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99 servers... is Trion making the same mistake as Mythic did with WAR?

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  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Alright, just checked for the US servers:

    - 18 servers on LOW

    - 11 servers on FULL

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • EinhejarEinhejar Member UncommonPosts: 15

    Hmm. Looks like they added Recommended! flags to certain shards. (Ones marked for US are medium at the moment)

     

    Queue numbers:

     


     

    Shard name

    Type

    Population

    Queue

     

     

    Belmont

    PvE

    4FULL

    4

     

     

    Regulos

    PvP

    4FULL

    18

     

     

    Tearfall

    PvP

    4FULL

    28

     

     

    Stonecrest

    PvP

    4FULL

    30

     

     

    Byriel

    PvE

    4FULL

    37

     

     

    Harrow

    PvP RP

    4FULL

    70

     

     

    Spitescar

    PvP

    4FULL

    116

     

     

    Shadefallen

    PvE RP

    4FULL

    117

     

     

    Greybriar

    PvE

    4FULL

    127

     

     

    Dayblind

    PvP

    4FULL

    136

     

     

    Reclaimer

    PvP

    4FULL

    146

     

     

    Shatterbone

    PvE

    4FULL

    160

     

     

    Keenblade

    PvE

    4FULL

    168

     

     

    Faeblight

    PvE RP

    4FULL

    187

     

     

    Lotham

    PvP

    4FULL

    277

     

     

    Wolfsbane

    PvE

    4FULL

    290

     

     

    Seastone

    PvP

    4FULL

    358

     

     

    Deepstrike

    PvP

    4FULL

    384

     

     

    Sunrest

    PvP RP

    4FULL

    416

     

     

    Briarcliff

    PvP

    4FULL

    470

     


    Doesn't seem like anyone cares that there are lower population shards. 20 FULL shards around peak (7:24PST/10:24EST) is a huge success. Now we just have to wait a month..

  • RiftFanRiftFan Member Posts: 239

    http://www.riftgame.com/en/status/index.php

    So I pointed this out earlier. Those two shards marked recommended are now at medium population. That small little change seems to have helped.

  • SovrathSovrath Member LegendaryPosts: 32,780

    Originally posted by MMO.Maverick

    Alright, just checked for the US servers:

    - 18 servers on LOW

    - 11 servers on FULL

    But it's pretty interesting as far as when things are going full to low to whatever. 11:10pm ET

    13 Full

    21 High

    8 medium

    16 low.

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  • SandvichedSandviched Member Posts: 28

    Originally posted by Soki123

     I ll leave at this. I know I m right when I say alot of servers will be barren in a few months.  I know  you won t agree with me, but I ll stand by it. In 3 months from the 4 th, bring up this post, if I m wrong i ll admit it. I just can t see it happening.

    We have another great prophet on this board!

  • ZzadZzad Member UncommonPosts: 1,401

    Well those servers are trully needed since all existing servers are already Full and with long queues and the game didn´t even come out yet in Europe....

    I agree is not good publicity if they have to close some servers in some months...but in the other hand...you cannot have thosands of people waiting to get in game...

    Some servers had 4-7h queues...imagine if you launch the game without opening more....

    I´m trully enjoying game.... i just got lvl 25 and fun just skyrocked!! Invasions in Gloamwood are just amazing....

    Werewolves taking cities.... it ´s just awesome !! :)

  • NadiliNadili Member Posts: 197

    I would like to know how many players are need for the zone wides to kick in tonight just to check things out I ran around between silverwood, gloamwood, scarlett and scarwood for about 2 hours almost every zone had an event going in those zones at least twice for each zone.  I am on a server that usually reads high at primetime and medium during the day and night, yeah I play way too much.  Even if it's 50 players for a zonewide event that's quite a few just within one zone.

    image
  • RiftFanRiftFan Member Posts: 239

    Originally posted by Nadili

    I would like to know how many players are need for the zone wides to kick in tonight just to check things out I ran around between silverwood, gloamwood, scarlett and scarwood for about 2 hours almost every zone had an event going in those zones at least twice for each zone.  I am on a server that usually reads high at primetime and medium during the day and night, yeah I play way too much.  Even if it's 50 players for a zonewide event that's quite a few just within one zone.

    They go by concurrent. What we know from other MMO's generally concurrent a normal server can

    hold 2.5k players. So we assume when we see full it has gone past that number.



    That is 2.5k players spread through every zone/city. One thing to be noted. The EU servers

    that say "recommended" are starting to say Medium.



    I think as word about stability and end game being there you are going to start to see those

    side line people dive in.

  • Ender4Ender4 Member UncommonPosts: 2,247

    Except rift servers almost certainly are set lower than 2500 right now, that might be true once the population is spread out more but there is no way they were set that high right at release.

    I don't know that the zone wide events are based on players in zone though, which I think was your question?

  • saya1965saya1965 Member Posts: 46

    All they are doing is making sure that the po has some were to go, and not wait in a que. As time goes on there will be poeple that will leave and people that will come in, Rift is the next best thing to EQ and wow so thats were they are draw there base from.

     

    From the way I look at it.   We should be looking at the pop numbers for april thats when the subs start. Every one on there now is working with there free month.

  • DrakynnDrakynn Member Posts: 2,030

    I got 99 problems but a server queue ain't one.

  • RiftFanRiftFan Member Posts: 239

    Originally posted by saya1965

    All they are doing is making sure that the po has some were to go, and not wait in a que. As time goes on there will be poeple that will leave and people that will come in, Rift is the next best thing to EQ and wow so thats were they are draw there base from.

     

    From the way I look at it.   We should be looking at the pop numbers for april thats when the subs start. Every one on there now is working with there free month.

    That is one confusing thing about MMO's and I am not sure Rift will fall victim to it.

    Most games Beta's have been more marketing then anything.



    Rift's Beta basically gave you 42 levels and access to most everything. I predict what you see

    now barring some horrible crash bug will end up with recurring subs which would be incredible.

  • saya1965saya1965 Member Posts: 46

    Well some do have a problem with ques that is why all the servers.

  • TrowarTrowar Member Posts: 147

    Well to much irritation xfire doesn´t support Rift retail yet.

    Using xfire I can´t even see Rift installed on my computer, although it is possible to hack xfire to get it registred and around a hundred xfire users have done that.

    So even if Rift does show up in xfire it currrently has just a hundred users, however there are 44 xfire communities connected to Rift last time I checked.

    What is my point with this?

    Well, xfire did register Rift Beta, and when it did that it was the 8th most played game, and the 2nd most played mmorpg, bigger than Aion.

    And yet here in Sweden we have hardly heard a thing about this game. I didn´t hear a thing about it until I look in WoW general forum, of all places. The biggest game magazine in Sweden -- pcgamer, has just recently mentioned Rift .

    ( I swear they must be payed by activision).

     

    If a game can be this big just from player feedback it surely does have potential to be really big.

  • KyleranKyleran Member LegendaryPosts: 43,975

    Originally posted by Drakynn

    I got 99 problems but a server queue ain't one.

    Ah... I was going to do the same thing but you beat me to it.

    Hey, if the servers start to drain away they can combine us quickly.  We already have last names in the form of titles that point to our server origin, that could easily be incoporated during a merge allowing folks to keep their favorite first names.

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  • RiftFanRiftFan Member Posts: 239

    Originally posted by Trowar

    If a game can be this big just from player feedback it surely does have potential to be really big.

    Just so you know you are not going crazy. Look at every single poster on the Rift forums. It

    is extremely hard to find someone with an account created before January. For most of us,

    me included, it came out of nowhere.



    This is not hyped like a GW2 or SWToR riding franchise names to fame. It came from people

    looking at it going omg this is the best released game I have seen in 6 years.



    There forum literally exploded after the NDA was lifted.

     

    Most of what Rift has going for it honestly is stuff people have been asking Blizzard to

    do for years. There is a entire list of things on the Blizzard suggestion forums you can

    find in Rift.

     

  • AzzkickaAzzkicka Member Posts: 157

    Originally posted by MMO.Maverick

    Originally posted by RiftFan

    This game is just different from epic failures like Aion and War. It does not require massive populations to work.

    I wouldn't say Aion was an epic failure: it's still immensely popular in Asia, and it was as polished as Rift is at its launch. Its huge flaw was the level grind and quest content shortage in the mid to high level range. It was still more enjoyable for a longer period of time to a larger group of gamers than a lot of other AAA MMO's.

     

    Its failure may have been to retain the bulk of its non-Asian subs for longer than a couple of months, but Rift still has to prove that it is capable to do just that as well.


    Aion as polished as Rift at its launch?  What are you smoking?


    Aion's fort sieges were near unplayable with massive lag and fps issues.  Their fix was to not render players.  This was their main endgame and it was completely broken  They also had 1 end game instance and about 4-5 in total.  They were fairly well done but 1 end game instance is not enough.  Dredgion was an AFK fest the minute after the first battle took place.  Gee what fun. 


     


    And.. that was all the content they had at end game.


     


    I just reached 50 in Rift a couple days ago and the amount of stuff left to do in the game is immense.  2 end game normal instances, all the expert dungeons (of which I haven't even attempted yet) , rank 6 PVP to get and all the gear that goes with it, 1 full 20 man raid, 4 raid rifts, normal rifts to get ascended powers and sigils from, warfronts, reputation grinds, cool mounts to get, achievements to farm, and a whole lot more.  There is so much stuff to do at endgame in Rift its overwhelming.  I have been playing at 50 for 3 days now and have accomplished pretty much nothing in terms of the grand scheme of things.


     


    In contrast when I got too 50 in Aion I ran around the abyss for a while and thought what now?  Fort sieges were boring b/c they ran at about 3fps with 1000ms latency.  PVP was few and far between and basically consisted of people either running away with speed scrolls or afking in dredgion.  Dark Poeta was a cool instance but after doing it a few times It would have been nice to do a difference instance, but all we had were those crappy fort instances.

  • neonakaneonaka Member UncommonPosts: 779

    The only reason they did this was because during headstart week, every single server was at high or full with the excpetion of maybe 2. 80% of the player base spent more time in queue during headstart than in game.

    If you go to trion official forums you will find about 2000 threads in regards to the ridiculous queue times of the servers.

    I do not think anyone could have anticipated the insane popularity of rift, and in this case not even Trion would have guessed it would do as well as it has.

    The 30 new servers were very much needed for the official launch date.

    On my server I went from a 700 a night queue down to a 240 queue on launch night.

    It is a pretty cut and dry reason why they added so many servers. It was because they were needed.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by neonaka

    It is a pretty cut and dry reason why they added so many servers. It was because they were needed.

    Disagree. Additional servers were needed, but no 30, not at this moment.

    They could've started with like 6 or so, and then add more if they noticed those weren't enough.

    It prevents the WAR 'ghost server' effect.

     

    edit: unless they're planning on rolling out cross server dungeons and warfronts like WoW did, to still give players enough to do even if they're on a server that's emptying out.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Darkheart00Darkheart00 Member Posts: 521

    Originally posted by RiftFan

    Originally posted by Trowar

    If a game can be this big just from player feedback it surely does have potential to be really big.

    Just so you know you are not going crazy. Look at every single poster on the Rift forums. It

    is extremely hard to find someone with an account created before January. For most of us,

    me included, it came out of nowhere.



    This is not hyped like a GW2 or SWToR riding franchise names to fame. It came from people

    looking at it going omg this is the best released game I have seen in 6 years.



    There forum literally exploded after the NDA was lifted.

     

    Most of what Rift has going for it honestly is stuff people have been asking Blizzard to

    do for years. There is a entire list of things on the Blizzard suggestion forums you can

    find in Rift.

     

    It is funny i was expecting Rift to flop myself since i expected it to be released right against SWTOR, which latter get delayed over and over again. Rift actually has a chance to find very large player base. SWTOR sounds great but for some reason i am getting a weird feeling that it might end up like WAR.

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    This is a pretty valid concern.

    No matter what, you're gonna see people leaving in that first month. So if you open up too many servers you risk ending up with several ones that have very low populations and players who have a hard time finding others to play with on them.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • RiftFanRiftFan Member Posts: 239

    ok I think volume is starting to pick-up. March 3rd and I count like 4 low pop EU servers

    and every single one is Medium or higher.



    Here is something interesting. Alost every single US server is at Medium or higher at

    12pm CST on a Thursday which is pretty amazing.



    Even the new servers are starting to fill up. I think confirmation that end game is not

    a breeze or a joke is starting to get around. Also continued good press is helping too.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    ? I'm counting 10 US servers on LOW and 8 EU servers on LOW.

     

    I'll check later on US peak times to see whether the trend of diminishing LOW servers continues.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • RiftFanRiftFan Member Posts: 239

    Originally posted by MMO.Maverick

    ? I'm counting 10 US servers on LOW and 8 EU servers on LOW.

     

    I'll check later on US peak times to see whether the trend of diminishing LOW servers continues.

    ok so as funny as this sounds. I think putting a green dot next to the server actually worked.

    Notice the "Recommended!" servers are at Medium now compared to low since they were released.

    That US volume during the middle of the day is what is amazing me.

     

  • QazzQazz Member Posts: 577

    Originally posted by MMO.Maverick

    ? I'm counting 10 US servers on LOW and 8 EU servers on LOW.

     

    I'll check later on US peak times to see whether the trend of diminishing LOW servers continues.

    At 9:16 PM EST only 4 are low in NA.

     

    Edit: 9:28 there are only 2 low servers left.

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