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Doesn't feel like it lives up to the terms of the defitnition of MMO. It seems the DEV has to shut of features and restricting things, and giving guildlines and rules to follow how to set up our clans and totems at the end of the week. Day 1 - setup clans. Day 2, place your totem and then log off, so the servers can handle the rush. Features will be turned off aswell... I've never played an MMO like this, where these kind of rules are in set -- I think it's just crazy... upgrade your code or server, to handle the players. These numbers are just for examples -- say we get 100 people rushing to place totems, then they all have to log off and wait... who says at release their won't be 100 more, are we going to to this procedure all over again?
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It can't be any worse then FFIX launch week. At least i do not think so.
MAGA
1. It's an indy MMO. No matter how divine your programming skills writing the perfect code will take a lot of time on a small team. And even if the code is amazing you're still faced with the fact that the better the server the more money it costs.
2. 2 days hardly make for shutting of features, giving guidelines and rules to follow. If there was a schedule for the coming 3 months then sure, you have a point. 2 days right after release? Not so much.
3. I much prefer a dev who's honest and can admit that there's flaws in the game and deal with them then one who before release shouts all over how the server can support thousands of players yet when the server crashes after release there's nothing to be heard.
This isn't a AAA MMO. If you want AAA quality then that's fine. Nothing wrong with that, but don't complain about indy MMOs not having that. It's like walking into a small speciality restaurant and complaining they don't have steak.
We are the bunny.
Resistance is futile.
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Final Fantasy 9 didn't have a launch week. At least not one that would have any effect on the mmo market.
Sorry i meant to say FF 14. Keyboard lied. lol
MAGA
You look at it the wrong way. You seeing it as they opening the server, but restrict you to play. I see it as opening the servers two days in advance so people can set themselves up before gameplay really starts. Also no game can handle the initial rush of players, WoW could not, Rift had hard times, Codemaster login server are always bad when they launch a MMO, etc.
So I do not see this as something bad. Then again I expected to play this game in March when I pre-ordered..... of 2010 that is so what do two more days matter :P
I went through two land rushes in UO, and one in Xsyon.. they were all really, really difficult, to the point of disaster
I'm of the thinking this is a pretty good idea..
If not for this, you would probably be complaing of the lag, rollbacks, and crashes, as everyone tried to log on at the same time and place their totems, come hell or high water....
That was my sense too when I read about the precautions Xsyon was taking. It seemed really rather prudent.
Originally they had said the official launch date was the 15th, so getting in a little early and getting this stuff going is alright with me.
He needs multiple server clusters.....his current architecture cannot handle all the connections and DB hits. Just way too many for 1 server cluster (game world).
He was going to launch with 2 servers, a hardcore PvP and a normal server....the only difference in that tribe war and safe zones would be removed from the PvP faster than the normal server.....
Was a great idea. That would of spread everyone out to the point where we could all be terraforming this weekend....
Unfortunately his pride got in the way and he pulled out last minute and now has us all crammed onto one server again trying to launch his game.....
I am nervous....you cannot keep failing with these launches....people pack up and leave....and never look back.....this is a tough industry....not a lot of room for mistakes....it's just way too competitive...
BigCountry | Head Hunters | www.wefarmpeople.com
Actually what happened is he realized that he had been comprimising with the crowd of people he didnt agree with in an area he never really wanted to comprimise. He caught himself and went back to his original plan. This wasn't a bad thing, personally I think he would have lost a lot of cred had he buckled under and changed his plan before he ever got it launched. Had nothing to do with his pride, had to do with him standing up to not giving in to the whiners is all, like so many companies and devs do these days. Its what sets NG apart.
And he hasn't failed with his launches, he had one pre-launch on the 18th which uncovered issues which required fixing. ONE. So please dont come on here and spread this crap of a doomday and exaggerate. ONE pre-launch, issues have been resolved, he has a plan in place to handle the rush and give everyone a fair chance at the land rush. And if you can't wait 2 days to terraform.....really. Seriously though, why are you of all people concerned with terraforming? Aren't you the big time supporter of all things gank and grief on the official forums? What do you need with anything but naked and PO weapon?
And if you feel NG needs more hardware, give them a donation of about a hundred grand and I bet they will set it up for ya right away.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
Well said.
I've been around for quite some time, and this as an Indie game has me more excited then any game has in a few years. The developer showed character, and I was quite impressed. He didn't give any bs stories, he said strait forward what he was thinking, and then was honorable enough to change his views openly after giving it some more thought. WELL DONE!
As far as the game is concerned... It is definitely not for everyone. The graffix arent amazing, the character models kinda are very basic. But what it has over any other game to date is interactivity. You can interact with just about anything in the environment! This is just amazing to me. Is there grass? Pull some up and weave yourself a basket. Are their branches around? Pick them up and make a shelter. Did you just kill a deer? Skin it for its hide and bones, use what you just got to help with making yourself or a friend some leather clothing. Walking across a stream? Kneel down a refill your thirst.
This is truely amazing stuff. I can't wait to see what hapens in the future with this game. And I would be incredibly saddened, if this small start up company ever was bought out by one of the AAA companies.
SWG Pre-CU... and then some.
Yes, there are flaws.. its far from perfect... but damn it is fun.
That was a horrible attempt in trolling my post....I am not looking to start a PK versus Carebear argument.
I do not care if it's a PvP server, PvE server. I do not care if they are all the same.
What I do care about is the ability to play his game....which has been proven over the last 2 weeks, over and over, with all the server/wipes/rollbacks/crashes, that we cannot all play on one server...
Jordi has even gone as far as to disable literally 3/4 of this game over the first 3 days of this launch attempt - so we can attempt to fit on one server....
Post on this thread, a week from today, and see if your perspective changes.
BigCountry | Head Hunters | www.wefarmpeople.com
I was not trolling your post at all. As someone who has been an active part of Xsyon for at least 6 months and a follower for almost 2 years (not 2 weeks like some that just came over from DF), I told you exactly the truth of it in my last post.
Honestly you should be damn happy Jordi and his crew gave you and the other short term people thier say. He took it all into concideration, weighed all the options, and discussed all the posabilities before he made his final decision. Most other game developers would have just ignored the whining on the official forums, passed out a few well deserved bans, and move on with the planned development path.
As for the split days for this launch, its for many reasons not just server load. If you had read all of the posts on the official forums instead of just sticking to the ones that screamed the most for more PvP and chaos, you might know the reason why. I suggest you go find out if you stil do not understand the reasons.
And I'll be happy to post on this thread in a week, as I have full confidence that the game will launch as planned, people will be able to place thier totems, and the game will move on with Prelude as originally planned. I'm also sure the PvP gank fest players from DF will crank up the biatch storm again on the official forums because they feel they were done wrong. Sorry, but this is exactly the path NG has had planned out for a LONG time, you and others like you just haven't been around long enough to get that part yet. You will with time, or you will leave I'm sure, either way works for me. Thats not being mean there, thats me just being honest. I really dont think if you left th Xsyon community this very second that many would even notice your passing. Just the way I see it sorry.
(DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)
I think you both are right. Precaution is good, but so is listening to the subscribers.
In either case, I'd rather NOT stress out and wait out until all the major issues are resolved and game is either under way or has failed completely.
I don't like being a part of a "test" especially if I have to pay the full price for it. Oh and it definitely doesn't feel like an MMO at the moment, but it's sure treated like one, especially since it's been in top3 games on MMORPG.com title for the last few weeks now.
In my opinion, I would be extra careful in buying a game from a person that was associated with a previously failed MMO of a similar type (Roma Victor), but that's just me haha
I review lots of indie games and MMORPGs
It was not his pride, not to be rude but to make a game like this takes alot of time and money, and he took the money out of his pocket and funded it him self, I know jordi/xyson well.
He talks to his players alot, and that was not the case he knows he will have a small player base and in time some players may leave it happens to all MMO's , he knows by splitting them up this late , it may spilt up guilds alliances and friends.
also he will end up in the long run having to merge the servers to one wasting money.
He knows what he is doing, he is also one man, with 4 partime programmers, and he got 1 or 2 new ones.
So give him a break, he has done a great job, most of us could only dream to do what he even started to do.
I'm in gaming school and what he is doing is hard work, very hard work, and alone is not easy ,he is sick from working so much as well, I bet alot of people do not know that either from working his ass off as well.
I mean look at earthrise 80 man team, they are not even close to Xyson's game with performance or anything, and I think he is doing a fine job, I doubt it will be perfect but atleast he patches alot and tells us what is going on unlike most companys that ignore us.
I give him alot of respect, for doing this I been in beta since almost day 1 and seen alot change so I see this game doing great its his life.
PS Yes what you said is true but my first statement is why he did not upgrade, and he know by having us log in the way we are will help the issue and he did some upgrading. By him doing what he did by postponing the launch was smart instead of leaving it as is causing all sorts of issues.
Most people that are fans are happy he did that, I rather have it working right and wait another few weeks than deal with Earthrise's 7 weeks of lag and ignoring the players.
Thats what we get from other companys..
I played beta for almost 3 weeks prior to the first launch attempt. I suffered thru all the lag with 8 of my buddies on the 18th, forming a tribe and placing our totem. It was horrid, unplayable, literally 15-30 seconds for each client to server request. Took hours to do something that should of taken minutes. But we did it. And now it's worth nothing.
You do not know anything about so please stop with the false accusations. I have not played DF for at least a year.
I am sick of all the flip flopping. The last minute decisions this guy makes. It's unprofessional. And it's a train wreck for a community trying to plan and follow.
Beta was nothing like what we have now. We have gone backwards. Jordi needs multiple servers. He does not have the brain power (IT budget) to port us all onto one server, his currect architecture cannot handle the load.
I would love to have him prove me wrong, because this game is awesome. But at this point, I just do not have the consumer confidence I had during beta.
My once great passion for the game is leaving and I am starting to lose interest and motivation.
Hopefully I am wrong. I gave him 2 months of my money, so we will see what happens.
/flame away
-BC
BigCountry | Head Hunters | www.wefarmpeople.com
I've bought this game and I will be giving a go, I hope it's going to succeed, but BigCountry is right for the most part. There's been a phenomenal amount of mucking around of late and the fanboys can jump to the defence of a struggling little indy developer as much as they like, but as someone else says, the MMO world is one of harsh, commercial realities. You get a window of opportunity to launch an MMO. If you screw it up, the game is fairly well doomed to struggle from then on as notoriously fickle gamers lose interest and move on. These guys have a lot of good will going for them, but they are precious close to making a total hash of this launch...
Yes multiple servers =one world=millionaire budget like EVE.
As I see they are doing their best
That's not in doubt. What we're saying is that their best may well not be good enough to guarantee their survival...
this ^
I actually think the Dev isn't doing to bad. He's adding things as he see's fit... Again this is an Indie game, like many people have already stated. I was a big fan of FOM before milestone, and that's exactly what they did and the game was amazing. Give it some time, it's been out less then a week I believe ?
So to stop the server falling over like most MMOs do on release he is ptuting a few restrictions in place to help make things a bit smoother..
I for one am glad they are trying this.. sure id love to just jump right in start today but id much rarther have a better launch than one where im waiting for the server to come up because it crashed or somthing like that.
Hmm, why do we always wrap Indy companies in cotton wool, they take our money just the same as the big boyz...
When the big boy's take your money they already teams to work on the said mmo. Indie dev's have a lot less money, and a lot less team. That's why we wrap indie companies in cotton wool, because they are doing it without the big boyz help.
I find it funny that nobody is mentioning on opening day his client base dbled? thats why all this is happening.Prior to the last launch day this game was smooth. I would like everyone on one server but i also agree 2 servers might be best for the load. But this game is still going to be great once he gets it all worked out.
everyone just needs to have some pantience to deal with indie developers. Even what he is going to do this weekend still might not fly and we will have to start all over again ,when if this happens i will still be right there waiting for the next launch until he gets it right, thats how good this game really is to me.
played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
and many others that did not make the cut or i just plain forgetting about.