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Let's just settle this now - a poll for RIFT!

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Comments

  • Thomas2006Thomas2006 Member RarePosts: 1,152

    Originally posted by ViewDoo

    Gonna buy it, gonna sub it for as long as it's fun for me. I found it to be one of the most stable games I have ever played, in beta or out of it, and I have played a lot of em'. 

    Must not have played many games then. Because Rift being stable.. lol.. rofl.. I found Champions Online to be just about as stable as Rift is..  And thats really not saying much..

  • tank017tank017 Member Posts: 2,192

    Originally posted by Thomas2006

    Originally posted by ViewDoo

    Gonna buy it, gonna sub it for as long as it's fun for me. I found it to be one of the most stable games I have ever played, in beta or out of it, and I have played a lot of em'. 

    Must not have played many games then. Because Rift being stable.. lol.. rofl.. I found Champions Online to be just about as stable as Rift is..  And thats really not saying much..

     prolly on your end then,Rift is pretty damn solid as far as Ive seen.

  • midmagicmidmagic Member Posts: 614

    Originally posted by tank017

    Originally posted by Thomas2006


    Originally posted by ViewDoo

    Gonna buy it, gonna sub it for as long as it's fun for me. I found it to be one of the most stable games I have ever played, in beta or out of it, and I have played a lot of em'. 

    Must not have played many games then. Because Rift being stable.. lol.. rofl.. I found Champions Online to be just about as stable as Rift is..  And thats really not saying much..

     prolly on your end then,Rift is pretty damn solid as far as Ive seen.

    Depends on your setup. My setup has a rather interesting memory leak. The exploit possibilities it reveals are interesting.

    Forever looking for employment. Life is rather dull without it.

  • tank017tank017 Member Posts: 2,192

    Originally posted by midmagic

    Originally posted by tank017

    Originally posted by Thomas2006

    Originally posted by ViewDoo

    Gonna buy it, gonna sub it for as long as it's fun for me. I found it to be one of the most stable games I have ever played, in beta or out of it, and I have played a lot of em'. 

    Must not have played many games then. Because Rift being stable.. lol.. rofl.. I found Champions Online to be just about as stable as Rift is..  And thats really not saying much..

     prolly on your end then,Rift is pretty damn solid as far as Ive seen.

    Depends on your setup. My setup has a rather interesting memory leak. The exploit possibilities it reveals are interesting.

     Well since you arent interested in games where you push buttons I guess your problem is moot.

    For most people the game runs solidly,for those that it doesnt...... *shrug* im sure it'll be fixed

  • ReaperUkReaperUk Member UncommonPosts: 760

    It's a pretty stable and generally bug free game even at this stage of beta. However, there just isn't enough original content to make me want to buy the game and sub to it. The rifts are similar to WAR's PQ's and as such are fun when playing in the beta for a few days at a time but would probably become boring fairly quickly if the game was being played every day. Also, the game just seems too linear for an mmo. There's very little opportunity to explore. If you venture even a little outside the areas you've been  sent to by your quests, you can find yourself surrounded by hostile Mobs ten levels higher than your character's

  • ViewDooViewDoo Member Posts: 268

    Originally posted by Thomas2006

    Originally posted by ViewDoo

    Gonna buy it, gonna sub it for as long as it's fun for me. I found it to be one of the most stable games I have ever played, in beta or out of it, and I have played a lot of em'. 

    Must not have played many games then. Because Rift being stable.. lol.. rofl.. I found Champions Online to be just about as stable as Rift is..  And thats really not saying much..

    Played a ton of them, over many years. I won't list them all here as that information is readily available to anyone who knows how to navigate this website.

    The game was solid for me, not one CTD. I could not say the same for my time with Champions Online and that was after launch. Sorry to hear it didn't run on your machine, it's a fun game.

    image

  • ValentinaValentina Member RarePosts: 2,104

    This poll probably wont do anything, haters gonna hate. :P

     

    People will vote no just to be annoying, I voted yes.

  • midmagicmidmagic Member Posts: 614

    Originally posted by tank017

    Originally posted by midmagic


    Originally posted by tank017


    Originally posted by Thomas2006


    Originally posted by ViewDoo

    Gonna buy it, gonna sub it for as long as it's fun for me. I found it to be one of the most stable games I have ever played, in beta or out of it, and I have played a lot of em'. 

    Must not have played many games then. Because Rift being stable.. lol.. rofl.. I found Champions Online to be just about as stable as Rift is..  And thats really not saying much..

     prolly on your end then,Rift is pretty damn solid as far as Ive seen.

    Depends on your setup. My setup has a rather interesting memory leak. The exploit possibilities it reveals are interesting.

     Well since you arent interested in games where you push buttons I guess your problem is moot.

    For most people the game runs solidly,for those that it doesnt...... *shrug* im sure it'll be fixed

    Unfortunately it is hard to find computer games that don't involve pushing buttons. Please help!

    Forever looking for employment. Life is rather dull without it.

  • ViewDooViewDoo Member Posts: 268

    Originally posted by midmagic

     

    Unfortunately it is hard to find computer games that don't involve pushing buttons. Please help!

    Give up PC gaming and go buy an X-Box Kinect or PS3 Move. I would suggest the Wii but I think there may be buttons on that one.

    image

  • midmagicmidmagic Member Posts: 614

    Originally posted by ViewDoo

    Originally posted by midmagic

     

    Unfortunately it is hard to find computer games that don't involve pushing buttons. Please help!

    Give up PC gaming and go buy an X-Box Kinect or PS3 Move. I would suggest the Wii but I think there may be buttons on that one.

    Not good enough. I also don't want to point devices at anything, waggle, or move my body in odd ways. Plus, pushing the power button is all too tedious.

    Forever looking for employment. Life is rather dull without it.

  • Lazarus71Lazarus71 Member UncommonPosts: 1,081

    Originally posted by Thomas2006

    Originally posted by ViewDoo

    Gonna buy it, gonna sub it for as long as it's fun for me. I found it to be one of the most stable games I have ever played, in beta or out of it, and I have played a lot of em'. 

    Must not have played many games then. Because Rift being stable.. lol.. rofl.. I found Champions Online to be just about as stable as Rift is..  And thats really not saying much..

     I would say from the feedback of ingame beta testers and on mulitple forums you are definately in the minority. I have been in many betas and honestly never played one as stable or polished as this one.  Sorry to hear you had such a bad time with it.

    As to the poll, I personally enjoy the beta enough that I will definately be subbing on release. Is it  an overly innovative game, no not really. I have a lot of fun testing and playing it though and that's all that matters.

    No signature, I don't have a pen

  • ghost521ghost521 Member Posts: 29

    Originally posted by midmagic

    Originally posted by ViewDoo


    Originally posted by midmagic

     

    Unfortunately it is hard to find computer games that don't involve pushing buttons. Please help!

    Give up PC gaming and go buy an X-Box Kinect or PS3 Move. I would suggest the Wii but I think there may be buttons on that one.

    Not good enough. I also don't want to point devices at anything, waggle, or move my body in odd ways. Plus, pushing the power button is all too tedious.

    Jacking Off is perhaps the best game out there you can play while losing weights, exercising your arm, and with guaranteed satisfaction*; no buttons involved in-game.

     

    *not available for people with blue balls.

  • Thomas2006Thomas2006 Member RarePosts: 1,152

    Originally posted by midmagic

    Originally posted by tank017


    Originally posted by Thomas2006


    Originally posted by ViewDoo

    Gonna buy it, gonna sub it for as long as it's fun for me. I found it to be one of the most stable games I have ever played, in beta or out of it, and I have played a lot of em'. 

    Must not have played many games then. Because Rift being stable.. lol.. rofl.. I found Champions Online to be just about as stable as Rift is..  And thats really not saying much..

     prolly on your end then,Rift is pretty damn solid as far as Ive seen.

    Depends on your setup. My setup has a rather interesting memory leak. The exploit possibilities it reveals are interesting.

    I also experience the same memory leak. It will be interesting to see what if anything they do to fix it. As far as it being on my end. Who knows, I do know 100% that its not just me having these problems. Just a look at the beta forums proves this.

  • fearufearu Member UncommonPosts: 292

    B grade game, looks like RoM and will be F2P in 6 months.. not my cuppa tea!

  • NergleNergle Member UncommonPosts: 253

    Current Alpha tester and Beta tester and I won't be playing at launch (developers don't listen to shit we tell them in regards to game).

  • clearcutclearcut Member Posts: 6

    Game is awesome.

    Its a Pre-order CE for me.

    For some reason these day people just have too much expectations, more then what the current developers can offer, thats why so many mmos fail.

  • quentin405quentin405 Member Posts: 468

    Originally posted by FearU

    B grade game, looks like RoM and will be F2P in 6 months.. not my cuppa tea!

    second that... good graphics... feels like.. * hides in corner* WoW

    image

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Nergle

    Current Alpha tester and Beta tester and I won't be playing at launch (developers don't listen to shit we tell them in regards to game).

    Thats juicy.

  • midmagicmidmagic Member Posts: 614

    Originally posted by clearcut

    Game is awesome.

    Its a Pre-order CE for me.

    For some reason these day people just have too much expectations, more then what the current developers can offer, thats why so many mmos fail.

    New MMOs face the exact same competition that any new venture faces in an entrenched market. They must provide very compelling reasons for people to switch or else fall on their face.

    Forever looking for employment. Life is rather dull without it.

  • l_ouisel_ouise Member Posts: 1

    Originally posted by Silverbarr

    shame that most people on mmorpg.com who aren't interested in rift and not played in the beta would vote no anyways, can never get an honest poll on this forum. :)

    Or maybe they are beta players and just won't sub and you can't stand it?

    I am a beta player and i won't be subbing and it's not because i haven't enjoyed the betas because i have, but i think the game is fundamentally flawed in a few key areas that i think means it just won't have any longevity for me.

    The story doesn't make sense with the defiant time travel element.

    There is only one starting area per faction.

    There is no option of where to quest. It very linear.

    The role system where any character can be a random mix of any souls and switch between them at will just undermines any purpose behind soul and skill choices.

    There is no individuality.

    The rifts and public events are great fun at first and then just an annoyance.

    All in all i think come the end of the beta, i would have exhausted my interest in the game. There just isn't any tangible to make you want to play for the long run.

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Nergle

    Current Alpha tester and Beta tester and I won't be playing at launch (developers don't listen to shit we tell them in regards to game).

    You are absolutely right they don't listen to s***. Maybe because you only say s*** instead of something useful?

     

     

    Beta 2

    12/17/2010



    === FEATURED ===

    * Terminus/Mathosia Instances: If you group with a player in a separate instance of the new character maps, you will be prompted to join them in their instance.

    * You can now select your next combat ability up to half a second before the current one is done executing. This is a server-side ‘grace period’ and will trigger the next ability as soon as possible.

    * You can now import settings from other characters on the same shard! Use the Import option in the ESC menu for the character you want to import settings to.

    * Many client performance increases! Check out the details under PERFORMANCE

    * Defiant Invasions are now attacking Silverwood! Defeat their footholds for sourcestone, and watch out for their forces.

    * Rifts and Footholds now have additional health if there are a significant number of players participating. They’re also a lot more awesome. Check out the changes under GAMEPLAY.

    * Combat stats are now calculated differently. See below under COMBAT for more details.

    * Updated stats on crafted and quest-obtained equipment to reflect recent stat weighting changes game-wide. This primarily impacts special bonus stats such as attack power, dodge, critical hit, etc.

    * Daily crafting quests are now available for all 6 professions. See below under CRAFTING for more info.

    * If you attempt to enter a locked zone, you now run into an invisible barrier instead of being teleported across the zone into a graveyard!





    GENERAL GAMEPLAY

    * Experience gain tweaks: experience earned by quest turn-in has been slightly reduced while experience gained from NPC kills has increased.

    * Playing new characters together: If you group with a player in a separate instance of the newbie maps, you will be prompted to join them in their instance.

    * Changing instances will teleport you to your current position in the new instance. If you decline, the option will still be available from the right click menu off the party member portrait.

    * Falling damage now kicks in at a distance of 10 meters. Deadly results occur for falls of 40 meters or more.

    * Where's the mount you just bought? In your bag! When buying mounts, they will first go into a bag slot and you will need to use the item to add to your collection binder. This should reduce some frequent confusion when mounts went directly into the collections list.

    * You will not be given the option to bind your soul to a location until you acquire the Soul Recall ability.

    * You can no longer be killed by your duel opponent. You can still be defeated, though – which is a slightly different thing.

    * Stacking items that combine into a single new item (ex: uncommon powder into uncommon shards) now actually consumes the component items.

    * You can now more easily slot artifacts into multiple collections if you have more than one of the artifact and need it in multiple collections.

    * Swapping a Totem for a sheathed Shield now correctly removes the Shield from your character's appearance.

    * In-combat equipment swapping: Weapons can be swapped at any time. Armor can be unequipped while in combat, but not equipped.

    * Armor and weapons can be swapped while eating or drinking.

    * Armor and weapons cannot be swapped while casting or channeling combat spells.

    * NPCs acting out scripted sequences will now play death animations if they die during the scene.

    * More dramatic skies at night and in Rifts! General improvements to stars and cloud appearance.

    * When your character gains a Title, you now receive an informative message in chat!

    * The mailbox will now suggest names for auto-complete based on your guild roster and friends list.

    * Text input now allows entry of accented characters.

    * You will now directly enter the world after movies, rather than going to a loading screen.

    * The time when daily quests become available again is now 4:00AM server time.





    DEATH

    * Soul Vitality lost from resurrecting at a graveyard has been reduced to 25%.

    * Cost of healing Soul Vitality has been reduced, with greater cost reduction at lower levels.

    * A button has been added to the screen while dead that allows you to teleport back to the resurrection point.

    * We now check for explored areas in your current zone for respawn points before looking at all respawn points.

    * Players can no longer discover areas while dead.

    * The resurrection prompt now stays up for 60 seconds.

    * Falling out of the world should return you to the nearest graveyard alive, instead of dead.





    RIFTS AND INVASIONS

    * We no longer suspend the spawning of Invasions from rifts while the rift is being engaged by players.

    * Invaders no longer cause a sky-change around them as they advance.

    * Invasions now have 10 seconds of invulnerability when leaving a rift. During this time they will not aggro or assist, and cannot be damaged or debuffed.

    * Slightly increased damage output and health of Invasions. They also no longer despawn after successfully creating a foothold.

    * Scaled the health of rift mobs based on players in the area. Foothold health scales based on players in the area when the foothold is converted.

    * Invasions will spawn more quickly with more players in a zone, and consequently, slower with less.

    * Removed the puresource dropped by Invasions at bronze contribution tier, heavily reduced it at silver, and left the same at gold.

    * Invasions will now award artifacts 50% of the time for gold contribution, and 10% of the time for silver.

    * Rift 'sealing' quest objectives now properly complete only after all rift stages are complete, including bonus/unstable stages. 'Close' objectives will complete if all stable stages are done but does not require bonus stages.

    * Ground crystals spawned in Rift events can no longer be spam-clicked to receive multiple buffs before the item despawns.

    * Rift invasions will now be attacked by defenders more reliably, instead of entering stare-off contests at a few meters apart.

    GUILDS

    * Players who leave your guild no longer show up in the roster on the guild info tab.

    * Guild quest objectives for Clear the Iron Tomb and The Enemies of Telara quests are now properly shared with the entire guild.

    * Guild level now goes up to 20, which is way more than eleven.





    PATCHER

    * The patcher no longer forgets your e-mail address.

    * Turned on the ability to resume downloads in the patcher, if the patcher is closed while downloading.

    * Many general patcher reliability improvements





    PERFORMANCE

    * Cleaned up a leak that caused client framerates to degrade over time.

    * Threaded off visual effects updates in the client. Significantly improved performance under effects-heavy situations.

    * Also threaded animation updates to improve performance in high population areas.

    * Significantly optimized the main map. You should be able to open it now without a large framerate decrease!

    * Renamed the absence of the High Quality Renderer setting to Low Quality Renderer, and changed setting windows and tooltips to refer to it properly. The quality preset slider under Video Settings is disabled when the Low Quality Renderer is enabled, so people don't get confusing combinations like 'Low Quality Ultra'. This renderer, when enabled, is meant to provide playability on older hardware at the expense of shiny graphics.





    LOGIN

    * You are now queued for a shard when you select it, instead of when selecting a character. Once you've selected a shard, you can create or select characters without going through the queue again. If your last-played shard is full, you will be immediately queued for it.

    * If you disconnect while in a login queue and reconnect quickly, you will maintain your place in the queue. If you disconnect after selecting a realm or a character and reconnect quickly, you will bypass the login queue.

    * Fixed the error message 'you are not authorized to play' occasionally appearing when logging out to character select.

    * Players with accented characters in their name or email address should no longer see the not-authorized error when launching the game.





    DUNGEONS AND RAIDS

    * Improved experience earned in groups. Also improved experience earned when killing dungeon mobs in groups, based on player level and group size!

    * You now gain Notoriety for your group's kills.

    * The popup to accept a group zone-in to dungeons has been fixed to not disappear if you are moving when it comes up.

    * Raid groups are no longer allowed into low-level dungeons.

    * Also fixed a problem where a player or group could enter a dungeon even if they didn't meet the level or party size requirements.

    * To coincide with the below soul-specific changes to longer-cast heals, dungeon balance has been updated. In general, mobs should be hitting harder.



    REALM OF THE FAE [Dungeon]

    * The barrier for the Fae Lord Twyl encounter now turns on when combat starts instead of during the scene before.

    * Added voiceovers for this dungeon.

    * Completing quests and killing mobs inside Realm of the Fae now awards notoriety with the Quicksilver Scholars.



    IRON TOMB [Dungeon]

    * Added voiceovers for this dungeon.

    * Fixed the in-combat locking when approaching Three Kings.





    SOULS AND COMBAT

    * Soul respec costs have been set to the low, low price of ‘free’ for the Beta 2 event.

    * Fixed an issue where melee NPCs would do less damage than their caster counterparts.

    * Caster NPCs now attack faster - an additional 1 second delay between their attacks has been removed.

    * Increased player health regeneration.

    * The damage from your offhand attacks should now be computed from the weapon damage of your offhand and not that of your main hand.

    * Fixed a bug causing incorrect ability descriptions to appear in Soul Tree tooltips after mousing over a buff.

    * Added a Soul description to the Suggested Roles on the Soul tooltip.

    * Reduced mana regeneration rate at early and late levels.

    * Mages: A whole BUNCH of Mage abilities now correctly indicate if they are not affected by global cooldown in their tooltips.

    * Mages: Update a LOT of Mage abilities to turn on auto-attack when used.

    * Mages: Slightly increased Mage mana consumption across the board.

    * Warriors: Changed all tooltips to reference Power, not Energy. Warriors have THE POWER.

    * Rogues: Rogue damage has been increased across the board!

    * Ranged Auto Attack: The attack power contribution to ranged auto attack damage has been doubled. This significantly increases the auto attack DPS of Marksmen and Rangers.

    * Fixed a bug where mobs that detected a stealthed player would not indicate this by visually turning to face them.

    * We have changed the contribution of stats to combat damage to make a wider variety of stats useful for all classes. We've also updated the stat values on many items. These updates generally reduce the amount of attack and spell power that items grant, while increasing the amount of melee and spell critical chance.

    * Combat stats are now calculated:

    - General:

    Parry is now 100% Strength.

    Dodge is still 100% Dexterity.

    Block is still 100% Strength.

    Melee Critical is now 100% Dexterity.

    Spell Critical is now 100% Intelligence.

    - Warrior:

    Attack Power is now 75% Strength, 25% Dexterity.

    - Rogue:

    Attack Power is now 50% Dexterity, 50% Strength.

    - Mage:

    Spell Power is now 50% Intelligence, 50% Wisdom.

    - Cleric:

    Spell Power is now 75% Wisdom, 25% Intelligence.



    ARCHON

    * Mental Flare: Now requires line of sight to cast.



    ASSASSIN

    * Damage dealt by poisons has been slightly increased.

    * The first attack against an Incapacitated mob no longer causes it to regain full health.

    * Expose Weakness: Can now be used without breaking stealth.

    * The attack power damage bonus to Assassinate and Jagged Strike has increased by 100%.

    * Poison Mastery: Fixed a bug where this caused poisons to trigger 100% of the time for all weapon attacks. It should only trigger 30% of the time with 5 soul points spent.

    * Backstab: The attack power damage contribution is increased to 150% from 100%. The ability's base damage has been slightly reduced. This will make Backstab scale better with gear.

    * Poison Malice: Fixed a bug causing this to not apply the 100% damage bonus to poison-coated weapons.



    BARD

    * Coda of Restoration: Slightly increased the healing. Now heals up to 10 party/raid members.



    BEASTMASTER

    * Rebalanced overall damage values.

    * Survival of the Fittest: Now increases chance to hit by 1% per point.

    * Primal Fury: Increases pet critical hit chance by 1% per point.

    * Pack Mentality: Increases damage by 1% per point.

    * Summon Lesser Primal Companion: Fixed an issue where ranks 8-10 could be trained.



    BLADEDANCER

    * Removed Reprisal and Disengage from the global cooldown.

    * Dauntless Strike: Fixed a bug where rank 6 was dealing less damage than rank 5. Now in the same stacking group as the Bard's Motif of Focus, so the two effects will not stack with each other.

    * Ambidextrous: Fixed a bug where the dexterity bonus was not computing correctly.

    * Improved Deadly Strike: Changed to Deadly Dance. Your Deadly Strike increases the damage of your next two Keen Strike, Quick Strike, or Precision Strikes by 2-6% per point spent.



    CABALIST

    * New ability icons added for Cabalist.

    * Death's Grasp: Increases all spell damage by 1-5%.



    CHAMPION

    * Rebalanced overall damage values.

    * Lingering Wounds: Now correctly reduces healing on the affected target.

    * Inevitability: Fixed tooltip.

    * Debilitating Strike: Cooldown increased to 10 seconds.

    * Mark of Inevitability: Armor reduction increased.

    * Mark of Extermination: Root ability now unlocked at 32.

    * Disruptive Strike: Root ability now unlocked at 38.

    * New Ability - Cornered Beast: Root ability unlocked at 44. Channeled AoE that hits all nearby targets over the next 6 seconds, during which the Champion can move and cannot be crowd controlled.

    * Titan's Doom: Removed.

    * Deadly Strikes: Increases damage of attack point builders by 5% per point.

    * Cruel Efficiency: Increases chance to hit with 2-handed weapons by 1% per point.

    * Don't Make Me Angry: Affects Attack Power instead of Strength.

    * Slayer's Bearing: Now increases critical hit damage.



    CHLOROMANCER

    * Updated damage and healing values for Chloromancers.

    * Living Energy will no longer trigger a combat state.

    * Changed Natural Splendor, Flourish, Lifegiving Veil, Withering Vine, and Wild Growth to affect a max of 10 targets.

    * Lifegiving Veil and Flourish now pick healing targets with the lowest health percentage first.

    * Synthesis: Now only improves Lifegiving Veil healing dealt by the Chloromancer casting Synthesis.

    * Increased the bonus to healing from Lifegiving Veil granted by Synthesis to 125%.

    * Lifegiving Veil: Now heals for 20% of life damage done, up from 10%. Now prevents healing from other Lifegiving Veil effects while active. This means you can heal yourself with your Lifegiving Veil, but other Chloromancers cannot use theirs while yours is active.

    * Nature's Touch: The bonus healing provided now only affects allies who have Synthesis from the same Chloromancer.

    * Bloom, Nature's Touch: Reduced cooldown to 6 seconds.

    * Call of Spring: Fixed bugs with this ability causing it to not work as expected.

    * Nature's Fusion: Now increases the healing bonus of Synthesis by 20% per point.

    DOMINATOR

    * Charged Shield: Now only deals damage on the first tick of a DoT effect and no longer procs off of auto attacks.

    * Storm Shackle: Now requires line of sight to cast on a target.

    * Transference: Fixed an issue causing this ability to drain less mana than indicated in the description.

    * Haunting Pain: All ranks now list their correct damage.



    DRUID

    * Updated many ability icons.

    * Eruption of Life: No longer procs on damage over time effects past the first tick.

    * Rage of the Fae: Changed to guaranteed criticals for the pet, instead of additional critical rate.

    * Boundless Growth: Now a 3 point ability, reduces cooldown on Eruption of Life by 1-3 seconds.

    * Enraged Assault, Satyr Sweep: Increased damage.

    * Strength of the Earth: Made into a 5 point ability and increases your attack power by 1-5% of your spell power. This conversion stacks with those from Power of the Fae, Cavalier, and Courage buffs.

    * Power of the Fae: Properly reflects your current spell power, spell crit, and focus, rather than their values when first cast.

    * Spirit of the Wood: Available at the second branch tier, causes Fervent Strike criticals and kills to restore 2-4% mana.

    * Savage Force: Now a 5 point ability available at the third branch tier. Increases Bombard and Eruption of Life damage by 6-30%.

    * Forest Blessing: Now only a 2 point ability, increases the amount of your Faerie's heal by 15-30%.

    * Untamed Wilds: Removed.

    * Wild Strike: Now hits 3 targets.

    * Hot-Blooded: Evened out the progression on the cooldown reduction to 12-60 seconds.



    ELEMENTALIST

    * Updated damage values.

    * All pets should be at full health when summoned.

    * Fast Summon: Now correctly affects Summon Lesser Air Elemental - rank 3 - and Summon Lesser Earth Elemental - rank 6.

    * Fiery Assault: Reduced channel duration to 6 seconds.

    * Elemental Armor: Increased damage bonus to 15%.

    * Intensify Elements: Reduced duration to 15 seconds.



    INQUISITOR

    * New ability icons updated for Inquisitor.

    * Armor buffs will now actually last 1 hour.

    * Inner Focus: Now increases the critical hit chance of damaging spells by 1-5%.

    * Spiritual Will: Removed.

    * Castigation: Now a 5 point ability, reduces the cast time of Bolt of Judgement by 0.1-0.5 seconds.

    * Fanatic's Faith: Now increases the damage of your spells that critically hit by 2-10%.

    * Unholy Tutelage: Now available at the second tier of branch abilities, and decreases the mana cost of damaging spells by 2-10%.

    * Contempt: Now available at the third branch tier.

    * Mental Resilience: Now available at the fifth branch tier and adds 10-20% additional damage to Vex and Sanction Heretic.

    * Life and Death Concord: Now includes Sanction Heretic. Increased internal cooldown from 6 to 8 seconds, added this to the tooltip.

    * Fanaticism: Cooldown changed to 30 seconds.

    * Divine Pardon: Reduces current threat by 90%, and has a 2 minute cooldown.

    * Sanction Heretic: Now lasts 15 seconds, and deals more damage.

    * Vex: Deals more damage!



    JUSTICAR

    * Shield of Faith: Now properly improves your current spell power instead of whatever spell power you had when you bought the ability or switched roles.

    * Healer's Creed is now available after 5 points.

    * Shield of Faith is now available after 10 points. Reduces all incoming damage by 1-5%.

    * Mien of Leadership: Now increases the Justicar's parry, dodge, block, and armor ratings by 130%. Increases the Justicar's Endurance by 80%.

    * Mien of Leadership: Now reduces all healing except from Salvation, Reparation, and Reprieve by 40%. Also reduces all damage by 40%.

    * Mien of Honor: Now increases the Justicar's healing with Doctrines by 50%. Increases healing with Reparation and Salvation by 50%.

    * Doctrine of Authority: Now properly heals for 300% of the damage done.

    * Cavalier: Properly reflects your current spell power, spell crit, and focus, rather than whatever those were when the ability was first cast.



    MARKSMAN

    * New ability icons added for Marksman!

    * Master Archer: Fixed a bug where this ability was not giving Energy with ranged weapons.

    * Bull's Eye: Removed from global cooldown.



    NECROMANCER

    * Updated damage values.

    * All pets should now be at full health when summoned.

    * Essence Link: Now generates a small amount of aggro on initial cast.

    * Fixed an issue preventing the damage buff from abilities Death's Ally and Life Bane from affecting the Shadow Revenant's Blood Corruption.

    * Clattering Bones: Fixed an issue with the Bone Shatter damage reduction buff this ability provides -- it now reduces damage correctly.

    * Knit Flesh: Renamed to Revivify.

    * Lich Form: Changed how this works. Now has a 30 second duration and a 2 minute cooldown; instant cast and does not trigger global cooldown. The health drain has been removed, and mana regeneration increased. Updated visual! Now increases the necromancer's damage by 20%, up from 10%.

    * Empty the Crypts: Will no longer tell you it was just learned each time you log in.

    * Soul Purge: Updated damage and heal values. Increased Charge cost. Fixed an issue causing this to continue draining Charge if there was Charge remaining after the channel completed.

    * Empathic Bond: No longer requires a target to cast.

    * Ruination: Increased the aggro reduction on Ruination when the target is affected by Necrosis.

    * Summon: Skeletal Zealot: Increased casting cost of Rank 1 to bring it in line with intended values, instead of having a large increase for Rank 2.

    * Death Grasp: Now generates aggro when cast.

    * Mass Grave: Will display a buff icon that indicates how long the pets will be up. Duration reduced to 30 seconds. Summons a Skeletal Zealot and a Shadow Revenant.

    * Consumption: Should now work as expected, and also trigger auto-attack when used!

    * Fresh Graves: Now gives your tanking pet's Grave Touch a 20% chance per point to deal an additional 50% damage if the enemy is affected by Necrosis.

    * Fresh Graves: Gives your melee DPS pet's Soul Rend an additional 6% damage per point, per stack of Deathly Calling on the enemy. Increased from 4%.



    NIGHTBLADE

    * The first attack against a mob under the effect of Lost Hope will no longer cause it to regain full health.

    * Fire and Death Attunement: Increases the damage of all attacks by 1-3%, instead of just Fire and Death attacks.

    * Eventide: Now also increases the damage of Twilight Force and Dusk Strike by 5-10%.

    * Ebon Fury: Cooldown reset applied to Twilight Force and Dusk Strike.

    * Heat Retention: The proc chance of Heat Retention has been increased to 20-100%, up from 10-50%.

    * Enkindle: Weapon Flare and Fiery Chains burn your enemies for an additional 33-100% of their total damage, up from 20-60%.

    * Damage of weapon enchantments slightly increased.

    * Blazing Strike and Flame Thrust: Also deals 10-30% more damage if the target's health is under 30%.

    * Enhanced Weapon Enchantments: Increases the damage of your weapon enchantments by 15-30%, up from 10-20%.

    * Unstable State: Changed to increase Fire and Death damage attacks by 3-9%.

    * Blazing Fury: No longer gives critical bonus. Instead, finishers give you 1-5 energy per point spent.



    PALADIN

    * Rebalanced overall damage values.

    * Life's Rapture: Cooldown lowered to 20 minutes.

    * Pacifying Strike: Damage reduction has been reduced to 5%.

    * Touch of Life: Now costs 10 power.

    * Aegis of Salvation is now available at level 20, and has upgrade ranks alongside Aegis of Vitality.

    * Light's Decree - New Ability: Available at level 32. Damage attack that causes attacks against the target to deal Life damage and increases threat to up to 5 additional nearby enemies.

    * Balance of Power: Now deals damage based on the damage of the attack that was blocked.

    * Tip the Balance: Heals based on how much damage Balance of Power deals.

    * Switched the abilities Defender and Small Arms Specialization.



    PARAGON

    * Rebalanced overall damage values.

    * Fixed Duality of Mind and Double Jeopardy so they can no longer be removed permanently by clicking off the buff.

    * Swapped unlock of abilities Duality of Mind and Teaching of the Five Rings.

    * Teaching of the Five Rings: Increases damage by 2% per point.

    * Way of the Wind: Now triggers an attack when parrying.

    * Death Touch: Cooldown lowered to 1 minute.

    * Focus of Strength - New Ability: Unlocked at level 8, increases the target's strength.

    * Focus of Body - New Ability: Unlocked at level 20, increases the strength of all targets in area of effect. Requires a reagent to use.

    * Double Jeopardy: Adds 2% critical hit chance per point.

    * Deadly Grace: Now deals 7% damage per point.

    * Weapon Master: Grants a 4% per point chance of gaining a second attack point when using an attack point building ability.

    * Way of the River: Now increases critical hit chance.

    PURIFIER

    * New ability icons have been added for Purifier.

    * Heals: All Purifier heals are now set to be Fire-based.

    * Searing Transfusion: The debuff no longer counts as a curse you can remove.

    * Restorative Flame: Changed the benefit from spell power to 200%, increased the pushback from damage, and reduced the aggro modifier.

    * Flame Speaker: Now increases fire-based healing by 1-5%.

    * Intense Flames: Now a 3-9% increase in the healing amount of Healing Flare, Healing Flame, and Restorative Flame.

    * Terrible Fate: This ability has suffered a terrible fate. Removed from the tree.

    * Ancestral Flames: Adds an absorb to Restorative Flame, absorbing damage equal to 15-45% of your spell power.

    * Flame Ward: Now works properly with all heals as they occur, such as Salvation procs.

    * Healing Blessing: No longer procs on damage over time effect past the first tick.

    * Flame Speaker: Increases the critical hit chance of your heals by 1-5%.

    * Fiery Kinship: Reduces all spell pushback by 10-50%.

    * Soothe the Flame: Removed.

    * Flashover: Cooldown changed to 45 seconds.

    * Searing Transfusion: No longer debuffs the caster, gives the target 25% of the caster's health, lasts 10 seconds with 60 second cooldown, and actually... heals the target.



    PYROMANCER

    * Adjusted damage values for Pyromancers.

    * Burning Intellect: Now requires line of sight to cast on a target.

    * Ground of Strength: Provides immunity to polymorph and confuse effects.

    * Fire Storm: Reduced to an 8 second channel.



    RANGER

    * Diffuse: Fixed a bug where this was not causing the pet to intercept damage taken by the Ranger.

    * Call Razorbeast: Rank 2 made available at level 4, down from level 6.

    * Razorbeast now has a Charge ability that generates high threat. Cooldown reduced to 5 seconds from 15.

    * Rank 1, 2, and 3 of Razorbeast now have a minimum value of physical damage resistance.

    * Grim Blade, Vicious Blow: Removed.

    * Divert Rage: Now a root unlock with 8 points, down from 44.

    * Rejuvenate: Moved from an 8 point root ability to a 4 point root ability.

    * Quick Shot and Head Shot: Now unlocked at level 1, down from level 4. New rank added.

    * Splinter Shot - New Ability: Root ability unlocked at level 2. Ranged attack that causes the target to bleed for weapon + X Physical damage over 10 seconds, returns 2 combo points. 1.5 second cast time, 10 second cooldown.

    * Track Humanoid: Now a root unlock at 38 points, down from 40.

    * Diffuse: Now a root unlock at 44 points, up from 36.



    REAVER

    * Rebalanced overall damage values.

    * Threat generation on DoTs has changed. The first tick now generates only 1/3 of the threat against the target, while the remaining ticks generate the other 2/3.

    * Creeping Death: Fixed damage tooltip.

    * Binding of Affliction: Values have been rebalanced, no longer stacks with Storm Blade.

    * Binding of Atrophy: Damage reduction has been reduced to 5%.





    RIFTBLADE

    * Rebalanced overall damage values.

    * Blade spells no longer proc extra hits from Dual Strike and Way of the Wind.

    * Burning Blood: No longer affects dead targets.

    * Blade of Elemental Affinity: Now enhances the damage taken by the target by 5%.

    * Rift Surge: Triggers on all abilities, not just spells.



    RIFTSTALKER

    * New ability icons added for Riftstalker!

    * Shadow Blitz: Can no longer miss, be parried, dodged, or blocked.

    * Defer Death: Moved to a 38 point root ability.

    * Planar Switch - New Ability: 31 point branch ability. Transfers all existing combo points from the previous combo point target to the current enemy target. Awards one combo point.

    * Guarded Steel: Now a 4 point root ability. New rank has been added.

    * Phantom Blow: Now a 6 point root ability.

    * Annihilate: Now an 8 point root ability. Attack power bonus reduced.



    SABOTEUR

    * The damage of all traps, charges, bombs, and land mines have been increased.

    * Saboteur's charges can now critically hit. This significantly increases Saboteur DPS.

    * Time Bomb: Fixed a bug where the use of this ability is not consuming the number of times Carpet Bombing can be triggered.

    * Embers Charge: Fixed a bug where ranks 2 through 5 were not increasing the physical damage taken on the target.

    * Nimble Fingers: Fixed a bug where the dexterity bonus was not computing correctly.



    SENTINEL

    * Benediction: Healing increase now properly reflected in tooltips. Changed the bonus to be 1-5%. Affects all healing abilities instead of all Life-based abilities.

    * Healing Benediction: No longer requires target facing to use.

    * Healing Invocation: Increased the benefit from spell power by 150%, increased the pushback from damage, and reduced the aggro modifier.

    * Healing Breath: Increased the benefit from spell power and reduced the aggro modifier.

    * Righteous Burden: Now available in the first branch tier.

    * Walk in the Light: Now in the second branch tier. Grants a 1-5% increase to your critical heals.

    * Light Concentration: Now a 5 point ability, reduces mana cost of all heals by 2-10%.

    * Light Efficiency: Increases the effectiveness of area effect heals by 2-10%.

    * Swift Recovery: Now only 2 points, increases the heal percentage on the Sentinel resurrection spells by 15-30% and increases the healing an ally receives after being resurrected by 10% for 15-30 seconds.

    * Embolden: Will affect all area of effect heals.

    * Protect the Flock: Now a 3 point ability, decreases damage taken by 5% for 3-9 seconds.

    * Divine Call: Heals targets with the lowest percentage of health first.

    * Healing Grace: Reduced mana cost by 30%.

    * Touch the Light: Will affect the next heal (of any type) instead of the next Life-based ability.



    SHAMAN

    * Updated many ability icons.

    * Glacial Shield: No longer procs on damage over time effects past the first tick.

    * Courage of the Jaguar: Now has trainable ranks, and increases Dexterity by a set amount based on rank, rather than a percentage of Wisdom, to scale better.

    * Courage of the Bear: Now has trainable ranks, and increases Endurance by a set amount based on rank, rather than a percentage of Wisdom.

    * Courage of the Eagle: Now has trainable ranks, and increases Wisdom and Intelligence by a set amount based on rank, rather than a percentage of Wisdom.

    * Vengeance of the Winter Storm, Frozen Earth, Piercing Cold, and Bitter Wind: Duration is now 1 hour.

    * Vengeance of the Ageless Ice, Primal North: Now lasts 25 seconds.

    * Unyielding, Unstoppable Force, and Endless Winter: No longer requires a Vengeance to be up to use.

    * Long Memory: Now grants Crushing Blow a 15/30% chance to reset the cooldown of Massive Blow. Available in the fourth branch tier.

    * Frozen Embrace: Now grants Massive Blow an additional 10/30% to critically hit.

    * Overwhelm: Moved to second tier of branch abilities. Increases the damage of outgoing crits instead of incoming crits. Really.

    * Avalanche Strike: Updated the tooltip to note this ability only affects things in front of you.

    * Unyielding: Moved to first tier of branch abilities.

    * Fated Blow, Glory of the Chosen: No longer affected by global cooldown.

    * Determination: Removed.

    * Hailstones: Now available in the fourth branch tier. Increases your damage from Vengeance of the Winter Storm by 40-120%.

    * Favored of the Valnir: Available in the third branch tier.



    STORMCALLER

    * Adjusted Stormcaller damage values.

    * Arctic Chill: The snare effect increase provided is now reflected in ability tooltips. Now correctly affects Eye of the Storm.

    * Spark of Life: Resurrects targets at 30% health.

    * Lightning Mastery: Now also increases Air damage by up to 5%.

    * Stretch of Cold: Now increases Water damage by 3% per point, up from 2%.

    * Inductance: Now increases your Air and Water damage versus targets you have Electrified by 3-10% per stack of Electrified.

    * Lightning Conductor: Moved to the fifth branch tier, requires at least 20 points spent.

    * Charged Field: Moved to the sixth branch tier, requires at least 25 points to unlock.

    * Improved Static Barrier: Ability rolled into the Static Barrier spell. The base Static Barrier can now proc up to 5 times.

    * Deadly Shards - New Ability: Increases the damage bonus provided by Ice Shear by 2-4% per stack of Electrified. This replaces the Improved Static Barrier branch ability.

    * Cold Weather Training: Now also reduces the casting time of your Water spells by up to 20%.

    * Static Flux: Increased damage bonus to 20%. Now affects both Air and Water abilities. Properly affects Cloudburst damage.

    * Eye of the Storm: Now has a maximum duration of 8 seconds, and a 2 minute cooldown.





    VOID KNIGHT

    * Rebalanced overall damage values.

    * Furious Rage, Pact Conversion: Tooltips now mention that these are off of the global cooldown.

    * Power Sink: No longer adds attack points.

    * Unstable Reaction: Tooltip now reports damage as the amount per tick and duration instead of just amount per second. Also includes Pact gain information.

    * Power Leech: Now properly gives an extra Pact to Spell Sunder and Spellbreaker.

    * Replenish: Now properly heals on all abilities that give Pacts. Will also show up in the combat log.

    * Spark: Now properly triggers diminishing returns.

    * Surge: Now properly affects the damage of Unstable Reaction.

    * Catalyze: Ranks 3-5 now drain a proper amount of mana and deal appropriate damage.

    * Riftshield: Fixed buff tooltip error to call out duration properly.

    * Disrupt: Can no longer be cast on enemies that have blocked line of sight. Now properly increases cast time.

    * Airburst: Added an icon for the taunt effect.

    WARDEN

    * Updated many ability icons.

    * Deluge: Increased the benefit from spell power by 150%, increased the pushback from damage, and reduced the aggro modifier.

    * Ebb and Flow: Now only increases Wisdom by 1% per stack.

    * Orbs of the Stream, Orbs of the Tide: No longer procs on damage over time effects past the first tick.

    * Aquatic Affinity: Increases mana by 2-10%.

    * Destructive Tide: Increases the damage of instant cast spells by 2-10%.

    * Surging Rapids: Increases the effectiveness of your instant cast heals by 5-15%.

    * Still Waters: Now reduces the cooldown of Deluge by 1-3 seconds.

    * Waterjet, Crushing Wave: Changed these abilities to be instant cast. Reduced damage to compensate.

    * Healing Flood, Healing Cataract, Healing Showers: Now heals targets with the lowest percentage of health first.

    * Tidal Surge: Now affects the next heal instead of the next Water-based ability.

    * Soothing Stream: Now available at 20, added two more ranks.

    * Glassy Reflection: Now available at 32.



    WARLOCK

    * Adjusted Warlock damage.

    * Warlock Armor and Dark Armor now only deal damage on the first tick of a DoT effect and no longer proc off of auto-attacks.

    * Dark Armor: Ranks 2 and 3 are now available at levels 14 and 24. Previously these ranks were being given at lower levels than intended.

    * Choke: Now requires line of sight to cast on a target.

    * Void Bolt: Ranks 1-3 casting times have slightly increased.

    * Sacrifice Life: Damage, Sacrifice Life: Speed: Increased cooldown to 2 minutes.

    * Empowered Darkness: Reduced damage bonus to 75%.



    WARLORD

    * Rebalanced overall damage values.

    * Cutting Distraction: Fixed to apply the proper effect. Also corrected tooltip values.

    * No Permission to Die: Now lasts 30 seconds, with a 5 minute cooldown. Heals to 35% health.





    ZONES

    * Invasions spawn a bit faster in all zones.

    * The max allowed populations of Terminus and Mathosia have been increased.



    FREEMARCH

    * Adjusted population controllers to better handle large player influxes.

    * Come Again Another Day: No longer requires a 30 second wait at each location to complete objectives.

    * Twenty is a Crowd: Reduced quest objective count, updated population to give more targets.

    * Abyssal Secret: Updated population for more available targets.

    * A Measure of One's Enemy: Adjusted so players can complete quest objectives in any order.

    * Fortune's End: Auto-kick zone out in the water for Beautiful Wreck adjusted for future events.



    MATHOSIA

    * The Brood of Regulos quest should cause fewer fist-fights between ungrouped players trying to get quest credit.

    * Soul Healer NPCs are now present in Mathosia. Soul Vitality healing costs have been reduced for the first 7 levels.

    * Sourcestone: Increased the number of Sourcestone Cores and improved respawning.

    * The Rift pillars in Mathosia now change appearance when destroyed.

    * Unholy Shackles: Increased the number of active Morbid Infusers for this quest.

    * Added more constructs to Bloodmurk Grove.

    * The Pariah: Quest tweaked to create less of a queue of players waiting to fight Orphiel.



    MERIDIAN

    * Meridian's teleporter once again takes you to the 'ground floor'.

    * Enrinke's artifacts are no longer a source of free money!

    * The overly enthusiastic greeters have taken it down a notch.

    * Adjusted placement and levels of defending NPCs outside of Meridian to enable Invasions to actually have a slim chance of reaching the wardstone in an absence of player defense.



    SANCTUM

    * The bards of Sanctum are now highly susceptible to joining in with a nearby /dance-er.

    * By popular demand, Sanctum training dummies have moved about a bit and placed in better groups for choices of AoE or single target practice. All dummies also moved out from walls so those with positional attacks aren't so cramped.



    SILVERWOOD

    * Silverwood now has World Footholds. Invasions can create footholds at locations throughout the zone, and are not limited to places with wardstones.

    * Invasion forces in Silverwood have been spotted leaving the roads under certain conditions and will now generally follow more direct routes to their targets.

    * Tears in Silverwood now automatically turn into rifts after 30 seconds.

    * Tweaked Silverwood populations and some quest counts to reduce likelihood of choke points during high player load.

    * Experimental Destruction: Added more saplings for this quest and improved respawn scripting.

    * Immolation Avenged: Quest will give ungrouped players credit as long as they contribute to each boss' encounter.

    * Quests Fire Upon the Water, Ghastly Tinder, Border Town, and Rescuing Foresters should be smoother under heavy player population.

    * Rifts in Silverwood may occasionally be Major Rifts.

    * Added more swimmers off the coast of Divine Landing.

    * Switched in nicer looking warships in Divine Landing.

    * Fire Elementals will show themselves again in Fire rift events and Invasions.

    * Adjusted respawn rates in Silverwood so a certain amount of resource nodes remain available even under heavy harvesting.



    TERMINUS

    * Terminus turrets should be less prone to kill-stealing.

    * Fully Armed and Operational: Tweaked to be less of a bottleneck.

    * The ettin outside of the life factory is now attackable.

    * Shyla's corpse will again de-spawn before she respawns in the quest Reduce, Recycle, Reeducate.

    * Frederic the Betrayer goes through his intro speech and visuals much faster now.





    ITEMS

    * Artifacts now list the sets they belong to in their tooltips, and these are color coded based on whether you need the artifact for that set still (red indicates you already collected it, green for artifacts you have not added yet).

    * Updated mount vendors in Meridian and Sanctum with what should actually be sold there. Added example mounts to the nearby area.

    * Updated stats on all crafted and quest-obtained equipment to reflect recent stat weighting changes game-wide.

    * Rifts now award fewer consumables and planar dusts overall. Rifts are less likely to award essence or equipment items, and will no longer award more than one essence or equipment item per event.

    * Planar Dust now stacks to 50.

    * Non-randomized uncommon Essences are now soulbound. When awarded by a Rift, they are assigned based on the character's Calling.

    * Life rift consumables will now last 12 seconds instead of 15 minutes, and heal more per tick. This makes them useful as an emergency heal instead of as a long term buff.

    * Corrected planar essences that showed as 'No Value' to have a value of 1 silver.

    * Epic essences are no longer rewarded from sub-20 puresource.

    * The Guardian and Defiant flares that summon helpers to invasions now summon a wider variety of class types.

    * Planar Goods merchants in each zone now sell reward bags containing a random planar essence for a particular single stat.

    * Several more collectible books have their contents ready for reading.

    * Items in the bank now show if they are on cooldowns.

    * Cleric shields have their bonus spell power removed. Now, clerics using a one-handed weapon have a choice between wielding a shield (armor) or a totem (spell power) in their offhand.

    * Warrior shields have changed to be Warrior-only across the board. Previously some of these could be used by clerics. Warriors can still use caster shields if desired.

    CRAFTING

    * Daily crafting quests are now available for all 6 professions, from skill level 0 through 230.

    * Daily crafting quests award notoriety with the factions associated to each quest.

    * New recipes are available for purchase with Artisan Marks, earned from crafting quests!

    * Harvesting: Keep your eyes open while harvesting Ore, Leather, or Cloth - you may just discover new and interesting materials to craft with!

    * Introductory harvesting quests for crafting will now require the player to have the pre-req production skill to obtain.

    * Changed the text color from red to grey on item tooltips when an item is not salvageable or runebreakable.

    * Updated ingredients for Barbarian Helm recipe. It is also no longer available from trainers.

    * Fixed bones not stacking to 50.

    * Copper and Ashwood nodes shouldn't spawn in the starter areas of Freemarch and Silverwood anymore.

    * Obtaining a new tradeskill now adds a hotkey to your ability bar.





    COMMANDS AND MACROS

    * Chat windows and mailboxes now support TAB-auto-completion of names based on guild roster and friends list. Example: /invite (first letter of friend name) and press TAB.

    * Add /f as a shortcut command for /follow.

    * /time now also reports the time at which daily quests will next reset.

    * If you have any dungeon lockouts set, typing /dungeoninfo will display these.

    * /quit and /exit will trigger a confirmation to exit the game.

    * /logout, /camp trigger a confirmation that you want to log out that character.

    * The /target, /use, and /cast commands now understand @mouseover for target.

    * The @mouseover targeting works when the cursor is hovering over party member portraits, pet portraits, and names in the raid panel. Target-of-target portrait remains elusive.

    * The /targetexact macro is now available, which will only match a specific full target name. /target will pick the first option whose name has a partial match to the given text.

    * The /equipslot macro is also available. Ex: /equipslot weapon_off Archaic Knife. Interesting slot names: ring, ring_2, weapon_main, weapon_off.

    * /use, /equip, and /equipslot macros now all understand a 'bag# slot#' syntax to explicitly locate an inventory item to use. Ex: /use 2 0 would use the first item in the third backpack - count starts from zero.

    * The /use command recognizes items that are equipped, and not just in backpacks.





    UI/SETTINGS

    * Fixed NPC dialogue windows sometimes auto-closing while you were still reading them.

    * Selecting a reward in the quest completion window will now play a visual selection effect.

    * You can now link items and abilities into the macro creation window to quickly fill out item or ability names.

    * You can now swap items when dragging from the character sheet to your bag.

    * Items will now try to be put into whatever window is 'on top', so having the character sheet open above the merchant window will now receive items on right click (for example, equipping) instead of trying to sell them.

    * Changing the tint of armor while wearing it will no longer cause the armor piece to disappear from the character sheet.

    * Automatic addition of new abilities now continues past filling the main ability bar and will add to additional displayed hotbars if necessary.

    * Fixed Rift tooltips not updating the countdown timers while visible.

    * Fixed item tooltips not updating cooldown times shown, when applicable.

    * Character sheet stat tooltips should properly appear.

    * Your hair shouldn’t poke through helmets when looking at a character sheet.

    * Tooltips should no longer randomly close.

    *Fixed tooltip backgrounds sometimes overlapping or appearing too close to text.

    * Item comparison tooltips no longer appear strangely offset when near the edge of the screen.

    * Minimap tooltips should never end up offscreen.

    * Added pet portraits to the party display, also added pet mana bars.

    * On-screen quest tracking: Item quick-use icons will disappear when the tracked quest is ready for turn-in.

    * Tracked quests won’t underlap the side action bars if you enable them.

    * The low health fadeout and Soul Walking/Spirit effects will still be shown even if you are using minimum settings.

    * Added a chat window notification for when a friend is added.

    * Whisper/reply history is now cleared when you log out, so logging in to a different character does not hold old auto-reply targets.

    * Removed the spam about learning new abilities in the chat window each time you log in.

    * The chat window input should better support accented characters.

    * Casting bar, help tips, and battleground onscreen UI will now pay better attention to customized layouts when teleporting or logging out.

    * Fixed the display issue where progress bars remain empty when interacting with an object for the first time.

    * A clock has been added to the alert bar below the minimap.

    * Fixed greyed out ability icons displaying incorrectly with some video cards.

    * Also fixed a 'corpse unavailable for looting' error that would show up sometimes.

    * Usable quest items are removed from on-screen quest tracking when the objective is completed.

    * Rift-specific information (name, objectives) are cleared from the on-screen rift interface when you move away from rift, invasion, or foothold events.

    * Dragging equipment to your action bar, and pressing the action bar hotkey, will try to equip the item.

    * Secondary ability bars will appear in the correct default positions when enabled.

    * You no longer need to press the key twice when changing a keybind value.

    * Pressing ESC after making changes in the Keybinds or Settings interface will now discard your changes instead of applying them.

    * Added a tutorial trigger to the keybindings window.

    * Changed default keybind for 'open all bags' to just B. Open first backpack is now Shift-B. This will only appear on newly created characters by default.

    * 'Are you sure you want to bind that button?' now has a checkbox option to not display every time.

    * An option has been added to the ESC menu that allows you to import settings from another character to your current one.

    * You can now bring up a context menu by shift-right clicking on characters in the game world.

    * Fixed text input issues with doubling of key presses in the soul tree window (naming roles), auction house (price inputs), and mail.

    * Fixed social window becoming unclosable at scaled resolutions.

    * Added mouseover tooltips for every option in the Settings screen.

    * The Resolution dropdown list is disabled if you are setting the mode to Windowed Fullscreen, which will just use your monitor's resolution.

    * Fixed character creation option locks not actually locking selections.

    * Changed tab names in the Customer Service interface to be more user-friendly. They now show as Search Issues, Contact GM, and Feedback/Bugs.

    * The alert tray beneath your minimap now updates CSR petition status more frequently.

    * Searching the Knowledgebase is now hooked up in-game.

    * Server broadcast messages will stay on-screen longer than before (about 7 seconds).

    * Eyefinity users will now see a wider field-of-view camera angle.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • ParadoxyParadoxy Member Posts: 786

    Beta 3

    12/27/2010



    === FEATURED ===

    * Soul acquisition and soul point gains have undergone some changes -- see below under SOULS for more details!

    * One new full-zone event and seven new Invasion bosses are available for Beta 3!

    * You can now control-click soul icons in quest windows and get a full soul tree preview of the soul with all of its abilities.

    * You can now rename your pet! Right click the pet’s portrait and select the ‘Rename’ option.

    * Reactive abilities now have a special display when they are triggered and available for use.

    * New game opening movie is in!

    * Cyril has a whole new voice! This includes the Guardian intro movie voiceover.





    GENERAL GAMEPLAY

    * Respec costs have been temporarily disabled for Beta 3 to allow even more chances to play with soul combinations.

    * BETA 3 TEST ITEM: Items are available on the Planar Goods merchants that will teleport you to the opposing factions’ zone (Freemarch-Silverwood).

    * Lots of new mounts! Updated many mount vendors.

    * Corpse despawn time is greatly extended for corpses containing Rare or Epic loot.

    * Keyboard turning speed has been significantly increased.

    * Falling out of the world should return you to the nearest graveyard alive, instead of dead.

    * Daily quests can only be shared on the same day they are being offered.

    * You will no longer see, nor can trigger, achievements flagged for the opposite faction.

    * You can once again remove a title after adding one to your name, using the "No Title" button on the Titles collection pane.

    * Rest experience has been enabled. If you log out in a Tranquil area (most major towns), you will get rest experience for each hour logged off.

    * Monster and player kills while rested grant 200% experience.

    * Players can no longer give characters names beginning with 'GM'.

    * A number of client and server stability improvements have been made since Beta 2.





    RIFTS AND INVASIONS

    * Added two new invader boss encounters in Silverwood.

    * Added five new invader boss encounters to Freemarch.

    * Many improvements to the Silverwood zone event.

    * Freemarch zone event should now make itself seen for beta 3!

    * Rewards are now available for successfully defeating zone events.

    * Silverwood and Freemarch Invasion bosses now drop Champion's Emblems and sourcestone loot.

    * Fixed the Defiant Commander to correctly award Invasion effort when attacked.

    * Added loot to Guardian and Defiant invasions and footholds.

    * Revised contribution for rifts and invasions, particularly so that contribution gains are more fair to healers.

    * You should now be able to pull an Invasion without pulling adds from outside the Invasion group near a foothold.

    * You should also be able to kite Invasion mobs without so many leashing issues.

    * Interrupts no longer work on foothold-spawning abilities, like those used by Invasion Captains. (In previous betas, interrupting them would cause the spell to actually succeed faster.)

    * Members of an Invasion who remain alive after the Invasion leader is killed now correctly take 1% damage per tick from being 'Untethered'.

    * Once an Invasion succeeds in establishing a foothold and becomes Untethered, they will no longer continue to draw shifting planar creep around them on the ground.

    * Invasion immunity upon spawn has been reduced to 10 seconds.

    * Invasions will now award artifacts 50% of the time for gold contribution, and 10% of the time for silver.

    * The Invasion effect 'Unbound' will no longer be removed if an invasion is pulled and then leashed (reset).





    DUNGEONS AND RAIDS

    * Party member pets will not appear if the pet owner is in a different instance of your zone. Other party members also shouldn't appear briefly on your screen if you leave the group.

    * Instances now reset at the correct time. The /time command reports this, but it should be 4:00AM PST.





    GUILDS

    * Opening the Guild window while tracking a Guild Quest will stop de-tracking the quest.

    * Changed some guild quest text so it didn't tell you to kill members of your own faction





    DEATH

    * Spirit walking characters should now appear transparent to others.

    * Fixed a bug where you could get stuck in a dead state after respawning.

    * Added resurrection NPCs to all graveyards.

    * If you are dead, you must choose to respawn or soul walk before you will see any windows that pop to enter an instance.

    * We made a number of changes to resurrection rules to improve overall gameplay:



    Resurrection at Graveyard - Changes

    * Players who resurrect at a graveyard will now take a 25% soul vitality penalty, instead of 100%.

    * Players who resurrect at a graveyard now get the weakened soul debuff (50% reduction to all stats for 5 minutes), which can be removed by a Healer NPC.

    * Resurrection NPC dialogue and options are updated to reflect the above changes.



    Death Penalty Debuff - Changes

    * Players will receive a weakened soul debuff if they die normally with 0% Soul Vitality OR if they respawn at a graveyard.

    * The weakened soul debuff has changed to be a flat 50% stat reduction instead of a stacking 20% debuff.

    * Weakened soul debuff now has a duration of 5 minutes.

    * Weakened soul debuffs can still be removed via Healer NPCs.



    Soul Healing Cost - Changes

    * Soul healing has its cost reduced significantly for leveling players. Low level players will see a large reduction in the cost to heal death penalties. Mid-level players see a moderate reduction, and high-level players see a low reduction. Max level players do not have cost reduced.





    COMBAT

    * Pets now inherit a percentage of their owner's attack or spell power based on its type and the owner's Calling. This means pets' damage will scale better with your gear.

    * Ranged and Melee abilities now play nice together, and will switch between them instead of showing an invalid weapon equipped error.

    * The grace period before the end of global cooldown now plays nicer with procs that affect the next spellcast (instant cast, Life and Death Concord, etc.)



    SOUL ACQUISITION

    * All souls are now available in Meridian and Sanctum through soul-specific quests. These are just placeholder for now to prep the new system and will be replaced later with real quests.

    * Souls are now given out sooner and with more choices available - all souls are available at level 1, and you will leave the starting zone with three souls for your character.

    * Increased the number of soul points awarded to characters. You now receive 1 additional point every third level, and finish with a total of 66 points at level 50.

    * Please let us know how the new point balance feels!



    SOULS

    * Due to the changes in soul point gain and ability unlocks, all characters have had their soul points reset.

    * You will now be prompted with a popup box if your soul points have been reset.

    * The Soul Tree interface now warns you if you cannot spend more points in a soul due to level cap or reaching soul point maximum.

    * Many of the Soul-specific ability unlock changes below are related to opening all soul choices at level 1.



    ARCHON

    * Pillaging Stone: Now a 0 point root unlock.



    ASSASSIN

    * Serrated Blades: Will no longer critical hit, and its effect will end when the target dies. It no longer skips the first tick, and damage is reduced per tick to account for the additional hit.

    * Savage Strike: Now a 0 point root unlock.



    BARD

    * New Horn and Lute sounds for Bards!

    * Fanfare of Vigor: Fixed a bug where this wouldn't increase the character's Endurance when soul points were spent in Stage Presence.

    * Coda of Distress: Now increases damage taken by 5%.

    * Invigorated Soul: Should no longer heal dead players.

    * Anthem of Glory: Now a 6 point branch unlock.

    * Cadence: Now a 0 point root unlock. New ranks have been added!

    * Coda of Wrath: Now a 2 point root unlock. Go train - new rank here, too!



    BEASTMASTER

    * Fierce Strike: Moved to a 0 point root unlock.

    * Tearing Slash: Now to a 2 point root unlock.

    * Primal Recovery: Now a 4 point root unlock.



    BLADEDANCER

    * Combat Efficiency: Fixed a bug where energy was not being returned correctly.



    CABALIST

    * Curse of Solitude: Fixed the DoT damage.

    * Shadow's Touch: Moved to a 0 point root unlock.

    * Sigil of Lurking Decay: Moved to a 2 point root unlock.

    CHLOROMANCER

    * Essence Surge: Fixed an issue preventing this from healing all of an ally's health.

    * Lifegiving Veil: Now converts 50% of Life damage done into healing, up from 20%.

    * Empowered Veil: Now increases the percentage of Life damage converted into healing by Lifegiving Veil by 10% per soul point, up from 5%.

    * Ruin: Slightly increased damage.

    * Flourish: Reduced cooldown to 20 seconds.

    * Synthesis: Increased the healing bonus to 150%.

    * Natural Fusion: Now increases the healing bonus on Synthesis by 25% per soul point spent.

    * Vile Spores: Now a 0 point root unlock. Slightly increased damage.

    * Withered Vines: Now a 2 point root unlock.

    * Entropic Veil: Now a 4 point root unlock.



    DOMINATOR

    * Memory Wipe: Fixed so this works as described.

    * Neural Prod - New Ability: 0 point root unlock. Instant cast, assaults the enemy's mind with electrical energy, dealing Air damage.



    DRUID

    * Boundless Growth: Now reduces the cooldown... instead of increasing it.

    * Slumber, Grim Silence: No longer castable without line of sight.

    * Crag Hammer: No longer affects auto-attacks.

    * Weight of the World: Now works!

    * Fervent Strike: Moved to a 0 point root unlock.

    * Shield of Oak: Moved to a 2 point root unlock.



    ELEMENTALIST

    * Quicken Elements: Reduced aggro generated by this ability.



    INQUISITOR

    * Perseverance: No longer blocks your own Trepidation.

    * Circle of Oblivion: Now triggers auto-attack.

    * Soul Drain: Now works properly across all ranks (without giant delays after it) and activates auto-attack on use.

    * Unholy Tutelage: Now works.

    * Contempt: Now heals for 30-90% of the damage done by Vex.

    * Aggressive Renewal, Harsh Discipline: Now deal Death damage.

    JUSTICAR

    * Mien of Leadership: No longer reduces the healing or damage from sources other than Cleric abilities (ex: food or drink!)

    * Celerity: Now actually decreases the time between auto-attacks, instead of increasing it.

    * Absolution: Now an instant-cast.

    * Reduced the weapon and attack power contribution of all melee attacks.

    * Strike of Judgement: Moved to 0 point root unlock.

    * Cavalier: Moved to a 2 point root unlock.



    MARKSMAN

    * Strafe: Damage increased.

    * Empowered Shot, Deadeye Shot, Lightning Fury: Casting times on these reduced to 1.5 seconds. Damage has been reduced.

    * Swift Shot: Can now be used at melee range. New rank added, so remember to train.

    * Hasted Shot: Another ability with a new rank added - get your train on!



    NECROMANCER

    * Mass Grave: Now summons only a Skeletal Zealot and a Shadow Revenant.

    * Plague Bolt: Now a 0 point root unlock.

    * Necrosis: Now a 2 point root unlock.

    * Revivify: Now a 4 point root unlock.



    NIGHTBLADE

    * Blazing Fury: Fixed a bug where this sometimes would not return Energy correctly.

    * Dusk to Dawn: Damage increased.

    * Melted Skin: Has its stacking group changed to stack with physical damage debuffs, but not magic damage debuffs.



    PALADIN

    * Balance of Power and Tip the Balance: Now work based on weapon damage. The better weapon equipped, the more damage they do.



    PURIFIER

    * Caregiver's Blessing: Now properly triggers the global cooldown.

    * Wisdom of the Ages: Updated the mana costs.

    * Fiery Blessing: Will not last forever after switching roles. Does not stack with other Purifier blessings.

    * Shield of the Ancestors: Updated the mana cost for ranks 9-10.

    * Rite of the Ancestors: The absorb procced from this now lasts 15 seconds, instead of 15 milliseconds.

    * Divine Cascade: Updated the mana costs.

    * Latent Blaze: No longer castable without line of sight, and the debuff is no longer removable.

    * Surging Flames: Now heals allies with the lowest health first.

    * Flame Ward: Now lasts 6 seconds as advertised, instead of 5.

    * Enflamed Rejuvenation: Now only triggers on single target heals.

    * Soul Lance: Moved to a 0 point root unlock.

    * Spirit Rupture: Moved to a 2 point root unlock.



    RANGER

    * Rejuvenate: Moved from an 8 point root ability to a 4 point root ability. A new rank has been added, so remember to train up!

    * Divert Rage: Moved from a 2 point root ability to an 8 point root ability. Everybody do the ability shuffle!

    * Splinter Shot: Moved from a 4 point root ability to a 2 point root ability. A new rank has been added, go train.



    RIFTBLADE

    * Searing Strike: Now a 0 point root unlock.

    * Fiery Burst: Now a 2 point root unlock.

    * Flamespear: Now a 4 point root unlock.



    RIFTSTALKER

    * Planar Strike: Now a 0 point root unlock.

    * Guarded Steel: Now a 2 point root unlock. What's that you ask? 'New ranks?' Yes! Go train.

    * Planebound Resilience is now a 4 point root unlock.



    SABOTEUR

    * Fragmentation Bomb: Now a 0 point root unlock. No longer has a cooldown. Damage reduced appropriately.

    * Blast Charge: Now a 2 point root unlock.

    * Detonate: Now a 2 point root unlock.



    SENTINEL

    * Luminous Gaze, Swift Recovery: Now... works.

    * Empowering Light: Properly removes Empowered when it explodes. Added the damage done per Empowered to the Empowered tooltip. Empowered effect no longer lasts for a shorter duration than Empowering Light.

    * Shards of Light: Now causes aggro immediately. Updated the icon.

    * Healing Breath: Updated the icon.

    * Enraptured Breath: No longer reheals the original target of Healing Breath.

    * Healing Communion, Enraptured Breath, Marked by the Light, Healing Benediction: Now heals allies with the lowest health first.

    * Lasting Invocation: Now works properly on all ranks of Healing Invocation.

    * Embolden: Works.

    * Protect the Flock: Now properly decreases the amount of damage taken, instead of increasing.

    * Marked by the Light: No longer heals the target instead of nearby allies, and its heal does not trigger its own proc.



    SHAMAN

    * Courage buffs: Updated the mana costs.

    * Heart of the (etc): Now increases resistances by 30 for these types of buffs.

    * Vengeance of the Winter Storm: Rank 6 no longer does rank 7's damage.

    * Rage of the North: Added scaling increase to this ability.



    STORMCALLER

    * Ice Shear: The debuff applied will now cap out at 3 stacks of Electrified.

    * Electrocute: Rank 2 now deals the correct amount of damage.

    * Thunderbolt: Now a 0 point root unlock.

    * Cloudburst: Now a 4 point root unlock.



    WARDEN

    * Tidal Surge: No longer consumed by non-heals.

    * Soothing Stream: Fixed the mana cost for ranks 1-4.

    * Overflow, Rising Water: Now with 100% more working.

    * Ebb and Flow: Scales chance properly based on soul points spent.

    * Ripple, Downpour, Orbs of the Tide: Now heals allies with the lowest health first.

    * Crushing Wave: Updated the mana costs.

    * Waterjet: Moved to a 0 point root unlock.

    * Cleansing Waters: Moved to a 2 point root unlock.



    WARLOCK

    * Neddra's Torture: Changed to stack with other abilities.



    WARLORD

    * Leader's Mark: Moved to a 0 point root unlock.

    * Spotter's Order: Now a 2 point root unlock.

    * Empowering Strike: Now a 4 point root unlock.





    ZONES



    FREEMARCH

    * Guardian Invasions can now appear!

    * Fixed an invasion in Freemarch that was spawning all commanders, and no minions.

    * Updated resource node spawn rates.

    * Added loot to major events in Freemarch.

    * Made adjustments to the invasion 'highways' and foothold locations throughout Freemarch.

    * Adjusted the entrance to Meridian to allow for more interesting battles for the front gate wardstone.

    MATHOSIA

    * Increased skeleton population in Thedeor Fields.

    * Players who arrive late to the rift party in Mathosia will receive credit for the first objective up until the point combat starts with Shade of Regulos.

    * The light beam just before the Eye of Regulos should now be visible to all video settings.

    * Ettins should no longer stomp your head when they respawn on top of you.

    * Fixed an issue with treant and golem spawning in quests 'High Elven Inquisition' and 'Dwarven Inquisition'.



    REALM OF THE FAE [Dungeon]

    * Adjusted Autumnal Lackey's volume and voiceover.

    * Also fixed Trickster Maelow's voiceover.

    * Fae Lord Twyl's graphics have another polish pass.

    * Atrophinius' knockback no longer deals damage, and some of his other abilities are reduced in damage.

    * Fixed a display issue with this zone's map.



    SILVERWOOD

    * Ascended heroes who have settled in Sanctum and Quicksilver College will now teach you the ways of their Ascended Souls. Mages are taught in Quicksilver College, while all others are found around Sanctum.

    * Population improvements for Untamed Copse and Wayward Thicket for high player counts.

    * Silverwood Rifts and Invasion amount and difficulty will scale based on number of players in the zone.

    * Updated Defiant Invasions in Silverwood to have similar balance to other Invasions.

    * Barrel Full of Goblins: The barrels now respawn faster.

    * Big Brother Hazer: The bound minions required for this quest now respawn faster.

    * The Perfect Specimen: Tweaked Maffle's scripting so he may be targeted immediately.

    * Delivering the Hostage: Cleaned up some old scripting which could have been breaking Eukar.

    * Quests Rescuing Foresters, Agitated Wildlife, and Ending the Mischief should perform better with high player load.

    * The constant battle against invasions has taken its toll on the guards posted at the bridge to Sanctum, and less of them are available per shift to defend the nearby Wardstone.

    * The wardstone in North Argent Glade has been reduced to level 10 from 15, to better line up the level of attacking invasions with the area.

    * Two wardstone locations on the west side of Sunken Marsh are now level 9, down from level 11.

    * Bless the Fallen: Increased the respawn rate of Fallen Citizens.

    * Increased the difficulty of Aldern.

    * Added an additional potential Rift location to Silver Coast.



    TERMINUS

    * Gathering Power: Mousing over Spectral Harvesters now indicates that they are a potential quest target.

    * Reduce, Recycle, Reeducate: Players can no longer target Shyla the Fallen until the quest fight begins and she can be damaged.

    * You Reap What You Sow: Target quest items are now drops from Soul Caller mobs. More item drop sources are active, and a more aggressive minimum spawn has been set to ensure there are enough quest targets under full load. Drops for this quest are shared with the group.

    * All that cheering going on in the Life Factory should be toned down now.





    ITEMS

    * Essence stats are brought in line with new stat balance rules.

    * Single stat essences from Planar Merchants now have corrected resist types, instead of all having death resistance.

    * Fire consumables from rifts now last 2 minutes instead of 10.

    * Items that are Unique-Equip will now show 'Unique' in the tooltip. Planar gems that are unique equip for their planar type will show 'Unique-Family' in their tooltip.

    * Removed the now-unnecessary description text on Greater Essences that said they were unique-equip, now that we have the unique-equip tag in tooltips.

    * Greater Essences sold by faction merchants in the main cities now have names.

    * Adjusted the level of Rare Essences sold at Rare Planar Goods merchants.

    * Increased the cost of Rare items on Planar Goods merchants.





    PVP/WARFRONTS

    * Warfronts are disabled for Beta 3. Sorry!

    * Added separate error messages for PvP attacks failing due to the target not being flagged, the target being in a safe-from-pvp state, and the caster being in a safe-from-pvp state.

    * Loads of new PvP achievements are now available.

    * Guardian Guild PVP quests now with more context... and text in general.

    * Fixed a bug where you would sometimes get unintended rewards from killing your duel opponent.





    CRAFTING

    * Bursts, Flares, and Blasts for Runecrafting now have tooltip text.

    * Correct skill values now display when gaining skill.

    * Un-learning a skill now immediately removes any quests specifically requiring that skill from NPC dialogues (i.e. crafting quests).

    * Fixed an issue where tin bars, bronze bars, and any items crafted with these materials were severely overpriced. They should resell to merchants with appropriate values now.

    * Salvage Armor now works on Shields, instead of Salvage Weapons.

    * Reduced the number of items needing to be crafted for low level daily quests.

    * Fixed crafted Vials requiring Mage/Cleric only. Manasurge Vials should be the only ones with such restrictions.

    * Crafted shields with melee stats may only be equipped by Warriors.

    * Increased drop rate for Kinetic, Perpetual, and Sentience items when Runebreaking.

    * Ciphers (offhand) from Runecrafting have been replaced by Resolute Runes (main hand), which have +Endurance.

    * Ciphers, Relentless Runes, and Resilient Runes (all ranks) have been removed from trainers and player recipe lists.

    * Dim Wrathful Rune and Dim Dominating Rune have been removed. Higher ranks are unaffected.

    * Devastating Runes, Calamitous Runes, Destructive Runeshard, and Ravaging Runeshards have been adjusted from Uncommon to Rare. Their stat bonuses are now higher and they cost more from the Artisan Store.

    * Skill-up values across the board for Runecrafting recipes have been updated slightly. Each recipe with a minimum skill requirement of 10 or more now stay orange for 10 points, instead of 9.

    * All Runes that had crit, focus, hit, parry, or block have had their values adjusted for balance.

    * While a number of Runes have been removed from the trainer and recipe lists, if you had already created one of the affected Runes, they will remain in your inventory at this time.

    * Fixed some issues where harvestable resources were respawning instantly.





    GRAPHICS AND AUDIO

    * The random horrible screeching sound in Silverwood has been silenced. Rejoice!

    * Fixed a problem with how character hair was displayed with a helm equipped.

    * Improved handling of smoke and similar particles in foggy areas.

    * Fixed a bug with headtracking while polymorphed.

    * Additional ambience noises are in the process of being added to several areas of the game.

    * Player character healing abilities now have magic-type specific visual effects instead of only the previous green sparkle.

    * Fixed greyed out ability icons displaying incorrectly with some video cards.





    COMMANDS AND MACROS

    * Equipment manager commands are available. Use /saveequip # and /loadequip #, where # is between 1 and 9. This will save your current equipped items and allow you to change between gear sets when needed.

    * Using a modifier key on a default movement key (such as shift+W) will no longer cause you to move slightly when triggering the keybind.

    * Alt-F4 no longer immediately closes the client. Instead, it prompts you with a confirmation box. Players asking questions in general chat rejoice.

    * Alt+Enter now toggles the game between windowed and full-screen modes.

    * The grace period between global cooldown and casting abilities will play nice with macros now.

    * /quit and /exit will trigger the game logout window (logout or quit game) now.

    UI/SETTINGS

    * Added a reminder popup at client startup if you're running the Low Quality Renderer.

    * Water should be properly visible in the low quality renderer.

    * All quest UI text should be shown in a larger, more readable format.

    * Quest givers who are also the completer for the quests they give will now properly display an overhead icon and show the 'quest incomplete' dialog when clicked on.

    * Added a checkmark toggle to the Achievements window to only show achievements for the current character.

    * Item comparison tooltips no longer appear strangely offset when near the edge of the screen.

    * Item comparison tooltips should now always update properly.

    * Minimap tooltips should never end up offscreen.

    * Minimap character markers for characters in your raid now update group numbers if a character changes groups within the raid.

    * If an indicator on the minimap is less than 5 meters away from you vertically, we don't show 'above' or 'below' tags.

    * When binding a key to a hotbar slot with an ability in it, it no longer tries to trigger the skill when displaying the overwrite confirmation box.

    * Adjusted the default position of some UI elements to avoid overlapping when adding action bars, i.e. side action bars and the quest tracker.

    * Fixed icons on action bars staying greyed out after combat or soul walking, even though they could be used.

    * Fixed the display issue where progress bars remain empty when interacting with an object for the first time.

    * Also fixed a 'corpse unavailable for looting' error that would show up sometimes.

    * You can now swap a larger bag from your inventory with a smaller bag that is equipped, and the items will move into the new larger bag automatically.

    * Dragging items from your inventory, bank, and character sheet and dropping them onto an equipped bag slot will place the item into the first open slot in that bag.

    * You can now cancel dragging an icon by right-clicking.

    * Characters' hair will no longer poke through helmets on the character sheet.

    * The alert tray will be more timely in updating you with petition status updates.

    * The Auction House Bids tab now allows you to sort by Seller.

    * Quest use items for objectives in on-screen tracked quests will now have their icons disappear when the quest is ready for turn-in.

    * Opening the split-stack window now puts the cursor into the text entry box right away.

    * New art and improved saving performance for Edit Layout mode.

    * Mouselook while using click-to-move no longer interrupts your movement.

    * The Raid window should no longer lock up after performing a raid ready check.

    * Some critters that should hide their nameplates work properly again.

    * Playing at smaller than 1280x1024 resolutions will no longer cause the page buttons to appear off-center in the tutorial tip windows.

    * Fixed a bug where you were unable to go into fullscreen mode after manually resizing your window.

    * Also fixed an additional issue where hitting ‘Cancel’ would mess up the UI Scale after going into fullscreen mode.

    * More Eyefinity camera adjustments!

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • SilverbarrSilverbarr Member Posts: 306

    Originally posted by l_ouise

    Originally posted by Silverbarr

    shame that most people on mmorpg.com who aren't interested in rift and not played in the beta would vote no anyways, can never get an honest poll on this forum. :)

    Or maybe they are beta players and just won't sub and you can't stand it?

    I am a beta player and i won't be subbing and it's not because i haven't enjoyed the betas because i have, but i think the game is fundamentally flawed in a few key areas that i think means it just won't have any longevity for me.

    The story doesn't make sense with the defiant time travel element.

    There is only one starting area per faction.

    There is no option of where to quest. It very linear.

    The role system where any character can be a random mix of any souls and switch between them at will just undermines any purpose behind soul and skill choices.

    There is no individuality.

    The rifts and public events are great fun at first and then just an annoyance.

    All in all i think come the end of the beta, i would have exhausted my interest in the game. There just isn't any tangible to make you want to play for the long run.

    Actually I don't care, I was simply making a generalization from the 3+ years I've viewed all the polls go up on this forum, so please get off that high horse ;)

     

    M

    "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
    - Sun Tzu, the Art of War

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    Support the Indie Developers - Kickstarter

  • LeucentLeucent Member Posts: 2,371

    I really want to enjoy this game, but I can t get around the clunky fighting. Maybe it will get better, but that is holding me back alot.

  • bansanbansan Member Posts: 367

    Originally posted by soulmerchant

    *snip*

    I spend 20 bux on a single meal at decent restaurant.

    That's pretty expensive for decent.  Of course, I find food not worth it in general, so I refuse to buy food anymore, and it's working out great.

    I spend 40-50 bux going out on friday or sat.

    Yes! This is equivalent to playing Rift.  I get to meet people and women and form sexual relationships playing Rift (yes, I know this can actually happen :P)

    6 dollar min now a days for a movie.

    So?  Movies are just explosive trash nowadays.  Just because you waste your money on them, doesn't mean they are worth it, and it doesn't mean it is worth to buy something else, like Rift.

    7 bux for a book.

    1 book doesn't cost you $50 and $180 over one year.  I wonder how many different books I can buy with that?

    *snip*

    Since we are using personal experience to make silly justifications, I'll add mine in red.  In the end, if Rift isn't worth buying, it isn't worth buying, no matter what you think $15 is worth.

    Comparing it to buying food, lol.  FYI, food keeps you alive, if you didn't know.

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