It looks like I will have to pre-order to get into Beta 4, so I need to make a decision, shall I take the plunge and pre-order with Head-start and Beta? (I am having worrying STO flash-backs). My main problem is lack of content, not only with PVE replay-ability and endgame but also the level cap being 50. I can see maybe a month of play in that, as I am not that into pvp and dungeon running. That may be fine for the sub price but makes the price of the client seem far heavier.
Anyone else have the same issue?
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You don't have to preorder it to get into beta i just got my beta invite and i did't preorder yet.
Playing: Single player games |
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Nope, I have a beta key =P
That being said, I have no doubt there is enough content to keep you content for a month
Drop the next-gen marketing and people will argue if the game itself has merit.
I havn't got invite for 4, I had a beta 3 invite but its not VIP. Because PVE is so important for me the level cap is a big problem, considering how fast and easy it was to get to 20. I just have this nagging feeling that I could burn through the content really fast, and a lack of content has been my main issue with most MMOs in 2010.
STO seriousy let me down. That was over £150 for client and lifetime membership, it was the biggest rip off in MMO history and I fell for it. I thought Lifetime was a good deal as I would be playing for at least 2 years, I ran out of content in 3 weeks, and I mean ALL of it.
Now here I am tempted to go for 6 months sub at reduced price for RIFT, and the CE, so that's another £100 or more for possibly the same about of content.
To be fair - if you pre-order from their site directly you can get the Collector's Edition for $59.99 instead of $79.99. Plus I chose the founders pricing of $9.99 per month for 6 months. Still a lot cheaper than STO Lifetime.
I played STO and Rift Betas 1 & 3. There was more content worth doing in those 2 betas than the full purchase of STO. I'm kind of waffling on the pre-order too, but more because I need to justify the expense right now than anything else.
I can not remember winning or losing a single debate on the internet.
There is enough content in game to keep you busy for months (you need to gear up before you can take a shot at expert dungeons). if running dungeons at level cap is not your thing then you got PVP.
But also remember that the techonology Trion is using for their game allows them to add content without releasing any expansion packs. So i am pretty sure that after release Trion will continue to expand their game.
VB: So WoW just went through that big change with Cataclysm. I guess you can do the same kind of upgrade just about every day?
DR: Yes. And that is a bit of what the engine of the Rift game and our End of Nations game is about. For all of the interconnected play that you have in an MMO, those worlds are still remarkably static. There isn’t much to do until a patch or a giant expansion comes out. And what the portal mechanic in Rift does is add a level of real life variability. It’s the first time really that in an MMO, you have the beginnings of emergent game play of things that will happen in this game that the developers aren’t able to predict and that the players are going to have a real hand in deciding. If a Rift opens on a town, you can help save it or you can wait for it to do its work.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Not to be rude but when I see comments like this I always think you would be better off in a single player RPG than a MMO. If you don't PVP or like dungeons why go the MMO route?
I'm sorry, but are saying that PvP and Dungeons are really the only thing worth doing in MMOs? Shouldn't MMOs offer something more than just the standard PvP and Dungeons?
Warning, save your money. Rift is showing all the signs of being one of those games. Hold off until you get a chance to either try it out or see what the public reaction is upon release.
Rift is a very underwhelming game, both in PvE and visual design. PvP last beta event showed an imbalance in which Clerics were vastly over powered. Beta 4 will show how the warfronts work. Wait and watch.
Precisely, I'm more a PvE player myself and enjoy the adventure, exploration, reading all the quests, and of course achievments and collections. I don't hate instanced dungeons, but after running them a couple dozen times they get old and the content dries up for me. And as far as PvP goes I greatly dislike it, especially when its forced on me, but if I'm on a PvE server and have the option to jump into it or participate "when I feel like it" then its ok on occassion.
Check your email, cause I was in beta 3 also, and was hoping to try 4 as well ~ still trying to convince myself to play this ~ and I just got an invite to 4 about an hr ago. No VIP or pre-order either...
I understand where you're coming from, but more than likely as the other person, I get extremely bored and lonely playing 1P games these days. And even though I tend to solo alot in these newer MMOs since they don't exectly promote great grouping, its nice to be playing along side others. And not really trying to brag or be arrogant, its just nice to be able to show of ones progress and accomplishments to the community even if you never know whom has inspected you.
Community is key to enjoying an MMO, even if just to talk with them in open chat, and the occassional dungeon run or teaming up for a short rift events. You can't do that in an 1P RPG...
No it just seems to me the OP is saying they are a quester who burns through games and then has nothing to do. I find this alot of solo players so I just always wonder why bother with MMO over a single player. To me it defeats the whole MM part of MMO.
Rift seems to be made so that players quest, do rifts, have some crafting and participate in battlegrounds. It doesn't seem (to me) that it's made for any one of the activities is to be done without doing the other things. Quests are the central activity, but they lead to crafting and rifts, and I would expect there will be quests that head you off to warfronts as well. You don't have to obsessively group together with other players or even join a guild to participate in the group content.
I can not remember winning or losing a single debate on the internet.
^ This
I've been trying to warn people about this game and if you had issues with STO I'd certainly wait.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
If you don't like PvP or dungeon running, I'd say it's best to avoid this game. Rift's PvE is not worth the price as you can find (sadly) better PvE in f2p games these days. As of now it is really stale, but the PvP is fun. It should be an ok game for a month or two until something else comes out. Unfortunately it seems most of the bigger releases are estimated at around a year from now. Heck even Everquest is releasing a time-locked progression server within a month or two which may be worth doing if you like heavy PvE content.
It’s true that I came to MMO via rpgs, from Secret of Mana to Ragnarok Online for e.g. However though I still play rpgs sometimes, (Bioware’s and the Guild Wars campaigns) they don’t hold my attention for long, I need a sense of gradual progression with a permanent character, crafting, random encounters with players, sandbox stuff, parties, socializing, and pvp and dungeons on the side. That’s why I may even try Darkfall and FF14, as I like a sense of freedom, and many goals to achieve.
The problem with pvp is it's often not implemented well in MMOs, and dungeon grinding can be stressfull if you get the blame for wiping all the time, (WOW) boring if the healer class is treated badly, (AION) and inconvenient if too long, I am not pro Trinity at this point. But those are minor issue compared to the amount of good time I spend exploring classes, open worlds and crafting.
There simply is no other type of game but MMOs for me, and RIFT has a good community feel which is the main thing that calls me back, TRION put mechanisms in to reduce reasons to dislike or avoid partying, as GW2 is doing, and even STO managed to up to a point. Guild Wars and AION showed me that questing just isn’t as much fun solo.
In what way is GW2 trying to avoid partying? And yes, I know how Trion tries to make you party, I admit that I did it fairly often in Beta 3 to close Rifts, and stop Footholds and Invasions etc.
I mean TRION reduce reasons to avoid partying with the scaling system of rifts. I really should avoid double negatives.
AION and other grind fests do not provide enough incentives to party, as people don’t want to share exp, and there is not enough of a group exp bonus. Getting most of the exp from quests, or having tokens for participation rather than particular drops is a good idea.
ArenaNet seem obsessed with avoiding camping, the need for rapid spawning, and any sense that the presence of other players is a bad thing, it’s like they read my mind. In AION if you played with a less soloable class it was so much more fun in PVE with at least 1 other, but you could spend ages asking for a party to particular areas.
Thanks for the link, looks like my kind of sandbox, pity we wont see it for a while.