I can respect any negative opinion as long as it doesn't evolve around themepark vs sandbox, innovation vs copy.
When a person says they find Rift boring and then bumps a sandbox game as the better option, I tend to take their opinion with a grain of salt
The OP didnt do this at all, but to say the game is derivative if it is valid and fair.
There is enough not to like which i find merit to. Like repetitive quests, lack of playable races, too much handholding, not enough consequences the list continues, even the Op has some good points. Complaining the game is not innovating or doesn't have sandbox features is an excerzise in stupidity.
Your reading what you think I am saying rather then what I am actually saying. I said the game is small, uninspired, lacking in ambition, narrow, limited and linear, all of which isnt an argument against themepark gaming, which has to be none of that, but just this game.
Why does everyone call each other retarded and stupid or whatever around here anyhow? it just seems that every post made has to end with some kind of personal attack or attempted insult
I wasn't insulting anyone directly. My post was as much directed at the OP as those who jumps on the bandwaggon in this thread.
You did bump Arche Age which is a sandbox in the complete opposite end of the spectre. This makes me wonder why you were drawn to Rift in the first place
Is it valid you are bored for reasons mentioned? Of course, whom am I to tell you your feelings aren't valid.
What I can't take serious is complaining the game does nothing new. Why?. Because we have people posting waiting on GW2, SW:Tor etc. that all brings new things to the table. Whatever they happen to stumble upon while waiting on those titles will be weighed and compared in the "innovation" department and slammed for the lack of it. Why is innovation important?. It's merely a buzzword for those already tired of the genre. That's not the genres fault. That's a fault in the player being tired of the genre and the need to be revitalized again.
What would be useful to someone like me is if you compared Rift to another non sandbox game, that you feel does everything you complain about better. Future titles excluded unless you are in those Betas
I can respect any negative opinion as long as it doesn't evolve around themepark vs sandbox, innovation vs copy.
When a person says they find Rift boring and then bumps a sandbox game as the better option, I tend to take their opinion with a grain of salt
The OP didnt do this at all, but to say the game is derivative if it is valid and fair.
There is enough not to like which i find merit to. Like repetitive quests, lack of playable races, too much handholding, not enough consequences the list continues, even the Op has some good points. Complaining the game is not innovating or doesn't have sandbox features is an excerzise in stupidity.
Your reading what you think I am saying rather then what I am actually saying. I said the game is small, uninspired, lacking in ambition, narrow, limited and linear, all of which isnt an argument against themepark gaming, which has to be none of that, but just this game.
Why does everyone call each other retarded and stupid or whatever around here anyhow? it just seems that every post made has to end with some kind of personal attack or attempted insult
You did bump Arche Age which is a sandbox in the complete opposite end of the spectre. This makes me wonder why you were drawn to Rift in the first place
I said i will wait for Arche Age, I made no comparisons between that and this game.
Is it valid you are bored for reasons mentioned? Of course, whom am I to tell you your feelings aren't valid.
What would be useful to someone like me is if you compared Rift to another non sandbox game, that you feel does everything you complain about better. Future titles excluded unless you are in those Betas
I didnt actually compare it to any other game, I just gave my feelings on it after having played it.
directly comparing games is a minefield and just leads to flamewars, which I wasnt looking for.
I don't understand why people keep complaining that this game is fun but becomes boring after repeating the same thing over and over. Isn't that what all mmo's are? Doing the same thing over and over for little or no results. At least with this game they give you a couple of options in what to rinse and repeat. I really do like this game and think that Trion really tried to put a game out there that is unique and fun. They may not have succeeded on all accounts but i think anyone that played this game should be able to see the effort. to simple imply that its best feature is that it works is retarded because that is not its best feature. I find the Rifts are a lot of fun and actually build a sense of community. Quest are linear which if you dont have a ton of time to play the game is nice.I have yet to do any dungeons. The pvp that i have done does seem like WoW BG's which is fine with me being that is what I mostly did in WoW anyways. The artistry of the game is the best I have ever seen. Just a lot of great details IMO. Though i'm not a fan of the character graphics, kinda eq2ish. I think anyone that enjoys MMo's should atleast try this game out for themselves and form their own opinion.
Actually your wrong here, you dont have a choice of what to repeat, let say for instance in WoW you role a Dwarf Paladin you go throught you the starting area and the leveling areas where you are. Now your tired with that but you still like dwarfs. But you want to go do the human starting quests and you want to be a warrior. Your going to have new quests becuase your in a starting area nad new quests because youe a warrior.
In rift in that scenarior nothing changes for you, you have to do the exact same quests and areas again.
And make no mistake those rifts get dull after the 20th time you have done them in about 2 hours. Rifts are far far to common.
AFAIK, they increased the occurance of rifts in B4. They ought to be more rare once the game releases.
Only altoholics need several starting areas, other start the game once and stick to the character. <- personal opinion
I have never met a single person my entire life who has ever only had one character in an RPG
Although we've never met, I'm one of those people. I raise my one toon to the max, play the hell out of him, enjoy the game for what it's worth and move on. One toon and one toon only. I just can not stand starting over. I'm the type of person that only plays a game once or only watches a movie once. I hate reruns to. We do exist.
I'm like that too.
I "might" start an alt just to see what another class feels like, might play it off and on, but for the most part I stick with one character. In most games I only have one character.
ok, we have established that some folks don't like alts, cool.
Now can we agree that some do and that it's perfectly valid to cater for them in a game like this if you want to keep them playing past a month?
I don't raid, but I get why raiding is needed (which is ofc for longeivity and player retention, exactly the same reason as above)
I don't understand why people keep complaining that this game is fun but becomes boring after repeating the same thing over and over. Isn't that what all mmo's are? Doing the same thing over and over for little or no results. At least with this game they give you a couple of options in what to rinse and repeat. I really do like this game and think that Trion really tried to put a game out there that is unique and fun. They may not have succeeded on all accounts but i think anyone that played this game should be able to see the effort. to simple imply that its best feature is that it works is retarded because that is not its best feature. I find the Rifts are a lot of fun and actually build a sense of community. Quest are linear which if you dont have a ton of time to play the game is nice.I have yet to do any dungeons. The pvp that i have done does seem like WoW BG's which is fine with me being that is what I mostly did in WoW anyways. The artistry of the game is the best I have ever seen. Just a lot of great details IMO. Though i'm not a fan of the character graphics, kinda eq2ish. I think anyone that enjoys MMo's should atleast try this game out for themselves and form their own opinion.
Actually your wrong here, you dont have a choice of what to repeat, let say for instance in WoW you role a Dwarf Paladin you go throught you the starting area and the leveling areas where you are. Now your tired with that but you still like dwarfs. But you want to go do the human starting quests and you want to be a warrior. Your going to have new quests becuase your in a starting area nad new quests because youe a warrior.
In rift in that scenarior nothing changes for you, you have to do the exact same quests and areas again.
And make no mistake those rifts get dull after the 20th time you have done them in about 2 hours. Rifts are far far to common.
AFAIK, they increased the occurance of rifts in B4. They ought to be more rare once the game releases.
Only altoholics need several starting areas, other start the game once and stick to the character. <- personal opinion
I have never met a single person my entire life who has ever only had one character in an RPG
Although we've never met, I'm one of those people. I raise my one toon to the max, play the hell out of him, enjoy the game for what it's worth and move on. One toon and one toon only. I just can not stand starting over. I'm the type of person that only plays a game once or only watches a movie once. I hate reruns to. We do exist.
I'm like that too.
I "might" start an alt just to see what another class feels like, might play it off and on, but for the most part I stick with one character. In most games I only have one character.
Wow, so a game should cater to people who only want to play through the game once with once charcter and be done with it in 3 months. those are called CRPG not MMORPG, infact I think most CRPG would get lambasted by reviewers if there was only one play through.
People likeoptions and replyability aparently there are some people who hate replayability, but a succesful mmo shouldnt cater to them
I don't understand why people keep complaining that this game is fun but becomes boring after repeating the same thing over and over. Isn't that what all mmo's are? Doing the same thing over and over for little or no results. At least with this game they give you a couple of options in what to rinse and repeat. I really do like this game and think that Trion really tried to put a game out there that is unique and fun. They may not have succeeded on all accounts but i think anyone that played this game should be able to see the effort. to simple imply that its best feature is that it works is retarded because that is not its best feature. I find the Rifts are a lot of fun and actually build a sense of community. Quest are linear which if you dont have a ton of time to play the game is nice.I have yet to do any dungeons. The pvp that i have done does seem like WoW BG's which is fine with me being that is what I mostly did in WoW anyways. The artistry of the game is the best I have ever seen. Just a lot of great details IMO. Though i'm not a fan of the character graphics, kinda eq2ish. I think anyone that enjoys MMo's should atleast try this game out for themselves and form their own opinion.
Actually your wrong here, you dont have a choice of what to repeat, let say for instance in WoW you role a Dwarf Paladin you go throught you the starting area and the leveling areas where you are. Now your tired with that but you still like dwarfs. But you want to go do the human starting quests and you want to be a warrior. Your going to have new quests becuase your in a starting area nad new quests because youe a warrior.
In rift in that scenarior nothing changes for you, you have to do the exact same quests and areas again.
And make no mistake those rifts get dull after the 20th time you have done them in about 2 hours. Rifts are far far to common.
AFAIK, they increased the occurance of rifts in B4. They ought to be more rare once the game releases.
Only altoholics need several starting areas, other start the game once and stick to the character. <- personal opinion
I have never met a single person my entire life who has ever only had one character in an RPG
Although we've never met, I'm one of those people. I raise my one toon to the max, play the hell out of him, enjoy the game for what it's worth and move on. One toon and one toon only. I just can not stand starting over. I'm the type of person that only plays a game once or only watches a movie once. I hate reruns to. We do exist.
I'm like that too.
I "might" start an alt just to see what another class feels like, might play it off and on, but for the most part I stick with one character. In most games I only have one character.
Wow, so a game should cater to people who only want to play through the game once with once charcter and be done with it in 3 months. those are called CRPG not MMORPG, infact I think most CRPG would get lambasted by reviewers if there was only one play through.
People likeoptions and replyability aparently there are some people who hate replayability, but a succesful mmo shouldnt cater to them
I don't understand why people keep complaining that this game is fun but becomes boring after repeating the same thing over and over. Isn't that what all mmo's are? Doing the same thing over and over for little or no results. At least with this game they give you a couple of options in what to rinse and repeat. I really do like this game and think that Trion really tried to put a game out there that is unique and fun. They may not have succeeded on all accounts but i think anyone that played this game should be able to see the effort. to simple imply that its best feature is that it works is retarded because that is not its best feature. I find the Rifts are a lot of fun and actually build a sense of community. Quest are linear which if you dont have a ton of time to play the game is nice.I have yet to do any dungeons. The pvp that i have done does seem like WoW BG's which is fine with me being that is what I mostly did in WoW anyways. The artistry of the game is the best I have ever seen. Just a lot of great details IMO. Though i'm not a fan of the character graphics, kinda eq2ish. I think anyone that enjoys MMo's should atleast try this game out for themselves and form their own opinion.
Actually your wrong here, you dont have a choice of what to repeat, let say for instance in WoW you role a Dwarf Paladin you go throught you the starting area and the leveling areas where you are. Now your tired with that but you still like dwarfs. But you want to go do the human starting quests and you want to be a warrior. Your going to have new quests becuase your in a starting area nad new quests because youe a warrior.
In rift in that scenarior nothing changes for you, you have to do the exact same quests and areas again.
And make no mistake those rifts get dull after the 20th time you have done them in about 2 hours. Rifts are far far to common.
Actually WOW doesn't have 20 different starting zones on either the alliance or horde side either, so after the 20th time of starting a new alliance toon it gets old as well. Vanilla WOW had three starting areas per faction, and added two others after 6 years and three epxansions. So to compare WOW at that level to a game that ahsn't been released yet isn't really comparing appples-to-apples. I understand that you made the comment you did to support your position even though it is completely inaccurate.
Vesanius how would u rate Rift's combat system? Is it good and well working? Is it tactical? Compared to..let's say wow, would u say its deeper and more intresting? Or not? Pls describe in details.
I can sum it up for you. I m being honest to how I really feel. It is clunky, odd feeling. WOW is much more fluid.
Have to agree though some souls (skill trees) play better than others.
Look the more you post the more obvious it becomes that you never intended to play Rift. You say you've been following it but its never been any secret what type of game its going to be. Yet your practically bursting to bang on about Archeage, an MMO thats essentially the polar opposite of one like Rift.
The fact is because of this extreme bias, your opinion is almost completely invalid, by definition.
I have followed this game for a long time, and in my head made rationalised the growing unease from the road I have seen it take, but finally it's time to admit that it's not for me and move on. I just wanted to share my thoughts on it before I go.
I have played this enough now (4 betas, L27 on both sides) to know this game isnt for me, but I will give it credit for being a decent, working, nice looking MMORPG. I do despair though when a game's main selling point is 'it works' though tbh, but that aside...
The game, to me, is just a bit boring. Even for a MMORPG, which can specialise in being boring at times as we all know.
It is, imo, a game that lacks ambition or reach, one that is happy to settle for the mundane. It is small (world wise), narrow (vision wise), derivative, uninspired (design wise), and extremely linear. It is lacking severly in 'fluff' (which is extremely important imo) in any aspect that would elevate it above it's quest grind foundations. It's quests are dull and consist mainly of 'kill X' (with a couple of notable exceptions). It's dungeons are tiny and limited, with only the Iron tombs standing out so far as a better then average experience.
I have played through, like I say, to 27 now on both sides, including have done the 4 small linear instanced dungeons that you get to run by this time, and I honestly don't see the long term play in Rift for me. I would honestly be done with whats on offer in my first month... and what then? PvP at 50 for 4-8 months until we see more content dropped in? No thanks.
Even if I was a raider, the end game (grinding the retooled and slightly expanded dungeons you have already run repeatedly in the game for gear in two tiers to get ready to grind the raid instances for more gear), probably wouldnt appeal to me personally.
The rift system iteself has also let me down. It is simply a random spawning of mobs to zerg... they look lovely the first time you see them, sure, but by the second beta I was skirting around them, bored of the zerg play and pew pew pissing contest. They had become a nuiscance, and as for them changing the world (the 'dynamic' content so touted)... well, they don't, not for any time anyhow. They spawn, they hang around for a little while, they despawn, the world goes back to how it was. Very dissapointing in their effect and scope tbh.
There is no depth or real personality to this game... The character customisation and itemisation is severely lacking (defiants and guardians have the same armour lines, most of which is pretty ugly imo), and it's like a clone zerg 90% of the time as people swarm along the quest paths or towards a rift. It would be funny if it wasnt so sad.
It feels like a treadmill as soon as you log in, and by 27 that hasnt changed. It mollycoddles and spoonfeeds all the way through, it asks for very little off the player (which is why it will probably be huge with the casual crowd).
But... despite all this... the game runs well, looks good in it's environments (I am not a fan of the character models tho tbh... a strange hybrid of Aion and AoC that dosent work for me), and does what it says on the tin- it is a 100% themepark questgrinder. It is very competent and workmanlike, just very boring for me.
With regards to this game being 'next gen'.. no, it just isnt. It really is just the end product of the last generation. It has taken the exisiting model that we know so well and polished it to a minimalist sheen, offering just enough glitz and play to sell it at launch (and then leaving the devs to panic about how to retain players past month 1).
All just my opinions ofc.
Despite all In have said, I don't hate the game and I actually wish it well. More games out there to choose from the better imo and if a certain section of players enjoys it, fair enough. I will wait and see how Arche Age turns out personally.
I have followed this game for a long time, and in my head made rationalised the growing unease from the road I have seen it take, but finally it's time to admit that it's not for me and move on. I just wanted to share my thoughts on it before I go.
I have played this enough now (4 betas, L27 on both sides) to know this game isnt for me, but I will give it credit for being a decent, working, nice looking MMORPG. I do despair though when a game's main selling point is 'it works' though tbh, but that aside...
The game, to me, is just a bit boring. Even for a MMORPG, which can specialise in being boring at times as we all know.
It is, imo, a game that lacks ambition or reach, one that is happy to settle for the mundane. It is small (world wise), narrow (vision wise), derivative, uninspired (design wise), and extremely linear. It is lacking severly in 'fluff' (which is extremely important imo) in any aspect that would elevate it above it's quest grind foundations. It's quests are dull and consist mainly of 'kill X' (with a couple of notable exceptions). It's dungeons are tiny and limited, with only the Iron tombs standing out so far as a better then average experience.
I have played through, like I say, to 27 now on both sides, including have done the 4 small linear instanced dungeons that you get to run by this time, and I honestly don't see the long term play in Rift for me. I would honestly be done with whats on offer in my first month... and what then? PvP at 50 for 4-8 months until we see more content dropped in? No thanks.
Even if I was a raider, the end game (grinding the retooled and slightly expanded dungeons you have already run repeatedly in the game for gear in two tiers to get ready to grind the raid instances for more gear), probably wouldnt appeal to me personally.
The rift system iteself has also let me down. It is simply a random spawning of mobs to zerg... they look lovely the first time you see them, sure, but by the second beta I was skirting around them, bored of the zerg play and pew pew pissing contest. They had become a nuiscance, and as for them changing the world (the 'dynamic' content so touted)... well, they don't, not for any time anyhow. They spawn, they hang around for a little while, they despawn, the world goes back to how it was. Very dissapointing in their effect and scope tbh.
There is no depth or real personality to this game... The character customisation and itemisation is severely lacking (defiants and guardians have the same armour lines, most of which is pretty ugly imo), and it's like a clone zerg 90% of the time as people swarm along the quest paths or towards a rift. It would be funny if it wasnt so sad.
It feels like a treadmill as soon as you log in, and by 27 that hasnt changed. It mollycoddles and spoonfeeds all the way through, it asks for very little off the player (which is why it will probably be huge with the casual crowd).
But... despite all this... the game runs well, looks good in it's environments (I am not a fan of the character models tho tbh... a strange hybrid of Aion and AoC that dosent work for me), and does what it says on the tin- it is a 100% themepark questgrinder. It is very competent and workmanlike, just very boring for me.
With regards to this game being 'next gen'.. no, it just isnt. It really is just the end product of the last generation. It has taken the exisiting model that we know so well and polished it to a minimalist sheen, offering just enough glitz and play to sell it at launch (and then leaving the devs to panic about how to retain players past month 1).
All just my opinions ofc.
Despite all In have said, I don't hate the game and I actually wish it well. More games out there to choose from the better imo and if a certain section of players enjoys it, fair enough. I will wait and see how Arche Age turns out personally.
It seems by your post you have a problem with MMORPG gaming as a whole. While I feel that the genre itself hasn't taken a good direction as a whole. More towards spoon feeding the spoiled and time constrained masses who want to win the game on every gaming session.
While I do agree with you approach to not playing Rift, however, I really like the game and also played to 27 on both sides (I prefer guardian). I have pre-ordered.
Like you, I felt the same about FFXIV, while I didn't get far into the beta I knew it wan't for me up front. I wished everyone a good luck and have fun, found the door and closed it on the way out. I did not sit there and piss on the game for all who did like it because I didn't like the game. It makes me a hater, and that is something I am not.
I wish you luck in your future gaming endeavors, thanks for your opinions. Please close the door on the way out, we are trying to have fun in here.
I have followed this game for a long time, and in my head made rationalised the growing unease from the road I have seen it take, but finally it's time to admit that it's not for me and move on. I just wanted to share my thoughts on it before I go.
I have played this enough now (4 betas, L27 on both sides) to know this game isnt for me, but I will give it credit for being a decent, working, nice looking MMORPG. I do despair though when a game's main selling point is 'it works' though tbh, but that aside...
The game, to me, is just a bit boring. Even for a MMORPG, which can specialise in being boring at times as we all know.
It is, imo, a game that lacks ambition or reach, one that is happy to settle for the mundane. It is small (world wise), narrow (vision wise), derivative, uninspired (design wise), and extremely linear. It is lacking severly in 'fluff' (which is extremely important imo) in any aspect that would elevate it above it's quest grind foundations. It's quests are dull and consist mainly of 'kill X' (with a couple of notable exceptions). It's dungeons are tiny and limited, with only the Iron tombs standing out so far as a better then average experience.
I have played through, like I say, to 27 now on both sides, including have done the 4 small linear instanced dungeons that you get to run by this time, and I honestly don't see the long term play in Rift for me. I would honestly be done with whats on offer in my first month... and what then? PvP at 50 for 4-8 months until we see more content dropped in? No thanks.
Even if I was a raider, the end game (grinding the retooled and slightly expanded dungeons you have already run repeatedly in the game for gear in two tiers to get ready to grind the raid instances for more gear), probably wouldnt appeal to me personally.
The rift system iteself has also let me down. It is simply a random spawning of mobs to zerg... they look lovely the first time you see them, sure, but by the second beta I was skirting around them, bored of the zerg play and pew pew pissing contest. They had become a nuiscance, and as for them changing the world (the 'dynamic' content so touted)... well, they don't, not for any time anyhow. They spawn, they hang around for a little while, they despawn, the world goes back to how it was. Very dissapointing in their effect and scope tbh.
There is no depth or real personality to this game... The character customisation and itemisation is severely lacking (defiants and guardians have the same armour lines, most of which is pretty ugly imo), and it's like a clone zerg 90% of the time as people swarm along the quest paths or towards a rift. It would be funny if it wasnt so sad.
It feels like a treadmill as soon as you log in, and by 27 that hasnt changed. It mollycoddles and spoonfeeds all the way through, it asks for very little off the player (which is why it will probably be huge with the casual crowd).
But... despite all this... the game runs well, looks good in it's environments (I am not a fan of the character models tho tbh... a strange hybrid of Aion and AoC that dosent work for me), and does what it says on the tin- it is a 100% themepark questgrinder. It is very competent and workmanlike, just very boring for me.
With regards to this game being 'next gen'.. no, it just isnt. It really is just the end product of the last generation. It has taken the exisiting model that we know so well and polished it to a minimalist sheen, offering just enough glitz and play to sell it at launch (and then leaving the devs to panic about how to retain players past month 1).
All just my opinions ofc.
Despite all In have said, I don't hate the game and I actually wish it well. More games out there to choose from the better imo and if a certain section of players enjoys it, fair enough. I will wait and see how Arche Age turns out personally.
It seems by your post you have a problem with MMORPG gaming as a whole.
Obviously this isnt true.
Why do people keep playing tactic? Why is everyone who dosent buy into Rift, according to the fans, 'bored with' or have a 'problem with' MMORPGs?
I am obviously talking about one single game here in my OP, a game that i address on it's own specific merits and shortfalls, yet again and again this card is pulled on me (and others that don't buy into the Rift train), no matter how calm or reasonable we are.
It just seems it's a cheap easy way to dismiss whats being said without acknowledging valid points (because it dosent suit the poster's agenda to do so).
I have already said that I intend to duo through GW while waiting to see what happens with Arche Age in this very thread when asked. How is that having a problem with 'MMOs as a whole'?
Please, if you disagree with my points say so, thats fine, but these foundless blanket statements are getting tired.
Look the more you post the more obvious it becomes that you never intended to play Rift. You say you've been following it but its never been any secret what type of game its going to be. Yet your practically bursting to bang on about Archeage, an MMO thats essentially the polar opposite of one like Rift.
The fact is because of this extreme bias, your opinion is almost completely invalid, by definition.
Ah that seems to be commonsense these days right? When you like something, it is impossible to like something that is the complete opposite. Like when I enjoy the colour red, I must absolutely hate green....right?
Rift was hyped and advertised to do something different, namely rifts which were to be dynamic and random, making it less linear. So it was unclear how the game would be for the OP. Themeparks are not necessarily the same, the level of linearity can differ within the sub-genre. What if the OP likes both Themeparks and Sandbox games, yet he doesn't like to play the exact same game over and over of either genre? You can not blame the OP for searching for something different here, as Rifts were advertised as offering a twist, thus making this game not the regular themepark on first sight. He explained he tried and wasn't thrilled about it, so what WHAT'S IT TO YOU?
The OP explains itself very carefully, you just choose to read in it whatever you want to easily dispose an opinion that is obviously not in line with yours.
I have followed this game for a long time, and in my head made rationalised the growing unease from the road I have seen it take, but finally it's time to admit that it's not for me and move on. I just wanted to share my thoughts on it before I go.
I have played this enough now (4 betas, L27 on both sides) to know this game isnt for me, but I will give it credit for being a decent, working, nice looking MMORPG. I do despair though when a game's main selling point is 'it works' though tbh, but that aside...
The game, to me, is just a bit boring. Even for a MMORPG, which can specialise in being boring at times as we all know.
It is, imo, a game that lacks ambition or reach, one that is happy to settle for the mundane. It is small (world wise), narrow (vision wise), derivative, uninspired (design wise), and extremely linear. It is lacking severly in 'fluff' (which is extremely important imo) in any aspect that would elevate it above it's quest grind foundations. It's quests are dull and consist mainly of 'kill X' (with a couple of notable exceptions). It's dungeons are tiny and limited, with only the Iron tombs standing out so far as a better then average experience.
I have played through, like I say, to 27 now on both sides, including have done the 4 small linear instanced dungeons that you get to run by this time, and I honestly don't see the long term play in Rift for me. I would honestly be done with whats on offer in my first month... and what then? PvP at 50 for 4-8 months until we see more content dropped in? No thanks.
Even if I was a raider, the end game (grinding the retooled and slightly expanded dungeons you have already run repeatedly in the game for gear in two tiers to get ready to grind the raid instances for more gear), probably wouldnt appeal to me personally.
The rift system iteself has also let me down. It is simply a random spawning of mobs to zerg... they look lovely the first time you see them, sure, but by the second beta I was skirting around them, bored of the zerg play and pew pew pissing contest. They had become a nuiscance, and as for them changing the world (the 'dynamic' content so touted)... well, they don't, not for any time anyhow. They spawn, they hang around for a little while, they despawn, the world goes back to how it was. Very dissapointing in their effect and scope tbh.
There is no depth or real personality to this game... The character customisation and itemisation is severely lacking (defiants and guardians have the same armour lines, most of which is pretty ugly imo), and it's like a clone zerg 90% of the time as people swarm along the quest paths or towards a rift. It would be funny if it wasnt so sad.
It feels like a treadmill as soon as you log in, and by 27 that hasnt changed. It mollycoddles and spoonfeeds all the way through, it asks for very little off the player (which is why it will probably be huge with the casual crowd).
But... despite all this... the game runs well, looks good in it's environments (I am not a fan of the character models tho tbh... a strange hybrid of Aion and AoC that dosent work for me), and does what it says on the tin- it is a 100% themepark questgrinder. It is very competent and workmanlike, just very boring for me.
With regards to this game being 'next gen'.. no, it just isnt. It really is just the end product of the last generation. It has taken the exisiting model that we know so well and polished it to a minimalist sheen, offering just enough glitz and play to sell it at launch (and then leaving the devs to panic about how to retain players past month 1).
All just my opinions ofc.
Despite all In have said, I don't hate the game and I actually wish it well. More games out there to choose from the better imo and if a certain section of players enjoys it, fair enough. I will wait and see how Arche Age turns out personally.
It seems by your post you have a problem with MMORPG gaming as a whole.
Obviously this isnt true.
Why do people keep playing tactic? Why is everyone who dosent buy into Rift, according to the fans, 'bored with' or have a 'problem with' MMORPGs?
I am obviously talking about one single game here in my OP, a game that i address on it's own specific merits and shortfalls, yet again and again this card is pulled on me (and others that don't buy into the Rift train), no matter how calm or reasonable we are.
I have already said that I intend to duo through GW while waiting to see what happens with Arche Age in this very thread when asked. How is that having a problem with 'MMOs as a whole'?
Please, if you disagree with my points say so, thats fine, but these foundless blanket statements are getting tired.
Did you read my entire post where I did agree with your points, or just the top line and fire off a retort? Ok, I will reaffirm what I said. Some of the popular game designs have adapted as part of the MMO design mantra. Obviously your points can be taken across numerous games, some don't have the same problem.
To clarify: the gear grind, stat intensive metagame where you need this to do that and so on. The same fedex and go kill 10 rats quest I've been playing since Morrowind and beyond. The same "if female armor shows more skin it means that it give higher armor value" etc, etc.
Copied from my post: "While I feel that the genre itself hasn't taken a good direction as a whole. More towards spoon feeding the spoiled and time constrained masses who want to win the game on every gaming session." Not a blanket statement, a rationale that many people seem to agree with. I do feel that some of your points are valid.
You as a gamer and a consumer have a right to your opinion. You also have a right to play and say whatever you want, but understand that this is the internet and the patients run the asylum. If you don't like the game, don't play it, don't pay for it. Its that simple, hopefully you will find something you like in the future.
I have followed this game for a long time, and in my head made rationalised the growing unease from the road I have seen it take, but finally it's time to admit that it's not for me and move on. I just wanted to share my thoughts on it before I go.
I have played this enough now (4 betas, L27 on both sides) to know this game isnt for me, but I will give it credit for being a decent, working, nice looking MMORPG. I do despair though when a game's main selling point is 'it works' though tbh, but that aside...
The game, to me, is just a bit boring. Even for a MMORPG, which can specialise in being boring at times as we all know.
It is, imo, a game that lacks ambition or reach, one that is happy to settle for the mundane. It is small (world wise), narrow (vision wise), derivative, uninspired (design wise), and extremely linear. It is lacking severly in 'fluff' (which is extremely important imo) in any aspect that would elevate it above it's quest grind foundations. It's quests are dull and consist mainly of 'kill X' (with a couple of notable exceptions). It's dungeons are tiny and limited, with only the Iron tombs standing out so far as a better then average experience.
I have played through, like I say, to 27 now on both sides, including have done the 4 small linear instanced dungeons that you get to run by this time, and I honestly don't see the long term play in Rift for me. I would honestly be done with whats on offer in my first month... and what then? PvP at 50 for 4-8 months until we see more content dropped in? No thanks.
Even if I was a raider, the end game (grinding the retooled and slightly expanded dungeons you have already run repeatedly in the game for gear in two tiers to get ready to grind the raid instances for more gear), probably wouldnt appeal to me personally.
The rift system iteself has also let me down. It is simply a random spawning of mobs to zerg... they look lovely the first time you see them, sure, but by the second beta I was skirting around them, bored of the zerg play and pew pew pissing contest. They had become a nuiscance, and as for them changing the world (the 'dynamic' content so touted)... well, they don't, not for any time anyhow. They spawn, they hang around for a little while, they despawn, the world goes back to how it was. Very dissapointing in their effect and scope tbh.
There is no depth or real personality to this game... The character customisation and itemisation is severely lacking (defiants and guardians have the same armour lines, most of which is pretty ugly imo), and it's like a clone zerg 90% of the time as people swarm along the quest paths or towards a rift. It would be funny if it wasnt so sad.
It feels like a treadmill as soon as you log in, and by 27 that hasnt changed. It mollycoddles and spoonfeeds all the way through, it asks for very little off the player (which is why it will probably be huge with the casual crowd).
But... despite all this... the game runs well, looks good in it's environments (I am not a fan of the character models tho tbh... a strange hybrid of Aion and AoC that dosent work for me), and does what it says on the tin- it is a 100% themepark questgrinder. It is very competent and workmanlike, just very boring for me.
With regards to this game being 'next gen'.. no, it just isnt. It really is just the end product of the last generation. It has taken the exisiting model that we know so well and polished it to a minimalist sheen, offering just enough glitz and play to sell it at launch (and then leaving the devs to panic about how to retain players past month 1).
All just my opinions ofc.
Despite all In have said, I don't hate the game and I actually wish it well. More games out there to choose from the better imo and if a certain section of players enjoys it, fair enough. I will wait and see how Arche Age turns out personally.
It seems by your post you have a problem with MMORPG gaming as a whole.
Obviously this isnt true.
Why do people keep playing tactic? Why is everyone who dosent buy into Rift, according to the fans, 'bored with' or have a 'problem with' MMORPGs?
I am obviously talking about one single game here in my OP, a game that i address on it's own specific merits and shortfalls, yet again and again this card is pulled on me (and others that don't buy into the Rift train), no matter how calm or reasonable we are.
I have already said that I intend to duo through GW while waiting to see what happens with Arche Age in this very thread when asked. How is that having a problem with 'MMOs as a whole'?
Please, if you disagree with my points say so, thats fine, but these foundless blanket statements are getting tired.
Did you read my entire post where I did agree with your points, or just the top line and fire off a retort?
Look, I dont want to turn this into a 10 page argument, so I will just reply the once and if you want the last word go for it, it's cool.
Yes, I did read the whole thing. You agreed with some of my points, sure, but dismissing my overall post as'It seems by your post you have a problem with MMORPG gaming as a whole', when I actually don't came across as dismissive of the very valid specific points I have made about this specific game.
You talked about the genre, I am talking about Rift. My problems are with this game, not with the genre.
Copied from my post: "While I feel that the genre itself hasn't taken a good direction as a whole. More towards spoon feeding the spoiled and time constrained masses who want to win the game on every gaming session."
You say you don't like the way the genre has played out, but you like Rift which is the very defintion of how the genre has played out... thats a little confusing
You as a gamer and a consumer have a right to your opinion. You also have a right to play and say whatever you want, but understand that this is the internet and the patients run the asylum. If you don't like the game, don't play it, don't pay for it. Its that simple
Yes, I know it is, and thats why I am not playing it
Look, like I say, i don't want an ongoing flamefest here, have the last response and lets move on back to talking about the game.
You know when I said you were over thinking I may have expressed myself wrongly. I think you are bored with this genre. Now before you fly off the handle much of what you described comes from your perception of the been there done that ennui which you expressed. Game lacking ambition,boring and you did point out the things that tired you. However you also failed to realise that you feel this way because you are the product of numerous MMORPGs. You have gotten a surfeit of games in this genre and are searching for that holy grail of games based on what the developers may have hyped their game to be. You do not realise but your whole post was a post mortem of disappointments.
Of course somebody like you and others of your similar weariness would feel like this. You have seen so many games like this. Rift is more of the same and that is perfectly understandable. Don't run away from that because that is essentially the cause of your lack of interest. No one is faulting your shopping list of things that this game has failed to impress at.However none of that may have mattered to one new to this genre.
I think it is true though that there are a lot of games that have come before and Rift has the unfortunate task of trying to be different in a sea of the same. I think when I say over think I mean people look so hard for something to jump up and catch your breath but there are things in life that never change that we still do because we enjoy them. You have stopped enjoying this genre for what it is. May be what you need is to take a complete break and come back with a feeling of longing to play again and things will seem different.
Comments
I wasn't insulting anyone directly. My post was as much directed at the OP as those who jumps on the bandwaggon in this thread.
You did bump Arche Age which is a sandbox in the complete opposite end of the spectre. This makes me wonder why you were drawn to Rift in the first place
Is it valid you are bored for reasons mentioned? Of course, whom am I to tell you your feelings aren't valid.
What I can't take serious is complaining the game does nothing new. Why?. Because we have people posting waiting on GW2, SW:Tor etc. that all brings new things to the table. Whatever they happen to stumble upon while waiting on those titles will be weighed and compared in the "innovation" department and slammed for the lack of it. Why is innovation important?. It's merely a buzzword for those already tired of the genre. That's not the genres fault. That's a fault in the player being tired of the genre and the need to be revitalized again.
What would be useful to someone like me is if you compared Rift to another non sandbox game, that you feel does everything you complain about better. Future titles excluded unless you are in those Betas
ok, we have established that some folks don't like alts, cool.
Now can we agree that some do and that it's perfectly valid to cater for them in a game like this if you want to keep them playing past a month?
I don't raid, but I get why raiding is needed (which is ofc for longeivity and player retention, exactly the same reason as above)
Another gamer bored with the bland MMOs coming out these days..about time the devs pick it up and create something new and unique huh? lol
We'll likely all grow old and retire from MMOs before a good company grows the balls to make something that doesnt follow the WoW mold...
"I play Tera for the gameplay"
Wow, so a game should cater to people who only want to play through the game once with once charcter and be done with it in 3 months. those are called CRPG not MMORPG, infact I think most CRPG would get lambasted by reviewers if there was only one play through.
People likeoptions and replyability aparently there are some people who hate replayability, but a succesful mmo shouldnt cater to them
Lol, nobody said that.
New MMO... enough said.
Will probably need 2 or 3 expansions and maybe a year of simmering before worth considering.
Actually WOW doesn't have 20 different starting zones on either the alliance or horde side either, so after the 20th time of starting a new alliance toon it gets old as well. Vanilla WOW had three starting areas per faction, and added two others after 6 years and three epxansions. So to compare WOW at that level to a game that ahsn't been released yet isn't really comparing appples-to-apples. I understand that you made the comment you did to support your position even though it is completely inaccurate.
Gaming since Avalon Hill was making board games.
Played SWG, EVE, Fallen Earth, LOTRO, Rift, Vanguard, WoW, SWTOR, TSW, Tera
Tried Aoc, Aion, EQII, RoM, Vindictus, Darkfail, DDO, GW, PotBS
Err . . no it doesnt . . .
Did you really tag "by definition" on the end there, is that an attempt at sounding smart?
At least I appreciate the irony here, even if you cant.
2-3 expansions, even by the SOEs standard, is 12-18 months...
But yes, I agree in essence, but it needs to retain players that long for that to happen...
Yes, it does.
and can you please not turn this into a personal flamewar? Talk about the game please?
Have to agree though some souls (skill trees) play better than others.
Look the more you post the more obvious it becomes that you never intended to play Rift. You say you've been following it but its never been any secret what type of game its going to be. Yet your practically bursting to bang on about Archeage, an MMO thats essentially the polar opposite of one like Rift.
The fact is because of this extreme bias, your opinion is almost completely invalid, by definition.
Couldn't have said it better myself.
are you sure? make an audiorecording of you saying it, then upload it and let us be the judges.
It seems by your post you have a problem with MMORPG gaming as a whole. While I feel that the genre itself hasn't taken a good direction as a whole. More towards spoon feeding the spoiled and time constrained masses who want to win the game on every gaming session.
While I do agree with you approach to not playing Rift, however, I really like the game and also played to 27 on both sides (I prefer guardian). I have pre-ordered.
Like you, I felt the same about FFXIV, while I didn't get far into the beta I knew it wan't for me up front. I wished everyone a good luck and have fun, found the door and closed it on the way out. I did not sit there and piss on the game for all who did like it because I didn't like the game. It makes me a hater, and that is something I am not.
I wish you luck in your future gaming endeavors, thanks for your opinions. Please close the door on the way out, we are trying to have fun in here.
Thanks,
~Ink
Obviously this isnt true.
Why do people keep playing tactic? Why is everyone who dosent buy into Rift, according to the fans, 'bored with' or have a 'problem with' MMORPGs?
I am obviously talking about one single game here in my OP, a game that i address on it's own specific merits and shortfalls, yet again and again this card is pulled on me (and others that don't buy into the Rift train), no matter how calm or reasonable we are.
It just seems it's a cheap easy way to dismiss whats being said without acknowledging valid points (because it dosent suit the poster's agenda to do so).
I have already said that I intend to duo through GW while waiting to see what happens with Arche Age in this very thread when asked. How is that having a problem with 'MMOs as a whole'?
Please, if you disagree with my points say so, thats fine, but these foundless blanket statements are getting tired.
Ah that seems to be commonsense these days right? When you like something, it is impossible to like something that is the complete opposite. Like when I enjoy the colour red, I must absolutely hate green....right?
Rift was hyped and advertised to do something different, namely rifts which were to be dynamic and random, making it less linear. So it was unclear how the game would be for the OP. Themeparks are not necessarily the same, the level of linearity can differ within the sub-genre. What if the OP likes both Themeparks and Sandbox games, yet he doesn't like to play the exact same game over and over of either genre? You can not blame the OP for searching for something different here, as Rifts were advertised as offering a twist, thus making this game not the regular themepark on first sight. He explained he tried and wasn't thrilled about it, so what WHAT'S IT TO YOU?
The OP explains itself very carefully, you just choose to read in it whatever you want to easily dispose an opinion that is obviously not in line with yours.
I disagree with everyone in this thread...even the people I agree with.
Did you read my entire post where I did agree with your points, or just the top line and fire off a retort? Ok, I will reaffirm what I said. Some of the popular game designs have adapted as part of the MMO design mantra. Obviously your points can be taken across numerous games, some don't have the same problem.
To clarify: the gear grind, stat intensive metagame where you need this to do that and so on. The same fedex and go kill 10 rats quest I've been playing since Morrowind and beyond. The same "if female armor shows more skin it means that it give higher armor value" etc, etc.
Copied from my post: "While I feel that the genre itself hasn't taken a good direction as a whole. More towards spoon feeding the spoiled and time constrained masses who want to win the game on every gaming session." Not a blanket statement, a rationale that many people seem to agree with. I do feel that some of your points are valid.
You as a gamer and a consumer have a right to your opinion. You also have a right to play and say whatever you want, but understand that this is the internet and the patients run the asylum. If you don't like the game, don't play it, don't pay for it. Its that simple, hopefully you will find something you like in the future.
Good luck.
Very nice post OP, was looking for something like this to make sure Rift is the kind of game I think it is.
His opinion?
Worthless.
Look, like I say, i don't want an ongoing flamefest here, have the last response and lets move on back to talking about the game.
You know when I said you were over thinking I may have expressed myself wrongly. I think you are bored with this genre. Now before you fly off the handle much of what you described comes from your perception of the been there done that ennui which you expressed. Game lacking ambition,boring and you did point out the things that tired you. However you also failed to realise that you feel this way because you are the product of numerous MMORPGs. You have gotten a surfeit of games in this genre and are searching for that holy grail of games based on what the developers may have hyped their game to be. You do not realise but your whole post was a post mortem of disappointments.
Of course somebody like you and others of your similar weariness would feel like this. You have seen so many games like this. Rift is more of the same and that is perfectly understandable. Don't run away from that because that is essentially the cause of your lack of interest. No one is faulting your shopping list of things that this game has failed to impress at.However none of that may have mattered to one new to this genre.
I think it is true though that there are a lot of games that have come before and Rift has the unfortunate task of trying to be different in a sea of the same. I think when I say over think I mean people look so hard for something to jump up and catch your breath but there are things in life that never change that we still do because we enjoy them. You have stopped enjoying this genre for what it is. May be what you need is to take a complete break and come back with a feeling of longing to play again and things will seem different.
Why exactly are you trying to troll me?