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I'm disquieted about SWTOR (vs GW2)

nomssnomss Member UncommonPosts: 1,468

I posted this in SWTOR forums. Thought I'd post here too.

I feel everything SWTOR is doing, GW2 is doing it better.

SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.

SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.

SWTOR - Triniy. GW2 - No Trinity

SWTOR - Not living breathing world? GW2 - "[URL="http://www.arena.net/blog/against-the-wall-humanity-in-guild-wars-2#more-4220"]We’ve been working hard to make the world of Tyria a living, breathing place filled with amazing sights and terrific adventures.[/URL]"

SWTOR - PVP. GW2 - WvWvW (sounds better).

SWTOR - Your regular quests. GW2 - Dynamic Events (sounds better).

SWTOR - Mini games? GW2 - Many mini games.

SWTOR - P2P (Most likely). GW2 - B2P.

SWTOR - Other language translation. GW2 - Other language translation.



Feel free to add stuff that GW2 does not have and SWTOR does :)

Feel free to add stuff that SWTOR does not have and GW2 does :) Did not put this line in other post, you know the reasons.

 

 

{Mod edit - Added "vs GW2" to thread title to avoid confusion}

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Comments

  • Laughing-manLaughing-man Member RarePosts: 3,655

    50 Novels would have more dialogue than 60 movies.  Well I mean very probably... 

  • elockeelocke Member UncommonPosts: 4,335

    I really don't compare the 2 when I think of them.  I look at it as I'll be playing both.   GW2's no sub option makes this viable. 

    SWTOR is scifi/star wars, GW2 is not

    GW2 is fantasy, SWTOR is not

    Space travel, housing and companions.  GW2 doesnt have this.

    Advanced classes in SWTOR, meaning I can make 2 characters based on one base class meaning a total of 16 characters, each different from the other in choices I can make that even further alter the storylines.

    EACH class has a unique storyline.  GW2 seems to have story based on race.  I'm fine with both.

    SWTOR has a minigame that's what the space travel part is.

  • CaskioCaskio Member UncommonPosts: 339

    SWTOR - Sci-Fi setting. GW2 - same old medieval setting.

    SWTOR - quest cinematics have more movement with characters. GW2 - cinematics only standing characters

    SWTOR - light/grey/dark affiliated decisions. GW2 - do it or not decisions

    SWTOR - starships/housing. GW2 - no housing?

     

    It's all subjective in what some one prefers, but I am looking forward to SWTOR more than GW2.  I probably won't buy GW2 right off, but rather wait until after it releases.

    "If you're going to act like a noob, I'll treat you like one." -Caskio

    Adventurers wear fancy pants!!!

  • w4spl3gw4spl3g Member Posts: 60

    I want GW2 more, but I have been following SWTOR as well and it does have it's points. I will likely get both games to be honest.

    • SWTOR is based on Star Wars. This by itself will mean a *HUGE* initial following.
    • Crafting; They're doing something different with the henchmen npc crafting system GW2's looks stale.
    • Story focused, hopefully all the money in voice over work is worth it.
    • Classes are supposed to play off one another in some of the videos I've seen, but these have all been in PVE.[*} Player housing the form of your ship.

    There are probably things I left out, I admit it's been a few weeks since I watched any video. I will say however, the graphics in the SWTOR videos continue to improve which is a real plus cause a lot of the early footage looks really poor.

    For me, it seems that they are clearly geared towards different markets. SWTOR does have it's battlegrounds but is clearly a PVE centric game with all the instances and whatnot the emphasis appears to be on group raiding content.

    GW2 on the other hand is obviously a PVP centric game with The Mists and rotating server match ups for the PVP areas etc but less emphasis on PVE in general with a kind of crappy looking crafting system, no housing, etc. GW2 is doing a lot of interesting things like having no Trinity, having reactive abilities that change based on what you're fighting for their ranger class for example and others.

    I'm primarily a PVPer myself, but I've also been a lifelong Star Wars fan and have played the KOTOR series. So, while SWTOR is definitely missing elements that will keep me for the long term as a PVPer, it will likely still be worth a visit.

    I can't wait to set foot in The Mists though, having 3 sides always makes for far better PVP than 2.

    Currently Playing: Perpetuum
    MMOs Played (most time spent to least): World of Warcraft (BG/Open world PvP focused), Lord of the Rings Online (PvMP focused), Warhammer Online (BG PvP focused), Global Agenda, Age of Conan, DC Universe Online (PvP focused), Runes of Magic, Allods, Aion, Fallen Earth

  • ElikalElikal Member UncommonPosts: 7,912

    *shrug* My critique stems less from comparision than looking at SWTOR itself.

    Like near human races, question of open world VS quest tunnels asf. Oh and SWIMMING. By and large I know too little about GW2 for real. For now my opinion about TOR is on the fence and yet has to fall to either side. But yes, I too feel a little disquieted after the revelations of the last months. It kinda looks like the built too much on one strength (story) at the neglectance of other parts.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by Caskio

    SWTOR - Sci-Fi setting. GW2 - same old medieval setting.

    SWTOR - quest cinematics have more movement with characters. GW2 - cinematics only standing characters

    SWTOR - light/grey/dark affiliated decisions. GW2 - do it or not decisions

    SWTOR - starships/housing. GW2 - no housing?

     

    It's all subjective in what some one prefers, but I am looking forward to SWTOR more than GW2.  I probably won't buy GW2 right off, but rather wait until after it releases.

    Actually GW2 does have an alignment system kind of like SWTOR.

    We know in GW2 you have a home instance that is effected by the choices you make. We don't know if you have your own house in that instance?

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by nomss

    I posted this in SWTOR forums. Thought I'd post here too.

    I feel everything SWTOR is doing, GW2 is doing it better.

    SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.

    SWTORs dialogue and voiceovers will be much bigger than anything GW2 could produce - ever.  60 films worth of voiceover? 50 Novels?  Those are terrible ways to try to categorize it.  Simply put, BioWare will always put more dedication and effort into their voiceover and story work.  GW2 won't stand a chance.



    SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.

    GW2 is story focused with FEW choices.  SWTOR will have choices in every facet of the game.  In GW2 you have ten questions at the beginning and just a "few" choices that will effect the outcome of your story. Not just that, all group quests have story choices that will change what happens in your multiplayer quests, including different bosses you face, different objectives, and different rewards.  GW2 doesn't have that at all.



    SWTOR - Triniy. GW2 - No Trinity

    SWTOR: Trinity with companions system and multiclass hybridization.  GW2, No Trinity.  Doesn't mean that the system will be better without the "trinity".

     



    SWTOR - Not living breathing world? GW2 - "[URL="http://www.arena.net/blog/against-the-wall-humanity-in-guild-wars-2#more-4220"]We’ve been working hard to make the world of Tyria a living, breathing place filled with amazing sights and terrific adventures.[/URL]"

    While GW2s "open world" will be filled with "dynamic events"  which will drive the gameplay,  thats not to say SWTOR won't still feel like a live, action packed world.



    SWTOR - PVP. GW2 - WvWvW (sounds better).

    SWTOR has open world PvP, instanced PvP, PvP SERVERS and DUELING.  GW2 has PvP in the MISTS ONLY,  with their arena PvP.



    SWTOR - Your regular quests. GW2 - Dynamic Events (sounds better).

    SWTOR has a number of different kinds of quests, all of which have dynamic choice options which will effect the outcome.  While they aren't going to be "dynamic" in the same sense, as in SWTOR the dynamic portion of it depends on the choices you make.



    SWTOR - Mini games? GW2 - Many mini games.

    Space flight is currently a type of mini game.  I would stand to bet we'll see Pazaak and pod racing before the game launches.



    SWTOR - P2P (Most likely). GW2 - B2P.

    Can't argue there,  but SWTOR will have months and months and MONTHS worth of content on launch.  GW2?

     



    SWTOR - Other language translation. GW2 - Other language translation.



    Feel free to add stuff that GW2 does not have and SWTOR does :)

    Feel free to add stuff that SWTOR does not have and GW2 does :) Did not put this line in other post, you know the reasons.

     

    SWTOR:  Player Housing and travel with your ship,  customization to your ship both the interior and exterior. 

    SWTOR:  Crafting using a very comprehensive companion system, being able to create special items that no one else on the server can create and having the capability for your crafting to crit resulting in better items.    You can send you companions out to gather, or gather yourself as you progress throughout the world.

    GW2:  Standard crafting system and phasing used for gathering.

     

    SWTOR: Mounts, taxi system, and ferry system with the ability to set bindstones.

     

    GW2: Instant fast travel after you've been to the location.

     

    More?



  • DarkPonyDarkPony Member Posts: 5,566

    Even I don't dare doing what you did on the GW2 forums. But ok, here we go.

    SWTOR: 2 factions, GW2 single faction: everyone on your server, regardless of background or race is your buddy

    SWTOR: offers a pvp server ruleset, GW2: doesn't

    (The above two are essentially the same and have a list of big implications which I won't elaborate on here)

    SWTOR: realistic traveling with vehicles, taxi's, etc, and only one 'home location' on each planet to insta-travel to, GW: teleporting gallore, no announcements of any kind of mounts yet. Might not have them.

    SWTOR: dueling not denied as far as I know, GW2: no dueling at launch, maybe later. "one versus one pvp not our focus" (weird excuse not to have it).

    SWTOR: player confict being a part of the gameworld even on PVE servers, GW2: player conflict needs to be avoided at all costs. (phased harvesting nodes, etc).

    SWTOR: alignment system with rewards and different content for being good, bad or neutral, GW2: no alignment system: "all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."

    SWTOR: fresh sci-fi setting, GW2: well done but typical fantasy setting

    SWTOR: possibly a unique kind of crafting where companion skills and missions play a role. GW2: pretty standard crafting with only discoveries + crits as redeeming aspects.

    SWTOR: open world pvp, GW2: Server vs. server vs. server in huge battlegrounds (which might be fun but could also end up being huge zergfests).

     

  • AlotAlot Member Posts: 1,948

    Alot laughs at the people who call SW:ToR Science Fiction. "Science Fantasy" more like it, it's got swords, knights, "The Force" which is basically just some kind of magical power, all of the "aliens" could just as well be fantasy races.

    Edit: GW2: Sliding off mountains/hills. SW:ToR: No.

  • NethermancerNethermancer Member Posts: 520

    They are both going to be high quality games with a plethora of features. However from all i read it looks like GW2 is poissibly going to be revolutionary game while SWTOR is just same old same old but with a story line. 

    Playing: PO, EVE
    Waiting for: WoD
    Favourite MMOs: VG, EVE, FE and DDO
    Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.

  • NazgolNazgol Member Posts: 864

    Originally posted by DarkPony

    Even I don't dare doing what you did on the GW2 forums. But ok, here we go.

    SWTOR: 2 factions, GW2 single faction: everyone on your server, regardless of background or race is your buddy

    SWTOR: offers a pvp server ruleset, GW2: doesn't

    (The above two are essentially the same and have a list of big implications which I won't elaborate on here)

    SWTOR: realistic traveling with vehicles, taxi's, etc, and only one 'home location' on each planet to insta-travel to, GW: teleporting gallore, no announcements of any kind of mounts yet. Might not have them.

    SWTOR: dueling not denied as far as I know, GW2: no dueling at launch, maybe later. "one versus one pvp not our focus" (weird excuse not to have it).

    SWTOR: player confict being a part of the gameworld even on PVE servers, GW2: player conflict needs to be avoided at all costs. (phased harvesting nodes, etc).

    SWTOR: alignment system with rewards and different content for being good, bad or neutral, GW2: no alignment system: "all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."

    SWTOR: fresh sci-fi setting, GW2: well done but typical fantasy setting

    SWTOR: possibly a unique kind of crafting where companion skills and missions play a role. GW2: pretty standard crafting with only discoveries + crits as redeeming aspects.

    SWTOR: open world pvp, GW2: Server vs. server vs. server in huge battlegrounds (which might be fun but could also end up being huge zergfests).

     

     With a name like guild wars you would think there would actually be some kind of war.

    In Bioware we trust!

  • YalexyYalexy Member UncommonPosts: 1,058

    You totally forgot about two titles there that are just as interesting as SWTOR or GW2 and probably will steal alot of customers from those two...

    TERA = less story, but fun action-combat (mouse-aiming, dodging attacks, movement) with great graphics and it's highly polished due to the game being in korean retail since January

    TSW = simply watch the developer gameplay walkthrough from GDC 2011, that tells more then words can say -> Part 1 & Part 2

    This fall will be interesting, as there's four MMOs competing against each other.

    My choice would be TSW currently, but I need more information about the PvP in all the four MMOs to make a final decision. Probably TERA will make the race there, becuase it's action-combat instead of TAB-1,2,1,2

  • AlotAlot Member Posts: 1,948

    Originally posted by Nazgol

    Originally posted by DarkPony

    Even I don't dare doing what you did on the GW2 forums. But ok, here we go.

    SWTOR: 2 factions, GW2 single faction: everyone on your server, regardless of background or race is your buddy

    SWTOR: offers a pvp server ruleset, GW2: doesn't

    (The above two are essentially the same and have a list of big implications which I won't elaborate on here)

    SWTOR: realistic traveling with vehicles, taxi's, etc, and only one 'home location' on each planet to insta-travel to, GW: teleporting gallore, no announcements of any kind of mounts yet. Might not have them.

    SWTOR: dueling not denied as far as I know, GW2: no dueling at launch, maybe later. "one versus one pvp not our focus" (weird excuse not to have it).

    SWTOR: player confict being a part of the gameworld even on PVE servers, GW2: player conflict needs to be avoided at all costs. (phased harvesting nodes, etc).

    SWTOR: alignment system with rewards and different content for being good, bad or neutral, GW2: no alignment system: "all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."

    SWTOR: fresh sci-fi setting, GW2: well done but typical fantasy setting

    SWTOR: possibly a unique kind of crafting where companion skills and missions play a role. GW2: pretty standard crafting with only discoveries + crits as redeeming aspects.

    SWTOR: open world pvp, GW2: Server vs. server vs. server in huge battlegrounds (which might be fun but could also end up being huge zergfests).

     

     With a name like guild wars you would think there would actually be some kind of war.

    With a name like the Old Republic you would think the game is about the Old Republic. 

    The name guild wars refers more to this.

    Also, most of the time the word "Wars" gets a place in any title of any game, you barely feel there's a war going on.

  • mmogawdmmogawd Member Posts: 732

    Originally posted by Laughing-man

    50 Novels would have more dialogue than 60 movies.  Well I mean very probably... 

    50 novels will have WAY more dialogue than 60 movies.  So much that they don't even compare.

    I'm sorry, but this is a really weak list that does nothing but highlight all of the points where SWTOR is clearly superior.

    Don't get me wrong, I plan on playing both games, but this list is just a weak attempt at fanboism. (Is that how that's spelled? heh)

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by nomss

    I posted this in SWTOR forums. Thought I'd post here too.

    I feel everything SWTOR is doing, GW2 is doing it better.

    SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.

    SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.

    SWTOR - Traditional Trinity. GW2 - No Traditional Trinity

    SWTOR - Not living breathing world? GW2 - "[URL="http://www.arena.net/blog/against-the-wall-humanity-in-guild-wars-2#more-4220"]We’ve been working hard to make the world of Tyria a living, breathing place filled with amazing sights and terrific adventures.[/URL]"

    SWTOR - PVP. GW2 - WvWvW (sounds better).

    SWTOR - Your regular quests. GW2 - Dynamic Events (sounds better).

    SWTOR - Mini games? GW2 - Many mini games.

    SWTOR - P2P (Most likely). GW2 - B2P.

    SWTOR - Other language translation. GW2 - Other language translation.



    Feel free to add stuff that GW2 does not have and SWTOR does :)

    Feel free to add stuff that SWTOR does not have and GW2 does :) Did not put this line in other post, you know the reasons.

    *Ahem* carry on.

    This is not a game.

  • mmogawdmmogawd Member Posts: 732

    Originally posted by Nazgol

    Originally posted by DarkPony

    Even I don't dare doing what you did on the GW2 forums. But ok, here we go.

    SWTOR: 2 factions, GW2 single faction: everyone on your server, regardless of background or race is your buddy

    SWTOR: offers a pvp server ruleset, GW2: doesn't

    (The above two are essentially the same and have a list of big implications which I won't elaborate on here)

    SWTOR: realistic traveling with vehicles, taxi's, etc, and only one 'home location' on each planet to insta-travel to, GW: teleporting gallore, no announcements of any kind of mounts yet. Might not have them.

    SWTOR: dueling not denied as far as I know, GW2: no dueling at launch, maybe later. "one versus one pvp not our focus" (weird excuse not to have it).

    SWTOR: player confict being a part of the gameworld even on PVE servers, GW2: player conflict needs to be avoided at all costs. (phased harvesting nodes, etc).

    SWTOR: alignment system with rewards and different content for being good, bad or neutral, GW2: no alignment system: "all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."

    SWTOR: fresh sci-fi setting, GW2: well done but typical fantasy setting

    SWTOR: possibly a unique kind of crafting where companion skills and missions play a role. GW2: pretty standard crafting with only discoveries + crits as redeeming aspects.

    SWTOR: open world pvp, GW2: Server vs. server vs. server in huge battlegrounds (which might be fun but could also end up being huge zergfests).

     

     With a name like guild wars you would think there would actually be some kind of war.

    In Star Wars, there is definitely War among the Stars...

    However, in Guild Wars, there is clearly no inter-guild wars... Which would actually make it quite exciting... Tailors vs Blacksmiths! woot!

  • AlotAlot Member Posts: 1,948

    GW2: Non-RGN-based combat. SW:ToR: Mostly RNG-based combat.

  • mmogawdmmogawd Member Posts: 732

    Originally posted by Alot

    Alot laughs at the people who call SW:ToR Science Fiction. "Science Fantasy" more like it, it's got swords, knights, "The Force" which is basically just some kind of magical power, all of the "aliens" could just as well be fantasy races.

    Edit: GW2: Sliding off mountains/hills. SW:ToR: No.

    I like the way Orson Scott Card differentiates between the two sub-genres:  Bolts vs. Trees.  If bolts are more prominent, then it's Sci-Fi.  If it's the trees, then it's fantasy :)

    Like it or not, Star Wars is generally considered Sci-Fi, and that's just the way it is.  Why bother yourself with criticizing people for it?

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by mmogawd

    Originally posted by Laughing-man

    50 Novels would have more dialogue than 60 movies.  Well I mean very probably... 

    50 novels will have WAY more dialogue than 60 movies.  So much that they don't even compare.

    I'm sorry, but this is a really weak list that does nothing but highlight all of the points where SWTOR is clearly superior.

    Don't get me wrong, I plan on playing both games, but this list is just a weak attempt at fanboism. (Is that how that's spelled? heh)

    You should probably note that in his list he tells you what he thinks is better. On the point of voice overs he simply listed what SWTOR and GW2 both had claimed and not given his opinion on which he thought was better.

  • mmogawdmmogawd Member Posts: 732

    Originally posted by Xzen

    Originally posted by mmogawd


    Originally posted by Laughing-man

    50 Novels would have more dialogue than 60 movies.  Well I mean very probably... 

    50 novels will have WAY more dialogue than 60 movies.  So much that they don't even compare.

    I'm sorry, but this is a really weak list that does nothing but highlight all of the points where SWTOR is clearly superior.

    Don't get me wrong, I plan on playing both games, but this list is just a weak attempt at fanboism. (Is that how that's spelled? heh)

    You should probably note that in his list he tells you what he thinks is better. On the point of voice overs he simply listed what SWTOR and GW2 both had claimed and not given his opinion on which he thought was better.

    You should also note that SWTOR clearly wins in the comparison, yet he fails to mention that.  Wow, it's almost like it's a completely biased posting with no purpose except bashing SWTOR...

  • AlotAlot Member Posts: 1,948

    Originally posted by mmogawd

    Originally posted by Nazgol


    Originally posted by DarkPony

    Even I don't dare doing what you did on the GW2 forums. But ok, here we go.

    SWTOR: 2 factions, GW2 single faction: everyone on your server, regardless of background or race is your buddy

    SWTOR: offers a pvp server ruleset, GW2: doesn't

    (The above two are essentially the same and have a list of big implications which I won't elaborate on here)

    SWTOR: realistic traveling with vehicles, taxi's, etc, and only one 'home location' on each planet to insta-travel to, GW: teleporting gallore, no announcements of any kind of mounts yet. Might not have them.

    SWTOR: dueling not denied as far as I know, GW2: no dueling at launch, maybe later. "one versus one pvp not our focus" (weird excuse not to have it).

    SWTOR: player confict being a part of the gameworld even on PVE servers, GW2: player conflict needs to be avoided at all costs. (phased harvesting nodes, etc).

    SWTOR: alignment system with rewards and different content for being good, bad or neutral, GW2: no alignment system: "all player characters in Guild Wars 2 are considered “good” and would never join one of the many “evil” organizations in Tyria."

    SWTOR: fresh sci-fi setting, GW2: well done but typical fantasy setting

    SWTOR: possibly a unique kind of crafting where companion skills and missions play a role. GW2: pretty standard crafting with only discoveries + crits as redeeming aspects.

    SWTOR: open world pvp, GW2: Server vs. server vs. server in huge battlegrounds (which might be fun but could also end up being huge zergfests).

     

     With a name like guild wars you would think there would actually be some kind of war.

    In Star Wars, there is definitely War among the Stars...

    However, in Guild Wars, there is clearly no inter-guild wars... Which would actually make it quite exciting... Tailors vs Blacksmiths! woot!

    Read earlier post.

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by mmogawd

    Originally posted by Xzen


    Originally posted by mmogawd


    Originally posted by Laughing-man

    50 Novels would have more dialogue than 60 movies.  Well I mean very probably... 

    50 novels will have WAY more dialogue than 60 movies.  So much that they don't even compare.

    I'm sorry, but this is a really weak list that does nothing but highlight all of the points where SWTOR is clearly superior.

    Don't get me wrong, I plan on playing both games, but this list is just a weak attempt at fanboism. (Is that how that's spelled? heh)

    You should probably note that in his list he tells you what he thinks is better. On the point of voice overs he simply listed what SWTOR and GW2 both had claimed and not given his opinion on which he thought was better.

    You should also note that SWTOR clearly wins in the comparison, yet he fails to mention that.  Wow, it's almost like it's a completely biased posting with no purpose except bashing SWTOR...

    Subjective really. While he makes it clear that he dislikes SWTOR he doesn't really bash it. It looks like he's trying to compile a list of both games features for comparison.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    This thread is a bit of a non-starter: Next in the ring: WoW! I am disquieted about SWTOR but not because it needs to be compared to any other game, but because the core combat has so far looked very luke-warm whereas everything else looks awesome.

  • mmogawdmmogawd Member Posts: 732

    Originally posted by Xzen

    Originally posted by mmogawd


    Originally posted by Xzen


    Originally posted by mmogawd


    Originally posted by Laughing-man

    50 Novels would have more dialogue than 60 movies.  Well I mean very probably... 

    50 novels will have WAY more dialogue than 60 movies.  So much that they don't even compare.

    I'm sorry, but this is a really weak list that does nothing but highlight all of the points where SWTOR is clearly superior.

    Don't get me wrong, I plan on playing both games, but this list is just a weak attempt at fanboism. (Is that how that's spelled? heh)

    You should probably note that in his list he tells you what he thinks is better. On the point of voice overs he simply listed what SWTOR and GW2 both had claimed and not given his opinion on which he thought was better.

    You should also note that SWTOR clearly wins in the comparison, yet he fails to mention that.  Wow, it's almost like it's a completely biased posting with no purpose except bashing SWTOR...

    Subjective really. While he makes it clear that he dislikes SWTOR he doesn't really bash it. It looks like he's trying to compile a list of both games features for comparison.

    Absolutely, and anyone looking it subjectively or otherwise, unless they had a personal stake in this, would see that GW2 clearly loses the comparison.

    I'm not claiming that SWTOR will win in every category, that would be rediculous, but in this case it's not even close, and the fact that he wants everyone to at least consider it a "draw" is just pathetic and leaves the rest of the list suspect.

  • Thoth-AmonThoth-Amon Member Posts: 91

    best thing in the thread is darkponies sig! GOGOGO darkpony!

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