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Is there a good game beneath the technical issues?

GintohGintoh Member UncommonPosts: 329

Simple question but I would like to hear what you guys think.

«1

Comments

  • HaatchiHaatchi Member Posts: 67

    My point of view is that the amount of work needed to transform ER into a good game is colossal.

     

    However to be objective, I would say  that 80% of the players don't know whether there is or not a good game beneath all our technical issues. The technical issues are so important that we can't say  what the game is capable of. The promises made by the devs however are great. That's why I bought the game, hope. 

     

     But it's unplayable currently.

  • PeckusPeckus Member Posts: 138

    Its really hard to tell, the techincal issues overshadow everything.    Ive been with the same group of guys since UO (college friends) and gaming has been a way to keep in touch. Anyway...We all logged off again in disgust after about 20 minutes online.  Lag,Warping,Desync is terrible! (almost unplayable)   I can squeak out a playable FPS with a Q9550 @ 3.4Ghz, 470GTX@725/1700, 8 Gig, but the game runs like crap.

     

     

     

    Spamming "Post Report" Tool
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  • BlindchanceBlindchance Member UncommonPosts: 1,112

    Some new pvp action:

    http://www.youtube.com/watch?v=b42SqsL0Lz0

    I have to say that if not the obvious performence issues, server lag and general crappy range of weapons the game wouldn't be bad.

    They definitely need to:

    - fix performence

    - extend the effective range of weapons,

    - make the AI more engaging:  longer agrro range, social behaviour, add strafing even bunny hopping to it. 

    - add some dynamic pve content like Outpost defences, assaults like in Tabula Rasa, the promised pve controlled mines etc.

    - make incoming territorial control meaningful

    - do not listen to whiners about bunny hopping

    and I may actually give it a go.

  • Brone87Brone87 Member Posts: 244

    Originally posted by Blindchance

    Some new pvp action:

    http://www.youtube.com/watch?v=b42SqsL0Lz0

    - do not listen to whiners about bunny hopping

    Wow.... I remember a big complaint with The Chronicle's of Spellborns gameplay was people would Bunny Hop, but ER takes it to a new level it appears. Jesus christ that video made Battlefield 2 multiplayer matches look like real battle footage and I had thought it was the Bunny Hop King of shooters.

  • WorstluckWorstluck Member Posts: 1,269

    Originally posted by Brone87

    Originally posted by Blindchance

    Some new pvp action:

    http://www.youtube.com/watch?v=b42SqsL0Lz0

    - do not listen to whiners about bunny hopping

    Wow.... I remember a big complaint with The Chronicle's of Spellborns gameplay was people would Bunny Hop, but ER takes it to a new level it appears. Jesus christ that video made Battlefield 2 multiplayer matches look like real battle footage and I had thought it was the Bunny Hop King of shooters.

     

    Yep, pressing space bar repeatedly is what these guys call skill :P  Also, I read of an exploit that if you bunny hop so much while sprinting, you will essentially lose no stamina or w/e it's called.  Sprinting normally causes you to lose stamina.

    image

  • CaneCane Member Posts: 21

    Not right now at least. Even if the game would have good performance and servers that were up all day there is little to do in this game. The fact that crafting is pretty much the worst grind in history and there is little else to do than to either craft or grind mobs for BP and credits. There is absolutely no substance at all in the game right now, no vehicles, no city building, no skills outside combat/crafting, no fluff. The game is just so damn shallow right now that it amazes me that there can even be one fanboy defending the game.

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Under the technical issues there is a good game, there are lag and desync problems that for some cripple the game. I say give it a month and see if they can solve some of that, it's an MMORPG launch and it never goes smoothly. Name any MMORPG and it had issues at launch, most worse. I and many others don't get game breaking lag issues, I believe that it depends on your connection speed rather than your computer specifications. I have a 50 mb broadband connection and live in the U.K and don't have lag issues. However desync is often a problem, give them a month or two and maybe they'll have washed the muck off this rough diamond and be able to get down to smoothing it out?

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • CaldicotCaldicot Member UncommonPosts: 455

    This game seems to be a good example of why single server (non-space) mmo's still are technologically impossible.

    If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan

  • YalexyYalexy Member UncommonPosts: 1,058

    Masthead had some good ideas, but they're pretty much incapable of molding them into a good game and that's not becuase of the lags, desync and general bad performance.

    The things they screwed up to make this game good starts with the gear-skill-system, which makes the game 100% into a shooter, where skills and tactics do mean nothing. It's all about gear and shooter-mechanics.

    Crafting is aswell one of the poorest implementations I've seen in a while. It's making this game worth then a korean F2P-grindgame actually.

    Last but not least, they totally screwed up with their FFA-PvP-system, which turns this whole game into a mindless gankfest, where there's no consequences at all.

    So no. There's no good game beneath the very bad technical issues.

    This game is 110% bad in every aspect.

  • fadisfadis Member Posts: 469

    It's a fair question - but I don't think you can separate the two.

     

    For instance - you could probably take any  group of PvP players and come up with a list of cool features and a pretty reasonable system to fit them all in... but if those guys can't build a game... so what?

    It's like that with MHS.  No matter what they imagine or post on a roadmap of development - if their engine is technically incapable and their development skills are less that what is needed to actually realize these ideas.... so what?  At this point , I don't think MHS has shown us anything to make us think they are capable.

     

    We're probably closer to a sci-fi hardcore PvP mmo by suggesting we could just re-skin WoW and change a few rules.  At least we'd know there was a working engine!

  • HeretiqueHeretique Member RarePosts: 1,536

    I stopped playing recently, I am on the same boat as everyone else. The game isn't bad but it's not good either (can mean different things to different people). I want to say the game has potential on being great but getting sick of saying that so for now and until some stability is issued I'll refrain from playing.

  • ArquitetoArquiteto Member Posts: 228

    Originally posted by fadis

    It's a fair question - but I don't think you can separate the two.

     

    For instance - you could probably take any  group of PvP players and come up with a list of cool features and a pretty reasonable system to fit them all in... but if those guys can't build a game... so what?

    It's like that with MHS.  No matter what they imagine or post on a roadmap of development - if their engine is technically incapable and their development skills are less that what is needed to actually realize these ideas.... so what?  At this point , I don't think MHS has shown us anything to make us think they are capable.

     

    We're probably closer to a sci-fi hardcore PvP mmo by suggesting we could just re-skin WoW and change a few rules.  At least we'd know there was a working engine!

    QFT

    They have a team larger than any startup indie developer I have ever known. Yet all they can deliver in 5 years is a small fraction of the game features they talked about. One being the most important feature of the entire game Territory control.

    All you have to do is go on the Earthrise official forums to see that everything from account systems to client performance is at a disasterous level. Try and count the amount of people who have stated they have contacted there bank for a chargeback. Then again who can blame some of them when a week after release some still have not received working keys.

    There is even talk on the forums that they did not migrate off of the beta server. They talk a good talk , but have yet to produce anything that gives us a reason to beleive in the future of their product. I hope they change and make drastic changes in the next month or 2 and hit all there dates on their roadmap, but if history is any indication then we are all in for a long wait. 

  • 6SlipKnoT66SlipKnoT6 Member CommonPosts: 144

    Originally posted by Caldicot

    This game seems to be a good example of why single server (non-space) mmo's still are technologically impossible.

    EVE Online is doing it for 7 years now and Darkfall for 2 years, no matter that has 2 separate servers.

  • Ravencrest08Ravencrest08 Member Posts: 20

    Yes, there is a great game with a great potential beneath the technical issues and these will be all fixed by March. Simple answer :)

  • BaihuigauBaihuigau Member Posts: 80

    Lol raven, that could be a bit of wishfull thinking, in a recent interview ostiak said that they are going to implement some features in the client so that you can fidle with the graphic settings so you can lower your settings for performance, whats interesting is in this interview he dident say they are fixing the texture loading problem but only alowing you to lower your

    graphics, evveryone knows the fps issue is due to either a bug or the fact they coded their engine to load textures from the hard drive instead of preloading them into the video cards ram, its interesting he avoided the question which was specifically are they fixing the texture loading problem, also he reafirmed the servers are in new york, but yet players have been tracing them to the west coast.

  • DocProjectDocProject Member Posts: 49

    I think I missed that interview, can you link it please?

  • BaihuigauBaihuigau Member Posts: 80

    Originally posted by DocProject

    I think I missed that interview, can you link it please?

     

    http://www.globalgamers.net/?s=community&p=log&l=earthrise-2011-02-11

    Here you go.

  • CaldicotCaldicot Member UncommonPosts: 455

    Originally posted by 6SlipKnoT6

    Originally posted by Caldicot

    This game seems to be a good example of why single server (non-space) mmo's still are technologically impossible.

    EVE Online is doing it for 7 years now and Darkfall for 2 years, no matter that has 2 separate servers.

    As usual I have to be more straightforward to get through to some people; By "non-space" I obviously meant EVE. EVE is a great game, but it is a game of nothingness, which clears some of the technical issues.  And then you name a game that has separate EU and NA servers... that is not what I am talking about here. Maybe Xsyon can pull it off, but I haven't seen it yet.

    If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan

  • DocProjectDocProject Member Posts: 49

    What are you talking about? The fact that darkfall has a server for US and EU is for latency reasons. There is nothing technologically keeping them from having a single server except for data transfer times in a aim based pvp game. Remember, they released with a  single server to begin with. If thats what you mean by "technologically impossible" then you should be more specific because otherwise that is a ridiculous statement.

     

    PS. Thanks for the link. That is a little disturbing if it turns out to be a lie/half-truth about server location.

  • AryasAryas Member, Newbie CommonPosts: 337

    I think there is an incredible game in there somewhere, with massive potential.

     

    However, I think it will take time for this to emerge and I have real concerns that Masthead may have shot themselves in the foot with an elephant gun as a result of their early, rough-and-unready release.

     

    Look at Funcom; people on these forums still bleat on about their poor quality Go Lives til this day, some even going on to claim it's part of their business model (which even a first-year Business student would agree is an utterly retarded suggestion). People aren't very forgiving and when you stand this game up next to RIFT and Xsyon - which release very shortly - it looks really pants.

     

    If they can get this game to realise it's potential, I'll sub til I'm too old to play MMOs and still maintain a degree of credibility IRL. If they don't, it'll be a real shame.

     

    I'm hoping the release generated some cash for them, or whatever they need to help them wipe the turd of this diamond.

     

    Aryas

    Playing: Ableton Live 8
    ~ ragequitcancelsubdeletegamesmashcomputerkillself ~

  • BlindchanceBlindchance Member UncommonPosts: 1,112

    Originally posted by Worstluck

    Originally posted by Brone87


    Originally posted by Blindchance

    Some new pvp action:

    http://www.youtube.com/watch?v=b42SqsL0Lz0

    - do not listen to whiners about bunny hopping

    Wow.... I remember a big complaint with The Chronicle's of Spellborns gameplay was people would Bunny Hop, but ER takes it to a new level it appears. Jesus christ that video made Battlefield 2 multiplayer matches look like real battle footage and I had thought it was the Bunny Hop King of shooters.

     

    Yep, pressing space bar repeatedly is what these guys call skill :P  Also, I read of an exploit that if you bunny hop so much while sprinting, you will essentially lose no stamina or w/e it's called.  Sprinting normally causes you to lose stamina.

    Apparently it does as most competitive FPS players use it to make your movement more unpredictible. The bugs and inbalance in ER is another matter.

  • WorstluckWorstluck Member Posts: 1,269

    Originally posted by Blindchance

    Originally posted by Worstluck


    Originally posted by Brone87


    Originally posted by Blindchance

    Some new pvp action:

    http://www.youtube.com/watch?v=b42SqsL0Lz0

    - do not listen to whiners about bunny hopping

    Wow.... I remember a big complaint with The Chronicle's of Spellborns gameplay was people would Bunny Hop, but ER takes it to a new level it appears. Jesus christ that video made Battlefield 2 multiplayer matches look like real battle footage and I had thought it was the Bunny Hop King of shooters.

     

    Yep, pressing space bar repeatedly is what these guys call skill :P  Also, I read of an exploit that if you bunny hop so much while sprinting, you will essentially lose no stamina or w/e it's called.  Sprinting normally causes you to lose stamina.

    Apparently it does as most competitive FPS players use it to make your movement more unpredictible. The bugs and inbalance in ER is another matter.

     

     

    This game is not an FPS though.  It's just a mess.  There is one hitbox.  No headshots.   Just a mess of dudes running around with 500 latency jamming on space bar while they aim for the one hitbox.  No skil invovled in that.  They really should have made a jumping cost stamina.

    image

  • intoExileintoExile Member Posts: 48

    Originally posted by Worstluck

    This game is not an FPS though.  It's just a mess.  There is one hitbox.  No headshots.   Just a mess of dudes running around with 500 latency jamming on space bar while they aim for the one hitbox.  No skil invovled in that.  They really should have made a jumping cost stamina.

    QFT

    If this had FPS hitboxs and was actually based off skill, not gear, I would've ignored most of the other crap wrong with this game but this is just pooh.

  • steveperrysteveperry Member CommonPosts: 2

    I really like this game, but I am a sandbox mmo junky. I would however recommend not trying the game for about a month, until it is more playable. Too many tech issues right now.

  • intoExileintoExile Member Posts: 48

    Originally posted by steveperry

    I really like this game, but I am a sandbox mmo junky. I would however recommend not trying the game for about a month, until it is more playable. Too many tech issues right now.

    No, 6-12 months at the least, is what this game needs before anyone should try it out, read what improvements they have implemented is more precise, before buying this.

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