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http://uk.aiononline.com/board/notices/view?articleID=1116&page=
The protection for defenders in Morheim and Eltnen will remain, but the strength of the protection will be significantly reduced.The intent of this change is to provide protection to lower-level players, but also allow for challenging rifting battles in Morheim and Eltnen.
The protection for defenders in Heiron and Beluslan will be removed entirely.This change allows higher-level players to engage in full-scale rifting and to complete spy quests, such as the Betoni’s quest line.
/discuss
Comments
About time... Now they need to do this to Balauera as well!
Sad day indeed...Good thing I only signed up for a month.
Sad day indeed. I rather enjoyed the game without the constant (and childish) ganking. Pvp in games should ALWAYS be restricted to specific Pvp battle areas. This is a bad move on NCSoft's part. Their saving grace is Anet and GW2.
This mite get me to play this game. Just so I get you right, this basicly mean no safe zones right?
If they prefer to listen to vocal "PVP'ers " who thinks ganking questers is the best fun to be had then that is fair. Only problem is that casuals like me are not prepared to pay for those peoples fun.
The state of AoC PVP servers and games such as Darkfall should give them a hint about just how successful those kind of mechanics are in the western world.
Cancelling was easy - I did not feel the least bit afraid
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
They know how many people engage in PvP and how many don't. The vocal PvP crowd may be the majority of their population. A focus on PvP may be what keeps the game relevant in the coming months and years. To be honest, I think it's most more costly to come up with decent PvE content versus PvP content. If they have a smaller number of subscribers (which would seem to be the case) then it would make sense to enhance the PvP for less money.
I don't know if those changes will actually enhance the PvP or not...it might make it boring or drive away too many people who don't want to PvP. But I was under the impression that the end game for Aion was primarily PvP from the start, so this kind of makes sense.
I can not remember winning or losing a single debate on the internet.
Though one thing you could read over and over again as reason for unsubscribing from Jan to Aug was too much ganking. And for good PvP you need a healthy population.
Ganking is not same as PVP. One of the main reason why i m not resubbing to AION. I refused to take part in ganking before and i will continue to do so.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
This game has not closed down yet?
Unfortunately you are a rarity.
As I posted in another thread, I just find it funny the way pvpers call pvers "carebears" or similar ("queens" here), when, in any open pvp game I have played PVP gets reduced to this:
If my team is bigger I run after them. If my team is smaller I run away from them.
That and ganking low level players who are trying to do some quests.
Yeah, mega-hard-core-pro-experienced. Pft. For each player who actually understands what PVP is about you have hundreds of lame gankers who think they are so cool.
If I wanna play against people I choose games where what matters is my skill, not how many lolzillion hours I ve spent grinding gear or how big my group is. I play MMOs to play with people, not against them. There are lots of shooters, RTSs, sports games, etc out there for competing against my friends.
Ganking is part of pvp servers. You don't want it you don't roll in one. yeah there were gankers in Aion but I did came in a lot of balanced fights in that game and I enjoyed it. I don't cry over gankers too. I actually find it challenging. Leveling in Aion's boring pve, the fear of getting ganked was the only thing that kept me awake. Again pvp servers are not for everyone.
Starting off the topic with a title like that is inviting flaming and trolling which will make it difficult to have an intelligent discussion about the change. Maybe I'm silly to expect that from the majority of this forum, but you can at least not be an ass right off the bat.
As for Aion, I haven't played that for a long time now, but the entire reason for the dwindling population and server mergers was because people left because of the PvP. People WANTED to PvP in the Abyss, NOT outside of it. That was the complaint that filled the forums; people bitching about getting ganked while questing from twinks and high level gankers going into lower level territory, and PvPers bitching that there weren't enough people in the Abyss because they were all too busy ganking lowbies in quest areas.
On top of that, Aion is one of those games where just being one or two levels higher than someone makes you vastly stronger. There are inherent bonuses/penalties for attacking someone lower/higher than you respectively. Even with amazing gear, attacking someone just 2-3 levels higher than you will net you with tons of misses with attacks and spells, and whatever DOES hit will do considerably less damage. Likewise, it's the opposite for someone that's lower being attacked by someone higher, the dodge rate goes out the window and they're hitting you like tanks even if they're in green gear and you're in blue.
I have to admit some of the best times I had in Aion were PvP. But it was in the Abyss, taking artifacts and taking forts. Even when we lost it was still such fun, though the ball busting and name calling afterward was a bit childish (on both sides). I just don't think this is the way to revitalize the PvP.
Aion just plain messed up out of the box, and even though it's made great strides to separate itself from 'korean grinder's, it started out as one and now people are afraid to bother seeing if its improved, just like they're afraid of FF14. I doubt this is going to do anything to help the game. It's more likely to hurt it even further, and it will remain an underdog in the West. If it survives over here that's only because the East is eating it up.
EDIT: for the person above me, exactly when did Aion start having "PVP" servers? They never did, and since I've left, I've never heard of them making any, so how exactly is someone to roll on anything but? That, along with you calling Aion PVP balanced makes it hard to believe you actually play. Even Aion PvPers know it's not a balanced game. Meleers are at a pitiful disadvantage versus casters and chain-fear SM's are so imba that at one point there were more SM's pvping than anyone else, because people gave up trying to beat them and just rolled one instead.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
I also had a lot of fun with defending against rifters back at the start of Aion. But I hated it when all it became was twinks in +52% speed (scroll+ap boots) sprinting around 2 shotting someone and running with their tail between their legs when they couldn't.
Became even more annoying when it was nothing but twinked Assassins staying in Hide 2 unless they could 1 shot you. I left before the ranger invasion and sin nerfs, so can't comment past that.
Of course, being a Temp, I also had a lot of fun against the twinked sins that wouldn't immediately run and hide when they realized I wasn't an easy kill - win or lose. But they were so few and so far in between.
Anyways, if it's true that the majority of their subscribers want rifting and ganking back, then I suppose it's good on them to be trying to bring it back.
EDIT: Bah. Don't want to derail.
I was just downloading the game, was about to resub and start up my lvl 30 SM. After reading this post i cancelled that DL and wont even bother with resubbing to this game. I'll how they say it, (go back to WoW) until some of the upcoming games come out with optional pvp.
I think most of the 'hardcore PvPers' that bandy about terms like "queens" and "carebears" are looking for anything but a good fight. Easy pickings to pad their stats and boost their ego is the way to go. Real PvPers STFU and get down to the business of duking it out with one another. You know, fair, tough fights against skilled, willing opponents. Now there's a concept. Ganking is for those pussies that fear a real fight.
In Aion though, there is no such thing as a PVE server (or non-PVP server). Perhaps if they allowed different rulesets such as gank and non-gank servers...
The OP and this thread are perfect examples of why I don't play this game.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
Fair fights? As far as I know, it's an MMORPG.
And according to the lore, the Asmodians and the Elyos are at war.
Organizing fair fights would be silly.
And this OP is why the decent PVP'ers get painted as gankers. Nice to see some grown up PVP fans stepping up to the plate and saying "uh, no. Ganking's for losers who can't handle a real fight." +5 Cool to you guys.
Also demonstrates why I don't bother with any game that doesn't have PVP that is completely server based, consent based or segregated into PVP zones that I never, ever need to go to unless I happen to feel the urge. Anyone who's "fun" is diminished because they can't gank lowbies, newbies, or questors isn't someone I'm interested in dealing with in any way, shape, or form.
I must agree, but then we have to pay for dumbass, because we can never play games with open pvp, sense of danger, and all those great stuff we saw the first few month of Aion with rifting. Just because the usual mmo pvp devs want to please those kind of inflated epeen dumbass, that see themself as godsof pvpers, because they can overgear twinks, and buy those one shot ap skills ingame... This all with the ridiculous argument 'its a mmorpg, swallow it or go play an fps". I really have enough of that kind of crap.
This change was pretty awful. It also wasn't necessary as there are many ways to do this without all the ganking.
Method 1:
If you are rank 7 or lower you can not be attacked unless you attack first. Defense buff only applies if you are rank 6. I mean really, if you are attacking a new player of rank 8 -- you aren't going to be getting much in the way of AP anyway and the rank 8 player is likely someone working their way up through the exp not a worthy challenge even for someone five levels BELOW THEM who has say blue pvp gear and certainly not a challenge for someone TEN levels below them in enchanted pvp gold gear.
Method 2:
Defense buff applies to anyone attacked by a rifter if the rifter attacks first. If the player attacks the rifter first they get a buff that PREVENTS them from getting the defense buff. This kind of lock and key system works.
Method 3:
A limit to the number of times you can be killed in a 3 hour period. If you get ganked 5 times in a 3 hour period, you can't be ganked anymore. It would actually be interesting if the rifter got cursed if they killed a player who had been killed 4 times in the past 3 hours.
Method 4:
Give the rifers their own server. Thing is a lot (NOT ALL) of the people who enjoy this kind of thing DO NOT WANT their own server. It is pretty similar to the rich guys who want the taxes raised but use tax loopholes. They want to spend other peoples money. Here the people WANT defenseless targets. Defenseless targets are fun to this style of player.
Method 5:
Just say the rifters blew it with all the ganking and put the buffs back in.
Yes because ganking isn't the order of the day in WAR...
As a pvper I prefer a good contest and from time to time enjoy structured events and 'battlegrounds', but I will pvp against less skilled players, against less well equipped players and against smaller numbers of opponents if I happen to come across them in open pvp. Just as I will try against more enemies, more skilled players and players with better equipment.
Whilst I draw the line at repeatedly killing a defenseless player over and over people really need to get over themselves somewhat with regards to 'honorable' pvp.
"Come and have a look at what you could have won."
It sounds like (to me) that they have been on the fence about PvP in the game, somehow trying to please everyone and they ended up borking their intended end game. They had a vision of large scale, end game PvP and it's not happening so they're trying to fix it. They need more people participating in PvP. This will be at the expense of those people who absolutely do not want to participate in PvP, but it's either that or somehow rewrite the entire end game.
*edit* If there's PvP in anything like an open area, there's ganking. You will not have any sort of open world PvP without ganking unless you put controls in place to specifically prevent or balance it.
I can not remember winning or losing a single debate on the internet.
As expected, NCsoft still doesn't have a clue about forced PvP in western markets. I doubt they ever will. But if they wish to see their games niched, thats their choice(shrug). I doubt their investors would be so understanding, if they understood what was at stake, and why.
+1. Not only this game, but all PvP based ones.