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Mighty_THoRMighty_THoR Member Posts: 12

I have been reading about this game for few weeks now.I'am an old school mmo player with 10+ years experience and 30+ age :) so in a good week i can only spend around 20 to 30 hrs.Right now i have subscription page infront of me and im about to hit subscribe button but i have a quick question to you.I  dont mind speending few bucks and supporting an indie developer but my time is valueable for me.

 

So where do you see game/yourself after 6 months when you built everything you wanna built and you have piles of resource so you dont need to fight for more.Will still there some kind of drive to play or will uther boredom surround you.

Comments

  • dinamsdinams Member Posts: 1,362

    Originally posted by Mighty_THoR

    I have been reading about this game for few weeks now.I'am an old school mmo player with 10+ years experience and 30+ age :) so in a good week i can only spend around 20 to 30 hrs.Right now i have subscription page infront of me and im about to hit subscribe button but i have a quick question to you.I  dont mind speending few bucks and supporting an indie developer but my time is valueable for me.

     

    So where do you see game/yourself after 6 months when you built everything you wanna built and you have piles of resource so you dont need to fight for more.Will still there some kind of drive to play or will uther boredom surround you.

    based on my past experiences on this kind of sandbox games, I would say that people will always look for more, more resources, more prestige... when/if pvp is implemented they will begin to raid other big places and then you have somewhat political conflicts between tribes, and then you will have player formed kind of factions formed in no time to get stronger...

     

    its like the human nature actually, if we have power, we will always want more...

    Or you can just dump resources like in minecraft, making complex redstone trails xD

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • BadaboomBadaboom Member UncommonPosts: 2,380

    Originally posted by dinams

    Originally posted by Mighty_THoR

     

     when/if pvp is implemented ...

    Huh?  Are you saying that there is no pvp implemented?  Or just talking about when/if it improves and/or the introduction of tribal warefare after the prelude?  Because if it is the former, you are wrong because it does have pvp.  If it is the later, my apologies, but you should probably make yourself more clear.  People can read what you wrote and get the wrong impression.  The pvp might not be exactly pretty to look at, it is functional and it is there.

  • AethaerynAethaeryn Member RarePosts: 3,150

    They plan to have new techs and recipies added and new areas to explore. . ie one zone (do not think normal game zone) added in april possibly.  Tech will progress and societies will change. .and after prelude 6-9 months tribes can war etc.

    Iti s the pace that this all happens that will matter the most. .  to fast and you burn througuh all your cool ideas and make things people worked for obsolete.   . . . too slow and people lose interest.

    I am sure that didn't help.

    Wa min God! Se æx on min heafod is!

  • lalartulalartu Member UncommonPosts: 437

    I am in the same situation as you actually. been staring and the pre order button for 3 days now haha

     

    I do like Wurm a lot though, but that game is a lot more developed and has 20x more content.

     

    my only real hesitance at the moment is i'm not sure whether this game will turn into another darkfall with people grinding the skills day in day out or whether there will actually be some fun to have.

     

    i hate grinding and macroing and since i too am a working man with not much time on my hands i would hate to waste 15$ a month on a grindfest nightmare

    I review lots of indie games and MMORPGs

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Mighty_THoR

    I have been reading about this game for few weeks now.I'am an old school mmo player with 10+ years experience and 30+ age :) so in a good week i can only spend around 20 to 30 hrs.Right now i have subscription page infront of me and im about to hit subscribe button but i have a quick question to you.I  dont mind speending few bucks and supporting an indie developer but my time is valueable for me.

     

    So where do you see game/yourself after 6 months when you built everything you wanna built and you have piles of resource so you dont need to fight for more.Will still there some kind of drive to play or will uther boredom surround you.

     

    Going to pick a spot and build a homestead. More than likely the building up of my little area will keep me entertained for 4-6 months after which I'll see what tribe I can go become part of. I think it all depends how the PVP plays out. None of the safeguards that other PVP sandboxes have learned to add are in this game, so it's entirely possible after the first couple deaths where I lose some important tools, I'll just go back to EVE and Rift rather than spend 5-15 hours finding resources and crafting just to have the tools again to continue playing.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • lalartulalartu Member UncommonPosts: 437

    yeah, two important pvp lessons from Wurm that should be implemented here too:

     

    -npc guards to prevent minor offences and griefing

    -basic tools are bound to character and can never be lost

     

    everything else is free for all and it works great

    I review lots of indie games and MMORPGs

  • harlequinNnharlequinNn Member Posts: 12

    Originally posted by Badaboom

    Originally posted by dinams


    Originally posted by Mighty_THoR

     

     when/if pvp is implemented ...

    Huh?  Are you saying that there is no pvp implemented?  Or just talking about when/if it improves and/or the introduction of tribal warefare after the prelude?  Because if it is the former, you are wrong because it does have pvp.  If it is the later, my apologies, but you should probably make yourself more clear.  People can read what you wrote and get the wrong impression.  The pvp might not be exactly pretty to look at, it is functional and it is there.

    The PvP is shocking in Xsyon at the moment. If you are really into PvP I would not get this game any time soon.

    I myself would have liked a better PvP system but I am still very excited to be able to contribute to how this game will progress from here on out.

  • ScribZScribZ Member Posts: 424

    Me, I'm a builder. I plan on building all over the place. I have two accounts for this very purpose. I will make one my permanent place of residence, and the other will be my nomad. The nomad will build up the homestead plot, and then leave the buildings and move on to start another one somewhere else. Probably not a whole fortress on each plot, more like a house and a barn, maybe some walkways and a campfire to cook on. If someone wants to come in behind me and plant thier homestead over what I built and claim it cool, they will be welcome to it. I'm in it to build, and you can build forever if you want to spend the time doing it.

  • RudderRudder Member UncommonPosts: 80

    Originally posted by lalartu

    I am in the same situation as you actually. been staring and the pre order button for 3 days now haha

    I do like Wurm a lot though, but that game is a lot more developed and has 20x more content.

    my only real hesitance at the moment is i'm not sure whether this game will turn into another darkfall with people grinding the skills day in day out or whether there will actually be some fun to have.

    i hate grinding and macroing and since i too am a working man with not much time on my hands i would hate to waste 15$ a month on a grindfest nightmare

    WO has a very clunky interface. Xyson beats WO hands down in that regard. WO was released in 2006, so it should have more content than a game that has not gone live yet.

    There are NO mmo's NOR 1 player games out there that don't require some grinding; there are no level's in this game per se.

    Macro's are FORBIDDEN in Xyson.

    Xyson land area closely resembles the Lake Tahoe area. Look at USGS maps if you get lost. Except for towns and cities which don't exist anymore.

  • RudderRudder Member UncommonPosts: 80

    Going to pick a spot and build a homestead. More than likely the building up of my little area will keep me entertained for 4-6 months after which I'll see what tribe I can go become part of. I think it all depends how the PVP plays out. None of the safeguards that other PVP sandboxes have learned to add are in this game, so it's entirely possible after the first couple deaths where I lose some important tools, I'll just go back to EVE and Rift rather than spend 5-15 hours finding resources and crafting just to have the tools again to continue playing.

    One of the first things you should do is make some baskets OR trade for the tools to make some yourself. Your baskets cannot be looted on tribal land IF you set the permissions right. There are no banks, nor npc guards.

    When you leave your owned land NEVER NEVER NEVER carry your craft tools unless you are a Mason or a Woodcutter; These two crafts will need an escort to get their resources.

    PKr's will be in the area and they are hoping for free handouts like your tools.

  • Mighty_THoRMighty_THoR Member Posts: 12

    but will it blend? im sorry my mind sliped to ipad 2 for a sec :)

    so it seems everyone agree that building aspect of them game will saturate in some point and weight of the game will be on pvp sides shoulders.

     

    isnt creating a balanced and meaningfull pvp a mmo myth :), anyway for supporting an indie developer sake i think i will subscribe

  • SinellaSinella Member UncommonPosts: 343

    Originally posted by Mighty_THoR

    but will it blend? im sorry my mind sliped to ipad 2 for a sec :)

    so it seems everyone agree that building aspect of them game will saturate in some point and weight of the game will be on pvp sides shoulders.

    Don't think of the game in that way, or you set up yourself for a big disappointement. The lead dev stated many times that the game is not PvP-focused and not PvP driven and never will be that. If you are happy with a setting which includes permanent safe zones and optional tribe wars then its the game for you, if you are looking for a Darkfall-type game with more sand you'll be very disappointed.

    A lot of new features are planned for Prelude and after Prelude (cooking, animal taming, riding, agriculture, mining, new areas to settle down, etc), if they can fullfill the promises players won't get bored.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Rudder

    Going to pick a spot and build a homestead. More than likely the building up of my little area will keep me entertained for 4-6 months after which I'll see what tribe I can go become part of. I think it all depends how the PVP plays out. None of the safeguards that other PVP sandboxes have learned to add are in this game, so it's entirely possible after the first couple deaths where I lose some important tools, I'll just go back to EVE and Rift rather than spend 5-15 hours finding resources and crafting just to have the tools again to continue playing.

    One of the first things you should do is make some baskets OR trade for the tools to make some yourself. Your baskets cannot be looted on tribal land IF you set the permissions right. There are no banks, nor npc guards.

    When you leave your owned land NEVER NEVER NEVER carry your craft tools unless you are a Mason or a Woodcutter; These two crafts will need an escort to get their resources.

    PKr's will be in the area and they are hoping for free handouts like your tools.

    In a tiny handful of sentences you have made this game sound so horribly unappealling. I don't think you realize what half of those mecessary restrictions entail for most new players. Have you actually tried walking through the steps of what you are suggesting?

    "One of the first things you should do is make some baskets"

    Which means starting with basket weaving. If it's such a necessity for the game, why isn't it a default skill?

    "OR trade for the tools to make some yourself."

    So now, when you are dropped in the middle of nowhere, your goal is to try to find where other people are located, hope they are friendly and hope they are willing to help you out.

    "Your baskets cannot be looted on tribal land IF you set the permissions right."

    That indicates that it's imperative to get into any tribe as soon as possible otherwise you have no way to securely store anything, It also indicates there's something screwy about the mechanics that one could actually mess up the permissions.

    "NEVER NEVER NEVER carry your craft tools unless you are a Mason or a Woodcutter"

    Your emphasis basically means that a player starts the game in the worst possible scenario and is basically in a race against the clock where, before a PK gets them, they need to:


    • - find a tribe to join

    • - manage to get to that tribe

    • - create baskets/secure storage

    "These two crafts will need an escort to get their resources."

    If the tribal unit is so mandatory and necessary, even for something as basic as mining and logging, then why on earth does this game start people with droppable necessary tools and no manner in which to create or secure some kind of storage? It seems to make more sense to start people with a guild recruit panel and then drop their first character near the territory of the guild that recruited them.

     

    I'm sure you feel that description you gave was of a deeply immersive hardcore world, but it seemed like a laundry list of bad game mechanics that most other sandbox MMOs have long since corrected. I have no problem with these mechanics for the general gameplay of the game, but as a newbie experience this is just horrible design.

    I get the feeling that this is where everything I've said is ignored and I'm given the play with others and socialize speech, or where I'm told I'm just a another lazy modern day MMOer that wants everything handed to him.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • eddieg50eddieg50 Member UncommonPosts: 1,809

    Originally posted by Loktofeit

    Originally posted by Rudder

    Going to pick a spot and build a homestead. More than likely the building up of my little area will keep me entertained for 4-6 months after which I'll see what tribe I can go become part of. I think it all depends how the PVP plays out. None of the safeguards that other PVP sandboxes have learned to add are in this game, so it's entirely possible after the first couple deaths where I lose some important tools, I'll just go back to EVE and Rift rather than spend 5-15 hours finding resources and crafting just to have the tools again to continue playing.

    One of the first things you should do is make some baskets OR trade for the tools to make some yourself. Your baskets cannot be looted on tribal land IF you set the permissions right. There are no banks, nor npc guards.

    When you leave your owned land NEVER NEVER NEVER carry your craft tools unless you are a Mason or a Woodcutter; These two crafts will need an escort to get their resources.

    PKr's will be in the area and they are hoping for free handouts like your tools.

    In a tiny handful of sentences you have made this game sound so horribly unappealling. I don't think you realize what half of those mecessary restrictions entail for most new players. Have you actually tried walking through the steps of waht you are suggesting?

    "One of the first things you should do is make some baskets"

    Which means starting with basket weaving. If it's such a necessity for the game, why isn't it a default skill?

    "OR trade for the tools to make some yourself."

    So now, when you are dorpped in the middle of nowhere, your goal is to try to find where other people are located, hope they are friendly ad hope they are willing to help you out.

    "Your baskets cannot be looted on tribal land IF you set the permissions right."

    That indicates that it's imperative to get into any tribe as soon as posible othewise you have no way to securely store anything, It also indicates there's something screwy about the mechanics that one could actually mess up the permissions.

    "NEVER NEVER NEVER carry your craft tools unless you are a Mason or a Woodcutter"

    Your emphasis basically means that a player starts the game in the worst possible scenario and is basically in a race against the clock where, before a PK gets them, they need to:


    • - find a tribe to join

    • - maange to get to that tribe

    • - create baskets/secure storage

    "These two crafts will need an escort to get their resources."

    If the tribal unit is so mandatory and necessary, even for something as basic as mining and logging, then why on earth does this game start people with droppable necessary tools and no manner in which to create or secure some kind of storage? It seems to make more sense to start people with a guild recruit panel and then drop their first character near the territory of the guild that recruited them.

     

    I'm sure you feel that description you gave was of a deeply immersive hardcore world, but it seemed like a laundry list of bad game mechanics that most other sandbox MMOs have long since corrected. I have no problem with these mechanics for the general gameplay of the game, but as a newbie experience this is just horrible design.

    I get the feeling that this is where everything I've said is ignored and I'm given the play with others and socialize speech, or where I'm told I'm just a another lazy modern day MMOer that wants everything handed to him.

         Agreed, he did make the game sound awfully bad and confusing

  • GnatBugGnatBug Member Posts: 75

    Yea! .. i am also going to wait for a guide of some sort before i think of playing ... that did sound rather Alpha testy to me!

  • Mighty_THoRMighty_THoR Member Posts: 12

    maybe main problem is it has been really really long time since we encountered a decend sandbox mmo and forget what to expect

    this game can really benefit from a one or two day trial

  • IkisisIkisis Member UncommonPosts: 443

    Originally posted by lalartu

    I am in the same situation as you actually. been staring and the pre order button for 3 days now haha

     

    I do like Wurm a lot though, but that game is a lot more developed and has 20x more content.

     

    my only real hesitance at the moment is i'm not sure whether this game will turn into another darkfall with people grinding the skills day in day out or whether there will actually be some fun to have.

     

    i hate grinding and macroing and since i too am a working man with not much time on my hands i would hate to waste 15$ a month on a grindfest nightmare

    That will never happen in xsyon, There is little to nothing that you can even macro to begine with.

    And skill's are not even close to that slow. (It's more of a community building game rather then a Character building)



  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Originally posted by Loktofeit

    Originally posted by Rudder

    Going to pick a spot and build a homestead. More than likely the building up of my little area will keep me entertained for 4-6 months after which I'll see what tribe I can go become part of. I think it all depends how the PVP plays out. None of the safeguards that other PVP sandboxes have learned to add are in this game, so it's entirely possible after the first couple deaths where I lose some important tools, I'll just go back to EVE and Rift rather than spend 5-15 hours finding resources and crafting just to have the tools again to continue playing.

    One of the first things you should do is make some baskets OR trade for the tools to make some yourself. Your baskets cannot be looted on tribal land IF you set the permissions right. There are no banks, nor npc guards.

    When you leave your owned land NEVER NEVER NEVER carry your craft tools unless you are a Mason or a Woodcutter; These two crafts will need an escort to get their resources.

    PKr's will be in the area and they are hoping for free handouts like your tools.

    In a tiny handful of sentences you have made this game sound so horribly unappealling. I don't think you realize what half of those mecessary restrictions entail for most new players. Have you actually tried walking through the steps of what you are suggesting?

    "One of the first things you should do is make some baskets"

    Which means starting with basket weaving. If it's such a necessity for the game, why isn't it a default skill? This isnt an easy mode "get everything handed to me" game. Youre going to have to make tough choices, and learn how to either create things for yourself, trade with others for them, or go kill someone an dtake their things. Yes basketweaving is great for storing things, but at the same time WHAT are you going to store? You wont have the tools for making armor, weapons, building materials, etc. ou woul djust be stockpiling a bunch of materials that are useless to you UNTIL you get all thos eother tools anyway. Wether you start with basketweaving, or another craft, in order for any of them to be truly beneficial you have to dabble a bit in multiple crafts / toolsets. For example, making some weapons might require you to use wooden handles/poles.... but weaponcrafting doesnt give you a saw, which you need to make those wooden parts. So you see youve got to either get various tools from other crafts, or trade others, or steal it.

    "OR trade for the tools to make some yourself."

    So now, when you are dropped in the middle of nowhere, your goal is to try to find where other people are located, hope they are friendly and hope they are willing to help you out. Please do not look at Xsyon from the perspective of other MMOs. The starting area right now is rather small, if your enot carrying much weight and have some decent stamina you can run to the border of the explorable area right now in just a couple minutes. The general chat also covers a pretty big range, so you can easily ask around for people in the area and 99% of the time there will be several people within range.

    "Your baskets cannot be looted on tribal land IF you set the permissions right."

    That indicates that it's imperative to get into any tribe as soon as possible otherwise you have no way to securely store anything, It also indicates there's something screwy about the mechanics that one could actually mess up the permissions. Not true at all. He used the word "tribal", but it is not JUST tribes. There are also Homesteads, which can be setup by individual players and have the same rights as tribal lands. Its a safe zone as well. And no there snothing screwy about the mechanics, what he meant was you can set looting permissions to only you, your friends, your tribe, etc. So by setting them "right" all he meant was setting them to one of those options so that random players/enemies cant access your stuff.

    "NEVER NEVER NEVER carry your craft tools unless you are a Mason or a Woodcutter"

    Your emphasis basically means that a player starts the game in the worst possible scenario and is basically in a race against the clock where, before a PK gets them, they need to:


    • - find a tribe to join No, you can just buikld a homestead solo and be safe.

    • - manage to get to that tribe See above about homesteads

    • - create baskets/secure storage No, just find a decent place to put your homestead with resources near you / in your land and youll be fairly safe from PKers until you decide to go out exploring a bit.

    "These two crafts will need an escort to get their resources."

    If the tribal unit is so mandatory and necessary, even for something as basic as mining and logging, then why on earth does this game start people with droppable necessary tools and no manner in which to create or secure some kind of storage? It seems to make more sense to start people with a guild recruit panel and then drop their first character near the territory of the guild that recruited them. Again, its not an easy mode game. The entire game is designed for people to actually think for themselves and work to survive. You wont have a virtual mommy holding your hand every step of the way, or big flashy things telling you exactly where to go and what to do. Remember, the apocolypse just happened, all our technology and most of our knowledge is gone. As the world expands, we unlock new technology & relearn lost knowledge, more tools to make things "easier" will start coming back too. Thats kind of the whole purpose of the upcoming Prelude launch. The Prelude will be the start of rebuilding civilization, and shaping the evolution of our world, the societies within it, and the evolution of our technology & tools. Come back tot he game a year from now and it should be quite different than what it is now.

    I'm sure you feel that description you gave was of a deeply immersive hardcore world, but it seemed like a laundry list of bad game mechanics that most other sandbox MMOs have long since corrected. I have no problem with these mechanics for the general gameplay of the game, but as a newbie experience this is just horrible design.

    I get the feeling that this is where everything I've said is ignored and I'm given the play with others and socialize speech, or where I'm told I'm just a another lazy modern day MMOer that wants everything handed to him. Perhaps you think youre not, but if what ive said above is too "hard" for you to handle, then maybe you should rethink that. Otherwise, if youre looking for a game that offers a bit of challenge and actually fighting to survive rather than being spoonfed a story about how youre a survivor... but then theres no real risk to follow it up then Xsyon is for you.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    To all the "apocalypse ganking they'll take my toolz wtf?!" crowd...

    Well just trade. You loose some tools. You yell in /s that you know how to make XY but you've lost tools. Someone will offer to help out, either out of goodness of his heart or in hope that you'll be trading now or laterz.

    This is a COMMUNITY BUILDING game first and foremost. I play solo atm and don't really have a problem with ganking or finding stuff I need. Just trade - everyone here needs something and everybody has something to offer. In this game trade >>>>> robbery. If you rob someone you've probably lost trading partner for life. Newbs usually find this out within a few days and stop the mindless ganking business when they realize that that dude they stole the pants off is the only one in zone who can make say... chisel or tongs.

    Again, in Xsyon trade is ALL.

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