I'd like to believe that. I really would. I loved NWN, and was disappointed when DDO decided to go with Eberron. I knew Greyhawk, for whatever reason, wasn't in the cards, but NWN I had true hopes for, because Ebberon just never flew with me now matter how many flying ships it threw at me.
But I haven't seen anything come from Cryptic that leads me to believe that they've changed their philosophy for designing, creating, and implementing games. Not a thing.
Lets make a deal: We wont preorder the game but at least sign up for the open beta and play it for at least one hour.
You got nothing to loose than but an afternoon.
Preordering it would be stupid but everyone deserves the benefit of a doubt, at least as long as it doesn't cost me money.
That is probably the case. I don't know 4e at all since everyone at my college plays using the old rules. I hope the paragon paths are fun... It's too bad about the bard though I also think the different prestige classes made D&D interesting and showed how much depth and customization was possible in D&D... Still, I love Forgotten Realms and if the gameplay is fun and I can still customize my character, I will be happy with it.
Yeah, and there is a good reason for that. 4th ed has been out for years but it was several step backwards. All my buddies play 3rd except one group that play AD&D 2ed.
Wizards of the coast noticed that a lot of people were playing Wow and decided that they were potential P&P buyers, so they reinvented the game just for them.
The greatest idea since someone invented "New Coke". ;(
Have to agree here, 3e was awesome, but then a lot of 2e players slated 3e for being shallow (no -ve armour class was one critique).
Personally, biowares nwn was my first outing online, I'd seriously love to see an updated version released, I'm not overly keen on what cryptic have in mind although it "sounds" more in keeping with biowares baby!
Can see this project sinking with all the other stuff surfacing lately.
Not too mention I don't think anyone can name one MMO that killed another. EQ and DAoC are still chugging along like a 102 year old person. Dead? Nope, but damn close.
I've been trying to track down the exact quote from Emmert about it being an OMG (Online Multi-player game) instead of an MMO.
The reason I've been trying to find this is because I think for DnD to work online it needs to be about the group you game with. My joys of sitting around the table trying to roll twenties are even more about the people I played with as they were about game as itself. While sometimes guilds in traditional MMO's can help you recapture this feeling, it is never exactly the same.
I will suggest right now that Neverwinter's success or failure will have less to do with the conetent and more to do how well they can capture the comraderie of pen and paper session. Again, I think if Cryptic is well suited to build any game it might be a D&D game because of their focus on instances. I wouldn't expect to see epic raids in Neverwinter and personally that is out of place for a D&D game. Now, they might very well fail, it is not beyond the realm of possibilties at all, but I think they have a better chance with this one than they did with STO, or even Champions.
STO was a rush job that they promised CBS and Atari they'd get done in less than 2 years. Champions was going to be a Marvel game until Marvel pulled out, so both of those games had horrible development stories. Perhaps not having that kind of drama will be a blessing for Cryptic.
I've been trying to track down the exact quote from Emmert about it being an OMG (Online Multi-player game) instead of an MMO.
The reason I've been trying to find this is because I think for DnD to work online it needs to be about the group you game with. My joys of sitting around the table trying to roll twenties are even more about the people I played with as they were about game as itself. While sometimes guilds in traditional MMO's can help you recapture this feeling, it is never exactly the same.
I will suggest right now that Neverwinter's success or failure will have less to do with the conetent and more to do how well they can capture the comraderie of pen and paper session. Again, I think if Cryptic is well suited to build any game it might be a D&D game because of their focus on instances. I wouldn't expect to see epic raids in Neverwinter and personally that is out of place for a D&D game. Now, they might very well fail, it is not beyond the realm of possibilties at all, but I think they have a better chance with this one than they did with STO, or even Champions.
STO was a rush job that they promised CBS and Atari they'd get done in less than 2 years. Champions was going to be a Marvel game until Marvel pulled out, so both of those games had horrible development stories. Perhaps not having that kind of drama will be a blessing for Cryptic.
Jack Emmert: I wouldn't say MMORPG at all--Neverwinter is a cooperative RPG. You can play with a bunch of friends and experience Neverwinter and D&D in a brand-new way. We're trying to create new sorts of games that we call "OMGs" (online multiplayer games).
join us on seastone (btw no cash shop to run your bank account dry)
I'd like to believe that. I really would. I loved NWN, and was disappointed when DDO decided to go with Eberron. I knew Greyhawk, for whatever reason, wasn't in the cards, but NWN I had true hopes for, because Ebberon just never flew with me now matter how many flying ships it threw at me.
But I haven't seen anything come from Cryptic that leads me to believe that they've changed their philosophy for designing, creating, and implementing games. Not a thing.
Lets make a deal: We wont preorder the game but at least sign up for the open beta and play it for at least one hour.
You got nothing to loose than but an afternoon.
Preordering it would be stupid but everyone deserves the benefit of a doubt, at least as long as it doesn't cost me money.
I'm with you. As much as I dislike Cryptic now, I will give them the benefit of the doubt one more time -- just because my loyalty to D&D out weighs my disgust.
I imagine it will be an online co-op dungeon crawler. There will be an area where you see people hanging around, but there won't be much there except for quest givers, shops, etc kind of like a traditional mmo town. I can't see them making a huge explorable world. Whenever you do a quest you probably just teleport to an instance or travel to somewhere in the town to enter it. You'll get auto-grouped if other people are trying to do the same instance, unless you're in a premade group. The instances will likely scale in difficulty according to the size of the group.
This of course isn't based on any actual knowledge but looking at Cryptics track record it seems like the direction they were heading. I picture it like STO without the pointless traveling around space to get from instance instance. I just hope they get a little more creative with their quests.
While neither of those games will or could crush DDO, there is good reason and it has nothing to do with Cryptic. Using two games that share nothing with D&D does not really make a good point.
For me as a fan of D&D neither of those games would fill the D&D void. So I would not leave DDO for them, but if a better game based on D&D came along DDO could very well lose out to that. People tend to claim one game or another will ruin some game without looking at the fact that if the games have nothing in common they might not attract the same crowd.
If you've heard of Star Trek, and you've heard of Champions, the PnP RPG, you know they have nothing to do with each other, either.
But STO and CO? They share ALOT in common. So yes, what I said is a VERY good point. THE BEST POINT. Which is, a game is only as good as its development team; no IP can change that.
It's not a question of, "if a new DnD MMO comes along, will it spell trouble for DDO?" Sure it could. But Cryptic is the developer making the new NWN online, and I'm telling you right now, it's going to be horrible.
Either you missed the point or you ignored it. The two games you named are both by Cryptic but neither of them would ever kill DDO because they attract different crowds. If Cryptic makes a great D&D MMO it certainly could hurt DDO, unlike either game you named.
Without testing the game your point is simply biased hate and not based in reality. If Cryptic sucks so bad how are they still in business and getting to create new games? Reality tells us you are wrong.
I'd like to believe that. I really would. I loved NWN, and was disappointed when DDO decided to go with Eberron. I knew Greyhawk, for whatever reason, wasn't in the cards, but NWN I had true hopes for, because Ebberon just never flew with me now matter how many flying ships it threw at me.
But I haven't seen anything come from Cryptic that leads me to believe that they've changed their philosophy for designing, creating, and implementing games. Not a thing.
Lets make a deal: We wont preorder the game but at least sign up for the open beta and play it for at least one hour.
You got nothing to loose than but an afternoon.
Preordering it would be stupid but everyone deserves the benefit of a doubt, at least as long as it doesn't cost me money.
Consider it a deal!!! And yep, to be honest, I'd planned on that, anyway.
As a rabid D&D fan, somebody who started playing over 20 years ago and continues to play both 4th edition (it's different - not bad) and Paizo's Patfinder 3.5 based D&D games today; I have to say that I am tickled pink. I'll play both games if Neverwinter turns out to be as fun as DDO is for me.
I'm not thrilled with the F2P system of DDO but I will admit it brought new blood into the game, and all my friends who played the game because it WAS D&D based still pay a sub fee to get all the content, etc. The most rabid fans of DDO are indeed usually people who are very familiar with the D&D ruleset. It's... quite a bit different than any other MMO out there today. As for it "not being a real MMO" - hogwash. I play WoW as well and somehow it doesn't feel any more "immersive" to me to sit in one of the capital cities waiting for my battleground queue or my dungeon queue; which is how half if not more than half of the people on WoW play the game nowadays anyway.
Truth be told, I actually interact with people more in DDO than I do in WoW. "Heavily instanced" doesn't mean much anymore when everyone is doing "instances" even in the supposedly "massive" online games LIKE WoW.
So to answer the original question, will it "kill" DDO? I don't know. I'm looking forward to seeing another D&D game on the market, though, and I think 4th edition D&D is uiniquely suited to be ported to an MMO format in ways 3.5 never was and never will be. (Even Turbine had to heavily modify 3.5 to get it to "fit" in an MMO setting.)
If it does "kill" DDO I'll play Neverwinter instead; but I have a feeling I'm going to end up with two subscriptions in the end. And that's fine with me. Then again, I'm no Cryptic fan and if any game studio can kill a D&D game it's Cryptic...
I'm adopting a "wait and see" approach. Competition is usually good, though.
As a rabid D&D fan, somebody who started playing over 20 years ago and continues to play both 4th edition (it's different - not bad) and Paizo's Patfinder 3.5 based D&D games today; I have to say that I am tickled pink. I'll play both games if Neverwinter turns out to be as fun as DDO is for me.
I'm not thrilled with the F2P system of DDO but I will admit it brought new blood into the game, and all my friends who played the game because it WAS D&D based still pay a sub fee to get all the content, etc. The most rabid fans of DDO are indeed usually people who are very familiar with the D&D ruleset. It's... quite a bit different than any other MMO out there today. As for it "not being a real MMO" - hogwash. I play WoW as well and somehow it doesn't feel any more "immersive" to me to sit in one of the capital cities waiting for my battleground queue or my dungeon queue; which is how half if not more than half of the people on WoW play the game nowadays anyway.
Truth be told, I actually interact with people more in DDO than I do in WoW. "Heavily instanced" doesn't mean much anymore when everyone is doing "instances" even in the supposedly "massive" online games LIKE WoW.
So to answer the original question, will it "kill" DDO? I don't know. I'm looking forward to seeing another D&D game on the market, though, and I think 4th edition D&D is uiniquely suited to be ported to an MMO format in ways 3.5 never was and never will be. (Even Turbine had to heavily modify 3.5 to get it to "fit" in an MMO setting.)
If it does "kill" DDO I'll play Neverwinter instead; but I have a feeling I'm going to end up with two subscriptions in the end. And that's fine with me. Then again, I'm no Cryptic fan and if any game studio can kill a D&D game it's Cryptic...
I'm adopting a "wait and see" approach. Competition is usually good, though.
I know some people have used the DDO instances to bash the game but like you I do not find them a hinderance to community or social interaction. I do think a real MMO based on D&D could hurt DDO simply because they would both be aiming for the same target audience and Turbine has kind of a poor reputation with many D&D players for things they have done with DDO.
I still play DDO but if a new MMO came out that did D&D better I can see myself moving to that game.
I'd have to agree with the majority here when I saw Cryptic was the ones behind this project my instant reaction was "you've got to be joking?". To be honest I think Turbine or better yet BioWare could do a better job, hell give Mythic a shot at it and despite WAR (though I sometimes enjoy WAR myself) I'm still certain they can do a better job!
As a rabid D&D fan, somebody who started playing over 20 years ago and continues to play both 4th edition (it's different - not bad) and Paizo's Patfinder 3.5 based D&D games today; I have to say that I am tickled pink. I'll play both games if Neverwinter turns out to be as fun as DDO is for me.
I'm not thrilled with the F2P system of DDO but I will admit it brought new blood into the game, and all my friends who played the game because it WAS D&D based still pay a sub fee to get all the content, etc. The most rabid fans of DDO are indeed usually people who are very familiar with the D&D ruleset. It's... quite a bit different than any other MMO out there today. As for it "not being a real MMO" - hogwash. I play WoW as well and somehow it doesn't feel any more "immersive" to me to sit in one of the capital cities waiting for my battleground queue or my dungeon queue; which is how half if not more than half of the people on WoW play the game nowadays anyway.
Truth be told, I actually interact with people more in DDO than I do in WoW. "Heavily instanced" doesn't mean much anymore when everyone is doing "instances" even in the supposedly "massive" online games LIKE WoW.
So to answer the original question, will it "kill" DDO? I don't know. I'm looking forward to seeing another D&D game on the market, though, and I think 4th edition D&D is uiniquely suited to be ported to an MMO format in ways 3.5 never was and never will be. (Even Turbine had to heavily modify 3.5 to get it to "fit" in an MMO setting.)
If it does "kill" DDO I'll play Neverwinter instead; but I have a feeling I'm going to end up with two subscriptions in the end. And that's fine with me. Then again, I'm no Cryptic fan and if any game studio can kill a D&D game it's Cryptic...
I'm adopting a "wait and see" approach. Competition is usually good, though.
I know some people have used the DDO instances to bash the game but like you I do not find them a hinderance to community or social interaction. I do think a real MMO based on D&D could hurt DDO simply because they would both be aiming for the same target audience and Turbine has kind of a poor reputation with many D&D players for things they have done with DDO.
I still play DDO but if a new MMO came out that did D&D better I can see myself moving to that game.
Well, I can see myself moving to a better D&D MMO also - but that's only a good thing for us. If somebody (even Cryptic - heh) comes along and does what Turbine is trying to do better, it means one of two things:
As a rabid D&D fan, somebody who started playing over 20 years ago and continues to play both 4th edition (it's different - not bad) and Paizo's Patfinder 3.5 based D&D games today; I have to say that I am tickled pink. I'll play both games if Neverwinter turns out to be as fun as DDO is for me.
I'm not thrilled with the F2P system of DDO but I will admit it brought new blood into the game, and all my friends who played the game because it WAS D&D based still pay a sub fee to get all the content, etc. The most rabid fans of DDO are indeed usually people who are very familiar with the D&D ruleset. It's... quite a bit different than any other MMO out there today. As for it "not being a real MMO" - hogwash. I play WoW as well and somehow it doesn't feel any more "immersive" to me to sit in one of the capital cities waiting for my battleground queue or my dungeon queue; which is how half if not more than half of the people on WoW play the game nowadays anyway.
Truth be told, I actually interact with people more in DDO than I do in WoW. "Heavily instanced" doesn't mean much anymore when everyone is doing "instances" even in the supposedly "massive" online games LIKE WoW.
So to answer the original question, will it "kill" DDO? I don't know. I'm looking forward to seeing another D&D game on the market, though, and I think 4th edition D&D is uiniquely suited to be ported to an MMO format in ways 3.5 never was and never will be. (Even Turbine had to heavily modify 3.5 to get it to "fit" in an MMO setting.)
If it does "kill" DDO I'll play Neverwinter instead; but I have a feeling I'm going to end up with two subscriptions in the end. And that's fine with me. Then again, I'm no Cryptic fan and if any game studio can kill a D&D game it's Cryptic...
I'm adopting a "wait and see" approach. Competition is usually good, though.
I know some people have used the DDO instances to bash the game but like you I do not find them a hinderance to community or social interaction. I do think a real MMO based on D&D could hurt DDO simply because they would both be aiming for the same target audience and Turbine has kind of a poor reputation with many D&D players for things they have done with DDO.
I still play DDO but if a new MMO came out that did D&D better I can see myself moving to that game.
Well, I can see myself moving to a better D&D MMO also - but that's only a good thing for us. If somebody (even Cryptic - heh) comes along and does what Turbine is trying to do better, it means one of two things:
a) Turbine tries harder to keep my business
b) I move to the other game...
Or if both games just rock my world -
c) I sub to both games.
After 5 years with Turbine I have a hard time seeing them reverse course and make (A) come true. They have been pretty consistant in making DDO easier and easier, which to me goes against D&D. I really hope for a great D&D MMO, I just do not think Turbine provides one that really lives up to what I want from D&D. This does not mean DDO is a bad MMO, it is a very good one.
Originally posted by SaintViktor Originally posted by Aconsar Cryptic Studios you say? I think we have your answer right there.
Like Turbine is much better ? To be honest though, this is more like the battle of the toilet bowl instead of the superbowl. Pick your poison!
Quoted for Truth.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
I was semi-interested in this since I played NWN1 for over 3 years on the Online servers. Thenl I read the part that Cryptic is developing it. Honestly, for anyone dumb enough to actually spend money on this, I won't feel sorry for them.
Cryptic is as close you can get to a MMO company that are scammers. I wouldn't trust them with anything or believe they will do anything close to doing it "right."
Cryptic Studios is developing a D&D multiplayer online game based around Neverwinter and is basing the lore the game off the upcoming R.A. Salvatore books, who is the author of many Forgotten Realms books and creator of the famous Drizzt Do'Urden. The game will be like DDO in a sense that it will be mostly instances, with some open areas for people to congregate in (from my understanding after reading an interview with the devs). Here: http://www.gamespot.com/pc/rpg/neverwinter/news.html?sid=6274162&mode=previews
This is pretty big news, as we are finally getting an online D&D game based in Faerun. What does this mean for DDO? Do you think when Neverwinter launches it will significantly hurt DDO's population?
to the op !it is a coop rpg not a mmorpg!big difference!
Again, I see very little difference. There is a public area where you interact with other characters (like WoW capital cities) and then you go into your instances - again, just like in WoW where you sit with your random dungeon finder/battleground queue until you're ready.
I interact with more people in DDO than in WoW; by far. I play both games. I see very, very little difference in the "massively multiplayer" part of things.
Atari gave Neverwinter to Cryptic because they are now owned by Atari. Cryptic is now Atari's development studio.
Also, I have heard that Turbine has a contract with Atari that states that they can be only D&D mmorpg online. Hence, it would make sense that Cryptic and Atari are stressing that this game is NOT an mmorpg. But DDO isn't really a true mmorpg to begin with, so making a similar game and calling it an online co-op is easy to get away with.
Despite Cryptic's poor reputation, I still have faith, but only because I want to see the concept of the game succeed. Anywhow, I heard City of Heroes/Villians was a pretty good game? I never played it but it seems that everyone is judging Cryptic by their last two flops: Champions Online and Star Trek Online.
Also, Cryptic doesn't have to concentrate on making an MMO universe this time around and the heavy instancing (a common complaint about them) should be to their advantage. I think people picking up this game will already be aware of the format of open aeras to congregate in, and instances to quest in.
Oh, and in case anyone is interested in hearing about more D&D games, a new game that is going to be on PSN/XBLA called Daggerdale is coming soon: http://www.atari.com/games/dnd_daggerdale <--- lol, and it has online co-op! Wheehee!
Favorites: Vanguard SOH, Final Fantasy XI, Dungeons and Dragons Online
Future: Final Fantasy XIV 2.0 EverQuest NEXT Wizardry Online Vanguard F2P edition (fingers crossed)
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Comments
^^ this
die.
Lets make a deal: We wont preorder the game but at least sign up for the open beta and play it for at least one hour.
You got nothing to loose than but an afternoon.
Preordering it would be stupid but everyone deserves the benefit of a doubt, at least as long as it doesn't cost me money.
Have to agree here, 3e was awesome, but then a lot of 2e players slated 3e for being shallow (no -ve armour class was one critique).
Personally, biowares nwn was my first outing online, I'd seriously love to see an updated version released, I'm not overly keen on what cryptic have in mind although it "sounds" more in keeping with biowares baby!
Can see this project sinking with all the other stuff surfacing lately.
Bingo.
Not too mention I don't think anyone can name one MMO that killed another. EQ and DAoC are still chugging along like a 102 year old person. Dead? Nope, but damn close.
I've been trying to track down the exact quote from Emmert about it being an OMG (Online Multi-player game) instead of an MMO.
The reason I've been trying to find this is because I think for DnD to work online it needs to be about the group you game with. My joys of sitting around the table trying to roll twenties are even more about the people I played with as they were about game as itself. While sometimes guilds in traditional MMO's can help you recapture this feeling, it is never exactly the same.
I will suggest right now that Neverwinter's success or failure will have less to do with the conetent and more to do how well they can capture the comraderie of pen and paper session. Again, I think if Cryptic is well suited to build any game it might be a D&D game because of their focus on instances. I wouldn't expect to see epic raids in Neverwinter and personally that is out of place for a D&D game. Now, they might very well fail, it is not beyond the realm of possibilties at all, but I think they have a better chance with this one than they did with STO, or even Champions.
STO was a rush job that they promised CBS and Atari they'd get done in less than 2 years. Champions was going to be a Marvel game until Marvel pulled out, so both of those games had horrible development stories. Perhaps not having that kind of drama will be a blessing for Cryptic.
http://www.gamespot.com/pc/rpg/neverwinter/news.html?sid=6274162&mode=previews&tag=topslot;thumb;1
http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/
Jack Emmert: I wouldn't say MMORPG at all--Neverwinter is a cooperative RPG. You can play with a bunch of friends and experience Neverwinter and D&D in a brand-new way. We're trying to create new sorts of games that we call "OMGs" (online multiplayer games).
join us on seastone (btw no cash shop to run your bank account dry)
http://forums.riftgame.com/showthread.php?83070-Lotro-Players&s=d555bfc9e2f4d22851c5359cb80e5b27
I'm with you. As much as I dislike Cryptic now, I will give them the benefit of the doubt one more time -- just because my loyalty to D&D out weighs my disgust.
I imagine it will be an online co-op dungeon crawler. There will be an area where you see people hanging around, but there won't be much there except for quest givers, shops, etc kind of like a traditional mmo town. I can't see them making a huge explorable world. Whenever you do a quest you probably just teleport to an instance or travel to somewhere in the town to enter it. You'll get auto-grouped if other people are trying to do the same instance, unless you're in a premade group. The instances will likely scale in difficulty according to the size of the group.
This of course isn't based on any actual knowledge but looking at Cryptics track record it seems like the direction they were heading. I picture it like STO without the pointless traveling around space to get from instance instance. I just hope they get a little more creative with their quests.
Either you missed the point or you ignored it. The two games you named are both by Cryptic but neither of them would ever kill DDO because they attract different crowds. If Cryptic makes a great D&D MMO it certainly could hurt DDO, unlike either game you named.
Without testing the game your point is simply biased hate and not based in reality. If Cryptic sucks so bad how are they still in business and getting to create new games? Reality tells us you are wrong.
Consider it a deal!!! And yep, to be honest, I'd planned on that, anyway.
As a rabid D&D fan, somebody who started playing over 20 years ago and continues to play both 4th edition (it's different - not bad) and Paizo's Patfinder 3.5 based D&D games today; I have to say that I am tickled pink. I'll play both games if Neverwinter turns out to be as fun as DDO is for me.
I'm not thrilled with the F2P system of DDO but I will admit it brought new blood into the game, and all my friends who played the game because it WAS D&D based still pay a sub fee to get all the content, etc. The most rabid fans of DDO are indeed usually people who are very familiar with the D&D ruleset. It's... quite a bit different than any other MMO out there today. As for it "not being a real MMO" - hogwash. I play WoW as well and somehow it doesn't feel any more "immersive" to me to sit in one of the capital cities waiting for my battleground queue or my dungeon queue; which is how half if not more than half of the people on WoW play the game nowadays anyway.
Truth be told, I actually interact with people more in DDO than I do in WoW. "Heavily instanced" doesn't mean much anymore when everyone is doing "instances" even in the supposedly "massive" online games LIKE WoW.
So to answer the original question, will it "kill" DDO? I don't know. I'm looking forward to seeing another D&D game on the market, though, and I think 4th edition D&D is uiniquely suited to be ported to an MMO format in ways 3.5 never was and never will be. (Even Turbine had to heavily modify 3.5 to get it to "fit" in an MMO setting.)
If it does "kill" DDO I'll play Neverwinter instead; but I have a feeling I'm going to end up with two subscriptions in the end. And that's fine with me. Then again, I'm no Cryptic fan and if any game studio can kill a D&D game it's Cryptic...
I'm adopting a "wait and see" approach. Competition is usually good, though.
I know some people have used the DDO instances to bash the game but like you I do not find them a hinderance to community or social interaction. I do think a real MMO based on D&D could hurt DDO simply because they would both be aiming for the same target audience and Turbine has kind of a poor reputation with many D&D players for things they have done with DDO.
I still play DDO but if a new MMO came out that did D&D better I can see myself moving to that game.
I'd have to agree with the majority here when I saw Cryptic was the ones behind this project my instant reaction was "you've got to be joking?". To be honest I think Turbine or better yet BioWare could do a better job, hell give Mythic a shot at it and despite WAR (though I sometimes enjoy WAR myself) I'm still certain they can do a better job!
Well, I can see myself moving to a better D&D MMO also - but that's only a good thing for us. If somebody (even Cryptic - heh) comes along and does what Turbine is trying to do better, it means one of two things:
a) Turbine tries harder to keep my business
b) I move to the other game...
Or if both games just rock my world -
c) I sub to both games.
After 5 years with Turbine I have a hard time seeing them reverse course and make (A) come true. They have been pretty consistant in making DDO easier and easier, which to me goes against D&D. I really hope for a great D&D MMO, I just do not think Turbine provides one that really lives up to what I want from D&D. This does not mean DDO is a bad MMO, it is a very good one.
to the op !it is a coop rpg not a mmorpg!big difference!
Quoted for Truth.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
I was semi-interested in this since I played NWN1 for over 3 years on the Online servers. Thenl I read the part that Cryptic is developing it. Honestly, for anyone dumb enough to actually spend money on this, I won't feel sorry for them.
Cryptic is as close you can get to a MMO company that are scammers. I wouldn't trust them with anything or believe they will do anything close to doing it "right."
If it has the same pathetic feature where you can not sit and rest when there are no enemies around, then I will not even consider playing it.
Again, I see very little difference. There is a public area where you interact with other characters (like WoW capital cities) and then you go into your instances - again, just like in WoW where you sit with your random dungeon finder/battleground queue until you're ready.
I interact with more people in DDO than in WoW; by far. I play both games. I see very, very little difference in the "massively multiplayer" part of things.
Atari gave Neverwinter to Cryptic because they are now owned by Atari. Cryptic is now Atari's development studio.
Also, I have heard that Turbine has a contract with Atari that states that they can be only D&D mmorpg online. Hence, it would make sense that Cryptic and Atari are stressing that this game is NOT an mmorpg. But DDO isn't really a true mmorpg to begin with, so making a similar game and calling it an online co-op is easy to get away with.
Despite Cryptic's poor reputation, I still have faith, but only because I want to see the concept of the game succeed. Anywhow, I heard City of Heroes/Villians was a pretty good game? I never played it but it seems that everyone is judging Cryptic by their last two flops: Champions Online and Star Trek Online.
Also, Cryptic doesn't have to concentrate on making an MMO universe this time around and the heavy instancing (a common complaint about them) should be to their advantage. I think people picking up this game will already be aware of the format of open aeras to congregate in, and instances to quest in.
Oh, and in case anyone is interested in hearing about more D&D games, a new game that is going to be on PSN/XBLA called Daggerdale is coming soon: http://www.atari.com/games/dnd_daggerdale <--- lol, and it has online co-op! Wheehee!
Favorites: Vanguard SOH, Final Fantasy XI, Dungeons and Dragons Online
Future:
Final Fantasy XIV 2.0
EverQuest NEXT
Wizardry Online
Vanguard F2P edition (fingers crossed)
http://vgrpgblog.blogspot.com/
Has any MMO killed another MMO? Ever?
Why do people keep asking this question?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
WAR killed WAR... :P
nah its made by cryptic, I think people are going to be annoyed you only get 4 classes and 4 races and half a campaign all for full retail price.
This is a another cryptic rush job, they started the game last year and there going to finish it this year.
ZING!
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre