if you want to hearl you have to be either a nature or magic bases character. Anyone can throw a barrel but they heal about 1/5th the amount a healer can. The magic skill well of souls heals about 180 per tick (dont remeber the time frame for a tick) and barrels where healing about 40 hp/tick around lvl 15.
The Devs killed off power regen in battle, so as a Healer you will only get one big heal or a couple small ones before you are out of power for the fight, so in the end it really doesnt matter.
If you are looking to play a dedicated healer, DCUO is NOT the game for you.
The Devs killed off power regen in battle, so as a Healer you will only get one big heal or a couple small ones before you are out of power for the fight, so in the end it really doesnt matter.
If you are looking to play a dedicated healer, DCUO is NOT the game for you.
Sorry to hear your butt-hurt buddy. I am a huge DC fan so regardless of what naysayers like you say I am going to give the game a shot, at the end of the month I will only be out 60 bucks if I don't like what it is all about...which is only a few hours of work.
Meh, say what you will. If you don't mind paying for this crippled, half thought out game, then who cares? Its your money. I hope you have fun, I really do.
It just strikes me as wrong to reward companies that churn out badly designed games with no content. But, again, its your money!
Healing isn't that bad actually, and there are ways to regen power quickly aside from attacking, such as taking the innates in your movement tree or using a shapeshifting form or summon that can regen some energy.
Ultimately though, yes there are dedicated healers, and really great healers can change a battle immensely, but the healers aren't DPS classes and they still need to be able to attack and defend themselves.
Most heals in the healer trees are AOE, or they target the group member with the lowest health. Its pretty much one or the other.
Playing a healer in the healer role is really a group ordeal, trying to solo as a healer role is doable but it isn't prudent as you really can't put out enough DPS to defend yourself.
I have to disagree. Soloing is quit viable in the healing role. In fact certain fights go much better in healing mode. I actually found the healing role worked better for most larger minion fights, as the benefits greatly outweighed the minor reduction in damage.
I have to disagree. Soloing is quit viable in the healing role. In fact certain fights go much better in healing mode. I actually found the healing role worked better for most larger minion fights, as the benefits greatly outweighed the minor reduction in damage.
This is really gonna depend.
Once they changed combat in december it seems like aoe'ing things down as fast as possible (with focus fire on the leutenant if he is there) is always the best solution.
If you have weak AOE then trying to do things in healer role can be favorable but if you have a couple AOE powers, as far as I could tell, it was always better to AOE things to death.
Heal are simply crap compared to the DPS PvE mobs can put out. A lvl 10 leutenant can hit you for more than you can heal even in healer role. If you get hit then heal role will not work out that well. It might prevent you from losing but in the end dodging and AOEing the crap outta things will work roughly 3x better.
If the LT mob is solo you need no heals as you should be able to mostly disable through stuns and juggles. If its 1 LT and 2 minions. Then your heals will be a drop in the bucket and animate WAY to slow (althoughI didnot play mantis, but this is true for plant and both sorcery trees). LT specials + minion damage will not be even close to mitagted by the heal, It can help. IN the absence of good AOE it can be enough to win a fight you would lose in damage role. But a modicum of dodging and LT juggling added onto damage role AOE (which usually have a stun or KB) will work MUCH MUCH better. And will always be better.
about a month ago I would have said yes it depends. But the changes they made at the end of Beta made the combat much more one-dimensional. Go damage, usually AOE and use block/dodge. In PVE you cannot stop a special attack. Once they start charging a special the Interrupt mobes do nothing and the mob even becomes immune to knockback (even if he was not before). So you dodge then kill. That is all the PvE combat is really. Dodge, hit aoe, spam some combos to juggle LT and pray you get an energy bauble so you don't gotta wait on the crapp energy regen.
Yes, it depends, which is why I said "certain fights". You have to evaluate and determine which works better, in which situations. It will also depend on the power set you are using and, of course, personal playing style.
I have found that fights with large groups of minions work better in specialty mode, for healers and controllers. If by Lieutenants, you mean the ones that do the high damage charge type attacks, it depends. Those attacks can be blocked or evaded for little to no damage. In some cases they even take big damage themselves from being blocked. Plus, if you have weapon combos that do stun/knockdown/knockback, and powers that also have some crowd control abilities, you can reduce the damage you take greatly. A single lieutenant with multiple minions, in my mind, is a good time to use the specialty mode. Focus on the Lt., and use as much CC from weapon combos and powers as possible. One the Lt. is down the minions are easy to deal with.....much of the time anyway. There will always be fights that will require different tactics.
The damage different between the roles is not huge. Being is damage mode does not improve your defenses. Yes, if you kill the mobs they will not be damaging you, but if you stun them or knock them down, they won't be doing damage to you either. If you miss the block on an Lt., and take the damage, you are more likely to survive in healing mode. You will take the same damage in either role. The healing is much greater and multiple heals will fill you back up with less power usage, not to mention the additional changes to the other powers.
I had two nature healers, and two sorcery healers (plus a third low level one), and after quite a bit of testing, i found that playing in the healer role was a better option in many cases. Multiple lieutenants or bosses might be better approached in damage role. Trying to block multiple charge attacks, or fighting MoBs that aren't affected by stuns or knockback attacks, are better to just try and do as much damage as possible. The last character i played was a summoner, and I played in the healing mode most of the time. It made a huge difference, especially with all the additional aggro the soul well generates.
Comments
i've only seen it all be AOE or shielding. There are pots and you can throw barrels that heal in and AOE where they break
some of my favorite DC comics are the one where the heros are healing each other by throwing barrels around.....
So there is no dedicated healer, everyone can heal?
lol, ok that made me spit my coffee.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
if you want to hearl you have to be either a nature or magic bases character. Anyone can throw a barrel but they heal about 1/5th the amount a healer can. The magic skill well of souls heals about 180 per tick (dont remeber the time frame for a tick) and barrels where healing about 40 hp/tick around lvl 15.
that barrel fight comment above was great!
Cool thanks for the helpful info!
The Devs killed off power regen in battle, so as a Healer you will only get one big heal or a couple small ones before you are out of power for the fight, so in the end it really doesnt matter.
If you are looking to play a dedicated healer, DCUO is NOT the game for you.
Sorry to hear your butt-hurt buddy. I am a huge DC fan so regardless of what naysayers like you say I am going to give the game a shot, at the end of the month I will only be out 60 bucks if I don't like what it is all about...which is only a few hours of work.
Meh, say what you will. If you don't mind paying for this crippled, half thought out game, then who cares? Its your money. I hope you have fun, I really do.
It just strikes me as wrong to reward companies that churn out badly designed games with no content. But, again, its your money!
Healing isn't that bad actually, and there are ways to regen power quickly aside from attacking, such as taking the innates in your movement tree or using a shapeshifting form or summon that can regen some energy.
Ultimately though, yes there are dedicated healers, and really great healers can change a battle immensely, but the healers aren't DPS classes and they still need to be able to attack and defend themselves.
Most heals in the healer trees are AOE, or they target the group member with the lowest health. Its pretty much one or the other.
Playing a healer in the healer role is really a group ordeal, trying to solo as a healer role is doable but it isn't prudent as you really can't put out enough DPS to defend yourself.
I have to disagree. Soloing is quit viable in the healing role. In fact certain fights go much better in healing mode. I actually found the healing role worked better for most larger minion fights, as the benefits greatly outweighed the minor reduction in damage.
This is really gonna depend.
Once they changed combat in december it seems like aoe'ing things down as fast as possible (with focus fire on the leutenant if he is there) is always the best solution.
If you have weak AOE then trying to do things in healer role can be favorable but if you have a couple AOE powers, as far as I could tell, it was always better to AOE things to death.
Heal are simply crap compared to the DPS PvE mobs can put out. A lvl 10 leutenant can hit you for more than you can heal even in healer role. If you get hit then heal role will not work out that well. It might prevent you from losing but in the end dodging and AOEing the crap outta things will work roughly 3x better.
If the LT mob is solo you need no heals as you should be able to mostly disable through stuns and juggles. If its 1 LT and 2 minions. Then your heals will be a drop in the bucket and animate WAY to slow (althoughI didnot play mantis, but this is true for plant and both sorcery trees). LT specials + minion damage will not be even close to mitagted by the heal, It can help. IN the absence of good AOE it can be enough to win a fight you would lose in damage role. But a modicum of dodging and LT juggling added onto damage role AOE (which usually have a stun or KB) will work MUCH MUCH better. And will always be better.
about a month ago I would have said yes it depends. But the changes they made at the end of Beta made the combat much more one-dimensional. Go damage, usually AOE and use block/dodge. In PVE you cannot stop a special attack. Once they start charging a special the Interrupt mobes do nothing and the mob even becomes immune to knockback (even if he was not before). So you dodge then kill. That is all the PvE combat is really. Dodge, hit aoe, spam some combos to juggle LT and pray you get an energy bauble so you don't gotta wait on the crapp energy regen.
Yes, it depends, which is why I said "certain fights". You have to evaluate and determine which works better, in which situations. It will also depend on the power set you are using and, of course, personal playing style.
I have found that fights with large groups of minions work better in specialty mode, for healers and controllers. If by Lieutenants, you mean the ones that do the high damage charge type attacks, it depends. Those attacks can be blocked or evaded for little to no damage. In some cases they even take big damage themselves from being blocked. Plus, if you have weapon combos that do stun/knockdown/knockback, and powers that also have some crowd control abilities, you can reduce the damage you take greatly. A single lieutenant with multiple minions, in my mind, is a good time to use the specialty mode. Focus on the Lt., and use as much CC from weapon combos and powers as possible. One the Lt. is down the minions are easy to deal with.....much of the time anyway. There will always be fights that will require different tactics.
The damage different between the roles is not huge. Being is damage mode does not improve your defenses. Yes, if you kill the mobs they will not be damaging you, but if you stun them or knock them down, they won't be doing damage to you either. If you miss the block on an Lt., and take the damage, you are more likely to survive in healing mode. You will take the same damage in either role. The healing is much greater and multiple heals will fill you back up with less power usage, not to mention the additional changes to the other powers.
I had two nature healers, and two sorcery healers (plus a third low level one), and after quite a bit of testing, i found that playing in the healer role was a better option in many cases. Multiple lieutenants or bosses might be better approached in damage role. Trying to block multiple charge attacks, or fighting MoBs that aren't affected by stuns or knockback attacks, are better to just try and do as much damage as possible. The last character i played was a summoner, and I played in the healing mode most of the time. It made a huge difference, especially with all the additional aggro the soul well generates.