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Today is "launch day".... and its painful

maskedweaselmaskedweasel Member LegendaryPosts: 12,195

Talk about your history of bad launches,  what is going on right now is something I've personally never been a part of before.

 

People were able to start crafting and terraforming,  pretty much everything has gone live, and has been live since somewhat early this morning.

 

I woke up early so that  I could get in and see how it was running - maybe earn a few skills and recipes - before I went to work.

 

2 Hours of play time,  most of it moving very slow due to immense lag,  I then logged out happy that I at least got some skills up and a couple new recipes.

 

Unfortunately,  around 12:00 PST there was a 12,  yes a 12 hour roll back.   Yesterday you had small 10 minute rollbacks (and a server reboot ever 30 minutes or so,  so you had 20 minutes of good play time).  Now,  everything everyone had done since early morning up until now is gone.

 

Supposedly that was not intended.. and we're waiting to see if they'll be able to fix it... but the community is livid.  For the first time I'm actually pretty angry myself.....  I had to convince a buddy to log in and create his character after I logged out,  and now his char. is completely gone.  Thats likely the last I'll see of him in this game for the next couple weeks...

 

Am I surprised by this?  Honestly?  Yes.  They said no more rollbacks after yesterday.  No more wipes.   Yet here we are,  the biggest rollback yet... I can't help but be a little disappointed here.   



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Comments

  • nolfnolf Member UncommonPosts: 869

    Can't fix it.  Upsetting, but thems the breaks.  I stil enjoy it, just have to go in knowing what it is.  A work in progress.

    I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.

  • cylon8cylon8 Member UncommonPosts: 362

    i regret paying for beta access the game is a huge letdown i hope to god i can get into archage which looks to be what xyson should have been

    so say we all

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by nolf

    Can't fix it.  Upsetting, but thems the breaks.  I stil enjoy it, just have to go in knowing what it is.  A work in progress.

    Yup this is true,  they said they can't fix it.  Quite the major mistake here... but what can ya do ah?  



  • ste2000ste2000 Member EpicPosts: 6,194

    Look, it's better I don't tell you about EQ2 rollbacks the first few months (not just the launch day)

    And SoE wasn't an indie

     

  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    I'm going to do my best to not sound like a major idiot/troll because that is not my intent so here goes:

     

    Nobody should really be surprised at anything they get from this game.  My first reaction was that a 12 hour rollback is 100% inexcusable.  But then I thought about it and... well... You all know the game isn't finished.  You all know the game needs months and months of polishing.  You all know you're basically paying to beta test... correct that... alpha test the game.

     

    So my question is who is really to blame?  The company who puts out an inferior product or the people who support the inferior product?  IMO it's the latter and you guys have nobody to blame but yourselves.  However I do feel bad for all of you.  A 12 hour rollback?  I'd go insane if that ever happened to me... *knock on wood*

    image

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751


    Am I surprised by this? Honestly? Yes. They said no more rollbacks after yesterday. No more wipes. Yet here we are, the biggest rollback yet... I can't help but be a little disappointed here.


    I feel sorry for you OP, but this really took you by suprise? I would have thought it was pretty obvious that it 'wasn't going to go well' come launch day or for the foreseeable future.

    "Come and have a look at what you could have won."

  • venjancevenjance Member Posts: 6

    /agree 100% and I want to love this game....

    3, 6, 9 months ago this game beta had more features and less lag. Every step forward is 2 steps back.

    Instead of opting to test a fully fleshed, scalable totem, chat, tribe, terraforming server with a stress test or open beta, the devs claimed and promoted features with a handful of people on a server

    You need a team of world-class network code developers to pull of the client/server sync that terraforming requires in order to save and update properly on everyone's client. Do they have that?

    {mod edit}

    I paid for beta wanting to support an indie developer. I assume that $ is getting reinvested in hiring a bigger team. We aren't seeing that

    The only comparable experience in any MMO launch I have been a part of is Mourning.

    Xsyon could go from being the #2 hyped game on here a few weeks ago to one of the biggest fails ever.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by ste2000

    Look, it's better I don't tell you about EQ2 rollbacks the first few months (not just the launch day)

    And SoE wasn't an indie

    The rollbacks we experienced in the early days of UO and EQ were unacceptable and we shouldn't have tolerated it back then, let alone a decade or so later.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by JohnnyMotrin

    I'm going to do my best to not sound like a major idiot/troll because that is not my intent so here goes:

     

    Nobody should really be surprised at anything they get from this game.  My first reaction was that a 12 hour rollback is 100% inexcusable.  But then I thought about it and... well... You all know the game isn't finished.  You all know the game needs months and months of polishing.  You all know you're basically paying to beta test... correct that... alpha test the game.

     

    So my question is who is really to blame?  The company who puts out an inferior product or the people who support the inferior product?  IMO it's the latter and you guys have nobody to blame but yourselves.  However I do feel bad for all of you.  A 12 hour rollback?  I'd go insane if that ever happened to me... *knock on wood*

    Can't speak to the EQ rollbacks,  but there is a line that you draw here on what is acceptable within the scope of an unfinished product, and what clearly isn't as it was never intended.

     

    The development team isn't known for their prominence in fixing bugs, or quick development,  or anything on that nature,  but usually, when they've said,  "we're changing this",  or this is "happening"  it happens.  So when they say  "There will be no more rollbacks"  and then theres the biggest rollback we've seen in the past 3 weeks,  yeah thats kind of a surprise there.

     

    I sat there putting up with lag for 2 hours this morning (others put up with it for much longer)  and that was acceptable to me, although a few of my friends are less forgiving then I.   The point is,  constant lag is a hindrance,  but manageable.  Large rollbacks happening consistently with no warning, and no intention of rolling back.... yeah, thats a major problem that hasn't happened before.

     

    So are the customers to blame for that?  No.   I've played for a few weeks now and pretty much knew what to expect,  lots of lag,  some features missing,  this was something the developers couldn't even prepare for.

     

    In the end it accomplished nothing other than making the community angry... I'm sure the lag will still be there.  What the development team will do from here out though...  thats what I'm really waiting to see.



  • ste2000ste2000 Member EpicPosts: 6,194

    Originally posted by venjance

    The only comparable experience in any MMO launch I have been a part of is Mourning.

     

    Lol

    Did Mourning launched?

    People just payed for Beta

    The devs tried to pass it as released but then they had to admit that players were paying for a Beta (A bit like MO now)

  • LerxstLerxst Member UncommonPosts: 648

    Originally posted by venjance

    /agree 100% and I want to love this game....

    3, 6, 9 months ago this game beta had more features and less lag. Every step forward is 2 steps back.

    Instead of opting to test a fully fleshed, scalable totem, chat, tribe, terraforming server with a stress test or open beta, the devs claimed and promoted features with a handful of people on a server

    You need a team of world-class network code developers to pull of the client/server sync that terraforming requires in order to save and update properly on everyone's client. Do they have that?

    I paid for beta wanting to support an indie developer. I assume that $ is getting reinvested in hiring a bigger team. We aren't seeing that

    This is a perfect game for 100 people on 1 server.

    Even their forums can't support 300 people

    The only comparable experience in any MMO launch I have been a part of is Mourning.

    Xsyon could go from being the #2 hyped game on here a few weeks ago to one of the biggest fails ever.

    This game is reminding me more and more of the WWII Online launch fiasco...

  • BLueBEarBLueBEar Member Posts: 242

    [quote]Originally posted by Lerxst
    [b][quote]
    This game is reminding me more and more of the WWII Online launch fiasco...
    [/b][/quote]


    oh?? atleast that game is still around and doing swell especially for a shooter which is p2p... whereas xsyon who knows how long it will last a year or two only fate knows, it reminds me more of roma victor.

    ________________________________

    Oh my got!!!
    i neber see a graphic of this before,
    i neber p2p any game before, but this game i must!
    ________________________________

  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    Originally posted by maskedweasel

    I sat there putting up with lag for 2 hours this morning (others put up with it for much longer)  and that was acceptable to me, although a few of my friends are less forgiving then I.   The point is,  constant lag is a hindrance,  but manageable.  Large rollbacks happening consistently with no warning, and no intention of rolling back.... yeah, thats a major problem that hasn't happened before.

    Nothing to argue with there.  My hopes were for this game to take a couple of months and hash out all the "bugs", another couple of months to work on the rest of the polish, then in 5-6 months be a very nice title for someone like myself to jump over to and call home.  In my perfect world I'd be playing both this and SWTOR and the game I play now would be a distant memory.  

     

    The more time that goes by, the worse this game seems to get.  Unfortunately my perfect world seems will never make it to reality.  At this rate this title won't be around come the summer.  I read someone say they're paying the sub fee in hopes that it'll allow the developers to hire a larger team (which it sounds like they desperately need).  I have no problems with that and really hope that is what they do with your money.  So far it doesn't seem like they're reinvesting any of the money.  Someone over there needs to lose a job and quick.

    image

  • rmasonrmason Member Posts: 140

    I honestly and truely feel bad for Indie companies. In today's game market there is really no room for something semi-unique to pop up. There will never be another "Eve" situation happen again (in my opinion at least). Release was terrible, game looked horrid, but people stuck with it and gave it the time it needed to become what it is today. This mainly was because there was nothing else out there that could compare. Now it is one of the strongest subscription games out there even if it still is a niche game. 40k or so people logged into it right now.

    Today's market is flooded with 20000030385782972637 copies of the same exact game design. Indie companies that try to make something unique fail hard because they can't get the funds to keep development going for long enough to get the game in a releasable state. They are forced to push out early, have a terrible launch, piss off the people who had hope and then the word of mouth from those people kills any chance the game has to get back on its feet.

  • AvanahAvanah Member RarePosts: 1,627

    Lesson learned: ALWAYS......A L W A Y S.....Try BEFORE Buying!

     

    If they dont let you try it first, DONT buy it. Common sense.

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    Originally posted by rmason

    I honestly and truely feel bad for Indie companies. In today's game market there is really no room for something semi-unique to pop up. There will never be another "Eve" situation happen again (in my opinion at least). Release was terrible, game looked horrid, but people stuck with it and gave it the time it needed to become what it is today. This mainly was because there was nothing else out there that could compare. Now it is one of the strongest subscription games out there even if it still is a niche game. 40k or so people logged into it right now.

    Today's market is flooded with 20000030385782972637 copies of the same exact game design. Indie companies that try to make something unique fail hard because they can't get the funds to keep development going for long enough to get the game in a releasable state. They are forced to push out early, have a terrible launch, piss off the people who had hope and then the word of mouth from those people kills any chance the game has to get back on its feet.

    I would feel bad for this Indie company, however they were very fortunate in getting hundreds of subscriptions for their unfinished product and so far it doesn't seem as if they're using the money to make their product whole.  If that is the case, the only ones I'll feel bad for are the subscribers who "invested" in this project, not the subscribers who payed to play an inferior product just because its a sandbox.

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by JohnnyMotrin

     

    Nothing to argue with there.  My hopes were for this game to take a couple of months and hash out all the "bugs", another couple of months to work on the rest of the polish, then in 5-6 months be a very nice title for someone like myself to jump over to and call home.  In my perfect world I'd be playing both this and SWTOR and the game I play now would be a distant memory.  

     

    The more time that goes by, the worse this game seems to get.  Unfortunately my perfect world seems will never make it to reality.  At this rate this title won't be around come the summer.  I read someone say they're paying the sub fee in hopes that it'll allow the developers to hire a larger team (which it sounds like they desperately need).  I have no problems with that and really hope that is what they do with your money.  So far it doesn't seem like they're reinvesting any of the money.  Someone over there needs to lose a job and quick.

     

    Not sure how long this game will be able to stay afloat. If a game like MO can make it than anything is possible.  Supposedly they did hire one new person to work on the PvP aspects of the game,  but they are still running too small of a team to get things done fast enough to make a major difference in a week.

     

    Many players are currently asking for refunds,  but I'm not.  When I bought the game I made the decision that no matter what state it launched in, I was going to wait it out.  As it stands now I have 2 and a half months worth of play time from this point forwards. (as thats what came with the box).     If the game is worth it in 2 and a half months,  I'll let everyone know here,  if it fails before hand... I'll update on these forums as well.   Either way, I'm somewhat invested in it to the point I'll see it through for better or worse.  

     

    Still looking forward to SWTOR (the most),  GW2,  TERA, and a ton of single player titles,  but currently,  this disaster is what I chose to spend my money on right now.  image



  • rmasonrmason Member Posts: 140

    Originally posted by JohnnyMotrin

    Originally posted by rmason

    I honestly and truely feel bad for Indie companies. In today's game market there is really no room for something semi-unique to pop up. There will never be another "Eve" situation happen again (in my opinion at least). Release was terrible, game looked horrid, but people stuck with it and gave it the time it needed to become what it is today. This mainly was because there was nothing else out there that could compare. Now it is one of the strongest subscription games out there even if it still is a niche game. 40k or so people logged into it right now.

    Today's market is flooded with 20000030385782972637 copies of the same exact game design. Indie companies that try to make something unique fail hard because they can't get the funds to keep development going for long enough to get the game in a releasable state. They are forced to push out early, have a terrible launch, piss off the people who had hope and then the word of mouth from those people kills any chance the game has to get back on its feet.

    I would feel bad for this Indie company, however they were very fortunate in getting hundreds of subscriptions for their unfinished product and so far it doesn't seem as if they're using the money to make their product whole.  If that is the case, the only ones I'll feel bad for are the subscribers who "invested" in this project, not the subscribers who payed to play an inferior product just because its a sandbox.

    Most of the time they have to pay initial investors x% of their sales revenue. Then paying all the other costs they have severely limits what they can actually do.

  • oTinyooTinyo Member Posts: 76

    It's been a crappy launch, there's no question.

    After experiencing quite a few launches though I'd say it ranks pretty average so far. Recently, I think only RIFT has gone smoothly.

    My biggest worry is this indie tendency to completely ignore stress testing and then act surprised when every system (including billng and forums) falls apart on launch day.

    There's no denying though that a real gem could lie beneath all this crap. A kind of land-based EVE with click-to-swing combat.

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Actually got 6 hours of uninterrupted play time this evening.  (Well,  aside from my wife, but thats another story).  At times lag would be atrocious,  but they were able to manage it without bringing the servers down,  although sometimes the lag would be bad enough that it would be easier just to log off for a bit... if the server would let you.

     

    Server crashed about 20 minutes ago... no warning so it wasn't intended.  I plan on getting some rest now,  I had a pretty good time, met a lot of my neighbors and traded some.  If theres a rollback tomorrow morning,  I'll probably take a shower and use a cheese grater as a sponge... but lets keep optimistic ay?



  • ScottmanScottman Member Posts: 62

    Originally posted by Lerxst

    Originally posted by venjance

    /agree 100% and I want to love this game....

    3, 6, 9 months ago this game beta had more features and less lag. Every step forward is 2 steps back.

    Instead of opting to test a fully fleshed, scalable totem, chat, tribe, terraforming server with a stress test or open beta, the devs claimed and promoted features with a handful of people on a server

    You need a team of world-class network code developers to pull of the client/server sync that terraforming requires in order to save and update properly on everyone's client. Do they have that?

    I paid for beta wanting to support an indie developer. I assume that $ is getting reinvested in hiring a bigger team. We aren't seeing that

    This is a perfect game for 100 people on 1 server.

    Even their forums can't support 300 people

    The only comparable experience in any MMO launch I have been a part of is Mourning.

    Xsyon could go from being the #2 hyped game on here a few weeks ago to one of the biggest fails ever.

    This game is reminding me more and more of the WWII Online launch fiasco...

  • ScottmanScottman Member Posts: 62

    Hey wait a minute ...WWII Online did have a rough launch but despite that rough launch its still HERE 10 years later

    **and @ its core gameplay is First person shooter ...try do try to name another FPS that can get away with that under the pay to play *****BTW game is still online taking in money and getting better so in closing rough launches are NOT the END of TIMES all the time

  • SlyLoKSlyLoK Member RarePosts: 2,698

    Lag... That is something so basic that should have been tackled a long time ago. A semi open stress test of sorts should have been done.

    WWII Online.. isnt that the game that can only render a certain amount of players at a time? Meaning you can be killed by someone that was invisible to you because the game didnt render him? Seems I heard something about that a long time ago.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I read the Massively game experience article that one of their guys had, it was intriguing and partly unbelievable all the issues and obstacles he encountered in his first gaming week, it read like a study in gaming masochism.

     

    I mean, indie company ok, but the level of tolerance and acceptance that a lot of Xsyon gamers for problems like this have is amazing, every flawed launch of an AAA MMORPG was almost perfectly smooth in comparison to Xsyon's launch.

     

    I guess sandbox gamers really must be desperate and wanting for an MMORPG to their taste to play, to be able to cope with all this gaming fun preventing stuff. Well, here's to hoping that it'll be like EVE and gets worked out and only better over the months image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • nolfnolf Member UncommonPosts: 869

    Originally posted by MMO.Maverick

    I guess sandbox gamers really must be desperate and wanting for an MMORPG to their taste to play, to be able to cope with all this gaming fun preventing stuff. Well, here's to hoping that it'll be like EVE and gets worked out and only better over the months image

    True!  Thank you captain obvious! (just pokin fun)  Look how many people bought that crapfest ER cause it was selling itself as a sandbox.  Which it isn't.

    One thing I will say, is while Xsyon has been riddled with problems, the updates being made show a lot of improvement each time.  They have in less than a week taken lag at peak times from MINUTES to SECONDS.  While it can still be unplayable for some with a 9 second lag, the improvement is there considering the day before it was a 15 minute lag.  This game has plenty far to go, but so far I'm impressed with the rate of improvement considering what resources (developer-wise) are at hand.

    All that being said, Xsyon's rocky start isn't going to be for everyone.  No one should buy a game without knowing what to expect not only from the game, but the developers as well.  Anyone going into this thinking it is a well polished MMO with a AAA dev team backing it deserves the frustration they could have saved themselves by spending 15 minutes on the main site to see otherwise.

    No the game isn't complete, and no that doesn't make it broken or not fun to EVERYONE.  Just most peopleimage.

    I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.

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