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Torchlight (XBLA) preview: Cure for the common controller

ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

Runic Games' Torchlight has received lots of well-deserved acclaim since its release back in October of 2009. It took Diablo's well-traveled hack, slash, and loot action-RPG formula, and updated it with both some solid innovation and a lot of excellent polish. Now, after a lot of promises, Runic is bringing the game to XBLA, and the question is how such a PC-centric title will work on a console.



Microsoft let us have some hands-on time this week at CES, and after playing the game for hours on the PC and the better part of an hour on console, I can say the answer is: Pretty well. At this point, I wouldn't call the console version definitive at all -- there are a few quirks in the system like monsters getting caught in corners and some complicated menus (probably a given anyway, as Runic has revamped everything from the original with a brand new interface). But combat works great, the new menu systems are carefully considered and designed, and a vast majority of the PC version's polish shines right through like a Perfect-level gem.

Link: http://www.joystiq.com/2011/01/10/torchlight-xbla-preview-cure-for-the-common-controller/

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