Back in 2004 Star Wars Galaxies was ahead of it's time. It actually had better graphics then, then it did post NGE era. The open worlds were very immersive.
Age of Conan's new dreamworld addition makes AoC look very impressive. If you have a decent PC nothing has topped AoC graphics.
The video th OP posted I was not awed by in the least. Especially seeing everyone landing on that one platform on top of eachother. The game looks typical and cartoony without any of the advanced shadows Conan has.
Back in 2004 Star Wars Galaxies was ahead of it's time. It actually had better graphics then, then it did post NGE era. The open worlds were very immersive.
Age of Conan's new dreamworld addition makes AoC look very impressive. If you have a decent PC nothing has topped AoC graphics.
The video th OP posted I was not awed by in the least. Especially seeing everyone landing on that one platform on top of eachother. The game looks typical and cartoony without any of the advanced shadows Conan has.
I must say L2, I played T4C and UO before it, but it wasnt anything amazing, I had been playing 2D RPGs way before then and it just felt as more of the same, I only briefly played EQ or DAoC so not much to talk about then, but I remember being drawn into L2 by a friend that was "waiting for wow" and I was absolutely stunned by the quality of the world, how immersive it was, brilliant soundtrack to complement all of this, back in the day when ppl werent scattered mindlessly around the game world, going to a new area in L2 was always a "awe" moment.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
1. Everquest - was my first MMO and it was awesome to see so many people playing a game at the same time..
2. SWG - loved starwars and this game was just all star wars at the start.
3. Darkfall - at the very start when i got involved in some truly massive pvp battles.. was crasy to see so many people fighting in the same place.. Still paly this game and nothing else comes close...
I don't think MMOs have awed me in a while, when I first played EQ I was floored. But now meh. Actually I take that back, when I initially started playing Xsyon I was awed, its a shame the feature list didn't live up to the hype. As far as gaming in general Minecraft still fills me with awe exploring a dynamically generated world. Oblivion also comes to mind.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
I've been awed by videos alone of GW2, SWTOR and ArcheAge. Before that though....its been many years, so many that I don't remember specifically which game awed me. More like moments or parts of certain games.
I think I was awed by my first foray into Moria in LOTRO, but after doing it once, that awe quickly turned to dismay when bringing alts up, lol.
Let's see. I've been awed by SWG pre Jedi holocron grind days. I've been awed by FFXI and it's storylines. I've been awed by Blizzard's zone structure and music in certain zones. I've been awed by the graphics and music in AoC. I've been awed at the sheer size of Eve and the atmosphere. That's all I have right now.
WoW, Warhammer, Vanguard and Darkfall have all managed to awe me at one point or another, for various reasons. Maybe I'm easily amused, but I think i just like the idea the mmorpg.
I opend DAoC and was awed just I haden't ever seen anything like it. The enormity of the wold, the persistence and that fact that I could kill other people all over the country.
It took a long time before I was awed again. It was in a strange game. As a game it was an utter failure, but it had one major feature that has never been duplicated (that I know of). Dark and Light and the amazing veiw distance, all the way to the horizon (15 miles in every direction), Every game since then makes me feel like I'm stuck in the fog.
You could fly up for several minutes and free fall for over two and a half minutes. (something like 15,000 feet). Climb huge mountains....Fly in any direction for hours without hitting a wall (keeping in mind that only 1/10th of the world was ever opened to players) it was the largest game ever.
The game sucked, the GFX were slightly disapoining at best, but it made me feel like I was really in another world.
SWG as it was an actual MMORPG. The gameplay was based on something that can not be replicated in online games.
All the quest MMOs are just manifistations of the single player RPG with people running around. There is nothing MMORPG about playing as an individual.
It's why I dont get why WoW, SWTOR and all those types of games have to have the players as the heroes or villains. Its so boring to play these dragged out roles.
Its much more unpredictable, imagineable and creative(as well as relateable) to be playing something with more substance. screw being a hero or villain. thats for single player games with Mass Effect level of production values.
In SWG you were just a nobody(or a Wookie nobody). the success you had, and the fame you earned, came from forced player interaction. When we were one of the ten guilds to build a city on Corellia, the home planet of Han Solo, we ALTERED THE SERVER. Our crafters CHANGED THE ECONOMY FOR EVERYONE, due to their character skills, a bit of luck, stubbornness for getting the best resources and materials to make the highest quality droids, houses, ships, vehicles, weapons, bio-engineered pets, furniture, pets, armors, clothing, starships... And since everything good was made from players, it was a hugh deal.
Having to buy a high quality item from a player as supposed to kill a boss monster 100 times to get lucky... the first option is interaction. Thats true MMORPG gameplay.
The Quest MMORPGs(themepark games) have done so much to kill what made this genre so special. I love online RPGs. I hope Diablo 3 will have amazing online. But I dont wanna play monthly for a co-op dungeon crawler with quests and Arena PvP. and thats essentially what games like WoW is. It really is.
SWTOR and GW2 are games I am looking forward to, but I dont like how they make you kinda-of-a-big-deal. Even though you dont play as "the one" in either games, your still this powerful dude.
In Planetside you were just a foot soldier, and felt powerful when you were next to 200 of your comprades fighting two opposing pvp forces of 200 also. You feel like an ant.. small and lost. Thats the only sense of true battle I have ever felt in a game.
To many MMORPGs go out of their way to make everyone super-duper-hipster unique. factions dont fight alongside each other like armies wearing the same banner, but merely ronald mcdonald rainbow colored armors with crazy headgears and flame weapons, to make everyone ohh soo special.
The other part is it is the only mmo I have ever played where my character just wandered off looking for adventure, with little guidance from the game itself. All the other mmos "herded" me to a much greater extent.
It's hard to be awed when you are being herded.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Last time was Fallen Earth. Really the most immersive game in a long time for me. Actually found myself, in real life, looking at piles of rubbish for scrap metal at the bus stop etc. So much is what I think might be realistic for a wasteland, hard to get enough bullets, clean water, decent food. And you could just wander around with no real goal looking for trouble or opportunity.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
I would have to say Guld Wars. The artistic quality in environments and storylines are bettered by none.
P.S. Guild Wars 2 wowed me even more, but I have not played that yet....alas My mouth was agape when I saw the dragons in the vids especially the underwater shots.
The event that awed me: Trion solicited feedback from their players and actually listened to it. And they continue to listen to it and respond as quickly as they can.
What can I say, good customer service is so rare it shocks me *shrug*
Asheron's Call 2 or Guild Wars. Guild Wars was very good quality- just a teeny bit too abstract. Asheron's Call 2 it was the next generation mmorpg but it was plagued with problems.
The first time I was awed was playing DAoC. It was my first MMO back in 2002 and I started off with PvE. I rolled a Theurgist and was prematurely leveled to 40 due to PBT (pulsing blade turn). People would group me for no other reason than PBT and my nukes couldn't hit most mobs we were killing, so I was basically a buff bot. I decided to reroll so I could RvR more effectively (no respecs back then and Earth sucked in RvR, for the most part), so I went with an Infiltrator. My first moment of awe was in Thidranki, actually realizing the scale of battles in DAoC. At the time, I couldn't distinguish NPC guards from players as I hadn't learned the titles yet, but seeing that first invisible Lurikeen walk by me really got my pulse pounding. I remember being jumped by SB's and NS's and actually being so nervous that I wouldn't know what buttons to press; I haven't experienced this feeling since.
Another notable moment of awe also came from DAoC. Raiding Tuscaran Glacier for the first time (the Mid equivalent to Caer Sidi), I remember there being one absolutely enormous room with a huge opening at the top with eagles or something flying around. I also remember playing WoW: BC on the release day and flying through Hellfire Peninsula, it was definitely amazing.
OK call me crazy or maybe i've messed up my medication but an awe inspireing moment came from Dark and Light,suffice to say the devs were mostly braindead but the World engine was immense infact bloody huge coupled with a great dragon flight engine which was much more preferable than rideing a stuttering lagging dodo !!
So when flying your dragon the ground would change perspective, as you swooped to a lower altitude pretty darn impressive considering the rest of the codeing was abysmal so it was a pretty cool moment back then.
Comments
Probably getting to level 20 in LotRO with my Captain.
I was trying to compare "what I was" in the game to all my past experience and it felt kind of unique.
That feeling of unique doesn't roll around very often.
Back in 2004 Star Wars Galaxies was ahead of it's time. It actually had better graphics then, then it did post NGE era. The open worlds were very immersive.
Age of Conan's new dreamworld addition makes AoC look very impressive. If you have a decent PC nothing has topped AoC graphics.
The video th OP posted I was not awed by in the least. Especially seeing everyone landing on that one platform on top of eachother. The game looks typical and cartoony without any of the advanced shadows Conan has.
When I did my first super jump in City of Heroes.
Rift on ultra is right there with Conan.
I must say L2, I played T4C and UO before it, but it wasnt anything amazing, I had been playing 2D RPGs way before then and it just felt as more of the same, I only briefly played EQ or DAoC so not much to talk about then, but I remember being drawn into L2 by a friend that was "waiting for wow" and I was absolutely stunned by the quality of the world, how immersive it was, brilliant soundtrack to complement all of this, back in the day when ppl werent scattered mindlessly around the game world, going to a new area in L2 was always a "awe" moment.
Edit: Curses, tricked into posting in a Necro thread...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
1. WoW since that was my first MMO.
2. EVE because the music in that game is some seriously good stuff. The gameplay however is attrocious.
3. SWTOR because my god, 4 hour lines to play for 30mins? o_O
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
1. Everquest - was my first MMO and it was awesome to see so many people playing a game at the same time..
2. SWG - loved starwars and this game was just all star wars at the start.
3. Darkfall - at the very start when i got involved in some truly massive pvp battles.. was crasy to see so many people fighting in the same place.. Still paly this game and nothing else comes close...
Awed, Simple Vanguard, since it was amazng both graphically and conceptually.
It died a death it did not deserver, but still best MMO i played since eq1.
Playing Rift till eq next comes out then i will be awed again hopefully.
If not rift is where i will be.
Artorus Giltanus - Ranger EQ1 Retired
Arturien - 90 Deathknight WoW
EQ1,AC1 and Wow blew my mind DAOC was awesome and lastly GW1 which really isnt an actual mmo at all..
So the magic is gone for me...or is it?
Playing GW2..
I don't think MMOs have awed me in a while, when I first played EQ I was floored. But now meh. Actually I take that back, when I initially started playing Xsyon I was awed, its a shame the feature list didn't live up to the hype. As far as gaming in general Minecraft still fills me with awe exploring a dynamically generated world. Oblivion also comes to mind.
"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath
I've been awed by videos alone of GW2, SWTOR and ArcheAge. Before that though....its been many years, so many that I don't remember specifically which game awed me. More like moments or parts of certain games.
I think I was awed by my first foray into Moria in LOTRO, but after doing it once, that awe quickly turned to dismay when bringing alts up, lol.
Let's see. I've been awed by SWG pre Jedi holocron grind days. I've been awed by FFXI and it's storylines. I've been awed by Blizzard's zone structure and music in certain zones. I've been awed by the graphics and music in AoC. I've been awed at the sheer size of Eve and the atmosphere. That's all I have right now.
WoW, Warhammer, Vanguard and Darkfall have all managed to awe me at one point or another, for various reasons. Maybe I'm easily amused, but I think i just like the idea the mmorpg.
I opend DAoC and was awed just I haden't ever seen anything like it. The enormity of the wold, the persistence and that fact that I could kill other people all over the country.
It took a long time before I was awed again. It was in a strange game. As a game it was an utter failure, but it had one major feature that has never been duplicated (that I know of). Dark and Light and the amazing veiw distance, all the way to the horizon (15 miles in every direction), Every game since then makes me feel like I'm stuck in the fog.
You could fly up for several minutes and free fall for over two and a half minutes. (something like 15,000 feet). Climb huge mountains....Fly in any direction for hours without hitting a wall (keeping in mind that only 1/10th of the world was ever opened to players) it was the largest game ever.
The game sucked, the GFX were slightly disapoining at best, but it made me feel like I was really in another world.
Presentation for new MMORPG economics concept http://www.slideshare.net/talin/mmo-economics-concept-v-10
Star wars Galaxy my first mmo, way back, and like many other probably will never feel in awe again.
SWG as it was an actual MMORPG. The gameplay was based on something that can not be replicated in online games.
All the quest MMOs are just manifistations of the single player RPG with people running around. There is nothing MMORPG about playing as an individual.
It's why I dont get why WoW, SWTOR and all those types of games have to have the players as the heroes or villains. Its so boring to play these dragged out roles.
Its much more unpredictable, imagineable and creative(as well as relateable) to be playing something with more substance. screw being a hero or villain. thats for single player games with Mass Effect level of production values.
In SWG you were just a nobody(or a Wookie nobody). the success you had, and the fame you earned, came from forced player interaction. When we were one of the ten guilds to build a city on Corellia, the home planet of Han Solo, we ALTERED THE SERVER. Our crafters CHANGED THE ECONOMY FOR EVERYONE, due to their character skills, a bit of luck, stubbornness for getting the best resources and materials to make the highest quality droids, houses, ships, vehicles, weapons, bio-engineered pets, furniture, pets, armors, clothing, starships... And since everything good was made from players, it was a hugh deal.
Having to buy a high quality item from a player as supposed to kill a boss monster 100 times to get lucky... the first option is interaction. Thats true MMORPG gameplay.
The Quest MMORPGs(themepark games) have done so much to kill what made this genre so special. I love online RPGs. I hope Diablo 3 will have amazing online. But I dont wanna play monthly for a co-op dungeon crawler with quests and Arena PvP. and thats essentially what games like WoW is. It really is.
SWTOR and GW2 are games I am looking forward to, but I dont like how they make you kinda-of-a-big-deal. Even though you dont play as "the one" in either games, your still this powerful dude.
In Planetside you were just a foot soldier, and felt powerful when you were next to 200 of your comprades fighting two opposing pvp forces of 200 also. You feel like an ant.. small and lost. Thats the only sense of true battle I have ever felt in a game.
To many MMORPGs go out of their way to make everyone super-duper-hipster unique. factions dont fight alongside each other like armies wearing the same banner, but merely ronald mcdonald rainbow colored armors with crazy headgears and flame weapons, to make everyone ohh soo special.
Only my first mmo, Everquest, awed me.
Part of that was it being my first mmo.
The other part is it is the only mmo I have ever played where my character just wandered off looking for adventure, with little guidance from the game itself. All the other mmos "herded" me to a much greater extent.
It's hard to be awed when you are being herded.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Last time was Fallen Earth. Really the most immersive game in a long time for me. Actually found myself, in real life, looking at piles of rubbish for scrap metal at the bus stop etc. So much is what I think might be realistic for a wasteland, hard to get enough bullets, clean water, decent food. And you could just wander around with no real goal looking for trouble or opportunity.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
I would have to say Guld Wars. The artistic quality in environments and storylines are bettered by none.
P.S. Guild Wars 2 wowed me even more, but I have not played that yet....alas My mouth was agape when I saw the dragons in the vids especially the underwater shots.
The event that awed me: Trion solicited feedback from their players and actually listened to it. And they continue to listen to it and respond as quickly as they can.
What can I say, good customer service is so rare it shocks me *shrug*
Asheron's Call 2 or Guild Wars. Guild Wars was very good quality- just a teeny bit too abstract. Asheron's Call 2 it was the next generation mmorpg but it was plagued with problems.
Ive never been awed by a MMO (Been playing them since UO)
Gods and Heroes.
Draw distance awes me, and some areas look so wonderful when the sun shines through the grass.
The first time I was awed was playing DAoC. It was my first MMO back in 2002 and I started off with PvE. I rolled a Theurgist and was prematurely leveled to 40 due to PBT (pulsing blade turn). People would group me for no other reason than PBT and my nukes couldn't hit most mobs we were killing, so I was basically a buff bot. I decided to reroll so I could RvR more effectively (no respecs back then and Earth sucked in RvR, for the most part), so I went with an Infiltrator. My first moment of awe was in Thidranki, actually realizing the scale of battles in DAoC. At the time, I couldn't distinguish NPC guards from players as I hadn't learned the titles yet, but seeing that first invisible Lurikeen walk by me really got my pulse pounding. I remember being jumped by SB's and NS's and actually being so nervous that I wouldn't know what buttons to press; I haven't experienced this feeling since.
Another notable moment of awe also came from DAoC. Raiding Tuscaran Glacier for the first time (the Mid equivalent to Caer Sidi), I remember there being one absolutely enormous room with a huge opening at the top with eagles or something flying around. I also remember playing WoW: BC on the release day and flying through Hellfire Peninsula, it was definitely amazing.
OK call me crazy or maybe i've messed up my medication but an awe inspireing moment came from Dark and Light,suffice to say the devs were mostly braindead but the World engine was immense infact bloody huge coupled with a great dragon flight engine which was much more preferable than rideing a stuttering lagging dodo !!
So when flying your dragon the ground would change perspective, as you swooped to a lower altitude pretty darn impressive considering the rest of the codeing was abysmal so it was a pretty cool moment back then.