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Landgrab?

LydonLydon Member UncommonPosts: 2,938

So what exactly is up with this whole landgrab business? I've seen a lot of people mention that they planned on rushing as soon as the servers were up to claim their parcels of land. Of course things didn't happen quite as planned thanks to the bandwidth issues, but it left me wondering whether players who join the game at a later stage will be at a disadvantage for joining later.

 

It'd be great if someone could explain the concept of land and why everyone's rushing to claim their piece.

Comments

  • MichielMichiel Member UncommonPosts: 235

    People have been playing Beta for a long time now, some even for a year or more. They've gotten used to their usual spot, know the lay-out and nearby resources. They want to claim that piece of 'home' for themselves when the game launches and everything is 'for keeps'. That's why, as soon as Xsyon launches, they all rush like mad to their own spot and try to claim it.

    Due to the crashing and rollbacks of the server 24 hours ago, totems wouldn't stick and some people had to place their Tribe totem 50 times to let the server save it. Now they all find out it's for nothing since we'll get another wipe soon.

    And to answer your question: yes, people who join later will be at a disadvantage since the prime spots will be taken. However, it differs from person to person what would be a great spot. I roamed around today (which was hard to do with the 20 second delay) and still found a nice spot for myself.

  • WallanoWallano Member Posts: 104

    Well depends. Just like in any other MMO the landareas will be expanded.

  • MichielMichiel Member UncommonPosts: 235

    Originally posted by Wallano

    Well depends. Just like in any other MMO the landareas will be expanded.

    Depending on the size of the population. This could be 2 weeks or 6 months. Maybe even longer.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    How does one create a town or village? Is it just a matter of each member placing totems with overlapping radius?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • VirtusVirtus Member Posts: 492

    Tribal areas are created by placing a totem. As more people join your tribe your area of control will grow, up to a certain point. Tribal areas cannot over lap each other and there is a "no mans land"  between neighboring tribes.

     

  • jaxon1234jaxon1234 Member Posts: 17

    When you place a totem you "claim" a certain radius around that totem as your tribe land.  As you gain more tribe members, the radius increases to a maximum of 220m radius.  Tribe borders can't overlap, so you can never place your totem closer than 220m+220m to another tribe's totem (plus a small buffer of no-man's-land)

    The whole concept of a landgrab is just tribes being possessive of the lands they are familiar with, and being afraid some griefer type will make a mad dash to "their" area and plant a tribe.  It's a little bit paranoid, but many tribes have made detailed plans for launch, and a lot of those plans hinge on being in their familiar area.

    The world is quite huge, and even if a tribe didn't get its chosen area, it wouldn't be a reason for a /wrist, but people do tend to get overly dramatic.  There are plenty of nice spots so someone coming in later may have to bypass some already claimed land, but it's not like it will be impossible to find a suitable land for a tribe or homestead.  I think the landgrab rants are largely just an exaggerated reaction by some forum folks.

  • LarsaLarsa Member Posts: 990

    Originally posted by Lydon

    ...

    It'd be great if someone could explain the concept of land and why everyone's rushing to claim their piece.

    And, additional to what others said, you really want a bunch of resources preferrably in or at least very close to your patch of land.

    Usually these are:

    - a good mix of grass and dead wood on your patch

    - access to trees and running water

    - granite on your patch and basalt at least close to it

    - a scrapheap.

    If you're like me you also want a splendid view and a patch that has some atmosphere to it. You also want a decent space for buildings, thus there are quite some things that make a spot a good spot.

    I like it. :)

    I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  • yaminsuxyaminsux Member UncommonPosts: 973

    I dont know the game, but from what i heard it's a sandbox.

    Just remember "one man's trash (piece of land) is another man's treasure". Sure one spot doesnt look appealing to you, but some other guy might say "this is perfect~!".

    Now IF the servers are packed. Then yes it'll put you at a disadvantage, but i doubt it. Coupled with population shedding, there always be a spot for you.

  • ScribZScribZ Member Posts: 424

    Originally posted by Michiel

    And to answer your question: yes, people who join later will be at a disadvantage since the prime spots will be taken. However, it differs from person to person what would be a great spot. I roamed around today (which was hard to do with the 20 second delay) and still found a nice spot for myself.

     This is not accurate or true, just letting everyone who doesn't play know this up front. Nobody who joins later will be at a disadvantage other than you will not have had the time to build up that other have had. You will however have the opportunity to build up as well when you do join.

    There is a common belief that if you aren't 'on' the lake that you are somehow at a disadvantage. These people most likely have never stepped foot off the lake front to know any better. There are tons of places alread out there off the lake that are just as viable and just as good for players to build totems on.

    I know of this one tribe, maybe 6 members in it, who have themselves a scrap pile all to themselves that spans nearly 1/4th of an entire zone. Not another tribe around them for a 15 minute running distance. They have all the trees they need, all the water and fish they will need, and all the scrap they could EVER need. By the time the rest of the lakers find them they will be so dug in with supplies to last them through 20 wars.

    There is anothe rplace I know with 7 to 8 scrap piles all around a very nice flat spot that takes up almost an etire zone itself. Right now there are only 2 to 3 tribes there, all seem to be evil at this time, all fighting for ultimate contorl over this prime out of the way haven from the lakers. Eventually one will come out on top and they will won the zone, something the lakers should be worried about.

    As for the future, right now the map is 120 square km in size with a radioactive green mist surrounding it (which you can run into and die if ya like, or get lost in and die if you dont want). They have plans to eventually increase this to 1200 square km in size, growning outward into the mist as population increases. Now, when they do this, all that new land will be available to become owned. What we have in Xsyon is an unlimited growth potential. What is the current 'in' location to be, may be called old town in a year, and run down in 2. It could be in 3 years that the lake is nothign more than a wasteland everyone once loved but now nobody lives there anymore. Nobody knows yet how the players will take this.

    Me, I have a coupe of sweet solo plots right now. They each have thier own scrap pile, river nearby, forest all around, and good neighbors. The scrap pile is big enough to keep me and a couple neighbors supplied for the next 6-9 months without running out. I have the location of at least 6 more spots just like that wchich i know nobody is currently claiming, even after the recent land grab rush.

    So please, dont let the people who dont know try and tell you something which isn't true. There isnt a disadvantage to people who join late, other than maybe not being able to build you house on 5th avenue. But remember, a sweet spot on the lake, with all its perks, also comes with all that crime (and yes, the lake is feeding ground for the PKs even now). Move there you should expect it.

  • nickman1993nickman1993 Member Posts: 287

    Originally posted by ScribZ

     

    Good post... just saying.... You may well have just decided whether or not I will purchase this game or not

  • whilanwhilan Member UncommonPosts: 3,472

    Scribz, you just made me want to play a tale in the desert again.  Glad to see this game seems similar.  Might pick it up later when i'm back at work and have money to spend.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Some people will argue that you are not at a disadvantage for joining late in terms of land area. I can't make a judgement for how "prime" a spot is, since so little, relative to what is planned, is in-game right now. The thing is, you cannot place buildings unless you do so on a spot of land that you "own." People have already shot my opinion done as being idiotic, but I don't like the concept of having a finite (120km^2 or a 1200km^2) amount of land and players being able to permanently claim a spot that they want unless there is some contingency plan in the (albiet off-chance) that all the land gets claimed once the game is expanded to it's technical limit. It also bugs me that some crafting materials are going to be made region specific, and it'd really suck if there happens to be just one resource node of something and a tribe places one of their permanent totems over it, or has a tribe mate put a homestead on it. Or heaven forbid everyone in a tribe disbands in name only and claims a monopoly over many of the same resource nodes. I don't imagine the dev's would be this short-sighted, but you never know.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • SnailtrailSnailtrail Member Posts: 258

    I think the best spots are going to be able to support large tribes.  Also, for the amount of players currently, the land size is good enough, with the default starting area being more crowded than others.

    Even if they have to redo a land grab type scenario after the full wipe and relaunch, there will be enough space for all, with the only fighting being between people who want to create large tribes fighting for the "best" spots to do so.

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    It's not really fighting in the general sense, but more of a race.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • SnailtrailSnailtrail Member Posts: 258

    Originally posted by mrcalhou

    It's not really fighting in the general sense, but more of a race.

     bickering and harassment is more what i meant

  • mrcalhoumrcalhou Member UncommonPosts: 1,444

    Originally posted by Snailtrail

    Originally posted by mrcalhou

    It's not really fighting in the general sense, but more of a race.

     bickering and harassment is more what i meant

    Gotcha.

    --------
    "Chemistry: 'We do stuff in lab that would be a felony in your garage.'"

    The most awesomest after school special T-shirt:
    Front: UNO Chemistry Club
    Back: /\OH --> Bad Decisions

  • SnailtrailSnailtrail Member Posts: 258

    Originally posted by mrcalhou

    Originally posted by Snailtrail

    Originally posted by mrcalhou

    It's not really fighting in the general sense, but more of a race.

     bickering and harassment is more what i meant

    Gotcha.

     Either way, its kind of silly.  Theres a LOT of junk piles, which are what people go for.  One junk pile is more than enough to support a totem.  For a tribe, your still going to need more than any best spot can produce.  Also im not sure people are really considering trees and lumber into their decision, seems junk pile and closeness to water is the big deciding factor.

    Already in my neighborhood, some guy is felling trees all over the place...not sure how long it takes for one to grow back, but if your skilling lumber, your probably going to need to deforest a huge area.  Same goes for hunting, i saw a bear that killed me my first trip in the game, went running for about an hour before i found it.  Once i rerolled and setup camp, i have yet to see a single killable animal...one guy trying to skill hunting related skills is going to wipe every critter in the area out.

    Also, trying to PK people for goods isnt the best route to take if your in your own neighborhood, its likely a neighbor of yours and youll be encountering eachother a lot.  Its fun untill you realize how big of a bitch it is to trade with people who are not your neighbors.  Everyone needs something they dont start with and cant make, so its best to be friendly to the people close to you, since its much easyer to trade with them, rather than track down someone across the map.

    Also, once they add more content, im sure lots of people are going to abandon their prelude totems and go to the new areas.

    Honestly there is no ladgrab situation, other than the tribe leaders who picked the same spot as another tribe leader to set up shop.  And i think that only occured on founders island, probably the worst possible spot to set up a camp, since your surrounded by lots of water you have to slowly swim across, and the land mass of the island is tiny.  Much better in the areas around the lake.

  • QuandriQuandri Member Posts: 11

    you also can do what i suspect quite a few people will do. Join a larger tribe to take advantage of the amount of different skills getting used within it to skill up your crafting a bit as well as get tools you'll need, bags etc... then break off when the area gets expanded to open up new land and set up shop yourself with a few friends. i suspect quite a few of the larger tribes will find chunks breaking off after about 2 weeks - 1 month. 

  • tachgbtachgb Member UncommonPosts: 791

    The landgrab is about getting access to early resources such as junk piles which won't last, it just helps boost the development of your tribe early on. Later in the game you'll have access to other ways of obtaining resources once the initial resources deplete. In the long run, it's not going to matter much where you start as every area is a fine location as long as you have access to water (to fish and drink). You're always going to have to travel and hunt for animals since they're always on the move for food/crafting materials/clothing. Roads will be vital to travel long distances fast to get to other resources so location isn't that important once a network of roads have been constructed.

    Another reason for the landgrab is the ideal shape of the landscape and how it will fit your vision of your tribes town structures.

  • LydonLydon Member UncommonPosts: 2,938

    Thanks for the info!

     

    The reason I asked is because I'm so very tempted to order the game, but I know it's one of those I'll either love or hate, so I'd rather try the trail first =)

  • WorstluckWorstluck Member Posts: 1,269

    Not sure if it's been said, but there is plans to have a trial server up and running hopefully within a few months.  Trial accounts will not be able to play on the regular server(s) due to exploitation though.  But hopefully some of you guys on the fence will be able to try it out for free soon. 

     

    There is tons of land available and there will be for quite some time.  Eventually we will be expanding beyond the current map.

    image

  • BigCountryBigCountry Member Posts: 478

    As of this morning, there is still a TON of land to claim FYI.

     

    :D

     

    To be honest, there is not a "bad" piece of land. Beta players just got use to playing in one spot in the sandbox, "their spot", so natually they wanted those spots, hence the land rush.

     

    :D

    BigCountry | Head Hunters | www.wefarmpeople.com

  • outfctrloutfctrl Member UncommonPosts: 3,619

    I started a homestead in a little niche where there are resources all around me.  Actually, I got a junk pile within a few fee also.

    Now, if it runs out, you can always sneak around at nite and scavange other tribes piles.  Sometimes you have no choice.  LOL

    Fishing becomes nerve racking because anyone can sneak up on you and try to gank you.

    What concerns me, is do they loot everything from just your back pack or clothes and weapons you are holding too?

    image

  • LeKinKLeKinK Member Posts: 899

    Originally posted by outfctrl

    I started a homestead in a little niche where there are resources all around me.  Actually, I got a junk pile within a few fee also.

    Now, if it runs out, you can always sneak around at nite and scavange other tribes piles.  Sometimes you have no choice.  LOL

    Fishing becomes nerve racking because anyone can sneak up on you and try to gank you.

    What concerns me, is do they loot everything from just your back pack or clothes and weapons you are holding too?

    I think everything is lootable, but then if you take too much you get uncumbered and you can't escape others then. Take what you want and destroy the rest for maximum grief.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Created a homestead and was impressed by the mechanics of it all, but equally unimpressed by  how truly difficult it will be for small groups of 2-4 players to survive in Xsyon. Big Country pointed out some really strong reasons for anyone considering a small group - especially a non-PVP group - to seriously reconsider and get under the umbrella of a bigger guild.

     

    This is both good and bad. Good in that it promotes group gameplay. Bad in that it can very well promote the same thing we saw on SB's Treachery server. Most guilds hid under the skirts of CoS, with no real allegiance to the master guild rather just there for the protection. Don't get me wrong, I had a blast, but that was a PVP game where I was playing to PVP - being outgunned, outnumbered and always on the run kicked ass.

     

    In a crafting Civ-like MMO, I don't know if the prospect of getting held hostage or getting locked down in a camp sounds like much fun to me.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

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