And all of you speak as if I have done anything, I haven't and will not pay for crap but to WHOEVER says 99% of the playerbse pays zero cents is crazy.
Spend about 2 hours downloading random F2P games and talk to people, LOL it;'s more along the lines of 75% do pay.
And most of the people who deny paying are just too ashamed to admit what everyone else has the balls to.
1) Who said 99? 85-80% is about the industry average, though. That's not anecdotal, that's a fact directly from the developers.
2) Your ass is not a reliable source of data.
3) So are you saying you really do pay for content ina F2P game?
LOL Pesmergia does NOT know what he is talking about. He pulled the 75% number out of his behind. Here is some REAL research.
And I quote "the number of MMO players in the U.S. has reached 46 million, 46 percent (21 million) of which paid to play online games; the rest, around 25 million gamers, play MMOs without spending any money."
25M is clearly a majority over 46M. Since the 21M includes P2P players, the % of players paying in F2P games is even LOWER.
I'm glad I didn't get hurt by it, but I know people are tossing money around just to unlock the full game and features, and F2P is making a crap ton of money on nothing but ridiculously scamming people.
Really? You are FORCED to enter your credit card information and then FORCED to hit the submit button? I don't think so...
I just love how all the F2P rant posts use the word "scam" to describe a different payment option in the MMORPG genre.
Apparently when people look at the term "Free-To-Play" they focus on the first word: "Free", instead of the WHOLE TERM.
That is, F2P is as it says literally: the game itself is "Free-To-Play", i.e. you can just create an account, download the client, and PLAY! There is no credit card info needed to even start your gaming experience.
How is that a scam?
Yes, the design for the higher level encourages you to pay to maximize your experience with the game, but other than some that has really bad design and balance with cash shop, most of F2P actually is not as bad as people makes them out to be. Even if the design may encourage you to pay, it is not forced on you. You have a choice. It's only those who are competitive and the min/max type will most likely to pay to maximize their experience. If you pay for other than outfit related things, you WANTED to compete wtih those at level cap, and you WANTED to min/max your character and maximize your experience, which is all fine. But how is that a scam? You are playing for free before this choice, then how can you blame them for your choice?
Most of the casual gamers would not pay, which may hinder them at higher level, but then again, most casual would jump ship to another F2P to play before even reaching the level cap. This is more or less the consensus on the F2P population that most can agree on, so don't talk as though your selective polling on in-game players means something, as it may only reflect the server, the time frame, and location of which you were on. It does not necessary reflect the population.
You start a game. You have no knowledge of what exactly F2P is, but it sounds appealing. So this is what happens.
Remember no F2P knowledge. Even if you have F2P knowledge different F2P games are designed differently so how are you supposed to know if you will be wasting your time if you don't know if it's an Item Mall wall mid-late game?
You get into the game hardcore, you play about 8 hours a day, and when you make VERY considerable progress, about 2 months later, sure you had all that time F2P, now you hit a wall, the whole game design changes from what it was in the beginning.
The mobs you fight are 3x stronger, you cannot afford anything to make yourself even 1/2 competitive, but in the beginning gear/items came with ease, now they are farmed and overpriced, and removed from NPCs. And the crafts to craft them would take a month just to level up due to the pricing of the mats.
Now 2 months later this imaginary brick wall is here in front of you, and the only way to surpass it, would to item mall a little.
THIS is how F2P is designed, to suck you inside big time, let you play around for a month or 2 and get addicted, then put this brick wall in front of you, which is what that one dude was talking about, F2P being free in the beginning and later end game to be competitive it is not.
What if someone wishes to be competitive? That is why I play. So does that pretty much remove F2P from what I am looking for? I dont want to keep playing different F2P from beginning to mid game and realize owait, another item mall wall, nevermind, cant be competitive here for free, move on to the next.
Anyone that's put in that much time and effort would succumb to the temptation of the item mall to leap over the wall and continue, only to be confronted by 3x the walls, at 3x faster intervals.
2 months of hard work about 5-8 hours a day on average for free of course, you want to be competitive, why use the competitive argument? THAT is what gaming is about, being the best, being #1 or at least remembered in a positive way because you were skilled.
Then the brick wall appears, sure you want to CONTINUE, because you have put so much time, why throw away that much?
And you seriously call my arguments moot, are you kidding me?
I just love how all the F2P rant posts use the word "scam" to describe a different payment option in the MMORPG genre.
Apparently when people look at the term "Free-To-Play" they focus on the first word: "Free", instead of the WHOLE TERM.
That is, F2P is as it says literally: the game itself is "Free-To-Play", i.e. you can just create an account, download the client, and PLAY! There is no credit card info needed to even start your gaming experience.
How is that a scam?
Jackie Chan trained a fish to come to him and roll over.
Perhaps it'll one day be possible to ask a troll to use logic. Until then what Forcan said right there debunks any argument that these games are a scam.
Now if they told you to pay 200 dollars and suddenly your gaming experience will upgrade to be real life and magical faries will come to your house daily to dance merrily in your living room.. That'd be a scam.
So i met this chick, she was totally "Free to Play" so I took her to Red Lobster and let her order off the Apetizers menu, then took her to my house ( well , my parents basement, thats beyond the point though) and took advantage of her being "Free to Play". So I played, borrowed my moms car to take her home that next morning. Come to find that shit wasn't free to play, I got a weird rash and had to go to the drug store to buy some cream to dab on it. Shit cost me 7 bucks. MOST DEF a scam.
So i met this chick, she was totally "Free to Play" so I took her to Red Lobster and let her order off the Apetizers menu, then took her to my house ( well , my parents basement, thats beyond the point though) and took advantage of her being "Free to Play". So I played, borrowed my moms car to take her home that next morning. Come to find that shit wasn't free to play, I got a weird rash and had to go to the drug store to buy some cream to dab on it. Shit cost me 7 bucks. MOST DEF a scam.
If she gave you a rash I'd be worried more about the STDs they taught you about in middle school than the 7 bucks.
Remember no F2P knowledge. Even if you have F2P knowledge different F2P games are designed differently so how are you supposed to know if you will be wasting your time if you don't know if it's an Item Mall wall mid-late game?
THIS is how F2P is designed, to suck you inside big time, let you play around for a month or 2 and get addicted, then put this brick wall in front of you, which is what that one dude was talking about, F2P being free in the beginning and later end game to be competitive it is not.
What if someone wishes to be competitive? That is why I play. So does that pretty much remove F2P from what I am looking for? I dont want to keep playing different F2P from beginning to mid game and realize owait, another item mall wall, nevermind, cant be competitive here for free, move on to the next.
Anyone that's put in that much time and effort would succumb to the temptation of the item mall to leap over the wall and continue, only to be confronted by 3x the walls, at 3x faster intervals.
....call my arguments moot... Here let me fix that part for ya.
LoL See it?
I don't think I've seen someone put their foot in their own mouths that hard since that last leaked Paris Hilton sex tape.
Not all F2P is designed the same. You get to play them without a box cost, and yes most have items malls or area maps to unlock. That's not a rip off, it's an alternative.
I mean I know the internet is a lovely place to be ignorant in, but stop being so good at it here.
Comments
LOL Pesmergia does NOT know what he is talking about. He pulled the 75% number out of his behind. Here is some REAL research.
http://www.gamasutra.com/view/news/27581/Study_US_Gamers_Spent_38_Billion_On_MMOs_in_2009.php
And I quote "the number of MMO players in the U.S. has reached 46 million, 46 percent (21 million) of which paid to play online games; the rest, around 25 million gamers, play MMOs without spending any money."
25M is clearly a majority over 46M. Since the 21M includes P2P players, the % of players paying in F2P games is even LOWER.
Really? You are FORCED to enter your credit card information and then FORCED to hit the submit button? I don't think so...
I just love how all the F2P rant posts use the word "scam" to describe a different payment option in the MMORPG genre.
Apparently when people look at the term "Free-To-Play" they focus on the first word: "Free", instead of the WHOLE TERM.
That is, F2P is as it says literally: the game itself is "Free-To-Play", i.e. you can just create an account, download the client, and PLAY! There is no credit card info needed to even start your gaming experience.
How is that a scam?
Yes, the design for the higher level encourages you to pay to maximize your experience with the game, but other than some that has really bad design and balance with cash shop, most of F2P actually is not as bad as people makes them out to be. Even if the design may encourage you to pay, it is not forced on you. You have a choice. It's only those who are competitive and the min/max type will most likely to pay to maximize their experience. If you pay for other than outfit related things, you WANTED to compete wtih those at level cap, and you WANTED to min/max your character and maximize your experience, which is all fine. But how is that a scam? You are playing for free before this choice, then how can you blame them for your choice?
Most of the casual gamers would not pay, which may hinder them at higher level, but then again, most casual would jump ship to another F2P to play before even reaching the level cap. This is more or less the consensus on the F2P population that most can agree on, so don't talk as though your selective polling on in-game players means something, as it may only reflect the server, the time frame, and location of which you were on. It does not necessary reflect the population.
Current MMO: FFXIV:ARR
Past MMO: Way too many (P2P and F2P)
First I will address something.
You start a game. You have no knowledge of what exactly F2P is, but it sounds appealing. So this is what happens.
Remember no F2P knowledge. Even if you have F2P knowledge different F2P games are designed differently so how are you supposed to know if you will be wasting your time if you don't know if it's an Item Mall wall mid-late game?
You get into the game hardcore, you play about 8 hours a day, and when you make VERY considerable progress, about 2 months later, sure you had all that time F2P, now you hit a wall, the whole game design changes from what it was in the beginning.
The mobs you fight are 3x stronger, you cannot afford anything to make yourself even 1/2 competitive, but in the beginning gear/items came with ease, now they are farmed and overpriced, and removed from NPCs. And the crafts to craft them would take a month just to level up due to the pricing of the mats.
Now 2 months later this imaginary brick wall is here in front of you, and the only way to surpass it, would to item mall a little.
THIS is how F2P is designed, to suck you inside big time, let you play around for a month or 2 and get addicted, then put this brick wall in front of you, which is what that one dude was talking about, F2P being free in the beginning and later end game to be competitive it is not.
What if someone wishes to be competitive? That is why I play. So does that pretty much remove F2P from what I am looking for? I dont want to keep playing different F2P from beginning to mid game and realize owait, another item mall wall, nevermind, cant be competitive here for free, move on to the next.
Anyone that's put in that much time and effort would succumb to the temptation of the item mall to leap over the wall and continue, only to be confronted by 3x the walls, at 3x faster intervals.
2 months of hard work about 5-8 hours a day on average for free of course, you want to be competitive, why use the competitive argument? THAT is what gaming is about, being the best, being #1 or at least remembered in a positive way because you were skilled.
Then the brick wall appears, sure you want to CONTINUE, because you have put so much time, why throw away that much?
And you seriously call my arguments moot, are you kidding me?
Jackie Chan trained a fish to come to him and roll over.
Perhaps it'll one day be possible to ask a troll to use logic. Until then what Forcan said right there debunks any argument that these games are a scam.
Now if they told you to pay 200 dollars and suddenly your gaming experience will upgrade to be real life and magical faries will come to your house daily to dance merrily in your living room.. That'd be a scam.
So i met this chick, she was totally "Free to Play" so I took her to Red Lobster and let her order off the Apetizers menu, then took her to my house ( well , my parents basement, thats beyond the point though) and took advantage of her being "Free to Play". So I played, borrowed my moms car to take her home that next morning. Come to find that shit wasn't free to play, I got a weird rash and had to go to the drug store to buy some cream to dab on it. Shit cost me 7 bucks. MOST DEF a scam.
If she gave you a rash I'd be worried more about the STDs they taught you about in middle school than the 7 bucks.
LoL See it?
I don't think I've seen someone put their foot in their own mouths that hard since that last leaked Paris Hilton sex tape.
Not all F2P is designed the same. You get to play them without a box cost, and yes most have items malls or area maps to unlock. That's not a rip off, it's an alternative.
I mean I know the internet is a lovely place to be ignorant in, but stop being so good at it here.
There is a sticky at the top of this forum to voice your opinion of the F2P business model. Please use it. Locked.