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Players per zone/battle? questions...

skyexileskyexile Member CommonPosts: 692

Hey just doing some reaserch here on the cabilities of the Unreal 3 engine in a MMO, particualy SOE's changes to the code.

How many players can you get in a zone at once?

How many players would you see in a single battle?

How many players does it render at once?

Is hit detection serverside or clientside?

is there hackers?

is the game stable?

can you give any other feedback on the code or preformance of the game?


SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.

Comments

  • MykellMykell Member UncommonPosts: 780

    Hard to say how many players are in the zone at once as its just 2 big open cities (Metropolis and Gotham) but there are plenty of players around on the highest pop pvp servers.

    I play a bit off peak (Australian playing on US servers) but i'd had plenty of 1v1 up to 10v10. I rerolled from a less populated server so there are prolly bigger battles around but i enjoy smaller fights.

    No idea at max number rendered but in beta at the end events there were prolly 100's on screen at once but it was laggy as hell.

    Not sure if its client or server side.

    I haven't run across any hackers but its a pvp game so i assume there must be some.

    Game is plenty stable.

    The game seems coded well. I play from Australia on US servers yet i don't notice too much lag and when i lose a fight its not because of my ping. I'm surprised the game is even playable since its so face paced.

  • EvileEvile Member Posts: 534

    The game is coded very well. The engine prioritizes very nicely. The cities are very large and have a nice open feel. I have been in many open world pvp skirmishes with numbers I didn't exactly count, but there was many.

    I see players rendered in the far distance. There are no instances of the city zones from what I see. Everyone is in the same city that are on the same server. View distance is VERY nice. You can be way up on a building and look across the city and still notice the skirmish areas.

     The engine has a nice ability to render far off people in low quality animations. It is great because it doesn't hit your FPS nearly as much as a game like Age of Conan. Even flying fast speeds is smooth for me.

    I was really surprised how well the Unreal Engine is translating over to a MMO. DCUO is MUCH better then I expected.

    image

  • astoriaastoria Member UncommonPosts: 1,677

    Don't have any good statistics for you, but I've been standing high on a roof and have probably had 30 people in view. No lag and could render very far away.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • skyexileskyexile Member CommonPosts: 692

    Thanks heaps for the replys guys.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

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