I'm acting the way I'm acting because your complaints are stupid. Complaining about a themepark being a themepark are you shouldn't get anresponse like this? Come on you said you play Eq2 right? One of those most linear expeirences on te market and you have the balls to come here and call rift out on it? Really? As for a debate on definitions there isn't on. It's a fact temeparks are linear. You don't like the game that's fine but to use " it's too linear" as an excuse is dumb. And if you haven't noticed I'm not attacking yu on yur other opinions of that game like your dislike of the combat or even dungeon design. I consider those valid.
ROFLMFAO
EQ2 is NOT linear. You can go to any of at LEAST 4 zones to quest when you even just START the game, you can skip around, you can quest wherever you want provided you're high enough level to fight, you don't have to follow quests in ANY fucking order or do alll the quests in any "quest hub" (which they don't really HAVE....quests are all over the place), you don't have to complete sets of quests to move on. Now tell me exactly how EQ2 is "linear." Bullshit. You always have options in EQ2. I just finished deleting all the quests in one zone because I wanted to go elsewhere. No problem and still quests for me to do in other areas and it's ALWAYS been that way. I've been playing since Feb. 2005.
RIFT was the most linear game I have EVER played. No other quests even show up until you have done the others in order. You can't jump to another zone of equal level and quest there instead.
I have followed this game for a long time, and in my head made rationalised the growing unease from the road I have seen it take, but finally it's time to admit that it's not for me and move on. I just wanted to share my thoughts on it before I go.
I have played this enough now (4 betas, L27 on both sides) to know this game isnt for me, but I will give it credit for being a decent, working, nice looking MMORPG. I do despair though when a game's main selling point is 'it works' though tbh, but that aside...
The game, to me, is just a bit boring. Even for a MMORPG, which can specialise in being boring at times as we all know.
It is, imo, a game that lacks ambition or reach, one that is happy to settle for the mundane. It is small (world wise), narrow (vision wise), derivative, uninspired (design wise), and extremely linear. It is lacking severly in 'fluff' (which is extremely important imo) in any aspect that would elevate it above it's quest grind foundations. It's quests are dull and consist mainly of 'kill X' (with a couple of notable exceptions). It's dungeons are tiny and limited, with only the Iron tombs standing out so far as a better then average experience.
I have played through, like I say, to 27 now on both sides, including have done the 4 small linear instanced dungeons that you get to run by this time, and I honestly don't see the long term play in Rift for me. I would honestly be done with whats on offer in my first month... and what then? PvP at 50 for 4-8 months until we see more content dropped in? No thanks.
Even if I was a raider, the end game (grinding the retooled and slightly expanded dungeons you have already run repeatedly in the game for gear in two tiers to get ready to grind the raid instances for more gear), probably wouldnt appeal to me personally.
The rift system iteself has also let me down. It is simply a random spawning of mobs to zerg... they look lovely the first time you see them, sure, but by the second beta I was skirting around them, bored of the zerg play and pew pew pissing contest. They had become a nuiscance, and as for them changing the world (the 'dynamic' content so touted)... well, they don't, not for any time anyhow. They spawn, they hang around for a little while, they despawn, the world goes back to how it was. Very dissapointing in their effect and scope tbh.
There is no depth or real personality to this game... The character customisation and itemisation is severely lacking (defiants and guardians have the same armour lines, most of which is pretty ugly imo), and it's like a clone zerg 90% of the time as people swarm along the quest paths or towards a rift. It would be funny if it wasnt so sad.
It feels like a treadmill as soon as you log in, and by 27 that hasnt changed. It mollycoddles and spoonfeeds all the way through, it asks for very little off the player (which is why it will probably be huge with the casual crowd).
But... despite all this... the game runs well, looks good in it's environments (I am not a fan of the character models tho tbh... a strange hybrid of Aion and AoC that dosent work for me), and does what it says on the tin- it is a 100% themepark questgrinder. It is very competent and workmanlike, just very boring for me.
With regards to this game being 'next gen'.. no, it just isnt. It really is just the end product of the last generation. It has taken the exisiting model that we know so well and polished it to a minimalist sheen, offering just enough glitz and play to sell it at launch (and then leaving the devs to panic about how to retain players past month 1).
All just my opinions ofc.
Despite all In have said, I don't hate the game and I actually wish it well. More games out there to choose from the better imo and if a certain section of players enjoys it, fair enough. I will wait and see how Arche Age turns out personally.
Fair enough. Good luck elsewhere. I'm surprised that you found IT the only inspired instance though. Kind of in shock actually, considering I thought the other three were much better. Deepstrike and Darkening I thought were both challenging and had some unique boss encounters. Gloamwood was fantastic in my opinion and had tons of little hidden places to explore. But you must of played a lot to get to 27 on both characters, so I commend you on that. You must of not slept for 3 days. LOL!
Sorry about getting so long to get back to you. Seems that you have your hands full here. I agree with you, I liked the 3-soul tri-class system. I was also talking about it in the Rift forums that once the metagaming sets in, there will be less room for creativity. But what did strike me was the 4 slot role system, you can swap them out on a 2 second fly. Pet tank gettng beat up and rejuvinate not doing enough, swap to bard class (played a rogue, love it) and extra heals then swing back into dps mode.
One of the things that hooked me, I like classes with choices, not cookie cuttering. But I'm not too worried about the meta now, I am enjoying it so much finding what works for my class individually, then I will worry about other ppl. A dps class just has to do one thing, DPS. I had that covered.
What classes did you like?
I played a elementalist/ dominator for defiant and bard/ ranger for guard (well, to start it was a bard, but I couldnt stand all the annoying sound FX lol, ended up playing her as a riftblade). I would say I enjoyed the dominator (in groups) most, while the elementalist was good for PvP.
The soul system is definitely the best part of the game, but I sincerely think it will get compromised at end game. If we think we have seen build snobbery in DDO and (I hear) WoW then this game is gonna stun folks I think
I have followed this game for a long time, and in my head made rationalised the growing unease from the road I have seen it take, but finally it's time to admit that it's not for me and move on. I just wanted to share my thoughts on it before I go.
I have played this enough now (4 betas, L27 on both sides) to know this game isnt for me, but I will give it credit for being a decent, working, nice looking MMORPG. I do despair though when a game's main selling point is 'it works' though tbh, but that aside...
The game, to me, is just a bit boring. Even for a MMORPG, which can specialise in being boring at times as we all know.
It is, imo, a game that lacks ambition or reach, one that is happy to settle for the mundane. It is small (world wise), narrow (vision wise), derivative, uninspired (design wise), and extremely linear. It is lacking severly in 'fluff' (which is extremely important imo) in any aspect that would elevate it above it's quest grind foundations. It's quests are dull and consist mainly of 'kill X' (with a couple of notable exceptions). It's dungeons are tiny and limited, with only the Iron tombs standing out so far as a better then average experience.
I have played through, like I say, to 27 now on both sides, including have done the 4 small linear instanced dungeons that you get to run by this time, and I honestly don't see the long term play in Rift for me. I would honestly be done with whats on offer in my first month... and what then? PvP at 50 for 4-8 months until we see more content dropped in? No thanks.
Even if I was a raider, the end game (grinding the retooled and slightly expanded dungeons you have already run repeatedly in the game for gear in two tiers to get ready to grind the raid instances for more gear), probably wouldnt appeal to me personally.
The rift system iteself has also let me down. It is simply a random spawning of mobs to zerg... they look lovely the first time you see them, sure, but by the second beta I was skirting around them, bored of the zerg play and pew pew pissing contest. They had become a nuiscance, and as for them changing the world (the 'dynamic' content so touted)... well, they don't, not for any time anyhow. They spawn, they hang around for a little while, they despawn, the world goes back to how it was. Very dissapointing in their effect and scope tbh.
There is no depth or real personality to this game... The character customisation and itemisation is severely lacking (defiants and guardians have the same armour lines, most of which is pretty ugly imo), and it's like a clone zerg 90% of the time as people swarm along the quest paths or towards a rift. It would be funny if it wasnt so sad.
It feels like a treadmill as soon as you log in, and by 27 that hasnt changed. It mollycoddles and spoonfeeds all the way through, it asks for very little off the player (which is why it will probably be huge with the casual crowd).
But... despite all this... the game runs well, looks good in it's environments (I am not a fan of the character models tho tbh... a strange hybrid of Aion and AoC that dosent work for me), and does what it says on the tin- it is a 100% themepark questgrinder. It is very competent and workmanlike, just very boring for me.
With regards to this game being 'next gen'.. no, it just isnt. It really is just the end product of the last generation. It has taken the exisiting model that we know so well and polished it to a minimalist sheen, offering just enough glitz and play to sell it at launch (and then leaving the devs to panic about how to retain players past month 1).
All just my opinions ofc.
Despite all In have said, I don't hate the game and I actually wish it well. More games out there to choose from the better imo and if a certain section of players enjoys it, fair enough. I will wait and see how Arche Age turns out personally.
Fair enough. Good luck elsewhere. I'm surprised that you found IT the only inspired instance though. Kind of in shock actually, considering I thought the other three were much better. Deepstrike and Darkening I thought were both challenging and had some unique boss encounters. Gloamwood was fantastic in my opinion and had tons of little hidden places to explore. But you must of played a lot to get to 27 on both characters, so I commend you on that. You must of not slept for 3 days. LOL!
lol no, I have played for 4 betas, it wasnt even that hardcore to get to 27.
Originally posted by just1opinion Originally posted by Rockgod99 I'm acting the way I'm acting because your complaints are stupid. Complaining about a themepark being a themepark are you shouldn't get anresponse like this? Come on you said you play Eq2 right? One of those most linear expeirences on te market and you have the balls to come here and call rift out on it? Really? As for a debate on definitions there isn't on. It's a fact temeparks are linear. You don't like the game that's fine but to use " it's too linear" as an excuse is dumb. And if you haven't noticed I'm not attacking yu on yur other opinions of that game like your dislike of the combat or even dungeon design. I consider those valid.
ROFLMFAO
EQ2 is NOT linear. You can go to any of at LEAST 4 zones to quest when you even just START the game, you can skip around, you can quest wherever you want provided you're high enough level to fight, you don't have to follow quests in ANY fucking order or do alll the quests in any "quest hub" (which they don't really HAVE....quests are all over the place), you don't have to complete sets of quests to move on. Now tell me exactly how EQ2 is "linear." Bullshit.
RIFT was the most linear game I have EVER played.
Kinda LOLing at this whole thing. EQ2 has thousands of quests in all sorts of places. It also sucked at release and the game people enjoy today is a culmination of 6 years of trials, balancing, many x-pacs, and programming. EQ2 is in no way linear, but as cool as it is this in no way happened right out of the gate. I am still doing all sorts of stuff in that game and I have a long time before my year is up. I will continue to enjoy it. Great community too.
However, criticizing RIFT as more linear is absurd. It's new. It will probably take awhile for people to even go through the base game. Let alone content that is added as the year goes on, which they have already said will be added. WoW was OMFG linear. Sure there were multiple starter areas, but they all lead you on the same quest chain and story from beginning to end. After the starter areas you just get the same quests handed to you over and over again in other linear areas.
This is actually a bonus for gameplay. however, you do not have to quest in Rift to get gear, exp, achievements, or have fun. there are lots of things to do so I would hardly call it linear. It's only as linear as you make it. WoW out of the gate was a way smaller game that it is today. New games have less content than any veteran game, but the potential is there for that player community to shape the game and the way it plays. That's what is exciting about new games I think.
True Neutral Half-Elf Ranger Mage Follower Of Silvanus
Originally posted by vesavius Originally posted by Inktomi vesavius, Sorry about getting so long to get back to you. Seems that you have your hands full here. I agree with you, I liked the 3-soul tri-class system. I was also talking about it in the Rift forums that once the metagaming sets in, there will be less room for creativity. But what did strike me was the 4 slot role system, you can swap them out on a 2 second fly. Pet tank gettng beat up and rejuvinate not doing enough, swap to bard class (played a rogue, love it) and extra heals then swing back into dps mode. One of the things that hooked me, I like classes with choices, not cookie cuttering. But I'm not too worried about the meta now, I am enjoying it so much finding what works for my class individually, then I will worry about other ppl. A dps class just has to do one thing, DPS. I had that covered. What classes did you like?
I played a elementalist/ dominator for defiant and bard/ ranger for guard (well, to start it was a bard, but I couldnt stand all the annoying sound FX lol, ended up playing her as a riftblade). I would say I enjoyed the dominator (in groups) most, while the elementalist was good for PvP. The soul system is definitely the best part of the game, but I sincerely think it will get compromised at end game. If we think we have seen build snobbery in DDO and (I hear) WoW then this game is gonna stun folks I think ;)
"Build Snobbery" in Lotro too... just ask any Loremaster.
Really that is my only concern. I don't want to fall in love with a specific build then find out I have to basically throw that toon away because nobody wants to group with it.
I have followed this game for a long time, and in my head made rationalised the growing unease from the road I have seen it take, but finally it's time to admit that it's not for me and move on. I just wanted to share my thoughts on it before I go.
I have played this enough now (4 betas, L27 on both sides) to know this game isnt for me, but I will give it credit for being a decent, working, nice looking MMORPG. I do despair though when a game's main selling point is 'it works' though tbh, but that aside...
The game, to me, is just a bit boring. Even for a MMORPG, which can specialise in being boring at times as we all know.
It is, imo, a game that lacks ambition or reach, one that is happy to settle for the mundane. It is small (world wise), narrow (vision wise), derivative, uninspired (design wise), and extremely linear. It is lacking severly in 'fluff' (which is extremely important imo) in any aspect that would elevate it above it's quest grind foundations. It's quests are dull and consist mainly of 'kill X' (with a couple of notable exceptions). It's dungeons are tiny and limited, with only the Iron tombs standing out so far as a better then average experience.
I have played through, like I say, to 27 now on both sides, including have done the 4 small linear instanced dungeons that you get to run by this time, and I honestly don't see the long term play in Rift for me. I would honestly be done with whats on offer in my first month... and what then? PvP at 50 for 4-8 months until we see more content dropped in? No thanks.
Even if I was a raider, the end game (grinding the retooled and slightly expanded dungeons you have already run repeatedly in the game for gear in two tiers to get ready to grind the raid instances for more gear), probably wouldnt appeal to me personally.
The rift system iteself has also let me down. It is simply a random spawning of mobs to zerg... they look lovely the first time you see them, sure, but by the second beta I was skirting around them, bored of the zerg play and pew pew pissing contest. They had become a nuiscance, and as for them changing the world (the 'dynamic' content so touted)... well, they don't, not for any time anyhow. They spawn, they hang around for a little while, they despawn, the world goes back to how it was. Very dissapointing in their effect and scope tbh.
There is no depth or real personality to this game... The character customisation and itemisation is severely lacking (defiants and guardians have the same armour lines, most of which is pretty ugly imo), and it's like a clone zerg 90% of the time as people swarm along the quest paths or towards a rift. It would be funny if it wasnt so sad.
It feels like a treadmill as soon as you log in, and by 27 that hasnt changed. It mollycoddles and spoonfeeds all the way through, it asks for very little off the player (which is why it will probably be huge with the casual crowd).
But... despite all this... the game runs well, looks good in it's environments (I am not a fan of the character models tho tbh... a strange hybrid of Aion and AoC that dosent work for me), and does what it says on the tin- it is a 100% themepark questgrinder. It is very competent and workmanlike, just very boring for me.
With regards to this game being 'next gen'.. no, it just isnt. It really is just the end product of the last generation. It has taken the exisiting model that we know so well and polished it to a minimalist sheen, offering just enough glitz and play to sell it at launch (and then leaving the devs to panic about how to retain players past month 1).
All just my opinions ofc.
Despite all In have said, I don't hate the game and I actually wish it well. More games out there to choose from the better imo and if a certain section of players enjoys it, fair enough. I will wait and see how Arche Age turns out personally.
Fair enough. Good luck elsewhere. I'm surprised that you found IT the only inspired instance though. Kind of in shock actually, considering I thought the other three were much better. Deepstrike and Darkening I thought were both challenging and had some unique boss encounters. Gloamwood was fantastic in my opinion and had tons of little hidden places to explore. But you must of played a lot to get to 27 on both characters, so I commend you on that. You must of not slept for 3 days. LOL!
lol no, I have played for 4 betas, it wasnt even that hardcore to get to 27.
I played all four betas too. Huh, how long did it take you to get to 27 on both characters? What level you start from? Curious because I didn't play an insane amount this weekend, but the leveling seemed to slow a little bit. Wondering how long it would take if I focused more on it.
Sorry about getting so long to get back to you. Seems that you have your hands full here. I agree with you, I liked the 3-soul tri-class system. I was also talking about it in the Rift forums that once the metagaming sets in, there will be less room for creativity. But what did strike me was the 4 slot role system, you can swap them out on a 2 second fly. Pet tank gettng beat up and rejuvinate not doing enough, swap to bard class (played a rogue, love it) and extra heals then swing back into dps mode.
One of the things that hooked me, I like classes with choices, not cookie cuttering. But I'm not too worried about the meta now, I am enjoying it so much finding what works for my class individually, then I will worry about other ppl. A dps class just has to do one thing, DPS. I had that covered.
What classes did you like?
I played a elementalist/ dominator for defiant and bard/ ranger for guard (well, to start it was a bard, but I couldnt stand all the annoying sound FX lol, ended up playing her as a riftblade). I would say I enjoyed the dominator (in groups) most, while the elementalist was good for PvP.
The soul system is definitely the best part of the game, but I sincerely think it will get compromised at end game. If we think we have seen build snobbery in DDO and (I hear) WoW then this game is gonna stun folks I think
"Build Snobbery" in Lotro too... just ask any Loremaster.
Really that is my only concern. I don't want to fall in love with a specific build then find out I have to basically throw that toon away because nobody wants to group with it.
I think the community as a whole won't be that way, but certain guilds and players I'm sure will have it. I think there are so many builds that can be viable tanks, healers, support, cc, dps that the options will open up quite a bit. Remember you can have up to four different builds also, so if you like more than one build in your calling - you have options when grouping.
Too many people sit on these forums are chat about how one mmo is better than another, if it's so much better, go play it, don't talk trash about this one, there's no point, and you only cause arguements.
I havent compared this to any other game.
I have made valid comments based on my own experience.
Have you anything to actually add in regards to talking about the actual game?
You are an idiot. End of story.
Talk about no point posts that just cause arguments...
I have followed this game for a long time, and in my head made rationalised the growing unease from the road I have seen it take, but finally it's time to admit that it's not for me and move on. I just wanted to share my thoughts on it before I go.
I have played this enough now (4 betas, L27 on both sides) to know this game isnt for me, but I will give it credit for being a decent, working, nice looking MMORPG. I do despair though when a game's main selling point is 'it works' though tbh, but that aside...
The game, to me, is just a bit boring. Even for a MMORPG, which can specialise in being boring at times as we all know.
It is, imo, a game that lacks ambition or reach, one that is happy to settle for the mundane. It is small (world wise), narrow (vision wise), derivative, uninspired (design wise), and extremely linear. It is lacking severly in 'fluff' (which is extremely important imo) in any aspect that would elevate it above it's quest grind foundations. It's quests are dull and consist mainly of 'kill X' (with a couple of notable exceptions). It's dungeons are tiny and limited, with only the Iron tombs standing out so far as a better then average experience.
I have played through, like I say, to 27 now on both sides, including have done the 4 small linear instanced dungeons that you get to run by this time, and I honestly don't see the long term play in Rift for me. I would honestly be done with whats on offer in my first month... and what then? PvP at 50 for 4-8 months until we see more content dropped in? No thanks.
Even if I was a raider, the end game (grinding the retooled and slightly expanded dungeons you have already run repeatedly in the game for gear in two tiers to get ready to grind the raid instances for more gear), probably wouldnt appeal to me personally.
The rift system iteself has also let me down. It is simply a random spawning of mobs to zerg... they look lovely the first time you see them, sure, but by the second beta I was skirting around them, bored of the zerg play and pew pew pissing contest. They had become a nuiscance, and as for them changing the world (the 'dynamic' content so touted)... well, they don't, not for any time anyhow. They spawn, they hang around for a little while, they despawn, the world goes back to how it was. Very dissapointing in their effect and scope tbh.
There is no depth or real personality to this game... The character customisation and itemisation is severely lacking (defiants and guardians have the same armour lines, most of which is pretty ugly imo), and it's like a clone zerg 90% of the time as people swarm along the quest paths or towards a rift. It would be funny if it wasnt so sad.
It feels like a treadmill as soon as you log in, and by 27 that hasnt changed. It mollycoddles and spoonfeeds all the way through, it asks for very little off the player (which is why it will probably be huge with the casual crowd).
But... despite all this... the game runs well, looks good in it's environments (I am not a fan of the character models tho tbh... a strange hybrid of Aion and AoC that dosent work for me), and does what it says on the tin- it is a 100% themepark questgrinder. It is very competent and workmanlike, just very boring for me.
With regards to this game being 'next gen'.. no, it just isnt. It really is just the end product of the last generation. It has taken the exisiting model that we know so well and polished it to a minimalist sheen, offering just enough glitz and play to sell it at launch (and then leaving the devs to panic about how to retain players past month 1).
All just my opinions ofc.
Despite all In have said, I don't hate the game and I actually wish it well. More games out there to choose from the better imo and if a certain section of players enjoys it, fair enough. I will wait and see how Arche Age turns out personally.
Fair enough. Good luck elsewhere. I'm surprised that you found IT the only inspired instance though. Kind of in shock actually, considering I thought the other three were much better. Deepstrike and Darkening I thought were both challenging and had some unique boss encounters. Gloamwood was fantastic in my opinion and had tons of little hidden places to explore. But you must of played a lot to get to 27 on both characters, so I commend you on that. You must of not slept for 3 days. LOL!
lol no, I have played for 4 betas, it wasnt even that hardcore to get to 27.
I played all four betas too. Huh, how long did it take you to get to 27 on both characters? What level you start from? Curious because I didn't play an insane amount this weekend, but the leveling seemed to slow a little bit. Wondering how long it would take if I focused more on it.
not sure tbh... probably duoed it in around 10 hours or so per side?
Don't take that as gospel though, I am not really sure like I say.
Sorry about getting so long to get back to you. Seems that you have your hands full here. I agree with you, I liked the 3-soul tri-class system. I was also talking about it in the Rift forums that once the metagaming sets in, there will be less room for creativity. But what did strike me was the 4 slot role system, you can swap them out on a 2 second fly. Pet tank gettng beat up and rejuvinate not doing enough, swap to bard class (played a rogue, love it) and extra heals then swing back into dps mode.
One of the things that hooked me, I like classes with choices, not cookie cuttering. But I'm not too worried about the meta now, I am enjoying it so much finding what works for my class individually, then I will worry about other ppl. A dps class just has to do one thing, DPS. I had that covered.
What classes did you like?
I played a elementalist/ dominator for defiant and bard/ ranger for guard (well, to start it was a bard, but I couldnt stand all the annoying sound FX lol, ended up playing her as a riftblade). I would say I enjoyed the dominator (in groups) most, while the elementalist was good for PvP.
The soul system is definitely the best part of the game, but I sincerely think it will get compromised at end game. If we think we have seen build snobbery in DDO and (I hear) WoW then this game is gonna stun folks I think
"Build Snobbery" in Lotro too... just ask any Loremaster.
Really that is my only concern. I don't want to fall in love with a specific build then find out I have to basically throw that toon away because nobody wants to group with it.
yeah... you love your ranger, but the guild dosent want rangers, but is recruiting bards...
I have followed this game for a long time, and in my head made rationalised the growing unease from the road I have seen it take, but finally it's time to admit that it's not for me and move on. I just wanted to share my thoughts on it before I go.
I have played this enough now (4 betas, L27 on both sides) to know this game isnt for me, but I will give it credit for being a decent, working, nice looking MMORPG. I do despair though when a game's main selling point is 'it works' though tbh, but that aside...
The game, to me, is just a bit boring. Even for a MMORPG, which can specialise in being boring at times as we all know.
It is, imo, a game that lacks ambition or reach, one that is happy to settle for the mundane. It is small (world wise), narrow (vision wise), derivative, uninspired (design wise), and extremely linear. It is lacking severly in 'fluff' (which is extremely important imo) in any aspect that would elevate it above it's quest grind foundations. It's quests are dull and consist mainly of 'kill X' (with a couple of notable exceptions). It's dungeons are tiny and limited, with only the Iron tombs standing out so far as a better then average experience.
I have played through, like I say, to 27 now on both sides, including have done the 4 small linear instanced dungeons that you get to run by this time, and I honestly don't see the long term play in Rift for me. I would honestly be done with whats on offer in my first month... and what then? PvP at 50 for 4-8 months until we see more content dropped in? No thanks.
Even if I was a raider, the end game (grinding the retooled and slightly expanded dungeons you have already run repeatedly in the game for gear in two tiers to get ready to grind the raid instances for more gear), probably wouldnt appeal to me personally.
The rift system iteself has also let me down. It is simply a random spawning of mobs to zerg... they look lovely the first time you see them, sure, but by the second beta I was skirting around them, bored of the zerg play and pew pew pissing contest. They had become a nuiscance, and as for them changing the world (the 'dynamic' content so touted)... well, they don't, not for any time anyhow. They spawn, they hang around for a little while, they despawn, the world goes back to how it was. Very dissapointing in their effect and scope tbh.
There is no depth or real personality to this game... The character customisation and itemisation is severely lacking (defiants and guardians have the same armour lines, most of which is pretty ugly imo), and it's like a clone zerg 90% of the time as people swarm along the quest paths or towards a rift. It would be funny if it wasnt so sad.
It feels like a treadmill as soon as you log in, and by 27 that hasnt changed. It mollycoddles and spoonfeeds all the way through, it asks for very little off the player (which is why it will probably be huge with the casual crowd).
But... despite all this... the game runs well, looks good in it's environments (I am not a fan of the character models tho tbh... a strange hybrid of Aion and AoC that dosent work for me), and does what it says on the tin- it is a 100% themepark questgrinder. It is very competent and workmanlike, just very boring for me.
With regards to this game being 'next gen'.. no, it just isnt. It really is just the end product of the last generation. It has taken the exisiting model that we know so well and polished it to a minimalist sheen, offering just enough glitz and play to sell it at launch (and then leaving the devs to panic about how to retain players past month 1).
All just my opinions ofc.
Despite all In have said, I don't hate the game and I actually wish it well. More games out there to choose from the better imo and if a certain section of players enjoys it, fair enough. I will wait and see how Arche Age turns out personally.
Fair enough. Good luck elsewhere. I'm surprised that you found IT the only inspired instance though. Kind of in shock actually, considering I thought the other three were much better. Deepstrike and Darkening I thought were both challenging and had some unique boss encounters. Gloamwood was fantastic in my opinion and had tons of little hidden places to explore. But you must of played a lot to get to 27 on both characters, so I commend you on that. You must of not slept for 3 days. LOL!
lol no, I have played for 4 betas, it wasnt even that hardcore to get to 27.
I played all four betas too. Huh, how long did it take you to get to 27 on both characters? What level you start from? Curious because I didn't play an insane amount this weekend, but the leveling seemed to slow a little bit. Wondering how long it would take if I focused more on it.
not sure tbh... probably duoed it in around 10 hours or so per side?
Don't take that as gospel though, I am not really sure like I say.
sounds like you might of lost track of time playing the game:) just saying...
Regardless, I hope you find a game that you will enjoy in the coming year.
I am still going to give the game a try...sounds better than anything that has released in a while and I am burnt out on what is out right now. Still waiting on Star Wars though. When I read OP's thread it sounds to me like you are burnt out on mmorpg's in general.
Each player must accept the cards life deals him or her: but once they are in hand, he or she alone must decide how to play the cards in order to win the game.
Anybody with half a brain would never base their decision on buying and trying a game on a post in a video game forum. For this reason, I think it's an complete waste of your time to write paragraphs upon paragraphs dicussing something that is completely subjective. Why is there 14 pages of people complaining about what Rift is or isn't to them? Nobody truly cares except yourself, since you are the one trying to be entertained. Nothing will be accomplished with this thread because there truly is no point to it, its more along the lines of something that should be posted on the comment section after cancelling your subscription for the devs to read (if there is a place like that). The responses you recieved are what I would expect and what you should have expected, people disagreeing. Thats all that this thread will ever amount to..it's pointless. Nothing here is an objective fact about the game such as it not working or the UI is so buggy it's not usable, it's all subjective "I don't enjoy this kind of thing" type of stuff. Who should care? What are you trying to accomplish with this thread? It's our money, and our tastes may be different, why should we listen to your opinion of fun and accept it as our own?
I'm familiar with 1337-snobs telling me what class to play and how to play it. Left a guild over it in wow, played wow until BC came out. As a hunter, you needed this, this and this. Play this pet, use this strat and don't roll on this.
Too many rules to progress, 1 flag, no fun.
Back onto Rift. Unfortunately, I can see the call for eliteness starting already in the game. It happens in every game, competition is what drives most people, but when it gets out of hand is when I need to look at if what I am doing is fun or worth it. I think that Rift was fun and worth it, so far. We can only see, it may be too early to tell even by CB5. I am predicting certain nerfs upon launch, then you will see the tide of Rift love shift a bit.
Rift came across as a very socially focused game.
Vesavius, did you roll with a guild, group or solo?
Anybody with half a brain would never base their decision on buying and trying a game on a post in a video game forum. For this reason, I think it's an complete waste of your time to write paragraphs upon paragraphs dicussing something that is completely subjective. Why is there 14 pages of people complaining about what Rift is or isn't to them? Nobody truly cares except yourself, since you are the one trying to be entertained. Nothing will be accomplished with this thread because there truly is no point to it, its more along the lines of something that should be posted on the comment section after cancelling your subscription for the devs to read (if there is a place like that). The responses you recieved are what I would expect and what you should have expected, people disagreeing. Thats all that this thread will ever amount to..it's pointless. Nothing here is an objective fact about the game such as it not working or the UI is so buggy it's not usable, it's all subjective "I don't enjoy this kind of thing" type of stuff. Who should care? What are you trying to accomplish with this thread? It's our money, and our tastes may be different, why should we listen to your opinion of fun and accept it as our own?
Obviously you care or you would have just skipped this thread and just moved on... /shrug
I am still going to give the game a try...sounds better than anything that has released in a while and I am burnt out on what is out right now. Still waiting on Star Wars though. When I read OP's thread it sounds to me like you are burnt out on mmorpg's in general.
lmao.. this again... always this. Look, reading the actual thread saves repitition, just some advice. I am just gonna post this again. it might not apply directly to you, but I am sure you will get it;
lol AGAIN with this... i talked about exactly this a few posts back when I said 'Why do people keep playing this tactic? Why is everyone who dosent buy into Rift, according to the fans, 'bored with' or have a 'problem with' MMORPGs?"
If I don't like Rifts i must be sick of MMOs... it can't be this specific game... right?
I will just repost what I said then, if thats ok?
"I am obviously talking about one single game here in my OP, a game that i address on it's own specific merits and shortfalls, yet again and again this card is pulled on me (and others that don't buy into the Rift train), no matter how calm or reasonable we are."
As I also said I am now duoing through GW (for the first time, really enjoying it) and looking forward to Arche Age as hopefully a long term game home.
No, I am not burnt out on the genre, this game just fails to meet what i want in a game that I want to buy/ sub to/ to invest my time in.
Anybody with half a brain would never base their decision on buying and trying a game on a post in a video game forum. For this reason, I think it's an complete waste of your time to write paragraphs upon paragraphs dicussing something that is completely subjective. Why is there 14 pages of people complaining about what Rift is or isn't to them? Nobody truly cares except yourself, since you are the one trying to be entertained. Nothing will be accomplished with this thread because there truly is no point to it, its more along the lines of something that should be posted on the comment section after cancelling your subscription for the devs to read (if there is a place like that). The responses you recieved are what I would expect and what you should have expected, people disagreeing. Thats all that this thread will ever amount to..it's pointless. Nothing here is an objective fact about the game such as it not working or the UI is so buggy it's not usable, it's all subjective "I don't enjoy this kind of thing" type of stuff. Who should care? What are you trying to accomplish with this thread? It's our money, and our tastes may be different, why should we listen to your opinion of fun and accept it as our own?
Obviously you care or you would have just skipped this thread and just moved on... /shrug
Anybody with half a brain would never base their decision on buying and trying a game on a post in a video game forum. For this reason, I think it's an complete waste of your time to write paragraphs upon paragraphs dicussing something that is completely subjective. Why is there 14 pages of people complaining about what Rift is or isn't to them? Nobody truly cares except yourself, since you are the one trying to be entertained. Nothing will be accomplished with this thread because there truly is no point to it, its more along the lines of something that should be posted on the comment section after cancelling your subscription for the devs to read (if there is a place like that). The responses you recieved are what I would expect and what you should have expected, people disagreeing. Thats all that this thread will ever amount to..it's pointless. Nothing here is an objective fact about the game such as it not working or the UI is so buggy it's not usable, it's all subjective "I don't enjoy this kind of thing" type of stuff. Who should care? What are you trying to accomplish with this thread? It's our money, and our tastes may be different, why should we listen to your opinion of fun and accept it as our own?
The OP is not urging anyone to agree with him and he is very clear in saying that he is voicing his opinion along with the observations from his experience with the game so far. People have opinions and voice them on forums. What you and many others are doing is directly attacking him for having a different opinion than your own and that is kinda pathetic in my opinion. If you like the game yourself there is nothing to be so angsty about right?
The guy has played two <edit> four beta's and spent quite some time in the game. He sure as hell has a right to voice his opinions and share his observations and they sure as hell are useful for some of us here. At least to me they are.
I'm familiar with 1337-snobs telling me what class to play and how to play it. Left a guild over it in wow, played wow until BC came out. As a hunter, you needed this, this and this. Play this pet, use this strat and don't roll on this.
Too many rules to progress, 1 flag, no fun.
Back onto Rift. Unfortunately, I can see the call for eliteness starting already in the game. It happens in every game, competition is what drives most people, but when it gets out of hand is when I need to look at if what I am doing is fun or worth it. I think that Rift was fun and worth it, so far. We can only see, it may be too early to tell even by CB5. I am predicting certain nerfs upon launch, then you will see the tide of Rift love shift a bit.
Rift came across as a very socially focused game.
Vesavius, did you roll with a guild, group or solo?
Really? I didnt get the socially orientated bit in general... 99% I saw were soloing through it, even those in guilds were alone. i don;t ost folks saw the point in grouping.
I duoed all the way through though, except the instances ofc.
I am still going to give the game a try...sounds better than anything that has released in a while and I am burnt out on what is out right now. Still waiting on Star Wars though. When I read OP's thread it sounds to me like you are burnt out on mmorpg's in general.
lmao.. this again... always this. Look, reading the actual thread saves repitition, just some advice. I am just gonna post this again. it might not apply directly to you, but I am sure you will get it;
lol AGAIN with this... i talked about exactly this a few posts back when I said 'Why do people keep playing this tactic? Why is everyone who dosent buy into Rift, according to the fans, 'bored with' or have a 'problem with' MMORPGs?"
If I don't like Rifts i must be sick of MMOs... it can't be this specific game... right?
I will just repost what I said then, if thats ok?
"I am obviously talking about one single game here in my OP, a game that i address on it's own specific merits and shortfalls, yet again and again this card is pulled on me (and others that don't buy into the Rift train), no matter how calm or reasonable we are."
As I also said I am now duoing through GW (for the first time, really enjoying it) and looking forward to Arche Age as hopefully a long term game home.
No, I am not burnt out on the genre, this game just fails to meet what i want in a game that I want to buy/ sub to/ to invest my time in.
it really is that simple.
Well, just like YOU I am allowed to say what I want. And to ME when I read your post, it sounds like you are tired of the MMO genre. I do not care to go back and read your posts from before sorry. Now instead of trolling posts because your butthurt I think it is time for you to move on.
Each player must accept the cards life deals him or her: but once they are in hand, he or she alone must decide how to play the cards in order to win the game.
Anybody with half a brain would never base their decision on buying and trying a game on a post in a video game forum. For this reason, I think it's an complete waste of your time to write paragraphs upon paragraphs dicussing something that is completely subjective. Why is there 14 pages of people complaining about what Rift is or isn't to them? Nobody truly cares except yourself, since you are the one trying to be entertained. Nothing will be accomplished with this thread because there truly is no point to it, its more along the lines of something that should be posted on the comment section after cancelling your subscription for the devs to read (if there is a place like that). The responses you recieved are what I would expect and what you should have expected, people disagreeing. Thats all that this thread will ever amount to..it's pointless. Nothing here is an objective fact about the game such as it not working or the UI is so buggy it's not usable, it's all subjective "I don't enjoy this kind of thing" type of stuff. Who should care? What are you trying to accomplish with this thread? It's our money, and our tastes may be different, why should we listen to your opinion of fun and accept it as our own?
The OP is not urging anyone to agree with him and he is very clear in saying that he is voicing his opinion along with the observations from his experience with the game so far. People have opinions and voice them on forums. What you and many others are doing is directly attacking him for having a different opinion than your own and that is kinda pathetic in my opinion.
The guy has played two beta's and spent quite some time in the game. He sure as hell has a right to voice his opinions and share his observations and they sure as hell are useful for some of us here. At least to me they are.
Thanks Dark, appreciate that. The personal attacks I have had against me in this thread for simpy not liking a game have been ridiculous lol.
Yeah I have tested beta 1 to 4 and have to say not for me, far to easy and boring same old all the time. But I am sure it will sell bucket loads of them and do okay, doubt it's a Wow killer, infact it's even easier than Wow.
Comments
ROFLMFAO
EQ2 is NOT linear. You can go to any of at LEAST 4 zones to quest when you even just START the game, you can skip around, you can quest wherever you want provided you're high enough level to fight, you don't have to follow quests in ANY fucking order or do alll the quests in any "quest hub" (which they don't really HAVE....quests are all over the place), you don't have to complete sets of quests to move on. Now tell me exactly how EQ2 is "linear." Bullshit. You always have options in EQ2. I just finished deleting all the quests in one zone because I wanted to go elsewhere. No problem and still quests for me to do in other areas and it's ALWAYS been that way. I've been playing since Feb. 2005.
RIFT was the most linear game I have EVER played. No other quests even show up until you have done the others in order. You can't jump to another zone of equal level and quest there instead.
President of The Marvelously Meowhead Fan Club
Fair enough. Good luck elsewhere. I'm surprised that you found IT the only inspired instance though. Kind of in shock actually, considering I thought the other three were much better. Deepstrike and Darkening I thought were both challenging and had some unique boss encounters. Gloamwood was fantastic in my opinion and had tons of little hidden places to explore. But you must of played a lot to get to 27 on both characters, so I commend you on that. You must of not slept for 3 days. LOL!
I played a elementalist/ dominator for defiant and bard/ ranger for guard (well, to start it was a bard, but I couldnt stand all the annoying sound FX lol, ended up playing her as a riftblade). I would say I enjoyed the dominator (in groups) most, while the elementalist was good for PvP.
The soul system is definitely the best part of the game, but I sincerely think it will get compromised at end game. If we think we have seen build snobbery in DDO and (I hear) WoW then this game is gonna stun folks I think
lol no, I have played for 4 betas, it wasnt even that hardcore to get to 27.
ROFLMFAO
EQ2 is NOT linear. You can go to any of at LEAST 4 zones to quest when you even just START the game, you can skip around, you can quest wherever you want provided you're high enough level to fight, you don't have to follow quests in ANY fucking order or do alll the quests in any "quest hub" (which they don't really HAVE....quests are all over the place), you don't have to complete sets of quests to move on. Now tell me exactly how EQ2 is "linear." Bullshit.
RIFT was the most linear game I have EVER played.
Kinda LOLing at this whole thing. EQ2 has thousands of quests in all sorts of places. It also sucked at release and the game people enjoy today is a culmination of 6 years of trials, balancing, many x-pacs, and programming. EQ2 is in no way linear, but as cool as it is this in no way happened right out of the gate. I am still doing all sorts of stuff in that game and I have a long time before my year is up. I will continue to enjoy it. Great community too.
However, criticizing RIFT as more linear is absurd. It's new. It will probably take awhile for people to even go through the base game. Let alone content that is added as the year goes on, which they have already said will be added. WoW was OMFG linear. Sure there were multiple starter areas, but they all lead you on the same quest chain and story from beginning to end. After the starter areas you just get the same quests handed to you over and over again in other linear areas.
This is actually a bonus for gameplay. however, you do not have to quest in Rift to get gear, exp, achievements, or have fun. there are lots of things to do so I would hardly call it linear. It's only as linear as you make it. WoW out of the gate was a way smaller game that it is today. New games have less content than any veteran game, but the potential is there for that player community to shape the game and the way it plays. That's what is exciting about new games I think.
True Neutral Half-Elf Ranger Mage
Follower Of Silvanus
Kings of Chaos! Free to play! Great PvP!
I played a elementalist/ dominator for defiant and bard/ ranger for guard (well, to start it was a bard, but I couldnt stand all the annoying sound FX lol, ended up playing her as a riftblade). I would say I enjoyed the dominator (in groups) most, while the elementalist was good for PvP.
The soul system is definitely the best part of the game, but I sincerely think it will get compromised at end game. If we think we have seen build snobbery in DDO and (I hear) WoW then this game is gonna stun folks I think ;)
"Build Snobbery" in Lotro too... just ask any Loremaster.
Really that is my only concern. I don't want to fall in love with a specific build then find out I have to basically throw that toon away because nobody wants to group with it.
I played all four betas too. Huh, how long did it take you to get to 27 on both characters? What level you start from? Curious because I didn't play an insane amount this weekend, but the leveling seemed to slow a little bit. Wondering how long it would take if I focused more on it.
I think the community as a whole won't be that way, but certain guilds and players I'm sure will have it. I think there are so many builds that can be viable tanks, healers, support, cc, dps that the options will open up quite a bit. Remember you can have up to four different builds also, so if you like more than one build in your calling - you have options when grouping.
Talk about no point posts that just cause arguments...
Troll harder
not sure tbh... probably duoed it in around 10 hours or so per side?
Don't take that as gospel though, I am not really sure like I say.
yeah... you love your ranger, but the guild dosent want rangers, but is recruiting bards...
I can see it happening.
sounds like you might of lost track of time playing the game:) just saying...
Regardless, I hope you find a game that you will enjoy in the coming year.
lol maybe, like I say not sure.
not even sure what the group xp bonus is tbh... but we did burn through the content as a duo.
I am still going to give the game a try...sounds better than anything that has released in a while and I am burnt out on what is out right now. Still waiting on Star Wars though. When I read OP's thread it sounds to me like you are burnt out on mmorpg's in general.
Each player must accept the cards life deals him or her: but once they are in hand, he or she alone must decide how to play the cards in order to win the game.
Anybody with half a brain would never base their decision on buying and trying a game on a post in a video game forum. For this reason, I think it's an complete waste of your time to write paragraphs upon paragraphs dicussing something that is completely subjective. Why is there 14 pages of people complaining about what Rift is or isn't to them? Nobody truly cares except yourself, since you are the one trying to be entertained. Nothing will be accomplished with this thread because there truly is no point to it, its more along the lines of something that should be posted on the comment section after cancelling your subscription for the devs to read (if there is a place like that). The responses you recieved are what I would expect and what you should have expected, people disagreeing. Thats all that this thread will ever amount to..it's pointless. Nothing here is an objective fact about the game such as it not working or the UI is so buggy it's not usable, it's all subjective "I don't enjoy this kind of thing" type of stuff. Who should care? What are you trying to accomplish with this thread? It's our money, and our tastes may be different, why should we listen to your opinion of fun and accept it as our own?
I'm familiar with 1337-snobs telling me what class to play and how to play it. Left a guild over it in wow, played wow until BC came out. As a hunter, you needed this, this and this. Play this pet, use this strat and don't roll on this.
Too many rules to progress, 1 flag, no fun.
Back onto Rift. Unfortunately, I can see the call for eliteness starting already in the game. It happens in every game, competition is what drives most people, but when it gets out of hand is when I need to look at if what I am doing is fun or worth it. I think that Rift was fun and worth it, so far. We can only see, it may be too early to tell even by CB5. I am predicting certain nerfs upon launch, then you will see the tide of Rift love shift a bit.
Rift came across as a very socially focused game.
Vesavius, did you roll with a guild, group or solo?
Obviously you care or you would have just skipped this thread and just moved on... /shrug
lmao.. this again... always this. Look, reading the actual thread saves repitition, just some advice. I am just gonna post this again. it might not apply directly to you, but I am sure you will get it;
lol AGAIN with this... i talked about exactly this a few posts back when I said 'Why do people keep playing this tactic? Why is everyone who dosent buy into Rift, according to the fans, 'bored with' or have a 'problem with' MMORPGs?"
If I don't like Rifts i must be sick of MMOs... it can't be this specific game... right?
I will just repost what I said then, if thats ok?
"I am obviously talking about one single game here in my OP, a game that i address on it's own specific merits and shortfalls, yet again and again this card is pulled on me (and others that don't buy into the Rift train), no matter how calm or reasonable we are."
As I also said I am now duoing through GW (for the first time, really enjoying it) and looking forward to Arche Age as hopefully a long term game home.
No, I am not burnt out on the genre, this game just fails to meet what i want in a game that I want to buy/ sub to/ to invest my time in.
it really is that simple.
lol indeed.
The OP is not urging anyone to agree with him and he is very clear in saying that he is voicing his opinion along with the observations from his experience with the game so far. People have opinions and voice them on forums. What you and many others are doing is directly attacking him for having a different opinion than your own and that is kinda pathetic in my opinion. If you like the game yourself there is nothing to be so angsty about right?
The guy has played two <edit> four beta's and spent quite some time in the game. He sure as hell has a right to voice his opinions and share his observations and they sure as hell are useful for some of us here. At least to me they are.
My brand new bloggity blog.
Really? I didnt get the socially orientated bit in general... 99% I saw were soloing through it, even those in guilds were alone. i don;t ost folks saw the point in grouping.
I duoed all the way through though, except the instances ofc.
Well, just like YOU I am allowed to say what I want. And to ME when I read your post, it sounds like you are tired of the MMO genre. I do not care to go back and read your posts from before sorry. Now instead of trolling posts because your butthurt I think it is time for you to move on.
Each player must accept the cards life deals him or her: but once they are in hand, he or she alone must decide how to play the cards in order to win the game.
Thanks Dark, appreciate that. The personal attacks I have had against me in this thread for simpy not liking a game have been ridiculous lol.
oh, and 4 betas
i was in 4 betas. not buying. i'll pas.
Yeah I have tested beta 1 to 4 and have to say not for me, far to easy and boring same old all the time. But I am sure it will sell bucket loads of them and do okay, doubt it's a Wow killer, infact it's even easier than Wow.
Asbo