It looks like you're new here. If you want to get involved, click one of these buttons!
So this is how it works:
5 Skills = Chosen by the game depending on your weapons
1 Skill = Has to be some form of healing skill
1 Skill = Elite
3 Skills you can freely choose.
Cookie Cutter is kinda madatory now ^^
Comments
Traits.
Do some research.
ArenaNet is trying to make their game more accessible to the mainstream. This system makes it less daunting to customize how your character plays. Depending on your class, the first 5 skills will have a lot of options, considering you can switch between two weapon sets, or in the case of the elementalist, 4 elements, the devs saying 2 of which you can specialize in to be more effective in. There will also be a choice in the healing skill, elites, and of course the 3 utility skills. I think it will allow for a system where players won't feel like they're copying someone else's build as much as just using the weapons as they're meant to be used, along with some utility skills. So basically, the first 5 skills are chosen by the player as a set. And the last 5 skills are totally chosen by the player, with some restrictions. Sounds good to me. Setting guidelines and boundaries is a good thing, especially for newer players.
Once you go go whack, you'll never go back.
What is this "whack", you say? Check out the links!
http://www.thenewmystics.com
http://www.joyrevolution.com
http://www.thenewecstatics.co.uk
Well someone's seriously going hardcore, with these baiting threads. I just come over from a thread with you bitching about not being able to be a dedicated healer and now you're bitching about having some limitations to your skills. So why bitch about a game you obviously don't want to buy? Unless you're bitching because you're bored. If so, then go play some other MMO for the next year and come back when the game's a critical success. Because it's getting annoying when idiots decide to rehash old topics, from half a year ago, just to stir up some shit.
Actualy that was suppose to be in the healer thread. My bad. If you have a look you will see Nephaerius posted saying each class does not HAVE to have a healing spell. It was suppose to be my reply to him.
I have been playing GW1 again and have got all the expansions I was missing ONLY to unlock cool toys for gw2, so believe me I do want to play. I am going to buy it anyway, its 1 purchase and if I don't like it MEH, have bought plenty of games that turned out to be crap, 1 more won't hurt, and who knows I may be wrong and end up liking it.
Seriously though, look up traits.
^^ This. You also demonstrated in your previous post that you haven't read much about the game since you asked what Anet's reasons were for removing dedicated healers and they have laid this out for everyone already. Furthermore, and directly addressing this post, since YOU choose your weapon YOU are choosing between each weapons set of 5 skills which will be on your bar. Therefore, that's 8 skills that you decide upon just like GW1 albeit the selection mechanics are different. Anet has also stated that the main feature that will create differentiation in player builds is the use of traits. I believe they have said there will be over 100 traits per class to select from. That should bring a lot of variety to the table. Also since Anet has said that every class can do a broad range of stuff, like a warrior being a viable bow user, I'd hardly say this is a cookie cutter situation. Really, let's wait for the game to come out though, or at least for release to get closer before we get into these debates. We are looking at close to a year till launch by most people's estimates so anything could change.
Steam: Neph
Just a simple example given by the devs of how traits will work for skills:
Player A, B and C are rangers, with the exact same skills in their skill-bar! But with the usage of traits, those same skills will do completely different things, even though they have the same name.
Much different from the usual copy-paste skill-bars and have the same skill level "required to be the best effective", don't you think? With this little system and all the things said by Nephaerius, it becomes much harder to do cookie cutters. BTW, the fact that the range, movement and player/mob interferences have influence in how much effective the skills are, it becomes even harder to do "best-skill-builds".
What amuses me is when blizzard does this its called dumbing down the genre but when anet does it its called innovative.
What did blizzard tried to do exactly?
make their game more accessible to the mainstream.
Using fewer but more flexible skills is not dumbing down the game.
What Blizzard did was making the game so easy a 7 year old can reach the levelcap and that is dumbing things down compared to how it was in Vanilla Wow.
But you can't dumb down a game that isn't released yet.
And having fewer skills does not mean they are easier to use either.
In this case is the interesting thing that you can combo your skills with other players skills. That is innovative.
I dunno if saying that Blizz are dumbing down the genre is right since the genre always been kinda diverse but Blizzard have been dumbing down Wow severly. There was a time when leveling up was a lot harder.
Im not defending or attacking either game just making an observation. And to me, gw2 and wow seem to have more similarities than differences.
Other than being a fantasy mmo, what simliarities do they have?
Hmh. This is a bit awkward. I hope this will work out nice but it SOUNDS like it will be a bit lame and that you don't have much choise in making a unique build like in GW1.
I also agree on Foomerangs observation about "when blizzard does it it's bad cus it's cool to hate blizzard".
This sure was a big (-) to me on the game. If it will be a real issue is yet to be determined before you play the game but I sure want my OWN set of skills like in GW1 where the number of different builds was almost endless
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
I found creating the right build in GW1 with only 8 skills and the attribute lines required more thought and strategy than creating a build in WoW. How can forcing a player to use their head in order to choose skills be dumber than not having to make those hard decisions?
Have you actually read anything anyone else has posted about TRAITS. Please please please before you comment on the diversity of skill bars in GW2 read up on TRAITS. I'll even provide a link:
http://www.guildwars2.com/en/the-game/combat/traits-overview/
In GW1 there were many different skills, yes, and the option for builds was very open BUT a lot of the skills were very similar. This in effect is the same as the system in GW2 because adding a trait / changing a trait on a skill makes it into a slightly different skill. Vary your traits, vary your skill bar.
-Easily Accessible
-Casual Friendly
-Fast Leveling
-Stylized Graphics
-Underwater Combat/cities
-Small set of skills/talent/traits to work with
-Consensual, instanced pvp
-starting with 8 classes (actually blizz had more)
-porting to zones without having to "physically" travel (hearth is more limited)
-multiple mobile app support
-node farming for mats
there are more that i would speculate but would probably get flamed more than i already will
You're not serious with those comparisons are you? It is so general you might as well say that both games have a blue sky.
READ. UP. ON. TRAITS.
They really change a skill. In GW1 you basically had a whole bunch of skills, but the differences were sort of like this... one sword attack did a lot of damage but only hit one target... while another did less damage but hit multiple. Well with traits, you are able to adjust the skill to do that.
A class with the same weapons will almost certaintly NOT have the same build. With traits, a skill is can be changed ALOT.
Here are some trait effects...
An attack does splash instead of single target.
Healing spells will also heal you.
Two strikes of damage instead of one.
Melee sills become ranged.
Lowers cooldown.
A skill does more damage.
Now if you take those and change the first 5 skills, your build is completely different from someone else with the same first 5 skills.
READ TRAITS.
Some of those comparisons are bad. Small set of skills/talents/traits to work with??? WoW has 10 bars you can fill with skills that you can use at any time. GW2... 10 skills. The skill system couldn't be much more different within the same genre.
WoW and GW2 have about as much in common as any game that shares the same genre. In fact I would argue that as far as MMO's go GW2 is the LEAST similar to traditional MMO's like WoW.
I agree with this statement but also agree with the sentiment that it is severely dumbing down the innovation the game is attempting to offer.
Since I find myself with time on my hands, I'll work with this post a little bit.
-Easily Accessible
Yep
-Casual Friendly
Yep
-Fast Leveling
Yes... but the difference here is that the game doesn't start in WoW until you hit the cap. Anet is making the level up content just as accessible to high level characters as it is to low level characters. So even though the leveling is "Fast", it is also more part of the game rather than part of the hazing process.
-Stylized Graphics
Not comparable, but yes.
-Underwater Combat/cities
Well, technically WoW's underwater content is just slightly blurry aerial content. It is also just a part of the themepark where as with GW2 it is more part of the world. So the differences are clearly enough defined.
-Small set of skills/talent/traits to work with
WoW has an incredibly large amount of tools to work with where as Guild Wars 2 has more multi-purpose tools to work with, thus providing more potential for individuality and working around constraints, which was always where the most fun was to be had in games for me. There are very few abilities in WoW that can claim to do as much as some of the abilities in GW2. The differences are monumental. A fire ball in WoW is just a fire ball, but a fireball in GW2 is potential kindling for a Warriors blade.
-Consensual, instanced pvp
Yep
-starting with 8 classes (actually blizz had more)
Don't really see where this is relevant, but a point is a point. However you are failing to mention the differences of the roles that the classes play. WoW technically started (if we are assuming all classes had 3 working specs) with 27 classes. Just assume all the specs were fixed like at the end of Burning Crusade, since I want to believe that was the intention. Guild Wars 2 cannot compete with the sheer number of classes that WoW has.
The difference is, there are no trinity classes. The game is less Final Fantasy, and more Devil May Cry. We have seen each class act like an overpowered hero from random action game X thus far where as half the classes in WoW are only needed because Blizzard put them there and gave them buffs that assist the raid.
When you take out the trinity, the dedicated healer, and add in proactive rather than reactive game play... the differences are amazing.
-porting to zones without having to "physically" travel (hearth is more limited)
Well, yeah. There are differences such as time constraints that flight paths and porting have but for the most part I don't feel the need to split hairs.
-multiple mobile app support
Yep.
-node farming for mats
Yep.
However, you are leaving out the differences and one can only feel that was on purpose.
-Intuitive and Dynamic world Boss Fights that cater to any number of players in a balanced fashion.
-Dynamic Events that can only be rivaled in WoW by end of expansion GM events.
-Individual builds that are pretty much alien to WoW.
-Weapon choice really matters beyond min/max.
-A coherant and deciated storyline
-A personal story for each race
-Interactive Environments, even outside of quest areas
-Mini Games that matter beyond Daily gold.
-Ongoing War Zones, that Wintergrasp cannot claim to be a thing like
-Assuming a better crafting system than "Have x item, produce y item"
I've got more, can go on about the differences but does it really matter to you? I imagine this game will be a lot different than WoW especially at the end game. If you water it down however, you can say that any game is just like WoW - I could draw a simple comparison from Super Mario Brothers to make it seem like WoW is just a multiplayer version of that but I'd rather not go on and on about simplistic expressions when the truth is the games are nothing alike.
I mean, look:
-both games have jumping
-both games have a class that shoots fire balls
-both games games have self heals
-both games have dungeon tiers
-both games have underwater areas
-both games have a hammer throwing persona
-both games have interactable environments in certain areas
-both games have bugs
-both games have exploits
Do I really need to tell you both games have Turtles? I could go on about the Super Mario vs WoW references but I think my point is made.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
Please!
like the 99% of the rest of you, u pretend to not get all your builds from pvx.
at least this time I won't have to explain the differences of shame and guilt to terribad wowfanbois like you.
I am not a fanboy, for any game, phone, developer or ice cream... scratch that, I may be a Ben and Jerry fanboy. Did I make any statement anywhere sugesting WoW or any game is better than GW2 ?
Nope
I just think the skill system sounds a little dumbed down, and while it is true most people cookie cutter anyway, here you are forced too, or thats what it sounds like to me. I am sure we will have a better idea once some form of beta comes out but until then it's fun too debate.
Your just trolling.
lol obvious trololol of doom
btw anyone have seen RobertDinh? That guy is a professional unlike this one here... I miss his "objectiveness" xD
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence