It looks like you're new here. If you want to get involved, click one of these buttons!
I cant wait to beta test game, i think its combat system will be the first ever, and possibly revolutionize the combat system and or battle system in an mmo. Gameplay is very unique.
Comments
I seen the gameplay vids... it's basically just regular hotbar combat with follow-up keys that rollover, like Aion or Spellborne.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I'm more interested in their movement system (jumping from wall to wall, tree to tree)
As for their combat system, based on known information, it seems to be a hotkey combat system with a more involved interaction with your opponent's character model, like grapple and such. Hotkeys changing due the actions/status of your opponent is nothing too new, if I'm not wrong, Aion had that chain system already. The "coolness" of battle, in my view, is strew from the whole martial art style more than an actual revolutionary combat system
(if I got any wrong, pls tell me, cos I do have a lot of hope for this game )
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Don't forget it'll end up being nothing but your average korean grinder mmorpg, it looks like it and will probally play like it. Graphics are nice though.
"An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
-Poster on mmorpg.com
Rift: World of Warcraft clone #9321 Nothing special to see here move along.
It's not regular combat...people just have no idea what they are talking about. You don't just spam buttons, there are combos you dodge, you block and then you counter-attack depending on each circumstance. Maybe it won't look good in large scale, but this game will have THE ultimate pvp fights. Excellent. Mainly to the above ignorant boys.
So, what I gathered from this thread is that it will be DCUO in an Asian grinder. Pretty much everything mentioned here, is already in DCUO.
Even Champs did what Sef said it does. Really hope the game doesn't play like Champs...
Though also for inquiry, why does Sef say the others are wrong when two of them were pulling from game information to describe the gameplay?
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Source?
OP your post gave me deja vu so badly, i remember somone saying the exact thing about AIon's flying system.
The hype train is taking off.... all aboard!
The difference between a "korean grinder" and your average western game is a fair ratio of quests to levels. Aika had enough quests to last till endgame, and you still get d-bags calling it a "K. grinder". Fact of the matter is, I don't care about either route. If the game is fun to play, then it is, and I will play it... but after a lot of hubbub on how amazing this game's combat is gonna be, it is quite obvious that it's as traditional as the last one. The animations may be superb, and give the *idea* of how intense it is, but the fact of the matter is that it's still going to rely on hotbars and server timing.
I know I'll prolly give it a go, but I dunno how I am going to react to 10+ year old combat schemes under a new skin, again. At least there may be a decent amount of jiggly to overlook it, I know that usually works for me.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
The ERA will be better.
I dont need an opinion of what a grrind is. I am a Lineage 2 player so I know alot about Grind. I am talking to the poster that said that Blade and Soul was just an average korean grinder. He is talking like he has actually played the game. Where did he get this info from?
Kind of the same stuff you have seen in aion realy. skill to chain to combo stuff, while im not against then lets not forget its made by ncsoft. You will grind.. and alot, the company hasent realy jumped on the wagon with others trying to progress in mmo's. (dont even say "well what about guild wars?". That game is made by arenanet, ncsoft is simply the publisher). Other than that it does look like a good game grapleing in a mmo could be alot of fun but unless they get their act together with the codeing (abyss in aion anyone?) it is possible that the game will have alot of problems keeping up, theres just too many factors. Computer lag+server lag+personal internet lag+ location to name some. Again, not going to say that this game will be bad, cuz ods are alot of people will realy like it. Just wayi and see what its like later in devlopment and some testing done to get overly exited for this one
It's hilarious how people think Aion's fail chain combos are the same as from what I've seen in B&S as a kinda twitchy rock paper scissors format. Yes, I think it would be more similar in mechanics to DCUO than Aion. Mainly because the hotbar in B&S changes based on the situation, and the combos can have some variation to them. . In Aion the hotbar is static, the chains don't vary mid combat.
The people that claim it'll be a Korean grinder seem to forget the West started the grind with EQ.
You obviously haven't played DCUO.
A) The hotbars don't change without switching roles
You can't switch roles in the middle of combat
C) You spend the majority of the time doing timed combos with the LMB/RMB, and I have yet to read anything stating that B&S has attacks you have to click to activate. DCUO is closer to DDO and Vindictus in how it plays, while B&S is *not*.
D) Aions hotkeys change based on a combo string, I.E. whatever you have in the '2' slot will rollover to a follow-up move, which is exactly how B&S does it.
I threw that last on in for good measure, because it's really obvious you don't know what you are going on about here.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Gameplay is not unique, they remove the manual tab-targeting and use an auto-targeting instead, in the end is the same thing, you fight the mobs more close to you spamming skills and combos. You CAN'T dodge attacks.
The only innovative system i've seen in the next gen mmorpgs is the free target in TERA, where you can dodge attacks in real time.
I admit you are correct. I was basing my post on what I read. Then I checked out the gameplay for myself. Boy are the people here off lol. DCUO is closer to Champions.
Now I currently do play Aion, and I've seen the combat vids for B&S so I still have to say they are different. In Aion say if you have a skill that combos to another on #1. The button spam would look like 1, 1, 1, 1 for that combo and usually you want to just be able to hit the whole combo for max dmg. a single combo may branch, but none of the skills can be crossed with another combo.
In B&S the whole hot bar can change based on the condition of you and the mob you're fighting. The combos "look" like they vary depending on what you push. It's a lot more flexible than what Aion thought of being. tactically, it would appear that since you can block or counter any time, it would be to one's advantage to not finish a combo, but follow through with variations like stopping short to trip, thank hurt them while they are prone. Instead of 1, 1, 1, 1. it becomes 1, n, n, c, 1/2/3/n for a custom combo.
Looks interesting. Revolution, probably not. But will definitely have a unique twist here and there.
After DC universe, I think we've learned that PC gamers say they want things, but hate it and whine about it when they get it. "why do I have to keep clicking " Because its an action MMO like you wanted. If you want action, prepare for action. So I dont think many PC MMO players, especially in west, will be into new types of actiony combat systems. Some will be into it but if you look at things like Vindictus, it does get pretty old doing the same combo moves over and over. Then again, if the enemies and enviroments were fresh in Vindictus, it wouldnt be a preoblem.
Maybe BnS will find the right balance of action and strategy.
Do you play Assassin? Because the block/counter skills are almost exactly like the Assasin's dodge/spell dodge skills, although it looks like here they force you into a blocking animation as a tell. Also, certain assassin skills could only be activated based on the state of the enemy. If they changed up the UI a bit to hide all the skills you can't use and only show the ones you could use, then the 2 games would start looking very similar.
Basically, they took the Assassin, and just expanded it, which isn't a bad thing, because the Assassin is by far the most interesting/fun class to play in PvE in Aion. However, it's still not an action game.
It doesn't matter if there is korean stylish grind as long as the game, THE COMBAT, is fun to play. And it really looks that way, very variable fighting there. And if you haven't seen any PVP videos, check out the youtube channel, the players evade and dodge(with different rolls) the enemies' attacks.
And needless to say that we haven't played the game just yet, the combat system might be more versatile - or simpler than it looks in the videos.
AOC!
From the few vids i have seen it looks to much like console action rpgs or lets better say it looks like they are trying to bring Street Fighter and Tekken elements in to a mmorpg game. Dunno what to think about that it could end great or rly bad.
The timing of those combos is basically similar to hotbar changes depending on situation. You have to execute the right combo under the right circumstance to get the most damage with dcuo.
This game will be revalotionary yes you are certainly correct. The new combat system is going to be amazing and the martial arts skills are going to be amazing, im really really looking foward to this game.
Forever With You...
The combos in DCUO had to be timed for different scenerios just like BnS. They had block breakers, general damage, stun damage and other aspects very simlilar to BnS. Very similar systems.
I think this is a good thing, DCUO had very very very good combat. If i play blade and soul i am gonna try to map all hotkeys to my mouse so i can get a similar feel.
Tera will probably be out sooner than Blade & Soul so thats where ill be starting.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
Join me on Twitch Facebook Twitter