Did anyone else notice how silent the forums are one day before the final beta? That may mean two things:
People don't care about the forums, they've made their minds already one way or the other. I see this possibility as positive for the game. Those who tested and liked the game will probably stay longer than the first month. Those who didn't test but will do so tommorow are keeping a wait and see stance.
People don't care about the game. That's a negative possibility. There are worse things that not be liked. When people don't remember you, that's the worse thing it can happen. Would you rather be Darkfall or PoTBS (Pirates of the burnings seas, if you don't even remember the acronym)?
Or a lot of them are trying out Earthrise and/or Xsyon so are busy elsewhere.
You mean this years versions of Mortal Online and Darkfall, the great saviors of the MMORPG world, hahahah.
More like the next 2 "hardcore" "sadbox" games that will be released in an alpha state and will fail so badly people will not even care about them now or ever. You guys that keep buying unfinished games that are 2 years from beta are the ones killing the industry by paying thieves that release games not even 50% of the way done.
Rift is a game that is polished already and ready to play. The Devs should be congratulated for releasing someting in a "finished" state that is fully playable and enjoyable from day 1.
That is a lot of assuming on your part.Unless you've played both games mentioned for an appropriate time your just as guilty of prejudging a game base don yoru own bias as people who say "Rift is gonna fail because it's nto different enough and/or a thempark".
I have tried Xsyon and it is not a game, not even an alpha game yet.
Buying Xsyon is like buying a car from a company with $100 in their pocket and where the car has no wheels, no engine and is just the body and interior where you can turn the steerin wheel and dream about how nice this car would be if it was ever finished and if the makers ever had enough money to make their vision come true.
That game will never be finished, it is like many other indie/sandbox projects that rip people off for their vision and ideas. They cannot realistically make a full game and are just making money off desperate gamers looking for sandbox gameplay. They know how easily these people fall for these games by looking at how people waited 6-7 years on forums for darkfal saying it would be the almighty game of the century, then it turned out to be a flop. Then mortal cae around, same people fall for it again and spend money no an alpha project. Go spend money on it, you wil never have a real game there even if you ait 5 years.
RIFT is a polished GAME already even in beta. It is not a sandbox, it is not going to let you raise land and have all the freedom of a sandbox, but it is a finished project, ready for release and the developers have put in a lot of work and delivered something to gamers that is rarely done in this industry,. A game that is ready to enjoy from day 1.
As polished as Rift is, it isn t a fun game for everyone. Who cares if it s great from day 1 as far as polish goes. If you re not having fun then whats the point. I can t justify paying any money for it, as it is right now.
I don't think I will be playing because to me other than the Rift events themselves I don't find much impressive here. On the other hand the game will be polished and you will probably get a decent game for your 50 bucks and monthly fee. On the other hand why would I want to waste my money on something that really isn't much new and eventually I will not be playing anyway. I guess those are the things I think about when choosing to play Rift. I think it is a good vacation spot to waste some free time away while your favorite mmo comes along but i don't know. Anyone else still on the fence ?
The game costs $30-40. Less than a days work.
6 months of gameplay costs $54.99 right now. Less than a days work.
So, you can play Rift for 6 months and it will cost you less than 2 days work. If that is too costly for you, get a job or a new job.
You would be spending $100 over a 6 month time period on the game which should give you well over 100 hours of entertainment even if you play casually. That is the cheapest you are going to get in life for entertainment.
Just because for the long term it isn't expensive doesn't mean it is good. I would pay for something 10x more if it was 10x more fun to play. Poor logic you have going over there.
I don't have the same problem. I'm not looking for a revolutionary MMO. I haven't grown tired of the tried and true systems seen in most MMOs nor the UIs or the combat.
My issue with Rift is how the low/mid level population is going to look once people figure out you don't need to create more than 4 characters.
8 if ya want one on each faction.
8 is irrelevant. Only 4 is. Somebody playing on the Guardian side is not going to notice somebody making an alt on Defiant side. It's not relevant to my speculation that the low/mid-end content will be desolated earlier than other MMOs because of that. Not to mention if somebody wants to create a Defiant character, they will most likely create just 1 which is their favorite build from the opposite side
The fact you can create 4 on each side doesn't solve that problem. You see other games has 7 or 8 classes pr faction (WAR has 12?) greatly increasing the reasons to create alts. You see when you have a main character you spend the majority of the time on then having 1 or 3 other toons to divide your time on. You are going to end up levelling them all up past a certain point a lot faster than if you had a reason to play 6 or 7 alts.
Obviously not everybody creates 6 or 7 alts in a MMO but the altoholics will. In Rift you have less of a reason to create one. I'll give you an example. I like making alts. But i don't like playing Warriors or Clerics. I prefer casters and rogues. That means I only have to create 2 characters. A rogue and a mage.
Because of that I do fear that people playing the game won't mingle with new players. That the game will be top heavy with no need to create alts to play with new players. Sure you can make alts to try out new racials, new looks and new races but lets be honest. The % of people creating cloned classes because they want a different look is pretty small to the point where it doesn't matter
It may or may not become an issue but I can easily see it happen with the current system. A good fix for it would be to limit the freedom a bit. Only allow X amount of souls pr calling like 4
I don't have the same problem. I'm not looking for a revolutionary MMO. I haven't grown tired of the tried and true systems seen in most MMOs nor the UIs or the combat.
My issue with Rift is how the low/mid level population is going to look once people figure out you don't need to create more than 4 characters.
8 if ya want one on each faction.
8 is irrelevant. Only 4 is. Somebody playing on the Guardian side is not going to notice somebody making an alt on Defiant side. It's not relevant to my speculation that the low/mid-end content will be desolated earlier than other MMOs because of that.
The fact you can create 4 on each side doesn't solve that problem. You see other games has 7 or 8 classes pr faction (WAR has 12?) greatly increasing the reasons to create alts. You see when you have a main character you spend the majority of the time on then having 1 or 3 other toons to divide your time on. You are going to end up levelling them all up past a certain point a lot faster than if you had a reason to play 6 or 7 alts.
Obviously not everybody creates 6 or 7 alts in a MMO but the altoholics will. In Rift you have less of a reason to create one. I'll give you an example. I like making alts. But i don't like playing Warriors or Clerics. I prefer casters and rogues. That means I only have to create 2 characters. A rogue and a mage.
Because of that I do fear that people playing the game won't mingle with new players. That the game will be top heavy with no need to create alts to play with new players. Sure you can make alts to try out new racials, new looks and new races but lets be honest. The % of people creating cloned classes because they want a different look is pretty small to the point where it doesn't matter
It may or may not become an issue but I can easily see it happen with the current system. A good fix for it would be to limit the freedom a bit. Only allow X amount of souls pr calling like 4
He does have a point about Altaholics,ther eis a sizeable faction of players who enjoy making characters and trying different class specs with them.Rift at this stage isn't gonna satisfy that demogrpahic for long.That demographic is one of the only ones that a game like Champions Online serveres better.
I see this game as being the game to play, FOR THE MOMENT, if you're just flat out sick of the MMO world you're currently playing in. If you can't not have at least one MMO to play at any given time, and you're sick to death of Azeroth/Middle Earth/EQ, etc., then this is the next game to play for a while as you wait for the next big thing to come along.
Did anyone else notice how silent the forums are one day before the final beta? That may mean two things:
People don't care about the forums, they've made their minds already one way or the other. I see this possibility as positive for the game. Those who tested and liked the game will probably stay longer than the first month. Those who didn't test but will do so tommorow are keeping a wait and see stance.
People don't care about the game. That's a negative possibility. There are worse things that not be liked. When people don't remember you, that's the worse thing it can happen. Would you rather be Darkfall or PoTBS (Pirates of the burnings seas, if you don't even remember the acronym)?
Or a lot of them are trying out Earthrise and/or Xsyon so are busy elsewhere.
You mean this years versions of Mortal Online and Darkfall, the great saviors of the MMORPG world, hahahah.
More like the next 2 "hardcore" "sadbox" games that will be released in an alpha state and will fail so badly people will not even care about them now or ever. You guys that keep buying unfinished games that are 2 years from beta are the ones killing the industry by paying thieves that release games not even 50% of the way done.
Rift is a game that is polished already and ready to play. The Devs should be congratulated for releasing someting in a "finished" state that is fully playable and enjoyable from day 1.
Totally agree on Earthrise, not so sure about Xsyon. I'm not playing nor was my intent to support either game. I was simply pointing out that these and other gaming forums always seem to go quiet for few days when a new game has been released.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I don't think I will be playing because to me other than the Rift events themselves I don't find much impressive here. On the other hand the game will be polished and you will probably get a decent game for your 50 bucks and monthly fee. On the other hand why would I want to waste my money on something that really isn't much new and eventually I will not be playing anyway. I guess those are the things I think about when choosing to play Rift. I think it is a good vacation spot to waste some free time away while your favorite mmo comes along but i don't know. Anyone else still on the fence ?
This is classic MMO Burnout ^^^
Everyone is looking for the game that originally captured them, but you will never get that experience again. Sorry - we are all in the same boat with that.
I leveled to 48 in beta, only because I had a partner. Beyond level 20 you will need a group or at least a good partner.. The journey was enjoyable, but nothing better than most MMOs you will play. It certainly isn't ground breaking, in my opinion. I'm looking forward to other games.
I leveled to 48 in beta, only because I had a partner. Beyond level 20 you will need a group or at least a good partner.. The journey was enjoyable, but nothing better than most MMOs you will play. It certainly isn't ground breaking, in my opinion. I'm looking forward to other games.
Are we still talking about Rift? Are you an alpha tester?
35 was very much soloable (rifts groups excluded of course).
I leveled to 48 in beta, only because I had a partner. Beyond level 20 you will need a group or at least a good partner.. The journey was enjoyable, but nothing better than most MMOs you will play. It certainly isn't ground breaking, in my opinion. I'm looking forward to other games.
Thats funny considering the level cap was just increased to 42 this beta
The news of a possible implementation of a cross server auto tool put me back on the fense. I'll still play the first month, anything beyond that though is up in the air.
I leveled to 48 in beta, only because I had a partner. Beyond level 20 you will need a group or at least a good partner.
Why? Up through at least level 30 the majority of the content is solo material. The only group centric items are the two dungeons if you choose to do them and a couple of group quests.
...and by a couple I literally mean less than five that I have seen. If anything, you could make the argument that as with most modern games it is too solo oriented. It certainly isn't remotely group oriented in the least unless you focus on rifting or going through the dungeons on a regular basis.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I leveled to 48 in beta, only because I had a partner. Beyond level 20 you will need a group or at least a good partner.. The journey was enjoyable, but nothing better than most MMOs you will play. It certainly isn't ground breaking, in my opinion. I'm looking forward to other games.
How did you level to 48 when they just raised the cap to 42 for Beta 7?
There is an Alpha test going on for higher level content with an NDA still in effect.
I have played in all the beta events. If you are judging the game on the starter areas you need to get out of them and then judge the game. The dev for the starter areas needs to have their head examined.
The game is not groundbreaking but I did preorder and I am having alot of good ole fun. I really do not know any MMORPG that has been groundbreaking to be honest. They all take from some and make a game. You are not forced to group in any of the content I have seen with the exception of some elite quests and rift invasions above level 20. You will not solo the whole rift as the bosses are tough as are the minions.
There are etile mobs in higher level areas you will not solo as it is in most games. But soloing to max level has not been a problem for me. Grouping has an added bonus and you can get better loot from them. But even the elite rifts do not require a person to group and you will receive the planar loot. You will not receive the drops as that is reserved for the public groups. You can trade planar coins and essences for planar gear.
Open beta this week get in there and get out of the starter areas. The game really changes after that. I am having a blast playing.
I leveled to 48 in beta, only because I had a partner. Beyond level 20 you will need a group or at least a good partner.. The journey was enjoyable, but nothing better than most MMOs you will play. It certainly isn't ground breaking, in my opinion. I'm looking forward to other games.
How did you level to 48 when they just raised the cap to 42 for Beta 7?
Looks like someone is telling tall tales.
Level cap was 35, so yeah its a lie, a poor one at that. Id have accesped level 45, with you fat fingering the 35, however thats not the case.
I didnt need groups to level past 20. You could easily ( i assume up to endgame) do what solo material you can, and group for rifts/invasions...and level as a decent pace.
Not on the fence no more. Pre-ordered the standard version and did the 3 month sub option. Like I said, good vacation spot until Guild Wars 2.
Sounds like a good plan. I am wondering how many other players will do the same thing. Also since GW2 is B2p will people still stay subscribed to Rift. I still have GW1 on my HD. I play it from time to time. Maybe people will treat GW2 the same way? As a game to own but it's only just something they log into when they get bored. It will be interesting to see how it all plays out early 2012 when gw2 releases.
I'm not on the fence. Gonna subscribe for 6 months and see how it goes from there. If I'm bored to hell or SWToR pulls me away, they won't get another dime. If the game keeps me away from Lotro and I lose interest in SWToR, I'll go for another 6 months. I'm not looking for an earth shattering 100% innovative game. Simply put, I want to play a MMO.
Be careful who you call a liar. You don't know the whole truth. I can back up what I said, if I choose. There were guilds invited to play the alpha long before the beta as it is now. We were debugging the game. I'm sure many improvements have been made since then. It's a good game, as I said, but not one I want to go back to simply because I don't think it's the kind of game that lends itself well to restarting with an alt. It's linear and once you've done it all, you're done. Unless you like the raids, which I don't. I prefer sandbox games where I get to know the community and the things to do are open to new discoveries and adventure. I guess I'll dream on...
From the mention of the DFT and seeing the Twitter option in settings, I'm starting to lean a little more toward the side of the fence that would give the game a pass. With the nature of certain tools making a game more of a game lobby and the inclusion of connections to social apps... it starts to beg the question of why I am there instead of just hanging out on Facebook or chatting on XBL while waiting on a game to launch.
I like to put the headphones on, glue my eyes to the screen, and get away from the real world.
I miss the MMORPG genre. Will a developer ever make one again?
Comments
I have tried Xsyon and it is not a game, not even an alpha game yet.
For anyone that is interested you can get a realistic view of what the game is from this post: http://www.mmorpg.com/gamelist.cfm/game/514/view/forums/thread/307188/Xsyon-player-since-april-2010-a-friendly-warning.html
Buying Xsyon is like buying a car from a company with $100 in their pocket and where the car has no wheels, no engine and is just the body and interior where you can turn the steerin wheel and dream about how nice this car would be if it was ever finished and if the makers ever had enough money to make their vision come true.
That game will never be finished, it is like many other indie/sandbox projects that rip people off for their vision and ideas. They cannot realistically make a full game and are just making money off desperate gamers looking for sandbox gameplay. They know how easily these people fall for these games by looking at how people waited 6-7 years on forums for darkfal saying it would be the almighty game of the century, then it turned out to be a flop. Then mortal cae around, same people fall for it again and spend money no an alpha project. Go spend money on it, you wil never have a real game there even if you ait 5 years.
RIFT is a polished GAME already even in beta. It is not a sandbox, it is not going to let you raise land and have all the freedom of a sandbox, but it is a finished project, ready for release and the developers have put in a lot of work and delivered something to gamers that is rarely done in this industry,. A game that is ready to enjoy from day 1.
GAME TIL YOU DIE!!!!
As polished as Rift is, it isn t a fun game for everyone. Who cares if it s great from day 1 as far as polish goes. If you re not having fun then whats the point. I can t justify paying any money for it, as it is right now.
Just because for the long term it isn't expensive doesn't mean it is good. I would pay for something 10x more if it was 10x more fun to play. Poor logic you have going over there.
8 is irrelevant. Only 4 is. Somebody playing on the Guardian side is not going to notice somebody making an alt on Defiant side. It's not relevant to my speculation that the low/mid-end content will be desolated earlier than other MMOs because of that. Not to mention if somebody wants to create a Defiant character, they will most likely create just 1 which is their favorite build from the opposite side
The fact you can create 4 on each side doesn't solve that problem. You see other games has 7 or 8 classes pr faction (WAR has 12?) greatly increasing the reasons to create alts. You see when you have a main character you spend the majority of the time on then having 1 or 3 other toons to divide your time on. You are going to end up levelling them all up past a certain point a lot faster than if you had a reason to play 6 or 7 alts.
Obviously not everybody creates 6 or 7 alts in a MMO but the altoholics will. In Rift you have less of a reason to create one. I'll give you an example. I like making alts. But i don't like playing Warriors or Clerics. I prefer casters and rogues. That means I only have to create 2 characters. A rogue and a mage.
Because of that I do fear that people playing the game won't mingle with new players. That the game will be top heavy with no need to create alts to play with new players. Sure you can make alts to try out new racials, new looks and new races but lets be honest. The % of people creating cloned classes because they want a different look is pretty small to the point where it doesn't matter
It may or may not become an issue but I can easily see it happen with the current system. A good fix for it would be to limit the freedom a bit. Only allow X amount of souls pr calling like 4
He does have a point about Altaholics,ther eis a sizeable faction of players who enjoy making characters and trying different class specs with them.Rift at this stage isn't gonna satisfy that demogrpahic for long.That demographic is one of the only ones that a game like Champions Online serveres better.
I see this game as being the game to play, FOR THE MOMENT, if you're just flat out sick of the MMO world you're currently playing in. If you can't not have at least one MMO to play at any given time, and you're sick to death of Azeroth/Middle Earth/EQ, etc., then this is the next game to play for a while as you wait for the next big thing to come along.
im on the fence on this. Never thought I would see a game where I couldnt make my mind up right away. I got 1 more beta to push me to either side.
Theres ALOT of cool single player games coming out until SWTOR and GW2 however....
Yeah, thinking the same here.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Totally agree on Earthrise, not so sure about Xsyon. I'm not playing nor was my intent to support either game. I was simply pointing out that these and other gaming forums always seem to go quiet for few days when a new game has been released.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
This is classic MMO Burnout ^^^
Everyone is looking for the game that originally captured them, but you will never get that experience again. Sorry - we are all in the same boat with that.
I leveled to 48 in beta, only because I had a partner. Beyond level 20 you will need a group or at least a good partner.. The journey was enjoyable, but nothing better than most MMOs you will play. It certainly isn't ground breaking, in my opinion. I'm looking forward to other games.
Are we still talking about Rift? Are you an alpha tester?
35 was very much soloable (rifts groups excluded of course).
Thats funny considering the level cap was just increased to 42 this beta
so are you sure your playing rift
The news of a possible implementation of a cross server auto tool put me back on the fense. I'll still play the first month, anything beyond that though is up in the air.
Not on the fence no more. Pre-ordered the standard version and did the 3 month sub option. Like I said, good vacation spot until Guild Wars 2.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
How did you level to 48 when they just raised the cap to 42 for Beta 7?
Looks like someone is telling tall tales.
There is an Alpha test going on for higher level content with an NDA still in effect.
I have played in all the beta events. If you are judging the game on the starter areas you need to get out of them and then judge the game. The dev for the starter areas needs to have their head examined.
The game is not groundbreaking but I did preorder and I am having alot of good ole fun. I really do not know any MMORPG that has been groundbreaking to be honest. They all take from some and make a game. You are not forced to group in any of the content I have seen with the exception of some elite quests and rift invasions above level 20. You will not solo the whole rift as the bosses are tough as are the minions.
There are etile mobs in higher level areas you will not solo as it is in most games. But soloing to max level has not been a problem for me. Grouping has an added bonus and you can get better loot from them. But even the elite rifts do not require a person to group and you will receive the planar loot. You will not receive the drops as that is reserved for the public groups. You can trade planar coins and essences for planar gear.
Open beta this week get in there and get out of the starter areas. The game really changes after that. I am having a blast playing.
Level cap was 35, so yeah its a lie, a poor one at that. Id have accesped level 45, with you fat fingering the 35, however thats not the case.
I didnt need groups to level past 20. You could easily ( i assume up to endgame) do what solo material you can, and group for rifts/invasions...and level as a decent pace.
Playing: Nothing
Looking forward to: Nothing
I'm not on the fence. Gonna subscribe for 6 months and see how it goes from there. If I'm bored to hell or SWToR pulls me away, they won't get another dime. If the game keeps me away from Lotro and I lose interest in SWToR, I'll go for another 6 months. I'm not looking for an earth shattering 100% innovative game. Simply put, I want to play a MMO.
Be careful who you call a liar. You don't know the whole truth. I can back up what I said, if I choose. There were guilds invited to play the alpha long before the beta as it is now. We were debugging the game. I'm sure many improvements have been made since then. It's a good game, as I said, but not one I want to go back to simply because I don't think it's the kind of game that lends itself well to restarting with an alt. It's linear and once you've done it all, you're done. Unless you like the raids, which I don't. I prefer sandbox games where I get to know the community and the things to do are open to new discoveries and adventure. I guess I'll dream on...
From the mention of the DFT and seeing the Twitter option in settings, I'm starting to lean a little more toward the side of the fence that would give the game a pass. With the nature of certain tools making a game more of a game lobby and the inclusion of connections to social apps... it starts to beg the question of why I am there instead of just hanging out on Facebook or chatting on XBL while waiting on a game to launch.
I like to put the headphones on, glue my eyes to the screen, and get away from the real world.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%