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I'm disquieted about SWTOR (vs GW2)

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  • Yavin_PrimeYavin_Prime Member Posts: 233

    Originally posted by nomss

    I posted this in SWTOR forums. Thought I'd post here too.

    I feel everything SWTOR is doing, GW2 is doing it better.

    SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.

    SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.

    SWTOR - Triniy. GW2 - No Trinity

    SWTOR - Not living breathing world? GW2 - "[URL="http://www.arena.net/blog/against-the-wall-humanity-in-guild-wars-2#more-4220"]We’ve been working hard to make the world of Tyria a living, breathing place filled with amazing sights and terrific adventures.[/URL]"

    SWTOR - PVP. GW2 - WvWvW (sounds better).

    SWTOR - Your regular quests. GW2 - Dynamic Events (sounds better).

    SWTOR - Mini games? GW2 - Many mini games.

    SWTOR - P2P (Most likely). GW2 - B2P.

    SWTOR - Other language translation. GW2 - Other language translation.



    Feel free to add stuff that GW2 does not have and SWTOR does :)

    Feel free to add stuff that SWTOR does not have and GW2 does :) Did not put this line in other post, you know the reasons.

     As a real world author I can tell you 50 novels worth of voice overs is a lot more than 60 films. a novel is often 300+ pages and has much deeper conversations (often the stuff that gets cut out of films). Movies on the other hand have scripts that are usualy no longer than 100-150 pages because they have a time constraint. Novels can go from 300-1000 pages. In my mind you have no way to compare it. I'm just going to throw this out there, Bioware has made numerous story driven games while ArenaNet has not made any. I'm going to side with the veterans here and state that SWTOR has GW2 beat in the story side (not overall story just story driven gameplay).

    As for the Not living breathing world... how would you know... are you in SWTOR's beta? Having characters that react to your actions sounds living and breathing to me.

    Regular quests, honestly we don't know what quests SWTOR has because Bioware has cut off the info-flow for the last few months. The most we got lately was a PAX video of Teral V or however its spelled.

    The bottom line is you can't compare the games. They're both aiming at differant fanbases and they're both unreleased. Come back in a year or two and we'll talk about which game is better, after we've all had a chance to play both.

  • BetaguyBetaguy Member UncommonPosts: 2,629

    Originally posted by Xzen

    Originally posted by sinjin

    Originally posted by Xzen

    Originally posted by sinjin

    Originally posted by Evasia

    Originally posted by sinjin

    Originally posted by nomss

    I posted this in SWTOR forums. Thought I'd post here too.

    I feel everything SWTOR is doing, GW2 is doing it better.

    SWTOR - 50 novels worth of Voice Overs. GW2 - 60 films worth voice over.

    SWTOR - Heavily story focused with choices. GW2 - Heavily story focused with choices.

    SWTOR - Triniy. GW2 - No Trinity

    SWTOR - Not living breathing world? GW2 - "[URL="http://www.arena.net/blog/against-the-wall-humanity-in-guild-wars-2#more-4220"]We’ve been working hard to make the world of Tyria a living, breathing place filled with amazing sights and terrific adventures.[/URL]"

    SWTOR - PVP. GW2 - WvWvW (sounds better).

    SWTOR - Your regular quests. GW2 - Dynamic Events (sounds better).

    SWTOR - Mini games? GW2 - Many mini games.

    SWTOR - P2P (Most likely). GW2 - B2P.

    SWTOR - Other language translation. GW2 - Other language translation.



    Feel free to add stuff that GW2 does not have and SWTOR does :)

    Feel free to add stuff that SWTOR does not have and GW2 does :) Did not put this line in other post, you know the reasons.

     Dude, you missed the whole point here.  It is not another recycled medival universe filled with stupid Cloth/leather/mail/plate armor.  It is the SW universe mang that alone is 1 jabillion times better than any medival setting.  GW2 does not have the awesome story and lore that the SW IP does.  Just saying.  I will never play another magic user/warrior/knight/ranger with bows and arrows as long as SWTOR is on the market.

    I had to laugh at this fanboism hahaha

     Not fanboism, I like Sci-Fi setting.  Laser are uber and go pew pew pew, while swords wit' boards and magic users are just meh! Just saying.

    Everything you're on about is from your POV as a Sci-Fi FAN then?

     I "like" sci-fi, does that mean im a fanboi? Also I have been playing medival settings since pen & paper D&D to PC Games to console games...time for a decent lengthy sci-fi mmo imo.  Stargate Worlds, Fallen Earth, Xsyon, and the list goes on, just haven't filled the Sci-fi gap in the gaming genre.  Mass Effect, Fallout III and a couple others have helped to fill in that void over the years, it is time a decent company has produced something with longevity, that is what I am saying...

    I can see that and agree. However I wouldn't agree that GW2 is a simple rehash or clone of every fantasy mmo that came before it.

     Not an exact copy, but It has rangers, it has stealthers, it has warriors, it has whimsical magic users... Im just burnt out on it... Im sure the world will be big, Im sure it will graphically look sweet, Im sure it will be fun....however I am not so excited as I just need a change of worlds....

    "The King and the Pawn return to the same box at the end of the game"

  • musicmannmusicmann Member UncommonPosts: 1,095

    Originally posted by Xzen

    Originally posted by musicmann

    Great, another thread to start a pissing contest between TOR and GW2 fans. Who gives a two rats butthole which game will out do this or that. The choices will always be, you will play and love both. You will only play one or the other or you will not play  either of them. People need to stop trying to get others approval to justify playing a mmorpg or not.

    I would like to see a real list of features to look at side by side. Even though the OP has made it clear which he prefers I think it's a nifty idea.

    It's not about putting a list side by side to make a decision which game will offer more. It'a all about a personal choice and which game's setting and lore you're more interested in. For myself, i love everything SW and couldn't care less. Ever since SWG changed i have like many, played in the swords and scorcery world of fantasy, with goblins and dwarves and sick to my eyeballs of that whole setting and lore. In the end though, it's just a matter of your own taste.

  • sonoggisonoggi Member Posts: 1,119

    you guys realize that GW2 has something better than housing right? you get your own instanced zone that shows the outcomes of your decisions within the game's universe.

     

    further, GW2 will do PVP better, hands down.  the combat system is lightyears ahead, no pun intended. while GW2 is not a strictly PVE game (like TOR is looking to be), its PVE is still better. TOR may have more timesink to its quests but from what we've seen so far, theyre of the "kill 10 space rats" type. i havent seen any incentive for people to group, while GW2 offers sidekicking and cross-profession combos.

     

    in conclusion, i feel TOR's "strengths" are done better in GW2, and that GW2 will shit on it as well as all other MMO's currently out. just my humble opinion.

     

    i also think that people will play any POS that's set in the SW universe. at first anyways.

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by gobla

    Originally posted by Master10K

    I don't need inter-dimensional space travel when I have viable information to work with.

    I'd call viable information complete information. And seeing as GW2 hasn't completed development let alone somebody who's played the complete game I think we have a decent lack of viable information.

    Sure, the preview events have been largely positive but that's at most 2 hours of gameplay. 2 hours is great, but it doesn't make a complete game.

    And we all know how theorycrafting reliably leads to the absolute undeniable truth.

    OK, I'll reserve judgement on whether GW2 will have the most impressive PvE experience, yet I will never believe that Open World PvP is the only PvP that matters. Maybe for sandbox games you can say that but for themepark MMOs, it's nothing but a cheap thrill or annoyance. Ganking someone because you are sure you have the advantage doesn't make someone a skilled PvP'er

    image

  • someforumguysomeforumguy Member RarePosts: 4,088

    SWTOR will be more of a traditional MMO with the great addition of Bioware's way of storytelling (if you like that anyway). And itll be Star Wars. This also means that the combat is developed for PVE and you will see PVP bandaids to try to make that balanced. This doesnt have to be a bad thing, the devs clearly dont want to create an e-sports game. Its just about having fun.

    Guild Wars 2 will be just like Guild Wars 1 what I call a 'gamer's game'. If you compare GW1's pvp with arena pvp in other games, one thing is clearly different. Guild Wars 1 combat is developed for PVP. This is also why it doesnt have the taunt mechanism for tanks. In PVE they simply let mobs use the same system. Its PVP is developed for 8vs8 (guild vs guild). In GW2 its again developed for group vs group. This is why duelling is not something the devs are much interested in. They want balanced PVP (just read how they will deal with lvl difference). Everyone is talking about WvWvW which promised to be loads of fun. But the main focus will again be arena PVP between player guilds.

    I expect both to become great games, but not for the same reason.

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Master10K

    Originally posted by gobla


    Originally posted by Master10K

    I don't need inter-dimensional space travel when I have viable information to work with.

    I'd call viable information complete information. And seeing as GW2 hasn't completed development let alone somebody who's played the complete game I think we have a decent lack of viable information.

    Sure, the preview events have been largely positive but that's at most 2 hours of gameplay. 2 hours is great, but it doesn't make a complete game.

    And we all know how theorycrafting reliably leads to the absolute undeniable truth.

    OK, I'll reserve judgement on whether GW2 will have the most impressive PvE experience, yet I will never believe that Open World PvP is the only PvP that matters. Maybe for sandbox games you can say that but for themepark MMOs, it's nothing but a cheap thrill or annoyance. Ganking someone because you are sure you have the advantage doesn't make someone a skilled PvP'er

    I just replied to you about that on the previous page but I will list it again here for your convenience:

    Why world pvp and multiple factions is awesome to me 101:

    - World pvp means a more exciting world: you have to watch your back when going about your business.

    - World pvp adds unpredictability and choices: is that guy going to gank me? Is he going to let me pass? Should I fight or run, call friends, come back later?

    - World pvp means a more diverse world and longevity: even if you have completed all pve content an area offers, it might still be the stage for great, random battles for the rest of the time you play the game.

    - World pvp allows for an endless amount of player organized content: from 1 vs. 1 tournaments or raiding your enemy's lands to skirmishes and pitched battles. With or without RP sauce.

    - In worlds without world pvp the only thing you need to worry about is the agro range of mobs: that has bored me eventually in Lotro and it will probably bore me in GW2

    - In servers with multiple factions and world pvp your enemy will have a face: you will get to cherrish wraths and befriend those enemies which earned your respect, you get to build a reputation for yourself and you get to know the reputations of some of your enemies. This makes for a much more lively community.

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by musicmann

    Originally posted by Xzen


    Originally posted by musicmann

    Great, another thread to start a pissing contest between TOR and GW2 fans. Who gives a two rats butthole which game will out do this or that. The choices will always be, you will play and love both. You will only play one or the other or you will not play  either of them. People need to stop trying to get others approval to justify playing a mmorpg or not.

    I would like to see a real list of features to look at side by side. Even though the OP has made it clear which he prefers I think it's a nifty idea.

    It's not about putting a list side by side to make a decision which game will offer more. It'a all about a personal choice and which game's setting and lore you're more interested in. For myself, i love everything SW and couldn't care less. Ever since SWG changed i have like many, played in the swords and scorcery world of fantasy, with goblins and dwarves and sick to my eyeballs of that whole setting and lore. In the end though, it's just a matter of your own taste.

    I don't want a list to help me make a decision and I'm sure a majority will end up playing both games. I just want to see what all the devs from both games are offering. Even though I've been following both I'm sure there are some things I have missed.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by musicmann

    Great, another thread to start a pissing contest between TOR and GW2 fans. Who gives a two rats butthole which game will out do this or that. The choices will always be, you will play and love both. You will only play one or the other or you will not play  either of them. People need to stop trying to get others approval to justify playing a mmorpg or not.

    I'd be happy if people would stop throwing lit matches into puddles of gasoline by starting threads like this.  It's doomed to degenerate into a my-dad's-bigger-than-your-dad argument, so why bother?  It's not like objectivity is the strongest suit for gamers in the first place.  Unless of course, the whole point is to incite...

  • YalexyYalexy Member UncommonPosts: 1,058

    I can't believe that you're still debating over this, when it's pretty much clear that The Secret World will have better storytelling, immersion and voiceover then both of those games mentioned in the OP and that TERA will have a better combat-system then all of the MMOs being released in fall/winter this year.

    Yes, SWTOR will have alot of players, as the StarWars IP is pretty strong. And yes, GW2 will have alot of players, as GW1 was received very well and becuase it doens't have a monthly fee.
    I doubt however, that SWTOR or GW2 will be much more succesful then TERA or TSW, as TERA and TSW offer stuff that neither of the two mentioned in the OP can deliver.

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by sonoggi

    you guys realize that GW2 has something better than housing right? you get your own instanced zone that shows the outcomes of your decisions within the game's universe.

     

    further, GW2 will do PVP better, hands down.  the combat system is lightyears ahead, no pun intended. while GW2 is not a strictly PVE game (like TOR is looking to be), its PVE is still better. TOR may have more timesink to its quests but from what we've seen so far, theyre of the "kill 10 space rats" type. i havent seen any incentive for people to group, while GW2 offers sidekicking and cross-profession combos.

     

    in conclusion, i feel TOR's "strengths" are done better in GW2, and that GW2 will shit on it as well as all other MMO's currently out. just my humble opinion.

     

    i also think that people will play any POS that's set in the SW universe. at first anyways.

    While I like Hall of Monuments in Guild Wars 1, I cant say that its better then housing. I rather see something combined. Housing with trophy display like HoM.

    I agree about the PVP. I cant really compare PVE of both games though. Both companies take a different approach towards it. I really like Bioware's way of storytelling, but this actually requires the npc interaction of the classic quest system. In Guild Wars 2 you are supposed to see what is happening and take part in it without talking to a npc first. This is so different from each other, I cant say one is better then the other.

  • RedempRedemp Member UncommonPosts: 1,136

     They both will be interesting games,  GW2 will have a vast following simply because of its payment structure and the success of the first. SWTOR is the beast hyped to slay the dragon, revolutinize gaming and its developer, and cure cancer.

    The whole living breathing world bit is a common hype farce, no matter how detailed a Developer puts into its world it won't ever be a living world. The only mmorpgs that are "living breathing worlds" are pure sandbox titles ... themeparks need not apply. He should have stated they are attempting to make the atomsphere as immersive as possible, that would warrant more praise than the " We want a living breathing world" hype in every new release.

     

     

     

     

     

    For our next word of the day, I give you.

    tur·gid (tûr j d) adj. 1. Excessively ornate or complex in style or language.

     

     

     

  • KothosesKothoses Member UncommonPosts: 931

    Originally posted by Redemp

     They both will be interesting games,  GW2 will have a vast following simply because of its payment structure and the success of the first. SWTOR is the beast hyped to slay the dragon, revolutinize gaming and its developer, and cure cancer.

    The whole living breathing world bit is a common hype farce, no matter how detailed a Developer puts into its world it won't ever be a living world. The only mmorpgs that are "living breathing worlds" are pure sandbox titles ... themeparks need not apply. He should have stated they are attempting to make the atomsphere as immersive as possible, that would warrant more praise than the " We want a living breathing world" hype in every new release.

     

     

     

     

     

    For our next word of the day, I give you.

    tur·gid (tûr j d) adj. 1. Excessively ornate or complex in style or language.

     

     

     

    Sandboxes are hardly "Living breathing worlds" the players guilds and such change but the worlds them self do not.  Eve comes the closest but even then all you can do is screw up some ones player house or guild hall or grief them out of their cash.

     

    Sandboxes, most over rated thing on mmorpg.com ?

  • goblagobla Member UncommonPosts: 1,412

    Originally posted by Master10K

    OK, I'll reserve judgement on whether GW2 will have the most impressive PvE experience, yet I will never believe that Open World PvP is the only PvP that matters. Maybe for sandbox games you can say that but for themepark MMOs, it's nothing but a cheap thrill or annoyance. Ganking someone because you are sure you have the advantage doesn't make someone a skilled PvP'er

    Why does it have to be a cheap thrill?

    I've seen world PvP where it starts with a simple gank but as people call for help it quickly transforms into a big fight. With large groups of players on either side duking it out against each other.

    And sure, world PvP isn't always about skilled play. But does it have to be? There's quite a few people who enjoy the thrill of knowing that they could be ganked at any moment and that there may be nothing they can do against it.

    The only thing that really matters in themepark PvP is whether or not you're having fun. If you enjoy the thrill of possibly getting ganked just about everywhere and having random fights pop up all over the zone then world PvP does matter. If you don't enjoy other forms of PvP nearly as much then, for you, world PvP is the only PvP that matters. If you don't like world PvP at all then, for you, world PvP doesn't matter at all.

    What world PvP is all depends on the individual player. GW2's WvWvW and SWToR's world PvP each have their advantages and disadvantages. I'd say neither is a cheap thrill or annoyance. Remember, both are optional. You don't have to roll PvP servers and you don't have to participate in WvWvW.

    The only bad thing is doing something you don't enjoy. And that's entirely your own fault.

    We are the bunny.
    Resistance is futile.
    ''/\/\'''''/\/\''''''/\/\
    ( o.o) ( o.o) ( o.o)
    (")("),,(")("),(")(")

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by mmogawd

    Originally posted by Alot

    Alot laughs at the people who call SW:ToR Science Fiction. "Science Fantasy" more like it, it's got swords, knights, "The Force" which is basically just some kind of magical power, all of the "aliens" could just as well be fantasy races.

    Edit: GW2: Sliding off mountains/hills. SW:ToR: No.

    I like the way Orson Scott Card differentiates between the two sub-genres:  Bolts vs. Trees.  If bolts are more prominent, then it's Sci-Fi.  If it's the trees, then it's fantasy :)

    Like it or not, Star Wars is generally considered Sci-Fi, and that's just the way it is.  Why bother yourself with criticizing people for it?

    Well said.  I personally was going to say if its got spaceships its frigging scifi, sheesh.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by gobla

    The only bad thing is doing something you don't enjoy. And that's entirely your own fault.

    ... I thought that doing things you don't enjoy is part of being a responsible adult. :<

    ... well, okay, doing things you don't enjoy in a GAME, that's entirely your own fault, so I'm probably totally digressing. :D

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Redemp  The only mmorpgs that are "living breathing worlds" are pure sandbox titles ... themeparks need not apply.

    Then how do you explain that WOW used to feel so much more natural and "living and breathing" to me than for instance AoC or WAR? Those worlds felt very shallow and artificial, (despite AoC's superior graphics).

    I think world design and its governing game mechanics are hugely important, for any mmorpg.

  • RedempRedemp Member UncommonPosts: 1,136

    Originally posted by Kothoses

    Originally posted by Redemp

     They both will be interesting games,  GW2 will have a vast following simply because of its payment structure and the success of the first. SWTOR is the beast hyped to slay the dragon, revolutinize gaming and its developer, and cure cancer.

    The whole living breathing world bit is a common hype farce, no matter how detailed a Developer puts into its world it won't ever be a living world. The only mmorpgs that are "living breathing worlds" are pure sandbox titles ... themeparks need not apply. He should have stated they are attempting to make the atomsphere as immersive as possible, that would warrant more praise than the " We want a living breathing world" hype in every new release.

     

     

     

     

     

    For our next word of the day, I give you.

    tur·gid (tûr j d) adj. 1. Excessively ornate or complex in style or language.

     

     

     

    Sandboxes are hardly "Living breathing worlds" the players guilds and such change but the worlds them self do not.  Eve comes the closest but even then all you can do is screw up some ones player house or guild hall or grief them out of their cash.

     

    Sandboxes, most over rated thing on mmorpg.com ?

    Actually in most sandboxes the players change the world, but by all means continue ... you seem to have a vendetta against sandboxs.

    I'm interested to hear more..

    image

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by DarkPony

    Originally posted by Master10K


    Originally posted by gobla


    Originally posted by Master10K

    I don't need inter-dimensional space travel when I have viable information to work with.

    I'd call viable information complete information. And seeing as GW2 hasn't completed development let alone somebody who's played the complete game I think we have a decent lack of viable information.

    Sure, the preview events have been largely positive but that's at most 2 hours of gameplay. 2 hours is great, but it doesn't make a complete game.

    And we all know how theorycrafting reliably leads to the absolute undeniable truth.

    OK, I'll reserve judgement on whether GW2 will have the most impressive PvE experience, yet I will never believe that Open World PvP is the only PvP that matters. Maybe for sandbox games you can say that but for themepark MMOs, it's nothing but a cheap thrill or annoyance. Ganking someone because you are sure you have the advantage doesn't make someone a skilled PvP'er

    I just replied to you about that on the previous page but I will list it again here for your convenience:

    Why world pvp and multiple factions is awesome to me 101:

    - World pvp means a more exciting world: you have to watch your back when going about your business.

    - World pvp adds unpredictability and choices: is that guy going to gank me? Is he going to let me pass? Should I fight or run, call friends, come back later?

    - World pvp means a more diverse world and longevity: even if you have completed all pve content an area offers, it might still be the stage for great, random battles for the rest of the time you play the game.

    - World pvp allows for an endless amount of player organized content: from 1 vs. 1 tournaments or raiding your enemy's lands to skirmishes and pitched battles. With or without RP sauce.

    - In worlds without world pvp the only thing you need to worry about is the agro range of mobs: that has bored me eventually in Lotro and it will probably bore me in GW2

    - In servers with multiple factions and world pvp your enemy will have a face: you will get to cherrish wraths and befriend those enemies which earned your respect, you get to build a reputation for yourself and you get to know the reputations of some of your enemies. This makes for a much more lively community.

    Thats just preference. Arenanets PVP is more like sports. Team vs team in a balanced (as much as possible ofc) competition. This is also why they dont take duelling seriously.

    Their WvWvW thing is more about plain fun, but even there they are taking precautions to make it as balanced as possible. Read about how they deal with lvl difference for example.

    I dont know if you ever played GW1, but mobs always act in groups in that game. With a composition just like a human player team. Healers (that can res even), nukers, warriors for pressure etc. The way you handle them is similar to PVP. It also why there is for example no taunting. GW1's combat system is developed with team PVP in mind. Anyway, my point is that GW PVE combat is very different from traditional MMO PVE where you can easily pick off lonely mobs.

    In GW1 they had a low lvl cap on purpose to make the rest of the game challenging (no lvling and then going back to make some accounter more easy). In GW2 they do it different. High lvl cap, but you automatically scale back down if you approach a lower lvl event/area.

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    SWTOR is NOT [traditional] trinity. Most of the classes have a heal/support  or tanking subclass. Companions can also fill a support or tank role. When everyone can doa little of everything its no longer the trinity as you think.

  • RedempRedemp Member UncommonPosts: 1,136

    Originally posted by DarkPony

    Originally posted by Redemp  The only mmorpgs that are "living breathing worlds" are pure sandbox titles ... themeparks need not apply.

    Then how do you explain that WOW used to feel so much more natural and "living and breathing" to me than for instance AoC or WAR? Those worlds felt very shallow and artificial, (despite AoC's superior graphics).

    I think world design and its governing game mechanics are hugely important, for any mmorpg.

    Its all subjective? You might also be confusing immersive and the oft touted " living and breathing world".

    You thought wow was natural, and living and breathing ... even at launch? I can't think of a shallower, more artificial game than WoW ,  even at launch when people were going crazy over it.

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by Redemp

     They both will be interesting games,  GW2 will have a vast following simply because of its payment structure and the success of the first. SWTOR is the beast hyped to slay the dragon, revolutinize gaming and its developer, and cure cancer.

    The whole living breathing world bit is a common hype farce, no matter how detailed a Developer puts into its world it won't ever be a living world. The only mmorpgs that are "living breathing worlds" are pure sandbox titles ... themeparks need not apply. He should have stated they are attempting to make the atomsphere as immersive as possible, that would warrant more praise than the " We want a living breathing world" hype in every new release.

     

     

     

     

     

    For our next word of the day, I give you.

    tur·gid (tûr j d) adj. 1. Excessively ornate or complex in style or language.

     

     

     

    If its clear in last few years revolutionized game or gameplay by bioware you can forget that, it will be all of same and more as long it brings alot $$$, EA remember.

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by mmoguy43

    SWTOR is NOT [traditional] trinity. Most of the classes have a heal/support  or tanking subclass. Companions can also fill a support or tank role. When everyone can doa little of everything its no longer the trinity as you think.

    That is still trinity. It just means that the roles are not restricted to some classes. It still means you need the traditional tank/spank/heal setup for group encounters with a tank as aggromagnet.

  • RedempRedemp Member UncommonPosts: 1,136

    Originally posted by Evasia

     

    If its clear in last few years revolutionized game or gameplay by bioware you can forget that, it will be all of same and more as long it brings alot $$$, EA remember.

    I like EA ..... and SoE.

    Guess that says alot about me to the haters, they both flub .. but also make quality games.

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by severius

    Originally posted by nomss

    Usually when devs spend time on fluff and flutter they fugg off on the bread and butter.

    Just curious, but could you list those games and what the fluff was?  In my experience there isn't enough fluff in MMORPGs these days.

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