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The amount of skill points required to attain ranks 11 through 31 has been reduced.
Excess skill points resulting from version update changes are retained and applied towards the next rank.
Rank |
Prior to Version Update |
After Version Update |
11 |
5,700 |
5,000 |
12 |
7,300 |
5,900 |
13 |
8,500 |
6,800 |
14 |
9,600 |
7,700 |
15 |
11,000 |
8,700 |
16 |
12,000 |
9,700 |
17 |
14,000 |
11,000 |
18 |
15,000 |
12,000 |
19 |
17,000 |
13,000 |
20 |
18,000 |
15,000 |
21 |
20,000 |
16,000 |
22 |
22,000 |
20,000 |
23 |
24,000 |
22,000 |
24 |
26,000 |
23,000 |
25 |
28,000 |
25,000 |
26 |
30,000 |
27,000 |
27 |
32,000 |
29,000 |
28 |
35,000 |
31,000 |
29 |
37,000 |
33,000 |
30 |
39,000 |
35,000 |
31 |
42,000 |
38,000 |
Class |
Action |
Details |
Pugilist |
Taunt |
Affinity value for other classes adjusted. |
Featherfoot |
Stamina cost reduced from 5 to 3.5. Effect duration increased from 15 to 30 seconds. Evasion rate increased. |
|
Blindside |
Effect now also applies to attacks made with throwing weapons. |
|
Discerning Eye |
Effect now also applies to attacks made with throwing weapons. |
|
Seismic Shock II |
MP cost reduced from 20 to 15. |
|
Light Strike |
Evasion rate increased. |
|
Gladiator |
Provoke |
Affinity value for other classes has been adjusted. |
Howling Vortex |
Effect duration increased from 30 to 15 seconds. |
|
Obsess |
Enmity generation of target increased. |
|
Luminous Spire |
MP cost reduced from 20 to 10. |
|
Riot Blade |
Amount of damage dealt increased. |
|
Marauder |
Bloodbath |
Stamina cost reduced from 6 to 3.5. |
Defender |
Reduces magic potency and increases magic defense as well. Cancels effect if used while Defender is already active. Effect duration increased from 15 to 30 minutes. Effect ends if class is changed. |
|
Foresight |
Stamina cost reduced from 5 to 3.5. Effect duration increased from 15 to 30 seconds. Parry rate increased. |
|
Disorient |
Enmity generation of target increased. |
|
Warmonger |
Enmity generation rate adjusted. Length of effect duration adjusted. |
|
Maim |
Reduction in directional defense adjusted. |
|
Steadfast |
Parry rate increased. |
|
Archer |
Raging Strike |
Effect applies to attacks made with throwing weapons. |
Hawk's Eye |
Effect applies to attacks made with throwing weapons. |
|
Trifurcate |
MP cost reduced from 30 to 15. |
|
Lancer |
Ferocity |
No longer has a stamina cost. Effect applies to attacks made with throwing weapons. |
Speed Surge |
Effect duration increased from 2 to 3 minutes. Effect ends if class is changed. |
|
Comrade in Arms |
Enmity generation rate adjusted. |
|
Feint |
TP cost increased from 250 to 500. |
|
Life Surge |
Effect duration increased from 120 to 180 seconds. Effect ends if class is changed. |
|
Conjurer |
Tranquility |
Changing classes incurs a full recast timer. |
Repose |
Enmity generation rate adjusted. |
|
Cure, Cure II, Cure III |
Enmity generation rate adjusted. |
|
Shock Spikes, Shock Spikes II |
Stun durations determined by affinity. |
|
Protect, Protect II |
Amount of defense granted increased. |
|
Shell, Shell II |
Amount of magic defense granted increased. |
|
Purge, Purge II |
Enmity generation of target increased. |
|
Sleep |
Enmity generation rate adjusted. |
|
Thaumaturge |
Exaltation |
Changing classes incurs a full recast timer. |
Scourge, Scourge II |
Cast time reduced from 3 to 2 seconds. Amount of damage dealt increased. |
|
Banish, Banish II |
Cast time reduced from 3 to 2 seconds. Amount of damage dealt increased. |
|
Sacrifice, Sacrifice II, Sacrifice III |
Enmity generation rate adjusted. Amount of HP healed increased. |
|
Slow, Gravity, Bind, Silence, Paralyze, Blind |
Enmity generation of target increased. |
|
Punishing Barbs |
Effect duration reduced from 60 seconds to 20 seconds. Stamina cost reduced from 6 to 3. Damage dealt by spikes cannot exceed player's current HP. Affinity value for other classes adjusted. |
|
Absorb ATK, Absorb DEF, Absorb ACC, Absorb EVA |
Amount of attribute absorbed increased. Effect duration increased by 50% for caster. |
|
Emulate |
Enmity generation of target increased. |
|
Contagion |
Enmity generation of target increased. |
[ Before ] |
[ After ] |
|
Prior to Version Update |
? |
After Version Update |
Normal Quality |
→ |
Normal Quality |
High Quality +1 |
→ |
Normal Quality |
High Quality +2 |
→ |
High Quality +3 |
High Quality +3 |
→ |
High Quality +3 |
Item |
Before |
After |
Leather Himantes |
Buffalo Leather Spetch |
Canvas Fent |
Cotton Doublet Vest (Yellow) |
Sheep Leather Spetch |
Cotton Fent |
Item |
Before |
After |
Bone Sword Grip |
Bonecarving Training |
-- |
Hempen Singlet |
-- |
Tailoring Training |
Hempen Pagne |
-- |
Tailoring Training |
Hempen Breastcloth |
-- |
Tailoring Training |
Class |
Action |
|
Miner |
Lay of the Land |
Survey the landscape to locate grade 1 mineral deposits. |
Lay of the Land II |
Survey the landscape to locate grade 2 mineral deposits. |
|
Lay of the Land III |
Survey the landscape to locate grade 3 mineral deposits. |
|
Lay of the Land IV |
Survey the landscape to locate grade 4 mineral deposits. |
|
Botanist |
Arbor Call |
Survey the landscape to locate grade 1 mature trees. |
Arbor Call II |
Survey the landscape to locate grade 2 mature trees. |
|
Arbor Call III |
Survey the landscape to locate grade 3 mature trees. |
|
Arbor Call IV |
Survey the landscape to locate grade 4 mature trees. |
|
Fisher |
Gulleye |
Survey the landscape to locate grade 1 schools of fish. |
Gulleye II |
Survey the landscape to locate grade 2 schools of fish. |
|
Gulleye III |
Survey the landscape to locate grade 3 schools of fish. |
|
Gulleye IV |
Survey the landscape to locate grade 4 schools of fish. |
Menu Option |
Details |
Attributes |
Displays attribute, skill, and key item data via tabs. Tabs can be cycled through using Tab and Shift+Tab on the keyboard, or the Open Macro (Ctrl) and Open Macro (Alt) buttons on a gamepad. Key Items has been moved from the Inventory window to the Attributes window. The general layout has been rearranged, and off hand weapon and tool data is no longer displayed. The display of element values has been unified with that of the Point Allotment window. |
Gear |
Mousing over gear now displays item details. Selecting a slot now displays only gear that may be equipped in that slot. The Wear value can be viewed by clicking on the arrow icon in the lower right of the item window. It may also be accessed by pressing left or right on the directional pad of a gamepad, or the left or right arrow keys on a keyboard while the item window is open. * In the December version update, the Wear value will be incorporated into the main item window. |
Actions & Traits |
The main hand/off hand selection box that appeared when setting an action to the action bar has been removed. |
Inventory |
The upper portion of the Inventory window now displays a list of items in a player's possession. Highlighting an item displays its icon, statistics, and other details below. A menu containing Sell Item, Purchase Item, Seek Repairs, Repair, Discard, and Toggle Sort options has been added. A sort feature has been added. * Enabling the sort feature organizes an inventory by item type. Disabling it will list items in the order in which they entered the inventory. |
Journal |
Area names are displayed on the journal map screen. Player's current location is shown on the journal map screen when in the area being displayed. A history of completed quests has been added. |
Party |
World population and nearby player counts are no longer displayed. |
Social Lists |
A party invite feature has been added to the Friend List. The Tab key can now be used to navigate between the given name and surname fields when registering a player in the Friend List or Blacklist. |
Linkshell |
Active linkshells are now denoted by an icon on the linkshell list. The active linkshell crest icon now appears next to linkshell messages in the log. A linkshell's log and number are now displayed next to it on the linkshell list. |
Map |
Player coordinates are now displayed in the upper left portion of the map. The text command can be used to display a player's current coordinates. Scrolling on the map can now be performed by dragging the mouse. The Page Up and Page Down keys can now be used to zoom in and out on the map. Locations of the player and other party members are now displayed on the map in real-time. The log now remains visible while the map screen is open. |
Configuration |
|
Audio Settings |
Volume has been changed to Audio Settings. |
Camera |
A Vertical Camera Position option has been added. A NPC Camera Lock in Events option has been added. Enabling this feature causes the camera to lock onto NPCs when they are spoken to. |
Chat Filters |
Two customizable tabs with toggle functionality have been added. A Log Transparency option has been added. Enabling these tabs will cause them to display in the log. * Text input is available on the default General and Battle tabs only. * Log tabs can be cycled through by using Ctrl+← or Ctrl+→. The last selected log tab will now remain active at all times. Synthesis- and gathering-related chat filters have been added. |
Text Coloration |
A Text Coloration option has been added. Font colors for chat modes may now be changed. |
Log Transparency |
The transparency of the log while inactive may now be changed. |
Chat-specific Keyboard |
A Chat-specific Keyboard option has been added. Enabling this feature will allow direct chat input without first opening the chat prompt. * Key mapping is not possible while the Chat-specific Keyboard is enabled. |
Keyboard Settings |
New commands that can now be mapped to the keyboard are listed below. [Target Settings] ?Party Member 1 ?Party Member 2 ?Party Member 3 ?Party Member 4 ?Target Nearest PC ?Target Nearest NPC [Other] ?Open Attributes window ?Open Gear window ?Open Actions & Traits window ?Open Point Allotment window ?Open Inventory ?Open Loot window ?Open Journal ?Examine target ?Open Bazaar ?Begin synthesis action ?Begin gathering action * Newly added commands are not included in the default keyboard settings. In the default keyboard settings, Target Self has been reassigned to the F1 key, and Target Nearby Party Members to the F6 key. The U key now uses an item. The Z key now toggles between single-target and area of effect modes for spells. * Enabling these new key assignments requires that default keyboard settings be restored. |
User Macros |
Whole macros can now be copy and pasted. Copy and pasting individual lines within a macro can still be done by selecting text with the mouse and then using the Ctrl+C and Ctrl+V commands. |
? |
Temporary Switch |
Permanent Switch |
Say |
Ctrl+S |
/s |
Tell |
-- |
/t |
Shout |
Ctrl+H |
-- |
Party |
Ctrl+P |
/p |
Linkshell |
Ctrl+L |
/l |
Comments
When used while not in chat mode, the aforementioned Ctrl commands will open the chat prompt in the selected mode.
* In the December version update, the function of Ctrl+T will be changed to open a /tell chat prompt addressed to the last player to whom you sent a /tell.
The text command /equip will now work to equip multiple items of the same name to multiple slots.
The subcommands main and sub are no longer necessary when using the text commands /action and /equipaction.
The method of accessing market wards has been changed.
The following changes have been made to retainers:
The number of inventory slots available to retainers has been increased from 80 to 100.
Retainers can now be made to "model" their wares by equipping items in their bazaars.
The screen used to transfer items between player and retainer has been overhauled. Now players can exchange items (other than those stacked) simply by selecting them.
The screen once accessed via the gil button has been replaced by a tab. Transferring gil to and from a retainer can now be done directly from this tab.
Prices will now be displayed next to individual items in retainer and player bazaars.
Bazaar text for Seeking, Selling, Damaged, etc. has been replaced with icons.
The font color for a bazaar item's quantity and price now changes depending on the item's status. Items sold in stacks now have parentheses around the stack quantity.
Selling (by unit)
Selling (by set)
Seeking
Damaged
The action bar can now be moved from its default location.
The Battle Regimen toggle can no longer be reached by pressing the directional arrows on the keyboard or left/right on a controller's D-pad.
When cycling through targets with the Tab key, priority is now given to those targets located in front of the player.
When engaging multiple enemies, a player now automatically targets the next enemy when one has been defeated.
If a player with no target is targeted by an attack or spell, that player now automatically targets the attacker or caster.
Players can now target themselves or other party members by clicking on their HP/MP bar.
A party member's HP/MP bar will now glow when targeting that member.
Guest NPCs can now be sub-targeted.
PCs and NPCs will now perform motions while engaged in Parley.
The door to the Adventurers' Guild in Ul'dah is now always open.
The character creation screen will now indicate Worlds where character creation is temporarily not available.
Server load issues have been addressed.
Individual areas are now processed across multiple servers.
Due to this change, the names of some players in the same area may be displayed in a semi-transparent font.
The "Word to Our Players" message that appears upon game start-up now requires players to answer Yes or No before entering the game.
The following changes have been made to the FINAL FANTASY XIV Config program:
The Drawing Quality option located on the Video Settings tab (under General) has been split into two new options: General Drawing Quality and Background Drawing Quality.
* Depending on their PC environment, some players may experience better performance by lowering these settings.
The tab Font Settings has been added under General.
Players can use this option to change the in-game font to any Windows system font.
Please note, using Windows system fonts may cause in-game text to be displayed incorrectly or result in awkward UI layouts.
Bug Fixes
The following issues have been addressed:
An issue where aetherial nodes would dematerialize prematurely.
An issue where the following aetheryte camps were not paired with the correct aetherial gates:
Before
?
After
Camp Brittlebark <-> The Fogfens
→
Camp Brittlebark <-> Singing Shards
Camp Revenant's Toll <-> Singing Shards
→
Camp Revenant's Toll <-> The Fogfens
An issue regarding incorrect information for the following levequest:
Before
?
After
Mining Horizon's Edge In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Horizon's Edge and search for viable mineral deposits.
→
Mining Nophica's Wells In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Nophica's Wells and search for viable mineral deposits.
An issue where the marauder weapon skills Skull Sunder and Brutal Swing would always strike multiple targets.
An issue where the marauder action Defender would always increase enmity.
An issue where Warmonger would not grant the correct status effect.
An issue where the actions Speed Surge and Life Surge would not properly inflict the status effect Speed Sap and Life Sap when attacking with a weapon skill.
An issue where Disciple of Magic arms would not properly drain HP when used in conjunction with the lancer action Speed Surge.
An issue where the lancer ability Fleet of Foot would remain active while in passive mode.
An issue where the area of effect for the thaumaturge action Nature's Fury was not accurate.
An issue where the area of effect for thaumaturge spells such as Flare, Freeze, and Quake would be centered on the caster.
An issue where high-quality (+1, +2, +3) items were not being properly equipped when using text commands.
An issue where when viewing a player's bazaar, the previous item's name was being displayed.
An issue where in-game volume would increase dramatically during certain cutscenes.
Several synthesis recipes posted on the The Lodestone showing incorrect information have been fixed.
Darksilver Square (Armorcraft, Rank 21-30 → Armorcraft, Rank 11-20)
Dodoskin Leggings (Grey) (general → Clothcraft, Rank 1-10)
Known Issues
Players possessing 100 items may sometimes receive an error message when attempting to exchange items with a retainer, preventing the trade. Should this problem arise, players should reduce their inventory to 99 items before opening trade with the retainer again.
Auto-targeting of engaged enemies after one is defeated may not function correctly.
I love comeback stories. It's nice seeing you on these forums again Hyanmen..... any opinions on these changes?
I for one... am really really.... EXCITED!
Thanks.
First of all, I hope they'll make the exp/skill bar toggleable in the future.. I hate seeing my progress all the time =/
Secondly, I find it hilarious that they are hiding the # of players in the world. They probably don't want anyone to see the numbers drop for obvious reasons, lol.
Third, fuck yes the uncooperative Uldah door is always open.
Also some obvious nerfs, but the acc and magic acc adjustments are welcome.
There's also a list of all the recipes and items that received changes, but who cares?
Interesting. They diabled the option for viewing players per server through party window.
Touche SE.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
I can understand why.... It's hard trying to make a game survive when people are using a tool to undermine the game.
Once the populations stabolize... (after PS3 release), I'll bet money that the search feature will be reinstated.
There are certain people on these forums, everyone knows who, that have made their calling to see this game fail.
Which is why it's not fun to post here without any ammunition.
How can anyone undermine a game by posting accurate numbers using party functions? if population is low its low, it 's not as if people are tryign to fabricate numbers. And don't hold your breath, this feature is gone for good.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
People are less likely to try an MMO if they think it's going to die a short time later. They don't want to invest in a game they think has no potential.
So when people constantly post people are leaving, people are less likely to try it out for themselves before making a decision.
It's like dooming a game before it has a chance to redeem itself. Removing that feature isn't a big deal to me... not at all.
This really seems like a great update, cudos to square! I quit the game after I'd played the first month, but now I just have to check it out again! I'm most excited about the SP system being revamped, hopefully I'll be able to enjoy party play!
happy to see the ui delay will be improved, looking forward to checking the new stuff out
Too bad won't be acceptable yet, most likely. Well, this game won't become good just overnight.
Paradoxy... i think the troll comment was intended for Chouji.
I still believe that when a company is trying to correct a sinking ship, it needs to silence the guy yelling "the ship is sinking we're all going to DIE!!!!"
The guy that yells that is preventing from turning the ship around. The guy that yells that isn't helping anyone and is making a bad situation worse. If they want people to look at the merits of the game and the great changes, it's easier when someone isn't constantly asking "how many people are on that server!?"
This is a good, temporary change.
This turkey is patched up and stuffed with greatness, well done SE. I feel sad for the people that love to see the game fail.
[Mod Edit]
I really like that the made Arrows stack to 999, now i really consider leveling Archer. One other change i like is the extension of the party Bonus system to -10 levels.
So many unexpected changes i don't know where to start. This is really an awesome patch.
Well done SE!
Not bad. I have not played in over two weeks. Would be inteersting to check the latest changes. Increase in inventory slot is nice. All my 80 slots are full
Bite Me
Yeah Taus01, I was hoping they stack the arrows to 999. Infact I sent SE 2 mails on this to at least make it 999 or better 9999. Maybe they listened. lol.
I will level archer too now.
Archery I should consider it now as well. I must say the game runs really smooth now in the inventory area in general the whole UI sem to be a lot faster and Mobs at least in Guildleves seem to give fixed Skillpoints as far I can tell, from killing certain squirrels. It is sure something ncie for me as a caster.
I agree with the UI being completely responsive. It's a much more fun game when everything runs completely smooth, combat actually seems fluid. Most of the annoying "Are you sure" prompts are gone. I went to the Bazaar and actually found trading items and buy/selling to be somewhat enjoyable, because of this. They really reduced the time you waste waiting. It's maybe .5 seconds now compared to 2seconds.
He who keeps his cool best wins.
i just thought i would say that after the patch the game is WAY more enjoyable and deserves a second chance. Give it a try, glad i did.
Good to hear. I'll jump in later tonight & try it for myself.
/cheer
This. How fast the UI functions now will blow your mind.
Admittedly, it never should've had to have been patched in.
He who keeps his cool best wins.
Lets cut out the baiting. Read the RoC before posting. Stay on topic.
did they remove the thing where you have to come to a complete stop to unsheath your weapons?
we didn't get those cool moves yet, but we can cast Flare much better now .
Did people never to listen to their parents about sharp things in your hands and running?