It's hasn't even been a month and you're complaining that things are too hard to get done at a casual pace. When the 2nd tier comes out you can farm heroics to get your epics again. When the new season starts you can farm honor to get your PVP epics again. Just expect to be a tier or 1.5 tiers behind people who do the hard content when it's hard. In a sense I agree that it's only worth seeing the content once. After that you're in epic gear grind mode and it gets old fast, but making the game more difficult was a good thing imo.
So lets think about this a minute. Because there are always people that help other's achieve (nurse and staff helping the doctors). So lets look at it as if surgery was a raid. Do you want a janitor helping the doctor raid? Or do you want the nurse helping? The point is as much as the janitor wants to raid he/she may not have the skill to do so and they should accept that. I would love to go to the moon but not willing to put the effort into being an astronaut. See the comparison. Its problably not the best I admit but I think it gets the point across.
but we are not talking about brain surgery here. It is a video game that doesn't require a doctoral degree, board certification and endless other training. It is a game that anyone can learn to be decent at, without taking out 250,000 in loans. This is a prime reason why analogies do not suit discussions like this.
Anyone can learn how to raid in an mmo in a month or two if they are taught. Again, this isn't surgery on the human body. Cast spells, stand in position X, move when it catches fire, etc. This doesn't mean any slob can jump into a hard mode heroic raid group and expect to defeat it. That is where you should look for your "doctors".
Getting back to the issue of game content being accessable to many people and not just "doctors". There is nothing wrong with that design and having content options that suit both is a win/win situation.
This is just speaking in general and not toward you, but why should raid content be restricted to only hardcore players? Would removing normal mode raids make the harder raids any more difficult or perhaps it is just an epeen thing?
Ok lets start over....to answer you plainly as possible its not about smart/dumb or who can or can't. Blizz put it out there and it you can't get thru becasue its too tough for you then you either keep trying or stop playing right? Blizz want they content to have more of a challenge than just AOE everything and move on. So as the old saying goes this is what separates the men from the boys.
Its not that its restriced to the elites, but some people don't want it to be any challenge it seems. So the problem is not accessiblity but rather ability. Is it too much to ask for people to step their game up? I think blizz goes a great job of allow you to learn your class doing dungeons, then heroics, then finally raiding. So if the OP is complaining about heroics do you think he will make it thru a raid?
(On a side note, he is talking about pugging too which is altogether another issue lol)
So lets think about this a minute. Because there are always people that help other's achieve (nurse and staff helping the doctors). So lets look at it as if surgery was a raid. Do you want a janitor helping the doctor raid? Or do you want the nurse helping? The point is as much as the janitor wants to raid he/she may not have the skill to do so and they should accept that. I would love to go to the moon but not willing to put the effort into being an astronaut. See the comparison. Its problably not the best I admit but I think it gets the point across.
but we are not talking about brain surgery here. It is a video game that doesn't require a doctoral degree, board certification and endless other training. It is a game that anyone can learn to be decent at, without taking out 250,000 in loans. This is a prime reason why analogies do not suit discussions like this.
Anyone can learn how to raid in an mmo in a month or two if they are taught. Again, this isn't surgery on the human body. Cast spells, stand in position X, move when it catches fire, etc. This doesn't mean any slob can jump into a hard mode heroic raid group and expect to defeat it. That is where you should look for your "doctors".
Getting back to the issue of game content being accessable to many people and not just "doctors". There is nothing wrong with that design and having content options that suit both is a win/win situation.
This is just speaking in general and not toward you, but why should raid content be restricted to only hardcore players? Would removing normal mode raids make the harder raids any more difficult or perhaps it is just an epeen thing?
Ok lets start over....to answer you plainly as possible its not about smart/dumb or who can or can't. Blizz put it out there and it you can't get thru becasue its too tough for you then you either keep trying or stop playing right? Blizz want they content to have more of a challenge than just AOE everything and move on. So as the old saying goes this is what separates the men from the boys.
Its not that its restriced to the elites, but some people don't want it to be any challenge it seems. So the problem is not accessiblity but rather ability. Is it too much to ask for people to step their game up? I think blizz goes a great job of allow you to learn your class doing dungeons, then heroics, then finally raiding. So if the OP is complaining about heroics do you think he will make it thru a raid?
(On a side note, he is talking about pugging too which is altogether another issue lol)
I think the two of you and that other guy (who said if you don't raid the game ends) should take a step or two back and try to look at different angles.
That's the problem with WOW: you have all kinds of players if you talk to people in RL. All with different playing styles and all with different intrests.
That's why one single tuned mechanism will not have too much impact on the big picture. Ok, Arena - because of its rated gear - lost 70% of Arena players back in late TBC, but on the whole game it had pretty much zero impact as number of players were concerned.
One or two features may have a huge impact on you, but it is trivial to those others.
I complain too that TB is not as good as WG (understatement) and that I have less freedom to follow quests and I have to wait too long for the leveling Bg's, but I can surely see that not all people want to level through BG's.
Too much trivial discussions about nothing. Get over it: there is still nothing out there to replace this thing. Stop playing WOW... but I wouldn't want to feed those who constantly whine and return every 3 minutes.
Cata's schizophrenic direction is a big reason why there is a lot of backlash from casual and hardcore players. Cata heroics are harder than BC heroics, but since you can possibly earn the rewards faster, it gives a false impression as it will take a while to gear up to properly run heroics for Cata. BC heroic design is better in my opinion, because while it was difficult, the pacing was adequate, and not misleading, in that it allowed a player to gear up slowly in preparation for BC heroics. Worse, the revamp of Cata leveling is too easy compared to BC, and WotLK, which leads to players being slammed when they hit 85. At least with BC, leveling wasn't easy, and it allowed players to prepare for the harder content at a gradual pace. The punctuated approach of Cata is a real turn off, especially towards those players that Blizz was trying to urge to hit level cap and a big target for their revamp of 1-60 content. But seeing that you don't need to buy the expansion to experience the revamp, the major selling point of the expansion ironically, I think that wasn't well thought out by Blizz. Most of these targeted players that roll alts, or are casual players, without a single toon at level cap, will probably not buy the Cata expansion. For the hard core players, Cata is very short on content compared to BC which is why even the hardcore players are fed up, so it is not just the casual players frustrated with the Cata direction which lacks a singular purpose at this point from my view point.
Tol Borad is an example of not learning the lessons of why Isle and WG were so popular in BC, and WotLK. The key is that there was MASSIVE participation, and that is frankly what people seek, in my view when you want to PVP in an MMORPG. Tol Borad is nothing but very small scale, and the number of participants is very tiny, and very exclusive to those who can que multiple times in the day. Contrast that to WotLK WG, where I would work late at night, and be able to come home and jump right into a WG battle by simply asking for invite, and the fun was a mere key strokes away. RBG's were extremely promising for massive guilds but the larger PVP BG's are not part of rated play, and there is no individual que, so the large hard core PVP guilds, and casual PVPer feel left out.
In summary, Blizz's focus on ten man guilds, raids, and RBG is almost an admission, that they are preparing for the bleeding of players, and that they don't think guilds larger than 15-20 people will exist if the player population continues to dwindle. Basically large guilds, and casual individual players are left out of what Cata is all about, but even those participating in 10 man content are starting to yearn for more.
Is it too much for people to understand that I had some enjoyment in vanilla, alot of enjoyment in tbc and wrath. I don't like cata's endgame so I'm out.
No, that sounds right. But chances are that Blizzard will change the endgame with patches in time.
Only a moron with too much time would play a game he/she doesn't enjoy. And enjoyment is just a matter of taste. Whinning on someone else because they don't like the same things as you is just silly.
Cata's schizophrenic direction is a big reason why there is a lot of backlash from casual and hardcore players.
... those players that Blizz was trying to urge to hit level cap and a big target for their revamp of 1-60 content. But seeing that you don't need to buy the expansion to experience the revamp, the major selling point of the expansion ironically, I think that wasn't well thought out by Blizz. Most of these targeted players that roll alts, or are casual players, without a single toon at level cap, will probably not buy the Cata expansion.
In summary, Blizz's focus on ten man guilds, raids, and RBG is almost an admission, that they are preparing for the bleeding of players, and that they don't think guilds larger than 15-20 people will exist if the player population continues to dwindle. Basically large guilds, and casual individual players are left out of what Cata is all about, but even those participating in 10 man content are starting to yearn for more.
Excellent post
I don't agree: just look at the blue: every new dude who pays 5 Euro to play WOW will pass to the expansions once he hits level 20+.
This has always been the general force of this game. Constantly recruiting new players and with these new quests for a noob they are hooked more than before. No discussion about that.
That was the reason why they did Cata according to Morhaime and why they do sell all those expansions without bundling them.
The smaller guild is just a new trend in MMO gaming: see COD series: co op modes.
Smaller groups, leaner and faster.
They do have a problem though with having too much seperate BG's for the moment.
But the above is just the usual whining with an intelligent sauce served to serve personal opinion.
Cata's schizophrenic direction is a big reason why there is a lot of backlash from casual and hardcore players.
... those players that Blizz was trying to urge to hit level cap and a big target for their revamp of 1-60 content. But seeing that you don't need to buy the expansion to experience the revamp, the major selling point of the expansion ironically, I think that wasn't well thought out by Blizz. Most of these targeted players that roll alts, or are casual players, without a single toon at level cap, will probably not buy the Cata expansion.
In summary, Blizz's focus on ten man guilds, raids, and RBG is almost an admission, that they are preparing for the bleeding of players, and that they don't think guilds larger than 15-20 people will exist if the player population continues to dwindle. Basically large guilds, and casual individual players are left out of what Cata is all about, but even those participating in 10 man content are starting to yearn for more.
Excellent post
I don't agree: just look at the blue: every new dude who pays 5 Euro to play WOW will pass to the expansions once he hits level 20+.
This has always been the general force of this game. Constantly recruiting new players and with these new quests for a noob they are hooked more than before. No discussion about that.
That was the reason why they did Cata according to Morhaime and why they do sell all those expansions without bundling them.
The smaller guild is just a new trend in MMO gaming: see COD series: co op modes.
Smaller groups, leaner and faster.
They do have a problem though with having too much seperate BG's for the moment.
But the above is just the usual whining with an intelligent sauce served to serve personal opinion.
You don't need to purchase BC, WotLK, or Cata to experience the 1-60 content, so the basis of your disagreement is based on your opinion, which is fine, but we can go in circles debating this when it comes to your opinion versus mine. The forces of the game hinges on word of mouth, playing with friends/family, and most importantly the Warcraft Franchise. Morhaime may have gave his reasoning as to why they chose that direction, but like I said they didn't think through with it, because I don't see many of these casual players picking up the expansions like they are hoping. The players that have leveled to end game multiple expansions are footing the bill for the Cata revamp that is probably not even targeted at them, and for those players it doesn't sit well with them giving the current state of end game at 85, which does have a degree of uncertainty at the moment. It would be dishonest if we were not to explain why the smaller groups, and guild idea is making its way as a trend, and that is, because of the economic situation globally. I am not a F2P play advocate, but it is not surprising that there is a large swelling of support for it all of sudden, which is why I think that, Blizzard/Activision may have to re-evaluate their approach heading forward. More importantly, and generally speaking, I don't see that a good direction for MMORPG's which are supposed to be massive, and immersive, but again that is merely my opinion. Intelligent sauced served with opinion, but also backed up by the facts, can be very convicing. And I don't consider it whining to be honest, but rather feedback that can be digested any way prefered.
In my opinion, the problem is that there's simply too much of a difficulty gap between regulars and heroics. Heroics aren't too bad once you're heroic geared, the problem is that to even get to that level, you need to beat your face against heroics and pray you get lucky with group composition, competant players, and the RNG.
If Blizzard truly wants Heroics to be as difficult as they are, they should have added a dungeon difficulty setting for all Cata dungeons at 85 that was slightly harder than regular 85 dungeons, but easier than heroics. At least then there would have been more of a stepping stone for gear and learning for players, rather than suddenly hitting a wall of fail when they start heroics. It wouldn't even be all that hard to add this either, since it would just require tweaking down MOB health and DPS about 20% or somesuch from Heroics, and dropping the iLevel of loot somewhere between 333 and 346. At least this way players could learn the extra quirks of the heroic encounters without being double reamed with the iLevel expectations.
In my opinion, the problem is that there's simply too much of a difficulty gap between regulars and heroics. Heroics aren't too bad once you're heroic geared, the problem is that to even get to that level, you need to beat your face against heroics and pray you get lucky with group composition, competant players, and the RNG.
If Blizzard truly wants Heroics to be as difficult as they are, they should have added a dungeon difficulty setting for all Cata dungeons at 85 that was slightly harder than regular 85 dungeons, but easier than heroics. At least then there would have been more of a stepping stone for gear and learning for players, rather than suddenly hitting a wall of fail when they start heroics. It wouldn't even be all that hard to add this either, since it would just require tweaking down MOB health and DPS about 20% or somesuch from Heroics, and dropping the iLevel of loot somewhere between 333 and 346. At least this way players could learn the extra quirks of the heroic encounters without being double reamed with the iLevel expectations.
I would give the same remark I made a few posts back when two or three other guys discussed the trends.
Great post, great effort, but ...
Everyone reasons within his/her own playing experience/reference. Wow is much more than running the next dungeon or Raid. Of course few people agree with this, but I would recommend going outside to a club and talk to people actively playing WOW and I guess you would be surprised just how many have not your personal individual playing style.
This is not an opinion but an observation from what I saw ... talking ... with RL people when they like to talk about their game. Even in Wotlk very few raided constantly... Surprise.
To give one example: on the launching night I spoke to around 30 people standing in line at the night shop around me. These are hardcore right ? Because standing in the rain in the middle of the night for a video game ...
Guess what: only 1 had downed the Lich King in Heroic mode ... but ... with the 30% debuff mode. The vast majority didn't even weekly Raid at all and we are talking Wotlk here...with people standing at night to get their hands on the latest expansion.
Get the picture ? This game is played by millions and millions and they all play for their own reasons. Everyone touches upon his/her own ... limits and they "solve" it their way. That's the basic message. They don't read posts in forums either.
MMORPG.COM is a very very tiny part of actual WOW players. We don't have a clue about those millions. Believe me. Well actually you don't have to believe me. I point to the data servers that get analysed by Blizzard on a daily basis.
Trivial discusssions for millions of different people. I am betting that those figures in blue mean shit for the VAST majority of WOW players like my aunt.
im done too. after two weeks i dont think i can stand the boring combat mechanics any longer, and the same old grind. i really did think cata would keep in interested at least for a few months. alas, im back in EVE. in a sense, cata was the final nail in the coffin for me. it proved that these guys are really gonna keep doing the same stuff over and over again. and thats fine. cata itself was an excellent expansion, the best of wow hands down. but wow is what im bored of.
playing bad company vietnam, L4D2, eve, and replaying ME2 for the 7th time on insanity. thats where it's at =D im looking forward to DCUO and swtor until GW2 comes out.
im done too. after two weeks i dont think i can stand the boring combat mechanics any longer, and the same old grind. i really did think cata would keep in interested at least for a few months. alas, im back in EVE. in a sense, cata was the final nail in the coffin for me. it proved that these guys are really gonna keep doing the same stuff over and over again. and thats fine. cata itself was an excellent expansion, the best of wow hands down. but wow is what im bored of.
playing bad company vietnam, L4D2, eve, and replaying ME2 for the 7th time on insanity. thats where it's at =D im looking forward to DCUO and swtor until GW2 comes out.
Yeah 6 years of the same content reskinned, and same grind will kill you after 2 expansions doing the same thing. It will get boring, which they don't realize. Google stats for World of Warcraft's website shows a decline over the last 6 years in traffic by the 100s of thousands. Activion Blizzard will pick the pockets as long as they can until they cannot anymore, then Titan will release, creating a second cash cow.
Why the hell do you have 3 wow accounts? Multiboxing and have no friends?
No reason to have more than one account in wow imho, its not something like eve where you have to specialist a character, you can have 10 on each realm....
But yeah, cata now has some challenge in the end game again which means I'm not bored completely all the time when raiding. Looking forward to the challenge again and working with my raiding guild rather than people getting bored and doing a slap dash version of raiding
im done too. after two weeks i dont think i can stand the boring combat mechanics any longer, and the same old grind. i really did think cata would keep in interested at least for a few months. alas, im back in EVE.
LOL yeah okay. Last I played EVE it has always been the same boring combat mechanics and same old grind.
I get so irritated when people rant about invalid facts about the game. Tol Barad is a daily hub+PvP zone. Blizzard saw how extremely popular the Argent Tournament dailies were and wanted to keep that and integrate it with the zone to so that winning the zone has more of a meaning than Wintergrasp did. Dailies are a nice source of currency that doesn't take much effort but rewards players with some cool items.
I understand that the OP has a right to voice his view on the game but at least tell the truth about the game and not blurt out nonsense.
Threads like this really validate my decision to quit this addiction / disease. Watching some of you, especially you angry wow apologist posters, remind me of every poor pathetic drug junkie I've ever seen on the streets or TV. Wake up kids, this game is bad for you, and both your mental and phsycal health. As for those angry hardcore raiders that are yelling at you OP, don't argue with these guys. They are heavily under an unhealthy (and medically demonstrated and documented) addiction. Rather than argue with them, you really should be more sympathetic. These guys really need some help from you and I because they need to break this cycle. Think about it. Think about the hours that go into a hardcore raider's schedule every week. Think about how much time that has wasted over the course of a year. Now think about that over 6 years of your life which you'll never get back that has done nothing whatsoever to improve your real life. That's not a hobby or a pastime, that's an unhealty addiction.
Threads like this really validate my decision to quit this addiction / disease. Watching some of you, especially you angry wow apologist posters, remind me of every poor pathetic drug junkie I've ever seen on the streets or TV. Wake up kids, this game is bad for you, and both your mental and phsycal health. As for those angry hardcore raiders that are yelling at you OP, don't argue with these guys. They are heavily under an unhealthy (and medically demonstrated and documented) addiction. Rather than argue with them, you really should be more sympathetic. These guys really need some help from you and I because they need to break this cycle. Think about it. Think about the hours that go into a hardcore raider's schedule every week. Think about how much time that has wasted over the course of a year. Now think about that over 6 years of your life which you'll never get back that has done nothing whatsoever to improve your real life. That's not a hobby or a pastime, that's an unhealty addiction.
You know, some people are actually enjoying WoW minus the addiction/disease that you mention. Considering how casual the game can be, the majority have most likely avoided this affliction altogether.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Threads like this really validate my decision to quit this addiction / disease. Watching some of you, especially you angry wow apologist posters, remind me of every poor pathetic drug junkie I've ever seen on the streets or TV. Wake up kids, this game is bad for you, and both your mental and phsycal health. As for those angry hardcore raiders that are yelling at you OP, don't argue with these guys. They are heavily under an unhealthy (and medically demonstrated and documented) addiction. Rather than argue with them, you really should be more sympathetic. These guys really need some help from you and I because they need to break this cycle. Think about it. Think about the hours that go into a hardcore raider's schedule every week. Think about how much time that has wasted over the course of a year. Now think about that over 6 years of your life which you'll never get back that has done nothing whatsoever to improve your real life. That's not a hobby or a pastime, that's an unhealty addiction.
You know, some people are actually enjoying WoW minus the addiction/disease that you mention. Considering how casual the game can be, the majority have most likely avoided this affliction altogether.
But even for the casual gamers... 6 years? c'mon. that's still an addiction, the only difference is that they socilaize/craft/gather/AH/5-man/etc instead of raid. A casual smoker is still addicted to nicotine, he just forces himself to abstain for longers intervals. Pretty miserable way to live IMO. It's still not doing anything good for you so why "casually" do it either?
And those who you mentioned avoiding the addiction? Well I'm pretty sure they aren't the 4-6 year constantly (or frequently) subbed players I'm referring to. They're the ones who kicked it. So in essence I'm not really disagreeing with you
Threads like this really validate my decision to quit this addiction / disease. Watching some of you, especially you angry wow apologist posters, remind me of every poor pathetic drug junkie I've ever seen on the streets or TV. Wake up kids, this game is bad for you, and both your mental and phsycal health. As for those angry hardcore raiders that are yelling at you OP, don't argue with these guys. They are heavily under an unhealthy (and medically demonstrated and documented) addiction. Rather than argue with them, you really should be more sympathetic. These guys really need some help from you and I because they need to break this cycle. Think about it. Think about the hours that go into a hardcore raider's schedule every week. Think about how much time that has wasted over the course of a year. Now think about that over 6 years of your life which you'll never get back that has done nothing whatsoever to improve your real life. That's not a hobby or a pastime, that's an unhealty addiction.
You know, some people are actually enjoying WoW minus the addiction/disease that you mention. Considering how casual the game can be, the majority have most likely avoided this affliction altogether.
But even for the casual gamers... 6 years? c'mon. that's still an addiction, the only difference is that they socilaize/craft/gather/AH/5-man/etc instead of raid. A casual smoker is still addicted to nicotine, he just forces himself to abstain for longers intervals. Pretty miserable way to live IMO. It's still not doing anything good for you so why "casually" do it either?
And those who you mentioned avoiding the addiction? Well I'm pretty sure they aren't the 4-6 year constantly (or frequently) subbed players I'm referring to. They're the ones who kicked it. So in essence I'm not really disagreeing with you
Your arguement is flawed. You are saying people that sub 4-6 years( because it does nothing good for you) are addicted and need help? There are a million things that people do that is not good for them. For everything people do there are those who take it too far. There are some people who exercise too much. Thats doing something good for themselves but over doing it. Besides this fact most people are casual players and never get as bad as the few you hear about.
So lets think about this a minute. Because there are always people that help other's achieve (nurse and staff helping the doctors). So lets look at it as if surgery was a raid. Do you want a janitor helping the doctor raid? Or do you want the nurse helping? The point is as much as the janitor wants to raid he/she may not have the skill to do so and they should accept that. I would love to go to the moon but not willing to put the effort into being an astronaut. See the comparison. Its problably not the best I admit but I think it gets the point across.
but we are not talking about brain surgery here. It is a video game that doesn't require a doctoral degree, board certification and endless other training. It is a game that anyone can learn to be decent at, without taking out 250,000 in loans. This is a prime reason why analogies do not suit discussions like this.
Anyone can learn how to raid in an mmo in a month or two if they are taught. Again, this isn't surgery on the human body. Cast spells, stand in position X, move when it catches fire, etc. This doesn't mean any slob can jump into a hard mode heroic raid group and expect to defeat it. That is where you should look for your "doctors".
Getting back to the issue of game content being accessable to many people and not just "doctors". There is nothing wrong with that design and having content options that suit both is a win/win situation.
This is just speaking in general and not toward you, but why should raid content be restricted to only hardcore players? Would removing normal mode raids make the harder raids any more difficult or perhaps it is just an epeen thing?
Ok lets start over....to answer you plainly as possible its not about smart/dumb or who can or can't. Blizz put it out there and it you can't get thru becasue its too tough for you then you either keep trying or stop playing right? Blizz want they content to have more of a challenge than just AOE everything and move on. So as the old saying goes this is what separates the men from the boys.
Its not that its restriced to the elites, but some people don't want it to be any challenge it seems. So the problem is not accessiblity but rather ability. Is it too much to ask for people to step their game up? I think blizz goes a great job of allow you to learn your class doing dungeons, then heroics, then finally raiding. So if the OP is complaining about heroics do you think he will make it thru a raid?
(On a side note, he is talking about pugging too which is altogether another issue lol)
I think the two of you and that other guy (who said if you don't raid the game ends) should take a step or two back and try to look at different angles.
That's the problem with WOW: you have all kinds of players if you talk to people in RL. All with different playing styles and all with different intrests.
That's why one single tuned mechanism will not have too much impact on the big picture. Ok, Arena - because of its rated gear - lost 70% of Arena players back in late TBC, but on the whole game it had pretty much zero impact as number of players were concerned.
One or two features may have a huge impact on you, but it is trivial to those others.
I complain too that TB is not as good as WG (understatement) and that I have less freedom to follow quests and I have to wait too long for the leveling Bg's, but I can surely see that not all people want to level through BG's.
Too much trivial discussions about nothing. Get over it: there is still nothing out there to replace this thing. Stop playing WOW... but I wouldn't want to feed those who constantly whine and return every 3 minutes.
Ha trivial...forums by nature are trivial. Not of this will matter in a day of so. I just wanted to debate my point. Thats what forums are for. Maybe i'll learn something and maybe he will. Or maybe we can see something from a different perpective. Anyway the point I wanted to make was raiding is simply not for everyone.
The one thing i'll agree with the op is on the LFG cross server system being redundant now. I personally really enjoyed being able to log in for 40 mins get a group right away and be off. Now I won't even touch it which really sux.
I'm in a pvp guild, and the main reason I came back for this expansion was for the rated bgs. THE MAIN REASON. Rated bgs are still freaking broken, you lose points for winning... This is my main piss off, I mean the one big change they made for cataclysm was rated bgs and its fucking broken?
Comments
It's hasn't even been a month and you're complaining that things are too hard to get done at a casual pace. When the 2nd tier comes out you can farm heroics to get your epics again. When the new season starts you can farm honor to get your PVP epics again. Just expect to be a tier or 1.5 tiers behind people who do the hard content when it's hard. In a sense I agree that it's only worth seeing the content once. After that you're in epic gear grind mode and it gets old fast, but making the game more difficult was a good thing imo.
And doesn't that sound like a load of fun eh?
Ok lets start over....to answer you plainly as possible its not about smart/dumb or who can or can't. Blizz put it out there and it you can't get thru becasue its too tough for you then you either keep trying or stop playing right? Blizz want they content to have more of a challenge than just AOE everything and move on. So as the old saying goes this is what separates the men from the boys.
Its not that its restriced to the elites, but some people don't want it to be any challenge it seems. So the problem is not accessiblity but rather ability. Is it too much to ask for people to step their game up? I think blizz goes a great job of allow you to learn your class doing dungeons, then heroics, then finally raiding. So if the OP is complaining about heroics do you think he will make it thru a raid?
(On a side note, he is talking about pugging too which is altogether another issue lol)
World of Warcraft have lost it's magic.
I did 450 quests in 2 days !
I dont remember many of them even though some of them had some cool mechanics and even though I did them 3 weeks ago.
There are still quests I did 3-4 years ago that I still remember.
The game has gone from easy to hard to easy and now back to hard.
I think that players is now after wotlk use to do a heroic in 20-40 min, doing bg's in 15 min, doing 200 quests per day.
Nothing should take time and everthing should be just aoe through with no thinking invloved.
Except now the heroics is hard ?
In wrath atleast we knew who the game aimed for == teenager and kids with limited time to play.
Now the questing is done for kids under 10 years old and end game is for 20+ years that have to dedicate themselves to a hardcore guild.
For me the gamebreaking comes from the 5 year old combat that havn't changed at all.
I still play my characters the same way I did 5 years ago. I have 3-4 dmg abilites, slow, stunn and charge.
Nothing is new except they removed one or two abilites, added one or two abilites and then changed some others.
Last but not least the insane amount of crowd controll in pvp.........
15 min BG:
I charge in, stunned, feared, dissarmed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed, slowed........
Bg is over.
I think the two of you and that other guy (who said if you don't raid the game ends) should take a step or two back and try to look at different angles.
That's the problem with WOW: you have all kinds of players if you talk to people in RL. All with different playing styles and all with different intrests.
That's why one single tuned mechanism will not have too much impact on the big picture. Ok, Arena - because of its rated gear - lost 70% of Arena players back in late TBC, but on the whole game it had pretty much zero impact as number of players were concerned.
One or two features may have a huge impact on you, but it is trivial to those others.
I complain too that TB is not as good as WG (understatement) and that I have less freedom to follow quests and I have to wait too long for the leveling Bg's, but I can surely see that not all people want to level through BG's.
Too much trivial discussions about nothing. Get over it: there is still nothing out there to replace this thing. Stop playing WOW... but I wouldn't want to feed those who constantly whine and return every 3 minutes.
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waiting for ... nothing..
Excellent post
No, that sounds right. But chances are that Blizzard will change the endgame with patches in time.
Only a moron with too much time would play a game he/she doesn't enjoy. And enjoyment is just a matter of taste. Whinning on someone else because they don't like the same things as you is just silly.
I don't agree: just look at the blue: every new dude who pays 5 Euro to play WOW will pass to the expansions once he hits level 20+.
This has always been the general force of this game. Constantly recruiting new players and with these new quests for a noob they are hooked more than before. No discussion about that.
That was the reason why they did Cata according to Morhaime and why they do sell all those expansions without bundling them.
The smaller guild is just a new trend in MMO gaming: see COD series: co op modes.
Smaller groups, leaner and faster.
They do have a problem though with having too much seperate BG's for the moment.
But the above is just the usual whining with an intelligent sauce served to serve personal opinion.
You don't need to purchase BC, WotLK, or Cata to experience the 1-60 content, so the basis of your disagreement is based on your opinion, which is fine, but we can go in circles debating this when it comes to your opinion versus mine. The forces of the game hinges on word of mouth, playing with friends/family, and most importantly the Warcraft Franchise. Morhaime may have gave his reasoning as to why they chose that direction, but like I said they didn't think through with it, because I don't see many of these casual players picking up the expansions like they are hoping. The players that have leveled to end game multiple expansions are footing the bill for the Cata revamp that is probably not even targeted at them, and for those players it doesn't sit well with them giving the current state of end game at 85, which does have a degree of uncertainty at the moment. It would be dishonest if we were not to explain why the smaller groups, and guild idea is making its way as a trend, and that is, because of the economic situation globally. I am not a F2P play advocate, but it is not surprising that there is a large swelling of support for it all of sudden, which is why I think that, Blizzard/Activision may have to re-evaluate their approach heading forward. More importantly, and generally speaking, I don't see that a good direction for MMORPG's which are supposed to be massive, and immersive, but again that is merely my opinion. Intelligent sauced served with opinion, but also backed up by the facts, can be very convicing. And I don't consider it whining to be honest, but rather feedback that can be digested any way prefered.
In my opinion, the problem is that there's simply too much of a difficulty gap between regulars and heroics. Heroics aren't too bad once you're heroic geared, the problem is that to even get to that level, you need to beat your face against heroics and pray you get lucky with group composition, competant players, and the RNG.
If Blizzard truly wants Heroics to be as difficult as they are, they should have added a dungeon difficulty setting for all Cata dungeons at 85 that was slightly harder than regular 85 dungeons, but easier than heroics. At least then there would have been more of a stepping stone for gear and learning for players, rather than suddenly hitting a wall of fail when they start heroics. It wouldn't even be all that hard to add this either, since it would just require tweaking down MOB health and DPS about 20% or somesuch from Heroics, and dropping the iLevel of loot somewhere between 333 and 346. At least this way players could learn the extra quirks of the heroic encounters without being double reamed with the iLevel expectations.
I would give the same remark I made a few posts back when two or three other guys discussed the trends.
Great post, great effort, but ...
Everyone reasons within his/her own playing experience/reference. Wow is much more than running the next dungeon or Raid. Of course few people agree with this, but I would recommend going outside to a club and talk to people actively playing WOW and I guess you would be surprised just how many have not your personal individual playing style.
This is not an opinion but an observation from what I saw ... talking ... with RL people when they like to talk about their game. Even in Wotlk very few raided constantly... Surprise.
To give one example: on the launching night I spoke to around 30 people standing in line at the night shop around me. These are hardcore right ? Because standing in the rain in the middle of the night for a video game ...
Guess what: only 1 had downed the Lich King in Heroic mode ... but ... with the 30% debuff mode. The vast majority didn't even weekly Raid at all and we are talking Wotlk here...with people standing at night to get their hands on the latest expansion.
Get the picture ? This game is played by millions and millions and they all play for their own reasons. Everyone touches upon his/her own ... limits and they "solve" it their way. That's the basic message. They don't read posts in forums either.
MMORPG.COM is a very very tiny part of actual WOW players. We don't have a clue about those millions. Believe me. Well actually you don't have to believe me. I point to the data servers that get analysed by Blizzard on a daily basis.
Trivial discusssions for millions of different people. I am betting that those figures in blue mean shit for the VAST majority of WOW players like my aunt.
What is world of warcraft? Is it a new MMORPG? Is it any good?
World of warcraft, what do you say this World of warcraft? If it has hats with flaps on the sides I'm in!
Exactly. Welcome to the world outside of mmorpg.com.
im done too. after two weeks i dont think i can stand the boring combat mechanics any longer, and the same old grind. i really did think cata would keep in interested at least for a few months. alas, im back in EVE. in a sense, cata was the final nail in the coffin for me. it proved that these guys are really gonna keep doing the same stuff over and over again. and thats fine. cata itself was an excellent expansion, the best of wow hands down. but wow is what im bored of.
playing bad company vietnam, L4D2, eve, and replaying ME2 for the 7th time on insanity. thats where it's at =D im looking forward to DCUO and swtor until GW2 comes out.
Yeah 6 years of the same content reskinned, and same grind will kill you after 2 expansions doing the same thing. It will get boring, which they don't realize. Google stats for World of Warcraft's website shows a decline over the last 6 years in traffic by the 100s of thousands. Activion Blizzard will pick the pockets as long as they can until they cannot anymore, then Titan will release, creating a second cash cow.
Why the hell do you have 3 wow accounts? Multiboxing and have no friends?
No reason to have more than one account in wow imho, its not something like eve where you have to specialist a character, you can have 10 on each realm....
But yeah, cata now has some challenge in the end game again which means I'm not bored completely all the time when raiding. Looking forward to the challenge again and working with my raiding guild rather than people getting bored and doing a slap dash version of raiding
LOL yeah okay. Last I played EVE it has always been the same boring combat mechanics and same old grind.
I get so irritated when people rant about invalid facts about the game. Tol Barad is a daily hub+PvP zone. Blizzard saw how extremely popular the Argent Tournament dailies were and wanted to keep that and integrate it with the zone to so that winning the zone has more of a meaning than Wintergrasp did. Dailies are a nice source of currency that doesn't take much effort but rewards players with some cool items.
I understand that the OP has a right to voice his view on the game but at least tell the truth about the game and not blurt out nonsense.
Threads like this really validate my decision to quit this addiction / disease. Watching some of you, especially you angry wow apologist posters, remind me of every poor pathetic drug junkie I've ever seen on the streets or TV. Wake up kids, this game is bad for you, and both your mental and phsycal health. As for those angry hardcore raiders that are yelling at you OP, don't argue with these guys. They are heavily under an unhealthy (and medically demonstrated and documented) addiction. Rather than argue with them, you really should be more sympathetic. These guys really need some help from you and I because they need to break this cycle. Think about it. Think about the hours that go into a hardcore raider's schedule every week. Think about how much time that has wasted over the course of a year. Now think about that over 6 years of your life which you'll never get back that has done nothing whatsoever to improve your real life. That's not a hobby or a pastime, that's an unhealty addiction.
You know, some people are actually enjoying WoW minus the addiction/disease that you mention. Considering how casual the game can be, the majority have most likely avoided this affliction altogether.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
But even for the casual gamers... 6 years? c'mon. that's still an addiction, the only difference is that they socilaize/craft/gather/AH/5-man/etc instead of raid. A casual smoker is still addicted to nicotine, he just forces himself to abstain for longers intervals. Pretty miserable way to live IMO. It's still not doing anything good for you so why "casually" do it either?
And those who you mentioned avoiding the addiction? Well I'm pretty sure they aren't the 4-6 year constantly (or frequently) subbed players I'm referring to. They're the ones who kicked it. So in essence I'm not really disagreeing with you
Your arguement is flawed. You are saying people that sub 4-6 years( because it does nothing good for you) are addicted and need help? There are a million things that people do that is not good for them. For everything people do there are those who take it too far. There are some people who exercise too much. Thats doing something good for themselves but over doing it. Besides this fact most people are casual players and never get as bad as the few you hear about.
Ha trivial...forums by nature are trivial. Not of this will matter in a day of so. I just wanted to debate my point. Thats what forums are for. Maybe i'll learn something and maybe he will. Or maybe we can see something from a different perpective. Anyway the point I wanted to make was raiding is simply not for everyone.
The one thing i'll agree with the op is on the LFG cross server system being redundant now. I personally really enjoyed being able to log in for 40 mins get a group right away and be off. Now I won't even touch it which really sux.
I'm in a pvp guild, and the main reason I came back for this expansion was for the rated bgs. THE MAIN REASON. Rated bgs are still freaking broken, you lose points for winning... This is my main piss off, I mean the one big change they made for cataclysm was rated bgs and its fucking broken?