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Why has Rift become the new standard for gaming?

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  • XasapisXasapis Member RarePosts: 6,337

    Generally speaking, the first levels of MMOs are tutorial levels for people who had never any exposure to MMOs. In single player games the veterans most of the time have the option to either skip them or up the overall difficulty of the game. In MMOs those tutorials are embedded and the difficulty fixed. So, until you pass the simplify gameplay meant to teach uneducated people, you can't properly judge what an MMO has to offer.

    For Rift it means leaving the tutorial area. People who reached something like level 6 and quit is like they didn't touch the game at all.

  • PapadamPapadam Member Posts: 2,102

    Obvious troll tread.

    Boring and generic is not the new standard for gaming.

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • LeucentLeucent Member Posts: 2,371

    Farthest thing from standard, well I hope so at least. If boring and sub par is standard we re all screwed.

  • Saam1Saam1 Member UncommonPosts: 21

    I played a beta and game is polished mainstream mmorpg. It gave me feeling that im playing EQ2 or WOW, but that isnt necessarily bad thing when you look at sales.

    Same old in good polished package.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Harleking89

    Perhaps a new standard in the way that the game has polish even in beta. We haven't had much of those games before, only a few has actually felt this complete this early. This is a great thing, and while the game feels very much generic, it still works well in any case. We should be happy about this kind of polish, this is what game developers should be doing. The game should feel complete even in beta, perhaps with just a few minor bugs here and there.

    Trion has certainly done well with their beta phases, they were very much stress testing their servers last phase (5) and they've changed important things from phase to phase due to player feedback. Very good, yes?

    Too bad the game does not feel refreshing gameplay-wise. But it certainly looks good.

    Guildwars, LOTRO... There have been games well polished when they hit the beta before, frankly does GW2 look more polished than even Rift already and it havn't hit the beta yet even.

    It would be great if all MMOs used that standard even if Rift wasn't first with it but as long as companies like Cryptic exists that wont happen.

  • jonrd463jonrd463 Member UncommonPosts: 607

    OP: It's a decent game. Why does this offend you so?

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • Jason2444Jason2444 Member Posts: 372

    Originally posted by Xasapis

    Generally speaking, the first levels of MMOs are tutorial levels for people who had never any exposure to MMOs. In single player games the veterans most of the time have the option to either skip them or up the overall difficulty of the game. In MMOs those tutorials are embedded and the difficulty fixed. So, until you pass the simplify gameplay meant to teach uneducated people, you can't properly judge what an MMO has to offer.

    For Rift it means leaving the tutorial area. People who reached something like level 6 and quit is like they didn't touch the game at all.

    If it's for people who have never played an MMO then that's even MORE reason to make it fun

     

    Can you imagine if a single player game was boring for the first 10 hours but had a decent endgame?

     

    Cause that's all i ever see with MMOs. Rift is no exeption

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • WSIMikeWSIMike Member Posts: 5,564

    The only "standard" it seems to be hitting that I agree all new releases should aspire to is a solid, stable and "ready for release" launch. This is what RIFT seems to be hitting... which is a good thing.

    Now, if it's rewarded with a very healthy playerbase, significantly larger than that of most other MMOs that come out "less than ready"... and more of those people stick around than do in other "less than ready" games... that should send a signal to developers and (especially) publishers that they should be doing the same. Keep the games in the oven 'til they're really ready, and that decision should not be made by the number-crunchers alone.

    Now.. LoTRO enjoyed a very solid and stable launch and was highly regarded as being the first in a long while to release in as ready a state as it did. Unfortunately, that didn't really make a huge difference in the long run with its sub numbers. Turbine adopting their hybrid payment model seemed to have more of an impact than the condition of the game when it launched. This kinda makes me wonder if people really ultimately care that much about how stable a game is at launch and if it really has that much an influence on them... or if it's just yet another thing to complain about on forums. I'm inclined that at the end of the day, whether or not they like the game is ultimately what matters. That's topic for another thread, though, and I digress...

    In any case... The only standard I think a developer should set is for the stability, polish and "release-ready" condition of its game at launch... That would include plenty of content, all basic game systems in place and working, ample customer support on-hand and well equipped to help people out and so forth.

    Beyond that, there's no one specific design aspect for the game itself that I think should be "standard" genre-wide.  I would personally not be interested in seeing a new bunch of games being released that all copy the "rift" idea (which is basically a significantly upgraded version of PQs from WAR, as has been mentioned). However, other forms of dynamic content would be very welcome. The concept of dynamic and more interesting content should be a standard... not the specific implementation of it.

    Of course, we're now dealing with MMOs being "big business". And, in "big business", companies tend to be content to wait for someone else to take the risk on something new... and then go bat-shit copying and milking it with their own knock-off games.

     

    Anyway... I think my answer's in there somewhere lol.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • jonrd463jonrd463 Member UncommonPosts: 607

    Originally posted by Jason2444

    Why do you think EQ2 put in a stylized alternate look for characters?

    To appeal to Asian markets. Originally, the stylized models were just in the Asian release of the game, but there was an EQ2 community demand for them because they looked better than the original models.

    "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous

  • Jason2444Jason2444 Member Posts: 372

    Originally posted by WSIMike

    The only "standard" it seems to be hitting that I agree all new releases should aspire to is a solid, stable and "ready for release" launch. This is what RIFT seems to be hitting... which is a good thing.

    Now, if it's rewarded with a very healthy playerbase, significantly larger than that of most other MMOs that come out "less than ready"... and more of those people stick around than do in other "less than ready" games... that should send a signal to developers and (especially) publishers that they should be doing the same. Keep the games in the oven 'til they're really ready, and that decision should not be made by the number-crunchers alone.

    Now.. LoTRO enjoyed a very solid and stable launch and was highly regarded as being the first in a long while to release in as ready a state as it did. Unfortunately, that didn't really make a huge difference in the long run with its sub numbers. Turbine adopting their hybrid payment model seemed to have more of an impact than the condition of the game when it launched. This kinda makes me wonder if people really ultimately care that much about how stable a game is at launch and if it really has that much an influence on them... or if it's just yet another thing to complain about on forums. That's topic for another thread, though, and I digress...

    In any case... The only standard I think a developer should set is for the stability, polish and "release-ready" condition of its game at launch... That would include plenty of content, all basic game systems in place and working, ample customer support on-hand and well equipped to help people out and so forth.

    Beyond that, there's no one specific design aspect for the game itself that I think should be "standard".  I would personally not be interested in seeing a new bunch of games being released that all copy the "rift" idea (which is basically a significantly upgraded version of PQs from WAR, as has been mentioned). However, other forms of dynamic content would be very welcome. The concept of dynamic and more interesting content should be a standard... not the specific implementation of it.

    Of course, we're now dealing with MMOs being "big business". And, in "big business", companies tend to be content to wait for someone else to take the risk on something new... and then go bat-shit copying and milking it with their own knock-off games.

     

    Anyway... I think my answer's in there somewhere lol.

    If that's the case then MMOs are a sad genre indeed

     

    I'de love to see the shit storm if bethesda came out and said

     

    "Today, we reached a new standard with single player games.  And that standard is that they WORK like their intended to at release"

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • erictlewiserictlewis Member UncommonPosts: 3,022

    Originally posted by jonrd463

    Originally posted by Jason2444

    Why do you think EQ2 put in a stylized alternate look for characters?

    To appeal to Asian markets. Originally, the stylized models were just in the Asian release of the game, but there was an EQ2 community demand for them because they looked better than the original models.

    The entire reason for that move was the eq2 extended (Free to play version) so they would get a chance at that asian market again, and it sure made a ton of folks mad.  I was glad we could still use the original models although you got to jump through hoops to change that out, unless your kerran or rotunga.

     There was no cry for those models in fact we had a thread that went hundreds of pages complaining about the removal of noob island, and the change to the asain models.  Nobody wanted it,  and in fact they are still complaining about it, except for the eq2-extended free to play forums.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Jason2444

    Originally posted by WSIMike

     

    If that's the case then MMOs are a sad genre indeed

     

    I'de love to see the shit storm if bethesda came out and said

     

    "Today, we reached a new standard with single player games.  And that standard is that they WORK like their intended to at release"

    I think you missed my point. I'm not saying "all developers should aspire to is releasing a stable game, and that's enough". Not at all.

    I further elaborate on what I'm saying in this paragraph (quoted for your convenience):

    "Beyond that, there's no one specific design aspect for the game itself that I think should be "standard".  I would personally not be interested in seeing a new bunch of games being released that all copy the "rift" idea (which is basically a significantly upgraded version of PQs from WAR, as has been mentioned). However, other forms of dynamic content would be very welcome. The concept of dynamic and more interesting content should be a standard... not the specific implementation of it."

    In other words... Beyond the state of a game at launch, developers/designers should aspire to meeting other standards in concept... but not in specific implementation.

    In other words, Dynamic Content is a great thing to be considered a "standard" in MMO development. However, the specific implementation that Rift uses (its rifts) should not be the "standard" of how every MMO implements it.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by Jason2444

    Originally posted by Xasapis

    Generally speaking, the first levels of MMOs are tutorial levels for people who had never any exposure to MMOs. In single player games the veterans most of the time have the option to either skip them or up the overall difficulty of the game. In MMOs those tutorials are embedded and the difficulty fixed. So, until you pass the simplify gameplay meant to teach uneducated people, you can't properly judge what an MMO has to offer.

    For Rift it means leaving the tutorial area. People who reached something like level 6 and quit is like they didn't touch the game at all.

    If it's for people who have never played an MMO then that's even MORE reason to make it fun

     

    Can you imagine if a single player game was boring for the first 10 hours but had a decent endgame?

     

    Cause that's all i ever see with MMOs. Rift is no exeption

    Make it fun sure. Make it complicated from the start ... not so much.

    Lets look at abilities. MMOs generally give a couple abilities at level 1, then a couple more at next level and so on. While a veteran would find passable having 10 abilities at level 1, a freshman would get overwhelmed. So for you, anything less than a dozen abilities is not fun. For the fresh starter though, anything more than a couple is a major headache.

    To put it in another context, how many people have played EVE as their first MMO? And I'm not talking nowadays that the game actually has a tutorial. If you have friends to tutor you, things are bearable. If not though, the game is not as fun as you think it is for a veteran.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by erictlewis

    Originally posted by jonrd463


    Originally posted by Jason2444



    Why do you think EQ2 put in a stylized alternate look for characters?

    To appeal to Asian markets. Originally, the stylized models were just in the Asian release of the game, but there was an EQ2 community demand for them because they looked better than the original models.

    The entire reason for that move was the eq2 extended (Free to play version) so they would get a chance at that asian market again, and it sure made a ton of folks mad.  I was glad we could still use the original models although you got to jump through hoops to change that out, unless your kerran or rotunga.

     There was no cry for those models in fact we had a thread that went hundreds of pages complaining about the removal of noob island, and the change to the asain models.  Nobody wanted it,  and in fact they are still complaining about it, except for the eq2-extended free to play forums.

    Yeah... SOE and EQ2 have been a wonderful example of how a developer can muck with a game too much. Every time I would give the game another go, they'd gone and drastically changed some aspect(s) of it.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • XasapisXasapis Member RarePosts: 6,337

    I actually liked the EQ2 extended models better. It's a matter of preference.

  • xmentyxmenty Member UncommonPosts: 719

    If Rift were standard for gaming then we are F##k. Rift Beta 5, feels like a B2P or F2P game. 

    Pardon my English as it is not my 1st language :)

  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by xmenty

    If Rift were standard for gaming then we are F##k. Rift Beta 5, feels like a B2P or F2P game. 

    If every game had a company like TRION to back it up, we'd be in a lot better place than we are now. Unless you prefer Vanguard, WARhammer or Cryptic in general style disasters.

  • nerovipus32nerovipus32 Member Posts: 2,735

    Originally posted by Jason2444

    Originally posted by Xasapis


    Originally posted by Jason2444


    Originally posted by Xasapis


    Originally posted by Jason2444

    Once SWTOR and GW2 gets released people won't settle for an MMO that doesn't at least have full voice overs

     

    Wait for those 2 then talk to me about standards

    Voice overs didn't help EQ2 dominate WoW. Quite the contrary.

    You're missing the part where 90% of people couldn't play it cause of the system requirments

    You're arguing that SW:TOR will have outdated graphics WoW style, so as to be played by any toaster out there, but will be universally hailed as the best thing due to the voice overs?

    I sure hope the esc button works on those "voice overs", if ME or DAO was any indication. The first time was interesting, the second time though ... esc was a saviour.

    Sure you can skip

     

    You're missing the point though

     

    SWTOR graphics are stylized so they won't go out of date

     

    With Rift however. Most people will either A: Not be able to play it

     

    Or B: Be able to play it, but it will look like trash cause the graphics are so out dated

     

    Why do you think EQ2 put in a stylized alternate look for characters?

    stylized graphics and terrible animations and you think voice overs will hide these glaring issues?

  • SeffrenSeffren Member Posts: 743

    Originally posted by Turdinator

     


     Why has Rift become the new standard for gaming?  

     

    Source?

  • XasapisXasapis Member RarePosts: 6,337

    EQ2 put stylised characters to appeal to their eastern audience. 

    Besides, it's a myth that stylised graphics don't age. They do age, just not as fast as the more realistic ones. It also depends on how well they are made in both cases. For example and in my opinion, Lineage II more realistic looking graphics (compared to wow) have aged gracefully and sustained the passage of time.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Rifts graphics are stylized as well and will last just as long. The game is basically a darker grittier Warhammer minus the playable Orcs. I don't see how anyone could place in the realistic pile.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • judex99judex99 Member UncommonPosts: 392

    Originally posted by Papadam

    Obvious troll tread.

    Boring and generic is not the new standard for gaming.

    Are you sure of that? :)

  • Jason2444Jason2444 Member Posts: 372

    Originally posted by nerovipus32

    Originally posted by Jason2444


    Originally posted by Xasapis


    Originally posted by Jason2444


    Originally posted by Xasapis


    Originally posted by Jason2444

    Once SWTOR and GW2 gets released people won't settle for an MMO that doesn't at least have full voice overs

     

    Wait for those 2 then talk to me about standards

    Voice overs didn't help EQ2 dominate WoW. Quite the contrary.

    You're missing the part where 90% of people couldn't play it cause of the system requirments

    You're arguing that SW:TOR will have outdated graphics WoW style, so as to be played by any toaster out there, but will be universally hailed as the best thing due to the voice overs?

    I sure hope the esc button works on those "voice overs", if ME or DAO was any indication. The first time was interesting, the second time though ... esc was a saviour.

    Sure you can skip

     

    You're missing the point though

     

    SWTOR graphics are stylized so they won't go out of date

     

    With Rift however. Most people will either A: Not be able to play it

     

    Or B: Be able to play it, but it will look like trash cause the graphics are so out dated

     

    Why do you think EQ2 put in a stylized alternate look for characters?

    stylized graphics and terrible animations and you think voice overs will hide these glaring issues?

    They polished the animations recently

     

    And yes

     

    Stylized graphics are ageless

     

    Look at WoW if you want proof

     

    Oh but let me guess you're one of those guys who are like "MAN F WOW, I'm a REBEL, man"

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • Jason2444Jason2444 Member Posts: 372

    Originally posted by Rockgod99

    Rifts graphics are stylized as well and will last just as long. The game is basically a darker grittier Warhammer minus the playable Orcs. I don't see how anyone could place in the realistic pile.

    Oh boy darker and grittier

     

    I'm sure the call of duty fans will  jump right on board

     

    Rift graphics are not stylized

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • Jason2444Jason2444 Member Posts: 372

    Originally posted by xmenty

    If Rift were standard for gaming then we are F##k. Rift Beta 5, feels like a B2P or F2P game. 

    My thoughts exactly

     

    I went through the entire thing thinking "It's like really playing perfect world!"

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

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