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I'm just patiently waiting for the day that PS announces CoX2 in which they have the power system that was supposed to be originally designed for the game by Cryptic( which is much like Champs) and they'll take what they've learned from CoX and Champs and make an astounding sequel with stronger graphics and much better gameplay content. No ed ftw as well as a better take on slotting powers, example instead of slotting fire breath for range and power, you instead slot it with a incediary effect or something.
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Still have my original boxes of CoH/V, few times i have started it up again but it just seems so dead to me which is a shame.
Same here, I resubbed awhile ago after i16 came out and I didn't last a week. I was so bored and then sad that I wasted those 15 bucks.
I while back I read that Ncsoft took out the rights to the City of Heroes 2 or applied for a patent or something. Here's to hoping since I'm sure they can make a MUCH better game than DCUO is....
I dont know where you play but I know some servers are busier than others and that there are certain "channels" to be in on these servers in order to group and get things done.
I think the game is as busy as ever I am about to go back for 4-6 months run some tfs chat with some old pals etc. If you sub from feb13th - april 18th you get 7 years of rewards locked into your account. Its an aggressive marketing campaign I think that will pay off.
Just a few things to mention here.
First, the game had that power system in beta. It didnt work. Beta testers hated it. Didn't seem to go over that well in champions, they just went to a F2P format.
Second, Paragon studios/NCSoft had nothing to do with champions online. That was Cyrptic who originally created COH and sold it to NCSoft.
Third, ED ended up being a good thing.
Can you please elaborate because I and many players who left the game at that stage disagree. In my opinion The nurfs and the culmination of ED hurt business, if for no other reason than devs focused on tweaking characters over focusing on content.
Paragon are doing a great job now and I put much blame for issues on cryptics doorstep.
ED was half of a balancing fix, the other half was IOs - with IOs in the game, ED really isn't the issue it was. It's just a shame that it took so long to plug the second half of the balancing fix into the game.
It's very likely in development, but the mention of it being patented didn't happen that long ago. It may seem like it, but from conception to design to full development takes ~years~, especially when working toward a polished product. Look at games like Diablo 3 and Guild Wars 2...it's taken them forever to settle on an idea and even longer to create the finished product. I think CoX is like 6 years old? The mention over them patenting CoX2 was 2-ish years ago, so if they truly intend on creating it, it'd probably be every bit of another 2 years before you even see any progress.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
ed made me quit the game at first but after a while i got over it and yeah ed was a good thing and the reason why is powers were too powerful back then, it was unbalanced. tanks could pull an entire zone of mobs and we aoe them down. every character was too powerful back then, villians was built with ed in mind but they wouldnt of stood a chance against the godlike heroes. the game was alot of fun back then but it was not a challenge, ed came in and the game got challenging again at least to a certain point. my invuln/ss tank dont get challenged by much so he feels like a superhero but he has his kryptonite also. so ed was good for the growth of the game and with invention origin enhancements you hardly even notice ed anymore.
Incarnate slots can bypass ED (Enhancement Diversification for the unindoctrinated) to some extent.
I'm not sure it'll play out exactly as you imagine. As you said, the original game was built by Cryptic, but if CoX2 is going ot be made it'll be developed either in-house by NCSoft (which I see as unlikely, since they're more of a publisher than a core development studio) or by a third-party studio. Both of which will have different ideas about what the original developers did right.