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I was thinking about downloading the trial and give it a go, however I was interested in finding out what the healer classes are and what their concepts are? I also heard this was a PvP game primarily and thats cool as long as the PvP is worth it.
So if anyone thats pretty familiar with the game can offer some insight it would be most appreciated. Or if someone has other interesting or useful information to disclose that would also be helpful.
Thanks in advance.
Comments
check out BFF's review http://www.zam.com/bffreport.html?bffreport=42
It's a little fun in the first tier/aka the first few lvl for ya if you haven't played the game. But just a little.
It's like a game you can play when your main-game is down for server maintenance or what have you... But not more though!
After playing like all the major MMORPGs, I still find WAR to be the most fun, mainly because it's based around PVP and the fights are different every time. It has flaws, but I have yet to find something more fun to occupy my MMO time long-term.
Yes, PVP in the game is rewarding because that's where you get the majority of your gear, you can level just by pvping if you want, and it's the only way to get realm renown, which is like a secondary xp system that allows you to gain gear and ability points past max level. It's also fun because it's based on group PVP, with many abilities designed to help teammates and you can do things like tank while PVPing.
Healing classes are:
Order:
Runepriest: pretty much main healing
Archmage: ok healing and ok ranged dps, can be better based on how you spec
Warrior Priest: supposed to be melee healers that get healing ability by meleeing on the frontlines, best at group healing
Destro:
Zealot: like runepriest
Shaman: like archmage
Disciple of Kaine: like Warrior Priest
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If you're going to try it in NA, make sure to roll on Badlands server. It's the only one of the 4 that has a good population.
Mythic Officials and Feedback
posted from some veteran WAR player there:
Still, if you're thinking about the trial, it's still free to do so why not?
But ask yourself first:
Am I a casual or am I a hardcore?
"TO MICHAEL!"
AMEN, the #8 reason is so true, well atleast looking at the last 'xpack'. Too bad because I too belive that solid xpac could have changed things as WAR has that something in it, dunno what, but its fun to play... well for a month.
WAR isnt bad if you can understand there is only a skeleton crew working on this title now so you cannot expect a lot of content or bug fixes anytime soon like big teams. The game was fun for a very long time if you didnt mind the character imbalences and bugs popping up. With that being said the only advice I can say about new players is , make it top priority before you hit tier 4 to get yourself in a guild that runs premades and runs together with vent etc. Otherwise once you hit 40/40 your going to be cannon fodder for high renoun rank players especially being in pugs all the time , unless of course you dont mind zerging it up until you hit about 65. If you are social and enjoy guilds then you will like war if you can find a good one recruiting if not , it might be a little hard to start playing with already renoun rank 100's starting to come in.
I'm also doing a trial account at the moment and it's kind of fun. Healers are the easiest to level as they have incredible survivability and still do decent DPS (as do tanks) so they easily take on multiple opponents or elite mobs ("champions"). Next to that you get a lot of RP ("PvP points") in PvP by healing so even if you're outnumbered and your team doesn't get a lot of kills you still earn RR ("PvP ranks") pretty easily. I have an Arch Mage and Disciple of Khaine at lvl 10/RR10 and it's quite nice. So I'd give it a go.
* As new player you don't have access to the auction house and you can't send mails so if you want to upgrade your gear with talismans (which work like runes, enchantments) you either have to get help from in-game friends (they can send you items but not trade with you) or pick up some professions yourself. Same for potions.
* That said, WAR has a number of very nice features but end-game is very limited. There's only PvP, more PvP and even more PvP. Next to that, fights are often very unbalanced as PvP rank 40 players have to compete with PvP rank 100 players, which is everything but a nice challenge. Basically it comes down to grinding PvP for better gear, with not a lot of (PvE/crafting/RP) diversion alternatives if you want to take a break.
* It's really too bad as the game looks decent, the armour sets look way above par for a MMO, Public Quests are very nice and of course warhammer has great lore and it could be a really great game if they added more diverse content and split the PvP into more tiers. But EA decided to let the game die a slow death, which is really a shame. If you look at the official forums and see how little posts there are the last 24h and what they are about you'll understand that WAR is on a decline.
Cast your vote: The importance of character customisation
Unfortunately true, only really 2 fully active servers now it seems. But I am resubbing, and quite a few have recently returned as Rift seemed to remind a lot of people about WAR so a few have been trickling back after the beta's(including me, resubbing when my vet trial expires in a few days). It's still got plenty going on on the 2 most populated servers(badlands, and Volkmar), so hop in and join before it's to late. I see the game dieing by the end of next year.
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-Currently playing FFXIV, and BDO.