Quest in (Vanilla) Wow Where you got your Shaman Water Totem - I Haven't played WOW for years and still remember how completely horrible that quest was. (had to go all over the place and it took place before you had a mount) So tedious...
edit: and by exploit, I mean: I say a few words to you in a language to get your skill up +1, you do the same to me; We zone, and repeat the process. Do this 100 times (or whatever the max was, I forget now). Otherwise, language increase would take you months to raise.
They finally fixed that in a way. You no longer have to zone to get the effect of your language advancement. You can actually master all languages (chatting with someone with all languages) in a decent amount of time now. It updates live and doesn't take long at all.
Not sure how many people had this, but I knew all languages, including "an unknown language". That was the name of the language, at 100 skill.
Anyway, at OP. Worthwhile read. It's frustrating for those that do read the quests when devs don't adhere to a time-table - or just plain common sense.
for me the worst q ever was a q i did in Aion where u had to GRIND 100 feather for a boot that u can't live without
10% move speed was it ? ........
any way it was the worst grind ever coz the mobes were elite and u had to kill 100 wich needed a party = 6 ppl wich means every 6 elits killed would give u 1 feather = killing 600 elite for 1 q
it can easy be 650 coz ther's some none elite mobs who dosn't drop it and u'll have to kill them any way and, with ur luck ur loot would be none elite one :P
so i think that q made me see how empty this game was and leave it for good
The molar one was even worse. Needed 150 of those babies for that one.
How the fuck they felt people would find that enjoyable or fun is simply beyond me.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
That isn't bad at all. In Ether Saga Online your second job change quest requires you to kill a total of 1000 mobs. The bad thing is, they are all different types so you have to travel around all over finding them and killing.
Worst quests ever though have to be the Epic 1.0 quests in EQ. Hours/Days/Weeks of camping certain mobs for the chance for it to spawn, drop your item. Raids where you had to wait forever to get them. People ninja looting. Just an overall terrible line of quests.
Many of the Rift quests suck. (Or I guess many other MMO's like it)
"OK, I am going to send you to this area to kill 5 boars."
"Here is your gold for killing the 5 boars, now I am going to send you back to the same place to kill 5 birds that are near the 5 boars."
"Oh you killed the 5 birds? Ok, here is some more gold"
"Ok, now I am going to send you back to the exact same area and have you kill 5 rats with this magic wand I have, but also collect 5 boars tusks while you are there."
"Oh you did all that? Ok, I have one last task now. You know those boars, birds and rats? You need to kill 5 each of them, oh and you know that named mob that you killed 4x while doing my other quests? Ok yeah now you need to kill that for quest credit."
"Oh done with that are we? Here is an item that isn't that great, and you can move onto the next area which is conveniently 10 feet away from the boars, birds and rats!"
I hate to praise WoW, but at least they gave you multiple quests to complete in the same area at the same time, same with WAR. Where as I found in Rift, you get 1 quest, run to area, kill all the mobs. Then you get another quest, run to exact same area, kill all the mobs. You cannot complete a Rat Killing Quest and Bird killing quest at the same time generally if both mobs are in the exact same area.
I am entitled to my opinions, misspellings, and grammatical errors.
That isn't bad at all. In Ether Saga Online your second job change quest requires you to kill a total of 1000 mobs. The bad thing is, they are all different types so you have to travel around all over finding them and killing.
Worst quests ever though have to be the Epic 1.0 quests in EQ. Hours/Days/Weeks of camping certain mobs for the chance for it to spawn, drop your item. Raids where you had to wait forever to get them. People ninja looting. Just an overall terrible line of quests.
Agreed on epic 1.0 in eq. I had to get my druid forage up to master just to forage all the stuff needed in like 4 different zones. Talk about boring.
Stage 3 - complete 1 a day dungeons 30 times or do the most boring low drop rate solo repeatable 30 times
Stage 4 - Craft a double proc item that was so RNG reliant it was obscene after 8 attempts 90 days of grinding the mats for those attempts and millions down the drain I gave up and quit the game.
Basicly two extremely long quest chains which require running from on end of the zone to other multiple times and revward is ofthen minimal and for some professions something which is purely for other's convenience...
As horrible as that sounds I still think my experience with the L2 wolf pet quest is worse. Travel the land asking a random person in each city about wolves and finally returning to the beginning to take a quiz that had absolutely nothing to do with the info yuo had to retrieve. I can only hope it was a bad translation since I did the quest twice just to make sure and failed both times before looking online and jsut giving up entirely. Was so much worse since I wasn't rich and couldn't port from one city to another so it took forever just to try the quest once.
I can't really think of one specific quest that was quite so bad. There is however a series of quests in LOTRO which ticked me off to the point of quitting the game entirely, in fact (lifetime sub notwithstanding).
In a nutshell, it tasks you with going back to the exact same area no less than 6 times. Now, this area is a small bandit camp which happens to be across the entire zone from the quest hub, with a TON of mobs to aggro on the way. You will get kncoked off your mount several times during the journey. What makes this even worse is that the area is up in a mountainous section of the map, meaning you can't simply ride cross-country, oh no. You need to approach it in a very specific way which takes even more time, and forces you to deal with some fairly strong magic using wisps. The quickest I've ever gotten there from the quest hub was 15 minutes.
When you get there, you are required to kill the exact same mobs several times. You literally kill them once for 1 particular item, ride back, turn in, then go back and kill them again for a different item, etc.
Once I picked up the 4th quest for that area I quit in absolute disgust. It is by far the absolute worst area design I've ever encountered in an MMO, maybe even in a game period.
Shame on you Turbine. SHAME ON YOU!!
Do you remember what zone that's in? Sounds like maybe the Shire or Mirkwood. Either way, I don't recall that quest chain. Maybe they chilled it out before I started subbing in '09?
Do you remember what zone that's in? Sounds like maybe the Shire or Mirkwood. Either way, I don't recall that quest chain. Maybe they chilled it out before I started subbing in '09?
I bet it was the one in Angmar that required you to get different ore drops from the the same cave area multiple times. Every time you had to go back into the caves and get the drops from a different mob type in there.
It was ridiculous. From my experience last time I went through that area while the caves were still present they seem to have gotten rid of that quest chain. Can't imagine why >_>
All in all I rather enjoy a good portion of LotR's quests but that chain was simply a monstrosity.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Many MMORPGs have a lot of quests that players can do. <Snip; see the whole thing in the OP>
Yep! I read the WHOLE thing! And I remember the quest, too.
Actually though, you are supposed to get the quest to try to stop the summoning of the big, nasty "thing". I don't think it's that cop that gives it to you, though. Maybe Defender? The computer?
The final quest has its issues, too. Like having to pick off 2 dozen cultists one at a time from the back of the room, as they kneel in worship of the great powerful thing that was just conjured, which just stands there picking its nose. It's supposed to be the knock down, drag out, climactic showdown of the sub-region, and you're sitting there picking off baddies one by one for about 5 minutes before you can continue. And don't think you can just rush up there to the final boss in an honorable one on one battle for honor, either. You get too close and they will all jump you; all average mobs.
I too remember the quest you mention making no logical sense, whatsoever. What makes this particularly alarming is like you said, it's the second to the last mission that concludes everything you've been doing over the past 5 or so levels.
That's Crypic, though. Their design philosophy doesn't really seem to take continuity or logic very seriously. At their very best, their games are basically big, dumb fun.
I bet it was the one in Angmar that required you to get different ore drops from the the same cave area multiple times. Every time you had to go back into the caves and get the drops from a different mob type in there.
It was ridiculous. From my experience last time I went through that area while the caves were still present they seem to have gotten rid of that quest chain. Can't imagine why >_>
All in all I rather enjoy a good portion of LotR's quests but that chain was simply a monstrosity.
Yeah, I was there maybe 4 months ago, and I don't recall that. The part of the Epic quest chain where you're having to go back and forth through the road to Carn Dum is still there, and an annoying sandwich. It's very similar to what he describes, but I don't recall Wisps. Just unavoidable elite mobs that take 15-20 minutes to carve through, and then 15-20 minutes to carve your way back through, again; 2 or 3 different quests that ask for different mob types in the exact same area.
Step 1. You find yourself trapped in a cutscene in which two powerful NPC's talk and oppose one another. (This could go on for 3 full minutes.)
Step 2. Then they fight, and you participate, but it's really the two NPC's who determine the outcome.
Step 3. There is another cutscene in which the (or another) NPC tells you how you have saved the world (even though you're only level 30 or something and contributed to only 8% of the DPS in the fight).
(Incidentally, this kind of "bad refereeing" was occasionally done in table-top games long before computer games and was generally frowned upon by the players. Never showcase the NPC's over the players. The NPC's can certainly be more powerful than the players, but the game is about the players going through their own spontaneous adventures, and not telling some banal story about grandiose NPC's. The players are the center of their own world, not the center of THE world, if you get what I mean.)
Ha! Yes! I remember such a DM... actually many of the DM's I played with had "pet NPC's" that were the inexplicable spouters of wisdom, and could pwn the entire party by themselves. They would relay essential information with a sigh and a "talk down" tone that was supposed to make you feel stupid for not reading the DM's mind. They would also swoop down and save the day whenever the pathetic 5th level party of 4 was getting decimated by a Red Dragon, which somehow managed to put itself in a 30x30 room with 1 man sized door as the only exit.
"sigh. You don't get the puzzle, yet? Look, the Pink gem is first, because this dungeon was built when the nation was called Vladstaff, and Vladstaff's national bird was the Pink Flamgora, and it was declared so on the FIRST full moon of the year 1337! How could you miss this???"
I would be very interested to find out ..across all mmos...what is the most used animal requested for kills? Whether for parts or whatever. I would say boars and wolves would be neck and neck. Or severed neck and severed neck. lol. So many mmos...it would take forever to conduct such a census. Still. It would be mildly amusing.
Step 1. You find yourself trapped in a cutscene in which two powerful NPC's talk and oppose one another. (This could go on for 3 full minutes.)
Step 2. Then they fight, and you participate, but it's really the two NPC's who determine the outcome.
Step 3. There is another cutscene in which the (or another) NPC tells you how you have saved the world (even though you're only level 30 or something and contributed to only 8% of the DPS in the fight).
(Incidentally, this kind of "bad refereeing" was occasionally done in table-top games long before computer games and was generally frowned upon by the players. Never showcase the NPC's over the players. The NPC's can certainly be more powerful than the players, but the game is about the players going through their own spontaneous adventures, and not telling some banal story about grandiose NPC's. The players are the center of their own world, not the center of THE world, if you get what I mean.)
Ha! Yes! I remember such a DM... actually many of the DM's I played with had "pet NPC's" that were the inexplicable spouters of wisdom, and could pwn the entire party by themselves. They would relay essential information with a sigh and a "talk down" tone that was supposed to make you feel stupid for not reading the DM's mind. They would also swoop down and save the day whenever the pathetic 5th level party of 4 was getting decimated by a Red Dragon, which somehow managed to put itself in a 30x30 room with 1 man sized door as the only exit.
"sigh. You don't get the puzzle, yet? Look, the Pink gem is first, because this dungeon was built when the nation was called Vladstaff, and Vladstaff's national bird was the Pink Flamgora, and it was declared so on the FIRST full moon of the year 1337! How could you miss this???"
Eh...I don't know. The people I used to play with seemed to enjoy it for the most part. In fact, I really couldn't stand being the dm but I was asked to do it mainly because of the ongoing storyline I had with a few "pet npcs:". Granted eventually I allowed them to finally confront their nemesis and win after more than a few run ins with them.
Made them feel super uber finally taking them down. I think it can be a useful storyline tool if it is done properly. The problem is walking that fine line where it doesn't completely frustrate the party yet also feel like it is too easy as well.
That and using it as a tool to further adventuring rather than have it feel forced or be the main thrust of the adventure(s). You also need to accept the fact that regardless your plan for said npc(s) that the party can change those plans at any given moment or time. It sucks but sometimes you can plan on having an epic adventure, storyline, or confrontation cut short because the party comes up with a different mode of thinking or actions you simply didn't account for.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Comments
Lost in Battle: find manriks wife on a PVP server as a horde. She under the hut....under it.....And so was a lvl 60 ally rogue almost everyday.
I disagree entirely. So he wouldn't be doing "us" a great pleasure. I prefer non dumbed down posts.
Quest in (Vanilla) Wow Where you got your Shaman Water Totem - I Haven't played WOW for years and still remember how completely horrible that quest was. (had to go all over the place and it took place before you had a mount) So tedious...
They finally fixed that in a way. You no longer have to zone to get the effect of your language advancement. You can actually master all languages (chatting with someone with all languages) in a decent amount of time now. It updates live and doesn't take long at all.
Not sure how many people had this, but I knew all languages, including "an unknown language". That was the name of the language, at 100 skill.
Anyway, at OP. Worthwhile read. It's frustrating for those that do read the quests when devs don't adhere to a time-table - or just plain common sense.
"Kill X amount of Boars and return to me" - the quest from just about every mmo I've ever played.
Can never have enough Boars.
Good read, OP, hilarious stuff.
What's funny is, I must have done this, but I have absolutely no recollection of it. Now I want to install the game just to do this bit.
The molar one was even worse. Needed 150 of those babies for that one.
How the fuck they felt people would find that enjoyable or fun is simply beyond me.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Applly that quest to ALL lvl 75 classes. Notice the "kill 700 mobs" part.
http://lineage.pmfun.com/list/quest/duelist
Beat that!
That isn't bad at all. In Ether Saga Online your second job change quest requires you to kill a total of 1000 mobs. The bad thing is, they are all different types so you have to travel around all over finding them and killing.
Worst quests ever though have to be the Epic 1.0 quests in EQ. Hours/Days/Weeks of camping certain mobs for the chance for it to spawn, drop your item. Raids where you had to wait forever to get them. People ninja looting. Just an overall terrible line of quests.
Many of the Rift quests suck. (Or I guess many other MMO's like it)
"OK, I am going to send you to this area to kill 5 boars."
"Here is your gold for killing the 5 boars, now I am going to send you back to the same place to kill 5 birds that are near the 5 boars."
"Oh you killed the 5 birds? Ok, here is some more gold"
"Ok, now I am going to send you back to the exact same area and have you kill 5 rats with this magic wand I have, but also collect 5 boars tusks while you are there."
"Oh you did all that? Ok, I have one last task now. You know those boars, birds and rats? You need to kill 5 each of them, oh and you know that named mob that you killed 4x while doing my other quests? Ok yeah now you need to kill that for quest credit."
"Oh done with that are we? Here is an item that isn't that great, and you can move onto the next area which is conveniently 10 feet away from the boars, birds and rats!"
I hate to praise WoW, but at least they gave you multiple quests to complete in the same area at the same time, same with WAR. Where as I found in Rift, you get 1 quest, run to area, kill all the mobs. Then you get another quest, run to exact same area, kill all the mobs. You cannot complete a Rat Killing Quest and Bird killing quest at the same time generally if both mobs are in the exact same area.
I am entitled to my opinions, misspellings, and grammatical errors.
Agreed on epic 1.0 in eq. I had to get my druid forage up to master just to forage all the stuff needed in like 4 different zones. Talk about boring.
Tyrust - EQ
Proximo - EQII
Proximo - Warhammer Online
Fogerty - Vanguard
Oh I have 2 worst ever.
Stage 3 and 4 of Aion's fenri's armour quests.
Stage 3 - complete 1 a day dungeons 30 times or do the most boring low drop rate solo repeatable 30 times
Stage 4 - Craft a double proc item that was so RNG reliant it was obscene after 8 attempts 90 days of grinding the mats for those attempts and millions down the drain I gave up and quit the game.
How could you forget about Uncle Bazzitquest? 3-4 hours to get an item that shouldn't require a quest is to much.
"you are like the world revenge on sarcasm, you know that?"
One of those great lines from The Secret World
Make games you want to play.
http://www.youtube.com/user/RavikAztar
Do you remember what zone that's in? Sounds like maybe the Shire or Mirkwood. Either way, I don't recall that quest chain. Maybe they chilled it out before I started subbing in '09?
95% of the quests i did where pointless and meaningless in mmo land so its to many to list and to pick one is even harder
I bet it was the one in Angmar that required you to get different ore drops from the the same cave area multiple times. Every time you had to go back into the caves and get the drops from a different mob type in there.
It was ridiculous. From my experience last time I went through that area while the caves were still present they seem to have gotten rid of that quest chain. Can't imagine why >_>
All in all I rather enjoy a good portion of LotR's quests but that chain was simply a monstrosity.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Lol! Great post.
And thats why I dont read quest text.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Yep! I read the WHOLE thing! And I remember the quest, too.
Actually though, you are supposed to get the quest to try to stop the summoning of the big, nasty "thing". I don't think it's that cop that gives it to you, though. Maybe Defender? The computer?
The final quest has its issues, too. Like having to pick off 2 dozen cultists one at a time from the back of the room, as they kneel in worship of the great powerful thing that was just conjured, which just stands there picking its nose. It's supposed to be the knock down, drag out, climactic showdown of the sub-region, and you're sitting there picking off baddies one by one for about 5 minutes before you can continue. And don't think you can just rush up there to the final boss in an honorable one on one battle for honor, either. You get too close and they will all jump you; all average mobs.
I too remember the quest you mention making no logical sense, whatsoever. What makes this particularly alarming is like you said, it's the second to the last mission that concludes everything you've been doing over the past 5 or so levels.
That's Crypic, though. Their design philosophy doesn't really seem to take continuity or logic very seriously. At their very best, their games are basically big, dumb fun.
Yeah, I was there maybe 4 months ago, and I don't recall that. The part of the Epic quest chain where you're having to go back and forth through the road to Carn Dum is still there, and an annoying sandwich. It's very similar to what he describes, but I don't recall Wisps. Just unavoidable elite mobs that take 15-20 minutes to carve through, and then 15-20 minutes to carve your way back through, again; 2 or 3 different quests that ask for different mob types in the exact same area.
Ha! Yes! I remember such a DM... actually many of the DM's I played with had "pet NPC's" that were the inexplicable spouters of wisdom, and could pwn the entire party by themselves. They would relay essential information with a sigh and a "talk down" tone that was supposed to make you feel stupid for not reading the DM's mind. They would also swoop down and save the day whenever the pathetic 5th level party of 4 was getting decimated by a Red Dragon, which somehow managed to put itself in a 30x30 room with 1 man sized door as the only exit.
"sigh. You don't get the puzzle, yet? Look, the Pink gem is first, because this dungeon was built when the nation was called Vladstaff, and Vladstaff's national bird was the Pink Flamgora, and it was declared so on the FIRST full moon of the year 1337! How could you miss this???"
I would be very interested to find out ..across all mmos...what is the most used animal requested for kills? Whether for parts or whatever. I would say boars and wolves would be neck and neck. Or severed neck and severed neck. lol. So many mmos...it would take forever to conduct such a census. Still. It would be mildly amusing.
Eh...I don't know. The people I used to play with seemed to enjoy it for the most part. In fact, I really couldn't stand being the dm but I was asked to do it mainly because of the ongoing storyline I had with a few "pet npcs:". Granted eventually I allowed them to finally confront their nemesis and win after more than a few run ins with them.
Made them feel super uber finally taking them down. I think it can be a useful storyline tool if it is done properly. The problem is walking that fine line where it doesn't completely frustrate the party yet also feel like it is too easy as well.
That and using it as a tool to further adventuring rather than have it feel forced or be the main thrust of the adventure(s). You also need to accept the fact that regardless your plan for said npc(s) that the party can change those plans at any given moment or time. It sucks but sometimes you can plan on having an epic adventure, storyline, or confrontation cut short because the party comes up with a different mode of thinking or actions you simply didn't account for.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.