play game and remains so now as a F2P game.
DDO and Lotro are both failures. Anytime a game has to make a swtich from Pay To Play to Free To Play only afther being a couple years old thats bad regardles of how many people play it once it goes free.
I disagree. Games just don't become "fail" because they're F2P. It's a valid subscription model. The games are wildly successful now and are generating tons of money. Sounds like a success.
I did not say that games become failures because they are free to play. Games that are FTP games from Day 1 like Perfect WorId are not what I am talking about. I said games that were Pay To Play and switch to a Free To Play model in a short about of time because people are leaving the game are failures.
How are these games wildly successful now and generationg tons of money? A FTP game thats widly succesful and generating tons of money would be something like Maple Story thats being played by millions of people in about 10 different countrys. Games like Lotro and DDO are not even in the same league. I guess Champions Online will be the next widly succesfull mmo right?
Wow, just wow... /facepalm
-------- "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt: Front: UNO Chemistry Club Back: /\OH --> Bad Decisions
LOTR wasn't in the top 10 when it came out either lol, it shouldn't be a top 10 game anyhow because the longterm content isn't as great thats why it went F2P in a year.
LoTRO was out for a few years before it switched to F2P and that was only after DDO proved to be wildy successful when it switched from subscription to F2P. Also, LoTRO was in the Top 10 MMOs when it was a pay to play game and remains so now as a F2P game.
DDO and Lotro are both failures. Anytime a game has to make a swtich from Pay To Play to Free To Play only afther being a couple years old thats bad regardles of how many people play it once it goes free.
I feel lotro was a failure becuase it was bad.
DDO was at least good for what it was, even tho its content was very limited, at least while playign it i felt it was cool.
lets put it this way it is not currently successful if it has to go f2p. However, it may have been at one point. And ill give that to lorto.
Acctually look at what manish says it makes sense.
If a game loses a ton of people and is dieing and it goes F2T (free to try) then it is a failure of sorts. No deining that. However if a F2P game population grows over tiem or stays steady then its a success.
YES I 100% AGREE, I MYSELF HAD A POST ON WHAT MAKES A MMO A SUCCESS.
To me and a few other via discussion came to the point that a mmo that grows after the first three months or retains its population (in otherwords attracts new players who stay and play) is a success.
LOTRO may or may not have done this, but is currently not (b4 the F2T) and thus was failing.
Do note this is ff14 state off the bat, and thus is a failure of an mmorpg. (For that and many other critical reasons)
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
I remember when super fans of this game would say that FFXIV was better than other MMORPGs because it was not linear and didn't hold your hand. They would say this over and over and over again. WoW's quest system looks insanely amazing when compared to this absolutely lame system.
It really is just a grinder with a daily quest system. Basically, take the worst possible quests in WoW, turn them into dailies and call it content. The designers must think very little of their playerbase if they thought it was going to fly.
In the end this game is a themepark without content. In my opinion, it's the worst possible kind of MMORPG in existence.
A sandbox without any sand.
A themepark without any content.
It's basically a place to walk around and grind. It's actually a lot less interactive than many F2P games.
that basically decribes the FF14 experience in a nutshell. /thread
It never hurts to make more money...that is what turbine did with LOTRO. The game was already successful in that it was profitable..unlike other mmos that can't last a year but not stellar success like WOW. . Based on the success that they had with DDOs makeover(a not so successful game albeit with a loyal fanbase prior to F2P)...they decided more cash is always better. I for one am glad. I've bought everything needed and never have to worry about it again except for any further content and/or fluff or alt tweaking...and that is only if I choose to pay more. Key word...CHOOSE. I have always had more than enough players to group with and no lack of population on the 3 servers I play on for LOTRO (even prior to F2P). Now....DDO is also jam packed most times and both have mature populations with the occasional arsehat. I've noticed little difference in playing both "wildy successful" games after F2P except more subscription options and even greater populations. The FFantasy MMOs..old (based on experience) and new( based on all I've heard and read/researched about beta)...on the other hand.just do not seem very fun and just not to my tastes. Unlike others though...I would never call them unsuccessful just because they don't meet the arbitrary parameters I determine as a litmus test for "success".
In my opinion, even with the UI fixes and balancing of the other systems, the core of the game (leves) remains unchanged. Run to point A, outgrow point A, run to complete copy point B, outgrow point B, ect... These tiny boring identical camps have replaced creativity (small towns? Selbina, Mhaura?, ect) It just isn't fun.
This is my biggest problem with the game. Did some corporate executive who has never touched a video game come up with the leve system? It sure feels like it.
Like you said, where's the creativity?
I agree on the lack of creativity. I think most everything in this game is copy-paste developed within an inch of it's life and it's just so transparent that people can't look past it. The surroundings are pretty at first but get old with being copied so much and they don't have any charm or charisma. I would just say the word bland for about everything in it actually. Bland is kind of similar to boring but even a fun thing gets boring and I don't see the fun part of this game in the first place so I'll use Bland instead. It's blandly bland with some bland on top sprinkled with some bland dust and a side of bland for dessert.
You konw, at first, I thought it was cool that they used the same models from FFXI. I really enjoyed FFXI and was looking forward to seeing the same toons.
But after playing the game and seeing the amount of copy/pasting, I have to wonder if they recycled the models out of pure lazyness or something else.
I really have to wonder what the hell they were doing for 5 years developing this game. I remember seeing early screenshots of the game like 4 years ago and it looked the way it does now. So they had the graphics pretty much done by then. What the heck were they developing for the past 4 years? Content? Ha!
LOTR wasn't in the top 10 when it came out either lol, it shouldn't be a top 10 game anyhow because the longterm content isn't as great thats why it went F2P in a year.
LoTRO was out for a few years before it switched to F2P and that was only after DDO proved to be wildy successful when it switched from subscription to F2P. Also, LoTRO was in the Top 10 MMOs when it was a pay to play game and remains so now as a F2P game.
DDO and Lotro are both failures. Anytime a game has to make a swtich from Pay To Play to Free To Play only afther being a couple years old thats bad regardles of how many people play it once it goes free.
I disagree. Games just don't become "fail" because they're F2P. It's a valid subscription model. The games are wildly successful now and are generating tons of money. Sounds like a success.
I did not say that games become failures because they are free to play. Games that are FTP games from Day 1 like Perfect WorId are not what I am talking about. I said games that were Pay To Play and switch to a Free To Play model in a short amount of time because people are leaving the game are failures.
How are these games wildly successful now and generationg tons of money? A FTP game thats widly succesful and generating tons of money would be something like Maple Story thats being played by millions of people in about 10 different countrys. Games like Lotro and DDO are not even in the same league. I guess Champions Online will be the next widly succesfull mmo right?
I did not say that going F2P makes a game wildly succesful. I'm not sure what the difference in. One was F2P from the beginning, and one went F2P. Now they're both F2P... and successful. The game couldn't survive as P2P anymore so it went F2P. LOTRO and DDO adds quite a decent MMO to a market full of asian grinders.
I don't know what DDO is like because I haven't tried it but LotrO is a great game. It's still sub based. It just added a ftp method on top of the sub method of payment. The game was always a great game but it didn't quite have the population to make it worth playing, now that the game is bursting with people to play with it's a lot more fun. The systems that made the game fun before it added ftp are still there and the item shop stuff really doesn't even effect gameplay at all so it's pretty much the best way any ftp could go. You can pay a sub and earn free points to buy the item shop stuff pretty easy and even apply the points to expansions if you want so I see nothing for anyone to complain about with that game at all actually.
If FF14 went with a similar system I think it would still have the same problems it has today. It's bland. Bland is pretty much the worst thing you can make a game in 2010-2011 because there are so many action packed and exciting games to play and on the horizon to play. It's just game developer suicide. I didn't know there were people that far out of touch with reality.
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
While I understand this is HARDLY hard evidence, I find it interesting that the F2P game you're harping on is in XFire's top 10 while the game you are upset about Chou posting about is quickly falling out of the top 100 (and it's only been out 3 months, and is FREE for everyone to play who purchased the game for over 90+ days).
Please especially note trend line for Raptr for FFXIV is strangely similar to the findings of Chou's Japanese site.
LOTR wasn't in the top 10 when it came out either lol, it shouldn't be a top 10 game anyhow because the longterm content isn't as great thats why it went F2P in a year.
LOTRO didn't go F2P in a year, it went F2P in about 3 and a half years. It launched in April 2007. Therefore if it was in the top 10 for 3 and a half years, there's likely a good reason for it.
FF14 even still didn't lose all these players your talking about they, nor do they NEED to go FTP to survive lol maybe 10% on launch, which isn't a lot because thats a launch an every mmorpg has bad launch lol an still pullin it off. they have 3 times the amount of that game an it just came out. lets take ff14 a year from now a an expansion or so, the population will blow games away people will be opening up their wallets wider to support ff14, because they have lifetime content to add which make ff fans go owwww i should have played you /sadface, so they go reactivate their service which were just idle accounts anyhow lol. People have their SE accounts waiting to be activated lol. Not like you can play another mmorpg right now.. Nothing out there to play that i would consider worth my money for 6 months+ this is only it. Everything else is like crappy compared to this atm to be honest lol. With SE you are investing in a model that won't have tokens you can purchase from a cash shop to make your character more stable lol. If you ask me that is unstable an sloppy. you gotta be a real mmorpg an get enough cash to have a game without cash shops to become successful not some fallen game that needs a crunch of population. SE fans won't lack that much ever. game will always be on 4 wheels not 3 an half +shop XD. people just yada yada talk trash an reactivate their game anyway because they knows whos content will drop the Hamma! its pummeling the mmorpg industry with shock. thx guys for puttin SE on the pedastool come on how much more attention will it get its not gettin worse only better.
As reported on various blogs and forums in Japan the average player populations continue to fall regardless of SE's attempts to delay it.
" Average daily player populations continue to plummet, standing at 24,277 at the latest count: "
Final Fantasy XIV comes with a full free month as part of the purchase price, so after buying the game you get 30 days free. Square-Enix increased that by an additional 30 days and, now, again, by another 30 days. This means that if you bought the game on launch (22 September) you would not be paying for the game until, at least, 22 December 2010. This sort of thing is unprecedented and there isn't a good reason to think that it is going to stop.
When we look at what our pal Chouji has been demonstrating with his graphs it seems to me that allowing people who have already purchased Final Fantasy VIX: Retail Beta (that's what I'd like to call it) to continue to beta-test for the game for 'free' is not very appealing. Let's be honest, that's what is going on here. Players are buying FFXIV, a game that is clearly not finished, and are being allowed to beta-test the game for a period of time that has only become longer and longer. Something very similar happened with the TBS game Elemental: War of Magic and people who have become incredibly cynical or appropriately insulted by this great company offering such a poor game should look into it to compare situations.
I've said it before and I'll say it again, with no intention whatever to incite a flame war. Final Fantasy XIV needs to fail so gaming companies and gamers, specifically companies that make mmorpgs and mmorpg players, wake up and learn that quality is the rule. Folks can argue all they want about Publisher and Developer responsibilites and where blame lay, but Square-Enix is both the Publisher and Developer: there is no excuse.
I completely understand folks supporting a favourite developer, I function that way in respect to Atlus, but in this environment players need to be much more intelligent and responsible. There is still room for fandom, for people who are fans of a game, series of games or company, but we're long past the point where being a fanboy is acceptable.
Chouji: don't let trolls get you down and keep up the good work.
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain. (2) It's not about community, is it? You just have nothing better to do.
In my opinion, even with the UI fixes and balancing of the other systems, the core of the game (leves) remains unchanged. Run to point A, outgrow point A, run to complete copy point B, outgrow point B, ect... These tiny boring identical camps have replaced creativity (small towns? Selbina, Mhaura?, ect) It just isn't fun.
This is my biggest problem with the game. Did some corporate executive who has never touched a video game come up with the leve system? It sure feels like it.
Like you said, where's the creativity?
I agree on the lack of creativity. I think most everything in this game is copy-paste developed within an inch of it's life and it's just so transparent that people can't look past it. The surroundings are pretty at first but get old with being copied so much and they don't have any charm or charisma. I would just say the word bland for about everything in it actually. Bland is kind of similar to boring but even a fun thing gets boring and I don't see the fun part of this game in the first place so I'll use Bland instead. It's blandly bland with some bland on top sprinkled with some bland dust and a side of bland for dessert.
If you've followed development of the game, which I'm sure you did, and played FFXI you would have been struck by the gross similarities between the two games. Yes, there was plenty that was different but it was an open question as to whether or not those differences were substantial enough to stop the nagging question in the back of one's head, 'is this some sort of FFXI-2 or something? The races are so ungodly similiar, the idea behind the starting locations, the game concepts...Christ, I hope that they just aren't releasing very little information.'
The more I read about the game, the more I followed it, the more uncreative the game seemed and not because of recycling or altering a few core concepts. I'm very glad that I cancelled my pre-order and I'm very surprised that Square-Enix, a company that puts out quality games on a regular basis, put their name on this. It's not a case of 'fanboys gonna fan, haters gonna hate,' it's a case of, 'dear God, S-E, what the hell were you thinking?'
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain. (2) It's not about community, is it? You just have nothing better to do.
Comments
A couple of nights enjoymenty covers the cost of the game , people just love to whine because they did not win. Wishing a game to fail is just selfish and pathetic all around.
Just move on...
________________________________________________________
Sorcery must persist, the future is the Citadel
That would be correct and wrong. The leve system does not appear to be changing in any of the updates shown. There will be other things added to that system, but it will not change. BUT, the leve system is NOT THE CORE OF THE GAME. This being the reason so many people believe the game is lacking in content, becuase they honestly believe it is. The biggest thing SE did wrong in my opinion was adding the leve system into FFXIV in the first place. Had they just left it out entirely, nobody would have gotten confused thinking this WAS the quest system of the game, because it never was the CORE quest system of the game, never was meant to be. Even SE said that, officially. When people start to realize this, and stop believing it is/was, then we may get someplace finally in our discussions about FFXIV.
couldnt agree more, camps look the same and crystals replacing npc's doesnt appeal to me. thers barely any adventuring to be done. i would have preferred smaller areas with a specific level group of mobs rather than one huge area with mobs ranging from all levels.
SE shot themselves in the foot when they started to use the words " casual game ". Everyone thought FFXIV would be WOW, but it is not. It is exactly the same as FFXI, but has more easy/better rewards for players that do not have the time required to form a party and grind. Although this still isn't an excuse for the current state of the game, but it does explain 90% of the QQ.
Would someone please let me have their buddy key? I'm dying to trying it out, but see all the negative reviews and don't want to spend my hard earned money if it isn;t worth it. Thanks much all
Which FF Character Are You?
Which FF Character Are You?
Hm, North America or Europe?
There is a buddy key section on these forums.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
The OP post is apparently more valuable than your question. The post from the OP making the forum alive, it has nothing to do with the game is dead. But I understand you prefer the other way around, the forum is dead but the game is alive. People might think if the game is so good then they wouldn't have time to post in the forum, but I think the forum activities has nothing to do with the game good or bad if the game is not totally dead. There are many dead games but the forum activity still in active.
This is my biggest problem with the game. Did some corporate executive who has never touched a video game come up with the leve system? It sure feels like it.
Like you said, where's the creativity?
I agree on the lack of creativity. I think most everything in this game is copy-paste developed within an inch of it's life and it's just so transparent that people can't look past it. The surroundings are pretty at first but get old with being copied so much and they don't have any charm or charisma. I would just say the word bland for about everything in it actually. Bland is kind of similar to boring but even a fun thing gets boring and I don't see the fun part of this game in the first place so I'll use Bland instead. It's blandly bland with some bland on top sprinkled with some bland dust and a side of bland for dessert.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
I remember when super fans of this game would say that FFXIV was better than other MMORPGs because it was not linear and didn't hold your hand. They would say this over and over and over again. WoW's quest system looks insanely amazing when compared to this absolutely lame system.
It really is just a grinder with a daily quest system. Basically, take the worst possible quests in WoW, turn them into dailies and call it content. The designers must think very little of their playerbase if they thought it was going to fly.
In the end this game is a themepark without content. In my opinion, it's the worst possible kind of MMORPG in existence.
A sandbox without any sand.
A themepark without any content.
It's basically a place to walk around and grind. It's actually a lot less interactive than many F2P games.
DDO and Lotro are both failures. Anytime a game has to make a swtich from Pay To Play to Free To Play only afther being a couple years old thats bad regardles of how many people play it once it goes free.
I disagree. Games just don't become "fail" because they're F2P. It's a valid subscription model. The games are wildly successful now and are generating tons of money. Sounds like a success.
He who keeps his cool best wins.
I did not say that games become failures because they are free to play. Games that are FTP games from Day 1 like Perfect WorId are not what I am talking about. I said games that were Pay To Play and switch to a Free To Play model in a short amount of time because people are leaving the game are failures.
How are these games wildly successful now and generationg tons of money? A FTP game thats widly succesful and generating tons of money would be something like Maple Story thats being played by millions of people in about 10 different countrys. Games like Lotro and DDO are not even in the same league. I guess Champions Online will be the next widly succesfull mmo right?
Wow, just wow... /facepalm
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"Chemistry: 'We do stuff in lab that would be a felony in your garage.'"
The most awesomest after school special T-shirt:
Front: UNO Chemistry Club
Back: /\OH --> Bad Decisions
I feel lotro was a failure becuase it was bad.
DDO was at least good for what it was, even tho its content was very limited, at least while playign it i felt it was cool.
lets put it this way it is not currently successful if it has to go f2p. However, it may have been at one point. And ill give that to lorto.
Acctually look at what manish says it makes sense.
If a game loses a ton of people and is dieing and it goes F2T (free to try) then it is a failure of sorts. No deining that. However if a F2P game population grows over tiem or stays steady then its a success.
YES I 100% AGREE, I MYSELF HAD A POST ON WHAT MAKES A MMO A SUCCESS.
To me and a few other via discussion came to the point that a mmo that grows after the first three months or retains its population (in otherwords attracts new players who stay and play) is a success.
LOTRO may or may not have done this, but is currently not (b4 the F2T) and thus was failing.
Do note this is ff14 state off the bat, and thus is a failure of an mmorpg. (For that and many other critical reasons)
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
that basically decribes the FF14 experience in a nutshell. /thread
It never hurts to make more money...that is what turbine did with LOTRO. The game was already successful in that it was profitable..unlike other mmos that can't last a year but not stellar success like WOW. . Based on the success that they had with DDOs makeover(a not so successful game albeit with a loyal fanbase prior to F2P)...they decided more cash is always better. I for one am glad. I've bought everything needed and never have to worry about it again except for any further content and/or fluff or alt tweaking...and that is only if I choose to pay more. Key word...CHOOSE. I have always had more than enough players to group with and no lack of population on the 3 servers I play on for LOTRO (even prior to F2P). Now....DDO is also jam packed most times and both have mature populations with the occasional arsehat. I've noticed little difference in playing both "wildy successful" games after F2P except more subscription options and even greater populations. The FFantasy MMOs..old (based on experience) and new( based on all I've heard and read/researched about beta)...on the other hand.just do not seem very fun and just not to my tastes. Unlike others though...I would never call them unsuccessful just because they don't meet the arbitrary parameters I determine as a litmus test for "success".
You konw, at first, I thought it was cool that they used the same models from FFXI. I really enjoyed FFXI and was looking forward to seeing the same toons.
But after playing the game and seeing the amount of copy/pasting, I have to wonder if they recycled the models out of pure lazyness or something else.
I really have to wonder what the hell they were doing for 5 years developing this game. I remember seeing early screenshots of the game like 4 years ago and it looked the way it does now. So they had the graphics pretty much done by then. What the heck were they developing for the past 4 years? Content? Ha!
I did not say that going F2P makes a game wildly succesful. I'm not sure what the difference in. One was F2P from the beginning, and one went F2P. Now they're both F2P... and successful. The game couldn't survive as P2P anymore so it went F2P. LOTRO and DDO adds quite a decent MMO to a market full of asian grinders.
He who keeps his cool best wins.
I don't know what DDO is like because I haven't tried it but LotrO is a great game. It's still sub based. It just added a ftp method on top of the sub method of payment. The game was always a great game but it didn't quite have the population to make it worth playing, now that the game is bursting with people to play with it's a lot more fun. The systems that made the game fun before it added ftp are still there and the item shop stuff really doesn't even effect gameplay at all so it's pretty much the best way any ftp could go. You can pay a sub and earn free points to buy the item shop stuff pretty easy and even apply the points to expansions if you want so I see nothing for anyone to complain about with that game at all actually.
If FF14 went with a similar system I think it would still have the same problems it has today. It's bland. Bland is pretty much the worst thing you can make a game in 2010-2011 because there are so many action packed and exciting games to play and on the horizon to play. It's just game developer suicide. I didn't know there were people that far out of touch with reality.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
FF14 even still didn't lose all these players your talking about they, nor do they NEED to go FTP to survive lol maybe 10% on launch, which isn't a lot because thats a launch an every mmorpg has bad launch lol an still pullin it off. they have 3 times the amount of that game an it just came out. lets take ff14 a year from now a an expansion or so, the population will blow games away people will be opening up their wallets wider to support ff14, because they have lifetime content to add which make ff fans go owwww i should have played you /sadface, so they go reactivate their service which were just idle accounts anyhow lol. People have their SE accounts waiting to be activated lol. Not like you can play another mmorpg right now.. Nothing out there to play that i would consider worth my money for 6 months+ this is only it. Everything else is like crappy compared to this atm to be honest lol. With SE you are investing in a model that won't have tokens you can purchase from a cash shop to make your character more stable lol. If you ask me that is unstable an sloppy. you gotta be a real mmorpg an get enough cash to have a game without cash shops to become successful not some fallen game that needs a crunch of population. SE fans won't lack that much ever. game will always be on 4 wheels not 3 an half +shop XD. people just yada yada talk trash an reactivate their game anyway because they knows whos content will drop the Hamma! its pummeling the mmorpg industry with shock. thx guys for puttin SE on the pedastool come on how much more attention will it get its not gettin worse only better.
Final Fantasy XIV comes with a full free month as part of the purchase price, so after buying the game you get 30 days free. Square-Enix increased that by an additional 30 days and, now, again, by another 30 days. This means that if you bought the game on launch (22 September) you would not be paying for the game until, at least, 22 December 2010. This sort of thing is unprecedented and there isn't a good reason to think that it is going to stop.
When we look at what our pal Chouji has been demonstrating with his graphs it seems to me that allowing people who have already purchased Final Fantasy VIX: Retail Beta (that's what I'd like to call it) to continue to beta-test for the game for 'free' is not very appealing. Let's be honest, that's what is going on here. Players are buying FFXIV, a game that is clearly not finished, and are being allowed to beta-test the game for a period of time that has only become longer and longer. Something very similar happened with the TBS game Elemental: War of Magic and people who have become incredibly cynical or appropriately insulted by this great company offering such a poor game should look into it to compare situations.
I've said it before and I'll say it again, with no intention whatever to incite a flame war. Final Fantasy XIV needs to fail so gaming companies and gamers, specifically companies that make mmorpgs and mmorpg players, wake up and learn that quality is the rule. Folks can argue all they want about Publisher and Developer responsibilites and where blame lay, but Square-Enix is both the Publisher and Developer: there is no excuse.
I completely understand folks supporting a favourite developer, I function that way in respect to Atlus, but in this environment players need to be much more intelligent and responsible. There is still room for fandom, for people who are fans of a game, series of games or company, but we're long past the point where being a fanboy is acceptable.
Chouji: don't let trolls get you down and keep up the good work.
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain.
(2) It's not about community, is it? You just have nothing better to do.
If you've followed development of the game, which I'm sure you did, and played FFXI you would have been struck by the gross similarities between the two games. Yes, there was plenty that was different but it was an open question as to whether or not those differences were substantial enough to stop the nagging question in the back of one's head, 'is this some sort of FFXI-2 or something? The races are so ungodly similiar, the idea behind the starting locations, the game concepts...Christ, I hope that they just aren't releasing very little information.'
The more I read about the game, the more I followed it, the more uncreative the game seemed and not because of recycling or altering a few core concepts. I'm very glad that I cancelled my pre-order and I'm very surprised that Square-Enix, a company that puts out quality games on a regular basis, put their name on this. It's not a case of 'fanboys gonna fan, haters gonna hate,' it's a case of, 'dear God, S-E, what the hell were you thinking?'
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain.
(2) It's not about community, is it? You just have nothing better to do.