It looks like you're new here. If you want to get involved, click one of these buttons!
I posted this in SWTOR forums. Thought I'd post here too.
I feel everything SWTOR is doing, GW2 is doing it better.
SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.
SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.
SWTOR - Triniy. GW2 - No Trinity
SWTOR - Not living breathing world? GW2 - "[URL="http://www.arena.net/blog/against-the-wall-humanity-in-guild-wars-2#more-4220"]We’ve been working hard to make the world of Tyria a living, breathing place filled with amazing sights and terrific adventures.[/URL]"
SWTOR - PVP. GW2 - WvWvW (sounds better).
SWTOR - Your regular quests. GW2 - Dynamic Events (sounds better).
SWTOR - Mini games? GW2 - Many mini games.
SWTOR - P2P (Most likely). GW2 - B2P.
SWTOR - Other language translation. GW2 - Other language translation.
Feel free to add stuff that GW2 does not have and SWTOR does
Feel free to add stuff that SWTOR does not have and GW2 does Did not put this line in other post, you know the reasons.
{Mod edit - Added "vs GW2" to thread title to avoid confusion}
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Comments
50 Novels would have more dialogue than 60 movies. Well I mean very probably...
I really don't compare the 2 when I think of them. I look at it as I'll be playing both. GW2's no sub option makes this viable.
SWTOR is scifi/star wars, GW2 is not
GW2 is fantasy, SWTOR is not
Space travel, housing and companions. GW2 doesnt have this.
Advanced classes in SWTOR, meaning I can make 2 characters based on one base class meaning a total of 16 characters, each different from the other in choices I can make that even further alter the storylines.
EACH class has a unique storyline. GW2 seems to have story based on race. I'm fine with both.
SWTOR has a minigame that's what the space travel part is.
SWTOR - Sci-Fi setting. GW2 - same old medieval setting.
SWTOR - quest cinematics have more movement with characters. GW2 - cinematics only standing characters
SWTOR - light/grey/dark affiliated decisions. GW2 - do it or not decisions
SWTOR - starships/housing. GW2 - no housing?
It's all subjective in what some one prefers, but I am looking forward to SWTOR more than GW2. I probably won't buy GW2 right off, but rather wait until after it releases.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
I want GW2 more, but I have been following SWTOR as well and it does have it's points. I will likely get both games to be honest.
There are probably things I left out, I admit it's been a few weeks since I watched any video. I will say however, the graphics in the SWTOR videos continue to improve which is a real plus cause a lot of the early footage looks really poor.
For me, it seems that they are clearly geared towards different markets. SWTOR does have it's battlegrounds but is clearly a PVE centric game with all the instances and whatnot the emphasis appears to be on group raiding content.
GW2 on the other hand is obviously a PVP centric game with The Mists and rotating server match ups for the PVP areas etc but less emphasis on PVE in general with a kind of crappy looking crafting system, no housing, etc. GW2 is doing a lot of interesting things like having no Trinity, having reactive abilities that change based on what you're fighting for their ranger class for example and others.
I'm primarily a PVPer myself, but I've also been a lifelong Star Wars fan and have played the KOTOR series. So, while SWTOR is definitely missing elements that will keep me for the long term as a PVPer, it will likely still be worth a visit.
I can't wait to set foot in The Mists though, having 3 sides always makes for far better PVP than 2.
Currently Playing: Perpetuum
MMOs Played (most time spent to least): World of Warcraft (BG/Open world PvP focused), Lord of the Rings Online (PvMP focused), Warhammer Online (BG PvP focused), Global Agenda, Age of Conan, DC Universe Online (PvP focused), Runes of Magic, Allods, Aion, Fallen Earth
*shrug* My critique stems less from comparision than looking at SWTOR itself.
Like near human races, question of open world VS quest tunnels asf. Oh and SWIMMING. By and large I know too little about GW2 for real. For now my opinion about TOR is on the fence and yet has to fall to either side. But yes, I too feel a little disquieted after the revelations of the last months. It kinda looks like the built too much on one strength (story) at the neglectance of other parts.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Actually GW2 does have an alignment system kind of like SWTOR.
We know in GW2 you have a home instance that is effected by the choices you make. We don't know if you have your own house in that instance?
My theme song.
SWTOR: Player Housing and travel with your ship, customization to your ship both the interior and exterior.
SWTOR: Crafting using a very comprehensive companion system, being able to create special items that no one else on the server can create and having the capability for your crafting to crit resulting in better items. You can send you companions out to gather, or gather yourself as you progress throughout the world.
GW2: Standard crafting system and phasing used for gathering.
SWTOR: Mounts, taxi system, and ferry system with the ability to set bindstones.
GW2: Instant fast travel after you've been to the location.
More?
Even I don't dare doing what you did on the GW2 forums. But ok, here we go.
SWTOR: 2 factions, GW2 single faction: everyone on your server, regardless of background or race is your buddy
SWTOR: offers a pvp server ruleset, GW2: doesn't
(The above two are essentially the same and have a list of big implications which I won't elaborate on here)
SWTOR: realistic traveling with vehicles, taxi's, etc, and only one 'home location' on each planet to insta-travel to, GW: teleporting gallore, no announcements of any kind of mounts yet. Might not have them.
SWTOR: dueling not denied as far as I know, GW2: no dueling at launch, maybe later. "one versus one pvp not our focus" (weird excuse not to have it).
SWTOR: player confict being a part of the gameworld even on PVE servers, GW2: player conflict needs to be avoided at all costs. (phased harvesting nodes, etc).
SWTOR: alignment system with rewards and different content for being good, bad or neutral, GW2: no alignment system: "all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."
SWTOR: fresh sci-fi setting, GW2: well done but typical fantasy setting
SWTOR: possibly a unique kind of crafting where companion skills and missions play a role. GW2: pretty standard crafting with only discoveries + crits as redeeming aspects.
SWTOR: open world pvp, GW2: Server vs. server vs. server in huge battlegrounds (which might be fun but could also end up being huge zergfests).
My brand new bloggity blog.
Alot laughs at the people who call SW:ToR Science Fiction. "Science Fantasy" more like it, it's got swords, knights, "The Force" which is basically just some kind of magical power, all of the "aliens" could just as well be fantasy races.
Edit: GW2: Sliding off mountains/hills. SW:ToR: No.
They are both going to be high quality games with a plethora of features. However from all i read it looks like GW2 is poissibly going to be revolutionary game while SWTOR is just same old same old but with a story line.
Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
With a name like guild wars you would think there would actually be some kind of war.
In Bioware we trust!
You totally forgot about two titles there that are just as interesting as SWTOR or GW2 and probably will steal alot of customers from those two...
TERA = less story, but fun action-combat (mouse-aiming, dodging attacks, movement) with great graphics and it's highly polished due to the game being in korean retail since January
TSW = simply watch the developer gameplay walkthrough from GDC 2011, that tells more then words can say -> Part 1 & Part 2
This fall will be interesting, as there's four MMOs competing against each other.
My choice would be TSW currently, but I need more information about the PvP in all the four MMOs to make a final decision. Probably TERA will make the race there, becuase it's action-combat instead of TAB-1,2,1,2
With a name like the Old Republic you would think the game is about the Old Republic.
The name guild wars refers more to this.
Also, most of the time the word "Wars" gets a place in any title of any game, you barely feel there's a war going on.
50 novels will have WAY more dialogue than 60 movies. So much that they don't even compare.
I'm sorry, but this is a really weak list that does nothing but highlight all of the points where SWTOR is clearly superior.
Don't get me wrong, I plan on playing both games, but this list is just a weak attempt at fanboism. (Is that how that's spelled? heh)
*Ahem* carry on.
This is not a game.
In Star Wars, there is definitely War among the Stars...
However, in Guild Wars, there is clearly no inter-guild wars... Which would actually make it quite exciting... Tailors vs Blacksmiths! woot!
GW2: Non-RGN-based combat. SW:ToR: Mostly RNG-based combat.
I like the way Orson Scott Card differentiates between the two sub-genres: Bolts vs. Trees. If bolts are more prominent, then it's Sci-Fi. If it's the trees, then it's fantasy
Like it or not, Star Wars is generally considered Sci-Fi, and that's just the way it is. Why bother yourself with criticizing people for it?
You should probably note that in his list he tells you what he thinks is better. On the point of voice overs he simply listed what SWTOR and GW2 both had claimed and not given his opinion on which he thought was better.
My theme song.
You should also note that SWTOR clearly wins in the comparison, yet he fails to mention that. Wow, it's almost like it's a completely biased posting with no purpose except bashing SWTOR...
Read earlier post.
Subjective really. While he makes it clear that he dislikes SWTOR he doesn't really bash it. It looks like he's trying to compile a list of both games features for comparison.
My theme song.
This thread is a bit of a non-starter: Next in the ring: WoW! I am disquieted about SWTOR but not because it needs to be compared to any other game, but because the core combat has so far looked very luke-warm whereas everything else looks awesome.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Absolutely, and anyone looking it subjectively or otherwise, unless they had a personal stake in this, would see that GW2 clearly loses the comparison.
I'm not claiming that SWTOR will win in every category, that would be rediculous, but in this case it's not even close, and the fact that he wants everyone to at least consider it a "draw" is just pathetic and leaves the rest of the list suspect.
best thing in the thread is darkponies sig! GOGOGO darkpony!