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Hi guys. well im playing aika global atm. I hav played Gaika also and the nation balance is pretty bad. I think balanced 5 nation is necessary to have massive pvp or otherwise its just not fun
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I stopped playing a couple of months back (G Aika) and at that time it was one nation dominated. It is, I believe a failing of games of this type to let players choose nations rather than limit selections to benefit balance.
My reason for stopping though was the lack of balanced PVP for characters below lev 40 and melee classes. Replayability was also lacking. All classes have the same quest path and after doing Ursula dungeon for the umpteenth time it gets a bit boring.
Its early days though for Global so it may be worth giving it another look at a later date.
Well I'm not sure if having balanced nations all the time is not even possible. Besides, what's the point of choosing nation if they're all equal all the time right? It might be too boring. For me, it's good that one nation rises from time to time. What's important is that, eventually, another nation will dominate, and so on. I think that's more exciting and realistic.
A valid point except for the fact that games with the nation format always have one that rises to dominate and by doing so has everybody join it so as to not be on a losing side.
After a time those of other nations fed up with being pasted all the time, create new alts or accs on the winning nation. End result is the situation where the only people playing for the weaker nations are those that like a challenge, the rest join the dominant because they have to win all the time.
I personally do not favour the warring nation format as after a while the pvp becomes one sided and stale especially in communal farming areas or wars in general.
I'm one of those who are loyal to my nation whether or not it is the dominant nation. Although yeah. I agree that there are people who join the stronger nation because they want to win.
Although as far as I know, Aika is doing well in balancing the nations with their recommended nation system, giving incentives to those who join the recommended nation. And based on observation, nations rise and fall after a certain period, which, like I mentioned earlier, is good and exciting because no one nation stays on top for loooong periods of time.