I also was lucky enough to get in all 4 betas and the polish & improvements the developers have made is very noticeable and in the end is something I was surprised to see; however, over the duration of the beta there are still a few elements which I'm on the fence about, but mostly general questioning (which I'll save for my own thread).
Over time I've been less enthusiastic for Rift, but only after fathoming the long-term life span / enjoyment I will garner. Its an absolute blast randomly raiding, running around with fervor in the beta...but will this style of play continue until end game? and if so, what happens then - does it settle to a standard raid architecture? I'm just unsure how the early fun will translate late, unless the content itself holds its own in regards to other mmos (solid instances / raids, several zones to choose for a grind, etc).
So it does grow on you, just at this moment it brings up alot of that gut worry that alot of recent mmos that have dashed my hopes usually do
I also was lucky enough to get in all 4 betas and the polish & improvements the developers have made is very noticeable and in the end is something I was surprised to see; however, over the during of the beta there are still a few elements which I'm on the fence about, but mostly general questioning (which I'll save for my own thread).
Over time I've been less enthusiastic for Rift, but only after fathoming the long-term life span / enjoyment I will garner. Its an absolute blast randomly raiding, running around with fervor in the beta...but will this style of play continue until end game? and if so, what happens then - does it settle to your standard raid architecture? Just unsure how the early fun will translate late, unless the content itself holds its own in regards to other mmos (solid instances / raids, several zones to choose for a grind, etc).
So it does grow on you, just at the moment brings up alot of that gut worry that alot of recent mmos that have dashed my hopes usually do
I have personally stopped looking for MMOs that will hold my attention for years to come. What I have decided on worrying about is if a game can hold my attention here and now. Not 6 months to years down the line. I avoid a lot of disappointments that way. Then again I'm not an avid raider so my perception of a good game is a bit different
Somebody said they already had raid content ready for release and about a years worth of development to add after release. Don't quote me on it as it's like 4th hand rumors or something provided with no links
I love the game too so far but I still feel more like a visitor than a resident. I haven't had any reason to craft because the quest armor is just fine, and the quests gotta be done anyways to level up quickly. A hometown, guild town, a need to set up crafting... I am guessing that crafting will be needed for endgame armor/weapons and then we will be forced to grind our crafting levels by making lower level armor that is not really useful. Like AoC grinding, you make suits of armor and then throw them in the garbage.
I love the game too so far but I still feel more like a visitor than a resident. I haven't had any reason to craft because the quest armor is just fine, and the quests gotta be done anyways to level up quickly. A hometown, guild town, a need to set up crafting... I am guessing that crafting will be needed for endgame armor/weapons and then we will be forced to grind our crafting levels by making lower level armor that is not really useful. Like AoC grinding, you make suits of armor and then throw them in the garbage.
Theres alot of gaps in the armor you get from quests and PvP rep gear, so if you want to upgrade certain pieces of gear you have to craft them, or you could just wear the same green pieces for 10 lvls.
You will get upgrades of gear as you quest yes but not all...
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
I've been in betas 2, 3 and 4. After my initial experience with a level twelve mage, I posted feedback on the official beta forum that my first impression was that Rift was a solidly built and stable game but I also said that it was a generic, fantasy mmo lacking in originality and that the questing was too linear. I subsequently received an email questionnaire from the devs seeking my opinion on my initial experiences and indicated similar opinions there and also said it was unlikely I would buy the game.
The thing is, my opinion has gradually changed during the next two beta stages. As I learned more about the mechanics of the game, I realised it's a lot more sophisticated than I first gave it credit for. The more I learn, the more fun I have.
I've been sitting on the fence all week trying to make up my mind but this thread actually settled it for me. About half way through reading it, I opened a new browser tab, logged into my Trion account and pre-ordered a CE with a six month subscription.
Sure, there's nothing life changing about this game but other games i'm waiting on such as SWTOR , GW2 and perhaps Earthrise are still away off and Rift is a solid game that should keep me going right through the summer if I it want to. That's the game and seven months of play for about the same cost as the purchase of two FPS games that typically only have about ten hours of content each.
Even if I get bored with it after two to three months, I'll consider it money well spent.
I've been in betas 2, 3 and 4. After my initial experience with a level twelve mage, I posted feedback on the official beta forum that my first impression was that Rift was a solidly built and stable game but I also said that it was a generic, fantasy mmo lacking in originality and that the questing was too linear. I subsequently received an email questionnaire from the devs seeking my opinion on my initial experiences and indicated similar opinions there and also said it was unlikely I would buy the game.
The thing is, my opinion has gradually changed during the next two beta stages. As I learned more about the mechanics of the game, I realised it's a lot more sophisticated than I first gave it credit for. The more I learn, the more fun I have.
I've been sitting on the fence all week trying to make up my mind but this thread actually settled it for me. About half way through reading it, I opened a new browser tab, logged into my Trion account and pre-ordered a CE with a six month subscription.
Sure, there's nothing life changing about this game but other games i'm waiting on such as SWTOR , GW2 and perhaps Earthrise are still away off and Rift is a solid game that should keep me going right through the summer if I it want to. That's the game and seven months of play for about the same cost as the purchase of two FPS games that typically only have about ten hours of content each.
Even if I get bored with it after two to three months, I'll consider it money well spent.
This shows again the devs are reading the forums and explains the improvements each beta phase.
Whatever you think of Rift, the devs sure deserve some respect.
There support and dedication to its community is amazing. They went out of there way to get people in to the beta. Listen to them. And support the community big time
While Rift didn't impress me much, i will still be pre-ordering the game. Why? I'm quite convinced this game will only get better with time.This game is polished, has a lot of potential and the devs seem to listen to peoples feedback which is a huge plus for me. Nowadays most companies are only out to make a quick buck and fail to deliver a finished, polished product imo. They simply do not care about it's customers.
Even if Rift doesn't hold my interest(currently waiting for a good sandbox game to release) i'd still be glad i didn't waste it on a shitty company like SOE or Failcom lol.
Comments
I also was lucky enough to get in all 4 betas and the polish & improvements the developers have made is very noticeable and in the end is something I was surprised to see; however, over the duration of the beta there are still a few elements which I'm on the fence about, but mostly general questioning (which I'll save for my own thread).
Over time I've been less enthusiastic for Rift, but only after fathoming the long-term life span / enjoyment I will garner. Its an absolute blast randomly raiding, running around with fervor in the beta...but will this style of play continue until end game? and if so, what happens then - does it settle to a standard raid architecture? I'm just unsure how the early fun will translate late, unless the content itself holds its own in regards to other mmos (solid instances / raids, several zones to choose for a grind, etc).
So it does grow on you, just at this moment it brings up alot of that gut worry that alot of recent mmos that have dashed my hopes usually do
I have personally stopped looking for MMOs that will hold my attention for years to come. What I have decided on worrying about is if a game can hold my attention here and now. Not 6 months to years down the line. I avoid a lot of disappointments that way. Then again I'm not an avid raider so my perception of a good game is a bit different
Somebody said they already had raid content ready for release and about a years worth of development to add after release. Don't quote me on it as it's like 4th hand rumors or something provided with no links
I love the game too so far but I still feel more like a visitor than a resident. I haven't had any reason to craft because the quest armor is just fine, and the quests gotta be done anyways to level up quickly. A hometown, guild town, a need to set up crafting... I am guessing that crafting will be needed for endgame armor/weapons and then we will be forced to grind our crafting levels by making lower level armor that is not really useful. Like AoC grinding, you make suits of armor and then throw them in the garbage.
Theres alot of gaps in the armor you get from quests and PvP rep gear, so if you want to upgrade certain pieces of gear you have to craft them, or you could just wear the same green pieces for 10 lvls.
You will get upgrades of gear as you quest yes but not all...
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
I've been in betas 2, 3 and 4. After my initial experience with a level twelve mage, I posted feedback on the official beta forum that my first impression was that Rift was a solidly built and stable game but I also said that it was a generic, fantasy mmo lacking in originality and that the questing was too linear. I subsequently received an email questionnaire from the devs seeking my opinion on my initial experiences and indicated similar opinions there and also said it was unlikely I would buy the game.
The thing is, my opinion has gradually changed during the next two beta stages. As I learned more about the mechanics of the game, I realised it's a lot more sophisticated than I first gave it credit for. The more I learn, the more fun I have.
I've been sitting on the fence all week trying to make up my mind but this thread actually settled it for me. About half way through reading it, I opened a new browser tab, logged into my Trion account and pre-ordered a CE with a six month subscription.
Sure, there's nothing life changing about this game but other games i'm waiting on such as SWTOR , GW2 and perhaps Earthrise are still away off and Rift is a solid game that should keep me going right through the summer if I it want to. That's the game and seven months of play for about the same cost as the purchase of two FPS games that typically only have about ten hours of content each.
Even if I get bored with it after two to three months, I'll consider it money well spent.
This shows again the devs are reading the forums and explains the improvements each beta phase.
Whatever you think of Rift, the devs sure deserve some respect.
This is actually one of the reasons I still have this game on my radar. The devs do take player feedback very serious.
There support and dedication to its community is amazing. They went out of there way to get people in to the beta. Listen to them. And support the community big time
So you do have a heart
While Rift didn't impress me much, i will still be pre-ordering the game. Why? I'm quite convinced this game will only get better with time.This game is polished, has a lot of potential and the devs seem to listen to peoples feedback which is a huge plus for me. Nowadays most companies are only out to make a quick buck and fail to deliver a finished, polished product imo. They simply do not care about it's customers.
Even if Rift doesn't hold my interest(currently waiting for a good sandbox game to release) i'd still be glad i didn't waste it on a shitty company like SOE or Failcom lol.