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At what point should a game either be F2P or P2P..
Forget item malls.. and half free to play/ pay to play systems.. These are systems that try to bring in people on a free basis.. but usuly force them to pay at some point... if you want to have all the immersion that is.
When an MMO comes out.. What are the standards that should make it F2P (Free to pay) or P2P (Pay to Play)
It is interesting to see how some of the games that are still out.. still charge as if they just released. Is this acceptable? Once the game starts loosing numbers, and becomes out dated.. Should it still have the same authority to ask for 14-15 dollars a months in subs? Do you feel there is a trade off in monthly subs verus player base? What I am getting at here is this. out of all the game listed on MMorpg.com.. Which do you think should be F2P at this time and Which ones would do well to charge a Fee P2P in order to get more programing involved? Top 5 of each F2P and P2P
Comments
Based on the choices, I voted always P2P.
If the company is continually investing in the game, why shouldn't it reap the reward for it? The call for F2P by (mostly younger) audiences feels like the next step after Napster's illegal file-sharing, "all music is free because I can download it" era and part of the "anything on the internet is free attitude", which by the way is coinciding with a huge upsurge in plagiarism. Intellectual property just isn't free and yet there's this sense of entitlement that it should be that a whole new generation is growing up with. It's disconcerting.